Rendering Engine Architecture for Games, Part I
This session has been pre-recorded.
TimeThursday, 12 August 20219am - 11am PDT
DescriptionModern video games employ a variety of sophisticated algorithms to produce groundbreaking 3D rendering pushing the visual boundaries and interactive experience of rich environments. This course brings state-of-the-art and production-proven rendering engine architecture details for fast, interactive rendering of complex and engaging virtual worlds of video games to SIGGRAPH!