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SIGGRAPH 2021 Job Fair

Showcase the positions you need to fill and gain access to the qualified candidates you are seeking with the SIGGRAPH 2021 Job Fair.

Job Seekers

If you’re a SIGGRAPH participant looking for employment, start your search by outlining your skills and interests, and uploading your resume to the SIGGRAPH resume database. This information is provided to organizations and companies participating in the job fair to make it easier for them to browse qualified candidates prior to the Job Fair. The information will not be used for any other purpose, nor made available to other groups or organizations.

Professionals

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SIGGRAPH 2021

Job Opportunities

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7am-8am
Graphics Engineer
·
Bungie
·
Bellevue, WA
Event Type
Job Posting
TimeMonday, 9 August 20217am - 8am PDT
Location
DescriptionDo you enjoy empowering creative talent with graphics features, workflows, and tools? Would you like to help design and implement real-time rendering algorithms that further enhance the breathtaking visuals of Destiny? Are you willing and able to collaborate directly with artists to gather requirements, obtain feedback, and iterate new systems to a polished sheen? Would you like to work on worlds that bring people together at a company that values your work-life balance and is invested in creating an inclusive workplace for every employee?

As a Destiny Graphics Engineer, you will learn our engine’s capabilities, then help us expand them by building features and pipelines that empower our game teams to craft incredible visual experiences. As part of a diverse company that prizes creativity, technical excellence, and work-life balance, you will work with a fun and inspirational cross-discipline team devoted to making Destiny one of the best games in the world.

With the uncertainty and rapidly changing circumstances surrounding COVID-19, most positions at Bungie are expected to onboard and work from home for a significant portion of 2021. In 2022, most Bungie employees will adopt a flexible schedule working from home part time (outside of positions identified as either 100% onsite or fully remote in WA & CA). Currently only a select range of positions are available for full-time remote work in WA & CA (please review location for details). Prospective employees located outside of CA & WA will need to establish WA state residency within 45 days of a start date. Bungie’s work from home, flexible work schedule, and remote policy is subject to change at the company’s discretion.

RESPONSIBILITIES

• Collaborate daily with a cross-disciplinary team to build amazing new graphics features and workflows
• Build and maintain production-quality C++ code

REQUIRED SKILLS

• Strong knowledge of C++
• Proficiency in 3D math, data structures and algorithms
• Experience implementing modern rendering algorithms, and familiarity with rendering techniques used in real-time graphics and/or production rendering
• Comfortable with debugging, profiling, and optimizing C++ and shader code for production and release
• Strong communication skills

NICE-TO-HAVE SKILLS

• Experience developing tools and workflows
• Experience with proprietary/custom rendering engines
• Experience developing on current generation consoles
Incubation Associate Graphics Engineer
·
Bungie
·
Bellevue, WA
Event Type
Job Posting
TimeMonday, 9 August 20217am - 8am PDT
Location
DescriptionDo you enjoy empowering creative talent with graphics features, workflows, and tools? Would you like to develop the unique visual look of a new game IP? Would you like to work on daring worlds that bring people together, working with inspirational industry talent, at a company that values diversity and is invested in creating an inclusive workplace for every employee, while also maintaining a good work-life balance?

As an Incubation Associate Graphics Engineer at Bungie, you will work alongside talented artists and graphics engineers to craft incredible new visual experiences and artist workflows for Bungie’s next enduring game IP. You will build the technology that brings to life a bold new art style. You will contribute to a fun, energetic team devoted to making one of the best looking games in the world.

With the uncertainty and rapidly changing circumstances surrounding COVID-19, most positions at Bungie are expected to onboard and work from home for a significant portion of 2021. In 2022, most Bungie employees will adopt a flexible schedule working from home part time (outside of positions identified as either 100% onsite or fully remote in WA & CA). Currently only a select range of positions are available for full-time remote work in WA & CA (please review location for details). Prospective employees located outside of CA & WA will need to establish WA state residency within 45 days of a start date. Bungie’s work from home, flexible work schedule, and remote policy is subject to change at the company’s discretion.

RESPONSIBILITIES

• Build and maintain production-quality C++ code
• Collaborate daily with a cross-disciplinary team to build amazing new graphics technology and workflows
REQUIRED SKILLS
• Strong programming foundation and experience with C++
• Strong math background (linear algebra, trigonometry, calculus, etc...)
• Strong communication skills

NICE-TO-HAVE SKILLS

• Experience with a multi-month programming project (senior capstone, academic research project, personal game engine, etc…)
• Familiarity with real-time rendering techniques
• Experience with modern graphics APIs
• Experience debugging and optimizing GPUs
• Experience developing tools and workflows
Graphics Engineer, Central Tech
·
Bungie Inc.
·
Bellevue, WA or Remote WA & CA
Event Type
Job Posting
TimeMonday, 9 August 20217am - 8am PDT
Location
DescriptionDo you enjoy empowering creative talent with cutting-edge graphics tools, workflows, and features? Would you like to help design and implement real-time rendering algorithms and create stunning visuals for Destiny and other IPs? Are you willing and able to collaborate directly with artists to gather requirements, obtain feedback, and iterate new systems to a polished sheen? Would you like to work on worlds that bring people together at a company that values your work-life balance and is invested in creating an inclusive workplace for every employee?

As a Central Technology Graphics Engineer at Bungie, you will help build future generations of graphics technology for Destiny and beyond. You will learn our engine’s capabilities, then help us expand them by building features and pipelines that empower our game teams to craft incredible visual experiences. As part of a diverse company that prizes creativity, technical excellence, and work-life balance, you will work with a fun and inspirational cross-discipline team motivated to create world-class games.
Fully remote work is possible for this position, eligibility will be determined by individual candidate's level of experience and ability to work independently and autonomously.

This position is available for full-time remote work in WA & CA.

With the uncertainty and rapidly changing circumstances surrounding COVID-19, most positions at Bungie are expected to onboard and work from home for a significant portion of 2021. In 2022, most Bungie employees will adopt a flexible schedule working from home part time (outside of positions identified as either 100% onsite or fully remote in WA & CA). Currently only a select range of positions are available for full-time remote work in WA & CA (please review location for details). Prospective employees located outside of CA & WA will need to establish WA state residency within 45 days of a start date. Bungie’s work from home, flexible work schedule, and remote policy is subject to change at the company’s discretion.

RESPONSIBILITIES

• Collaborate daily with a cross-disciplinary team that builds new rendering technology for multiple IPs
• Help invent and extend graphics features, workflows, and tools
• Build and maintain production-quality C++ code

REQUIRED SKILLS

• Strong knowledge of C++
• Proficiency in 3D math, data structures and algorithms
• Experience implementing modern rendering algorithms, and familiarity with rendering techniques used in real-time graphics and/or production rendering
• Comfortable with debugging, profiling, and optimizing C++ and shader code for production and release
• Strong communication skills

NICE-TO-HAVE SKILLS

• Experience developing tools and workflows
• Experience with proprietary/custom rendering engines
• Experience developing on current generation consoles
VFX Artist
·
Bungie
·
Bellevue, WA
Event Type
Job Posting
TimeMonday, 9 August 20217am - 8am PDT
Location
DescriptionWe’re seeking a driven artist to help expand the Destiny universe through spectacular visual effects!

The ideal candidate brings a passion to learn advanced technical and artistic skills. The candidate understands how to work with a team and will be expected to learn the challenges of modern AAA game development to produce stunning in-game visual effects that support gameplay, cinematics, and environments.

RESPONSIBILITIES
- Work closely with the VFX Lead to author effect assets that enhance gameplay and storytelling
- Use proprietary tools, Photoshop and 3D Studio Max to create effects that balance the visual goals of the project with the performance demands of the game engine
- Help develop Destiny’s visual language through the craft of visual effects
- Build productive working relationships with your team

REQUIRED SKILLS
- Understands the principles of real time visual effects
- Experience with node based shaders
- Understanding of Art and Visual Design fundamentals (color theory, etc.)
- Familiarity in Photoshop and 3D packages
- Ability and willingness to follow direction, collaborate productively with others, and work to meet deadlines as necessary
- A portfolio or demo reel that demonstrates artistic and technical skills, as well as a firm grasp of timing and scale
- A dedicated interest for games

NICE-TO-HAVE SKILLS
- Be able to break down a visual effect into component content-types (particle FX, shader FX, mesh FX, post-process, animation, decal, lighting, etc.) and choose the right tools for the job
- Programming or scripting experience in any language (C++ / Python / HLSL)
- Animation background
- Experience with Houdini, Fume FX, Maya fluids tools, or Substance Designer
2021-07-26
Senior Graphic Designer, Web Experiences
·
Bungie
·
Bellevue, WA
Event Type
Job Posting
TimeMonday, 9 August 20217am - 8am PDT
Location
DescriptionBungie’s marketing and publishing team is searching for a Senior Graphic Designer with a strong focus on web and mobile experiences. As a Senior Graphic Designer, you will help expand our web design and digital marketing experiences for Destiny 2. You’ll be responsible for the visual design of our product marketing and similar pages while maintaining and improving the overall user-experience of our website and digital campaigns.

Ideally, you are a seasoned designer and self-starter with strong conceptual thinking and problem-solving capabilities. With minimal oversight, you’re able to own a project and see it through, from beginning conceptualization to final delivery. To create power and thoughtful designs, you’re able to work with and take direction from various stakeholders, including creative and art directors.

With the uncertainty and rapidly changing circumstances surrounding COVID-19, most positions at Bungie are expected to onboard and work from home for a significant portion of 2021. In 2022, most Bungie employees will adopt a flexible schedule working from home part time (outside of positions identified as either 100% onsite or fully remote in WA & CA). Currently only a select range of positions are available for full-time remote work in WA & CA (please review location for details). Prospective employees located outside of CA & WA will need to establish WA state residency within 45 days of a start date. Bungie’s work from home, flexible work schedule, and remote policy is subject to change at the company’s discretion.

RESPONSIBILITIES

• Own the product page and web design process from concept to final execution, on a broad range of initiatives to promote our games online
• Work closely with and frequently sync with our creative leadership to execute on marketing campaigns for our game releases and content updates throughout the year
• Collaborate with designers, artists, engineers, and marketing managers to deliver high-quality web designs and graphics that drive the player experience on our web sites
• Work independently to create digital images and graphics using in-engine tools or working with existing art to create unique, engaging, and effective designs
• Work through iterative processes to help create and optimize graphics according to pre-approved specs and modern standards for web and mobile
• Design responsive web experiences for all projects and are comfortable working on a wide variety of screen sizes (large desktop to mobile)
• Collaborate with publishing development to design, maintain, and optimize existing web components and build custom components when necessary

REQUIRED SKILLS

• Related experience designing for web and mobile, with a focus on marketing, graphic design, and communications
• Expertise in a broad range of UX design principles, including wireframing and prototyping
• Expert knowledge of visual design applications with Adobe CC (Photoshop and Illustrator) to modern product design applications, e.g. Sketch, Adobe XD, Figma, etc.
• Able to create highly-detailed and effect digital composites in Photoshop using a wide array of art from photography, 3D images, screenshots or other visual assets
• Able to design vector illustrations and iconography for use on a wide variety of devices and resolutions
• Able to manage, collaborate, and give constructive feedback to other team designers
• Strong understanding of design fundamentals such as typography, composition, and how graphic design can be most effective in communicating ideas, big and small
• Must have an online portfolio that showcases expertise in web and visual design

NICE-TO-HAVE SKILLS

• Degree in Graphic Design, HCI, Interaction/UX Design, or related area
• Experience writing your own HTML/CSS/SASS and working in a shared CMS environment to build custom templates or designs
• Motion Graphics experience and ability to create animated GIFs or similar
• Knowledge of Adobe After Effects and or similar motion graphics programs
• Extensive knowledge of the Destiny games and universe
• Interest in games
Graphics Engineer
·
Bungie
·
Bellevue, WA
Event Type
Job Posting
TimeMonday, 9 August 20217am - 8am PDT
Location
DescriptionDo you enjoy empowering creative talent with graphics features, workflows, and tools? Would you like to help design and implement real-time rendering algorithms that further enhance the breathtaking visuals of Destiny? Are you willing and able to collaborate directly with artists to gather requirements, obtain feedback, and iterate new systems to a polished sheen? Would you like to work on worlds that bring people together at a company that values your work-life balance and is invested in creating an inclusive workplace for every employee?

As a Destiny Graphics Engineer, you will learn our engine’s capabilities, then help us expand them by building features and pipelines that empower our game teams to craft incredible visual experiences. As part of a diverse company that prizes creativity, technical excellence, and work-life balance, you will work with a fun and inspirational cross-discipline team devoted to making Destiny one of the best games in the world.

With the uncertainty and rapidly changing circumstances surrounding COVID-19, most positions at Bungie are expected to onboard and work from home for a significant portion of 2021. In 2022, most Bungie employees will adopt a flexible schedule working from home part time (outside of positions identified as either 100% onsite or fully remote in WA & CA). Currently only a select range of positions are available for full-time remote work in WA & CA (please review location for details). Prospective employees located outside of CA & WA will need to establish WA state residency within 45 days of a start date. Bungie’s work from home, flexible work schedule, and remote policy is subject to change at the company’s discretion.

RESPONSIBILITIES

Collaborate daily with a cross-disciplinary team to build amazing new graphics features and workflows
Build and maintain production-quality C++ code

REQUIRED SKILLS

Strong knowledge of C++
Proficiency in 3D math, data structures and algorithms
Experience implementing modern rendering algorithms, and familiarity with rendering techniques used in real-time graphics and/or production rendering
Comfortable with debugging, profiling, and optimizing C++ and shader code for production and release
Strong communication skills

NICE-TO-HAVE SKILLS

Experience developing tools and workflows
Experience with proprietary/custom rendering engines
Experience developing on current generation consoles
Senior Rendering Engineer - Infinity Ward
·
Activision - Infinity Ward
·
Woodland Hills, CA
Event Type
Job Posting
TimeMonday, 9 August 20217am - 8am PDT
Location
DescriptionYour Mission
Infinity Ward is currently seeking a talented Senior Rendering Engineer to join our development team.

The ideal candidate will be someone with a passion for graphics, enjoys working closely with content creators, and has experience with real-time simulations/games. You should feel comfortable working in most areas of the rendering pipeline, but also have an area of interest where you’ve spent some time focusing your energy.

Priorities can often change in a fast-paced environment like ours, so this role includes, but is not limited to, the following responsibilities:

Work with the engine team to develop cutting edge rendering technology for our next AAA title.
Work closely with the content team to understand the desired visual results.
Write and maintain robust, high-quality code which meets performance goals given the challenging technical constraints of the target platforms.
Analyze, optimize, and improve existing rendering pathways and content creator workflows.
Contribute ideas for features and improvements as the engine evolves.
Communicate and educate fellow developers about implemented features and rendering technologies in general.
Adhere to team coding standards and best practices.
Understand and embrace the constraints of a game development cycle. (you know when bug fixing, and optimization become more important than new features)
Player Profile

Minimum Requirements:

B.S. (or higher) in Computer Science or equivalent.
5+ years of graphics programming experience, including Xbox One, PS4 or equivalent platform development.
Knowledge of performance and memory constraints as they relate to game development.
Strong 3D math skills and low-level engine experience are essential.
Good understanding of multi-threaded programming.
Strong understanding in modern 3D graphics APIs. (Direct3D11+, OpenGL4.0+)
Excellent debugging and performance analysis skills.
Working knowledge of modern-day GPU hardware and typical performance bottlenecks: Xbox One, PS4, GCN/Kepler + etc.
Working knowledge of writing gpu shaders.
About Infinity Ward

Founded in 2002, Infinity Ward is the original studio behind the Call of Duty® franchise. The titles developed by Infinity Ward have won more than 200 "Game of the Year" awards and 100 "Editor's Choice" awards, among many other industry accolades. Some of our previous titles include: Call of Duty®: Ghosts, Call of Duty®: Infinite Warfare and most recently, Call of Duty®: Modern Warfare. Infinity Ward employs more than 250 people in Woodland Hills, CA, just outside of Los Angeles.

A critically acclaimed studio, Infinity Ward is proud to have one of the most passionate and talented development teams in the industry. We love to have as much fun as the games we create, and it shows in our relaxed, yet diligent, workplace environment. We believe that making the best games relies on having the best people, so we like to look after ours. We enjoy having fun with top-notch events that everyone gets involved with.

Infinity Ward is wholly owned by Activision. To learn more about our studio, please visit us at https://www.infinityward.com/, on Facebook at https://www.facebook.com/InfinityWard/, and @InfinityWard on Twitter.

Our World

Activision Blizzard, Inc. (NASDAQ: ATVI), is one of the world's largest and most successful interactive entertainment companies and is at the intersection of media, technology and entertainment. We are home to some of the most beloved entertainment franchises including Call of Duty®, World of Warcraft®, Overwatch®, Diablo®, Candy Crush™ and Bubble Witch™. Our combined entertainment network delights hundreds of millions of monthly active users in 196 countries, making us the largest gaming network on the planet!

Our ability to build immersive and innovate worlds is only enhanced by diverse teams working in an inclusive environment. We aspire to have a culture where everyone can thrive in order to connect and engage the world through epic entertainment. We provide a suite of benefits that promote physical, emotional and financial well-being for ‘Every World’ - we’ve got our employees covered!

The videogame industry and therefore our business is fast-paced and will continue to evolve. As such, the duties and responsibilities of this role may be changed as directed by the Company at any time to promote and support our business and relationships with industry partners.

Infinity Ward is an Equal Opportunity Employer. All qualified applicants will receive consideration for employment without regard to race, color, religion, sex, sexual orientation, gender identity, gender expression, national origin, protected veteran status, or any other basis protected by applicable law and will not be discriminated against on the basis of disability.
sbeardsley@blizzard.com
2021-07-30
Senior Software Engineer, Graphics - Overwatch 2
·
Blizzard Entertainment
·
Irvine, CA
Event Type
Job Posting
TimeMonday, 9 August 20217am - 8am PDT
Location
DescriptionSoldiers, scientists, adventurers, oddities…engineers! We are the Overwatch team, passionate gamers at heart, and we’re looking for a new hero to help us make Overwatch 2 - the globe-spanning sequel to Blizzard Entertainment’s acclaimed team-based game.

In Overwatch 2, the nations of Earth are under assault. As the omnic forces of Null Sector launch a barrage of surprise attacks around the world, the planet’s governments and militaries prove quickly outmatched—and the remnants of the fearless strike force once known as Overwatch rally to make a valiant stand. Now the world’s heroes must each decide whether to answer the call to reemerge, reunite, and serve as a beacon of hope in a new era of crisis.

We are seeking a talented, motivated, and experienced Senior Graphics Engineer who shares our values:

We take responsibility for delivering our work
We collaborate constantly, helping each other to be successful
We continuously improve our knowledge, workflows and processes
We communicate openly, calling out issues, opportunities, and sharing feedback
We have integrity, maintain confidentiality, and share a sense of ownership in our success
We have passion for the game, our players, quality work, and technology
This philosophy, along with the Blizzard values of “Gameplay First” and “Play Nice, Play Fair,” has made Overwatch one of Blizzard's most successful games, and it has forged a bond of trust with our worldwide player community that is extremely important to us.

Our ideal candidate has a passion for games and working with artists to bring the visual aspects of the game to life.

Covid-19 Hiring Update: We’ve transitioned to a work-from-home model and we’re continuing to interview and hire during this time. This role is expected to begin as a remote position. We understand each person’s circumstances may be unique and will work with you to explore possible interim options.


Responsibilities

Collaborate with artists, designers, and other engineers to develop and refine key systems
Design, implement, and iterate on new features and development tools for artists
Perform research to acquire new knowledge necessary to perform assigned tasks and maintain a process of technological evolution
Maintain tools for performance, stability, and error-free operation
Communicate with other departments within the team to improve existing tools and determine new solutions
Identify and resolve pipeline issues and discover opportunities for improvement
Mentor and educate engineers on the team
Requirements

A minimum of 5 years’ relevant work experience
Shipped at least one AAA title as a graphics engineer
Advanced understanding of C / C++ and HLSL
Experience working with game engines
Advanced understanding of game content pipeline and tools
Strong passion for graphics programming and algorithms / mathematics (linear algebra, trigonometry)
Must be comfortable working within and adding to an established code framework
Excellent communications skills
Self-motivated, strong sense of independence
Passion for video games, especially FPS games
Pluses

A degree in computer science, or a related field
Familiarity with multi-threading and optimization
Experience developing for a wide range of PC hardware and console platforms
Blizzard Entertainment is a global company committed to growing our employees along with the business. We offer generous benefits and perks with an eye on providing true work/life balance. We’ve worked hard to foster an intensely collaborative and creative environment, a diverse and inclusive employee culture, and training and opportunity for professional growth. Our people are everything. Our core values are real, and our mission has never changed. We are dedicated to creating the most epic entertainment experiences…ever. Join us!
sbeardsley@blizzard.com
2021-07-30
Senior Rendering Engineer - Raven Software
·
Activision - Raven Software
·
Middleton, WI
Event Type
Job Posting
TimeMonday, 9 August 20217am - 8am PDT
Location
DescriptionJob Description:
Your Mission

As a Senior Rendering Engineer you will be optimizing, enhancing, and developing new rendering systems on top of the foundation of Call of Duty’s AAA engine technology. This is a great opportunity to be part of a passionate team that defines and shapes our graphics technology and puts our upcoming Call of Duty titles on the visual cutting-edge.

You will be developing the graphics systems for our shipping products as well as improving the workflows of our development team. You will need to be proficient in writing efficient and clean C/C++ code. Qualified candidates will need to have a background in graphics engine development and related subsystems. This includes a fluency with modern graphics techniques, GPUs, graphics APIs, shaders, multi-threading, memory management, performance, and optimizations.

Priorities can often change in a fast-paced environment like ours, so this role includes, but is not limited to, the following responsibilities:

Develop, modify, optimize, and debug rendering engine systems

Deploy, evaluate performance, and test software on all supported platforms

Communicate features and development with production, engineering, design, and art teams

Participate in the performance and code review process

Collaboration and co-development with other engineering and art teams

Report to the Lead Graphics Engineer

Player Profile

Minimum Requirements:

Bachelor's degree in a Computer Science, Engineering, or Math related field

Experience developing and optimizing graphics systems

Understanding of computer architecture, GPUs, and memory systems

Strong programming background in C/C++

Experience writing shaders (HLSL or equivalent)

Development experience with a current generation platform (console, PC, and/or mobile)

Solid debugging skills, including ability to debug at an assembly-level when necessary

5+ years of experience working in the game industry or related field

Proven ability to collaborate, coordinate, communicate and support other team members

Creative, motivated, focused, passionate, results-oriented

Demonstrated ability to write efficient, readable, and reliable code

Strong background in 3D math

Passion for games and graphics technology

Extra Points:

Shipped at least one game title

Demonstrated work with modern consoles, profilers and toolchains

Experience with PS4 GNM, Direct3D 12 and/or Vulkan APIs

Familiarity with physically based rendering/lighting

Background in collaborating and iterating with artists on graphics features

About Raven Software

Founded in 1990, Raven Software is the developer of numerous award-winning games including Hexen, Star Wars Jedi Knight II: Jedi Outcast, Marvel: Ultimate Alliance and most recently, a major contributor to the blockbuster Call of Duty® franchise. We’re based in Middleton, Wisconsin, a suburb of Madison, annually ranked on numerous lists as one of the top places to live and work.

We have a unique vision for our industry. One that has and continues to inspire us. We bring no egos. We focus on what is best for the game. We hire stunning peers. We own our own mistakes. We treat each other with respect. After nearly 30 years, Raven Software is still thriving. We developed a team who cares about one another, our games and our players.

As we enter the next exciting chapter of our story, we are growing. Our team is creative, highly intelligent, well-led and equipped to face this exciting future. If you want to work with a world-class team, on exciting new projects, then apply today! We look forward to hearing from you.

Raven Software is wholly owned by Activision. To learn more about our studio, please visit us at www.ravensoftware.com, on Facebook at www.facebook.com/ravensoftware, and @RavenSoftware on Twitter.

Our World

Activision Blizzard, Inc. (NASDAQ: ATVI), is one of the world's largest and most successful interactive entertainment companies and is at the intersection of media, technology and entertainment. We are home to some of the most beloved entertainment franchises including Call of Duty®, World of Warcraft®, Overwatch®, Diablo®, Candy Crush™ and Bubble Witch™. Our combined entertainment network delights hundreds of millions of monthly active users in 196 countries, making us the largest gaming network on the planet!

Our ability to build immersive and innovate worlds is only enhanced by diverse teams working in an inclusive environment. We aspire to have a culture where everyone can thrive in order to connect and engage the world through epic entertainment. We provide a suite of benefits that promote physical, emotional and financial well-being for ‘Every World’ - we’ve got our employees covered!

The videogame industry and therefore our business is fast-paced and will continue to evolve. As such, the duties and responsibilities of this role may be changed as directed by the Company at any time to promote and support our business and relationships with industry partners.

Raven Software is an Equal Opportunity Employer. All qualified applicants will receive consideration for employment without regard to race, color, religion, sex, sexual orientation, gender identity, gender expression, national origin, protected veteran status, or any other basis protected by applicable law and will not be discriminated against on the basis of disability.
sbeardsley@blizzard.com
2021-07-30
Studio Rendering Engineer - Raven Software
·
Activision - Raven Software
·
Middleton, WI
Event Type
Job Posting
TimeMonday, 9 August 20217am - 8am PDT
Location
DescriptionJob Description:
As a Studio Rendering Engineer you will be optimizing, enhancing, and developing new rendering systems on top of the foundation of Call of Duty’s AAA engine technology. This is a great opportunity to be part of a passionate team that defines and shapes our graphics technology and puts our upcoming Call of Duty titles on the visual cutting-edge.

You will be developing the graphics systems for our shipping products as well as improving the workflows of our development team. You will need to be proficient in writing efficient and clean C/C++ code. Qualified candidates will need to have a background in graphics engine development and related subsystems. This includes a fluency with modern graphics techniques, GPUs, graphics APIs, shaders, multi-threading, memory management, performance, and optimizations.

Your Mission:

Develop, design, modify, optimize and debug rendering pipeline and engine systems
Deploy, evaluate performance and test software on all supported platforms
Collaboration and co-development with other engineering teams
Contributing to department best practices and guidelines
Communicate features and development with production, engineering, design and art teams
Participate in the design, performance and code review process
Mentorship and training of other engineers and tech artists
Contribute to design and roadmap of industry-leading AAA engine
Player Profile:

Bachelor's degree in Computer Science, Engineering, or Math related field
7+ years of experience working with Computer Graphics and/or other related technologies
Good written and verbal communication skills
Strong math skills
Knowledge of CPU, GPU and memory architectures
Experience writing shaders in HLSL, Cg or GLSL
Fluent in a modern 3D graphics API (OpenGL, Vulkan, D3D11, D3D12, or console equivalent)
Familiarity using modern GPU/CPU performance analysis tools
Comprehensive understanding of object-oriented programming
Strong background in C/C++
Solid debugging skills including ability to debug at an assembly-level when necessary
Good communicator that enjoys collaboration with other engineers, artists and designers
Passion for code and data optimization
Creative, motivated, focused, passionate, results-oriented
Bonus Experience:

Master’s degree in a graphics-related field
Background with parallel programming and multi-threaded renderers
Experience with PS4 GNM, Direct3D 12 and/or Vulkan APIs
Familiarity with Physically-Based Rendering/Lighting
Experience writing Compute shaders
Demonstrated ability to write efficient, clean, readable, portable, and reliable code
About Raven Software

Founded in 1990, Raven Software is the developer of numerous award-winning games including Hexen, Star Wars Jedi Knight II: Jedi Outcast, Marvel: Ultimate Alliance and most recently, a major contributor to the blockbuster Call of Duty® franchise. We’re based in Middleton, Wisconsin, a suburb of Madison, annually ranked on numerous lists as one of the top places to live and work.

We have a unique vision for our industry. One that has and continues to inspire us. We bring no egos. We focus on what is best for the game. We hire stunning peers. We own our own mistakes. We treat each other with respect. After nearly 30 years, Raven Software is still thriving. We developed a team who cares about one another, our games and our players.

As we enter the next exciting chapter of our story, we are growing. Our team is creative, highly intelligent, well-led and equipped to face this exciting future. If you want to work with a world-class team, on exciting new projects, then apply today! We look forward to hearing from you.

Raven Software is wholly owned by Activision. To learn more about our studio, please visit us at www.ravensoftware.com, on Facebook at www.facebook.com/ravensoftware, and @RavenSoftware on Twitter.

Our World

Activision Blizzard, Inc. (NASDAQ: ATVI), is one of the world's largest and most successful interactive entertainment companies and is at the intersection of media, technology and entertainment. We are home to some of the most beloved entertainment franchises including Call of Duty®, World of Warcraft®, Overwatch®, Diablo®, Candy Crush™ and Bubble Witch™. Our combined entertainment network delights hundreds of millions of monthly active users in 196 countries, making us the largest gaming network on the planet!

Our ability to build immersive and innovate worlds is only enhanced by diverse teams working in an inclusive environment. We aspire to have a culture where everyone can thrive in order to connect and engage the world through epic entertainment. We provide a suite of benefits that promote physical, emotional and financial well-being for ‘Every World’ - we’ve got our employees covered!

The videogame industry and therefore our business is fast-paced and will continue to evolve. As such, the duties and responsibilities of this role may be changed as directed by the Company at any time to promote and support our business and relationships with industry partners.

Raven Software is an Equal Opportunity Employer. All qualified applicants will receive consideration for employment without regard to race, color, religion, sex, sexual orientation, gender identity, gender expression, national origin, protected veteran status, or any other basis protected by applicable law and will not be discriminated against on the basis of disability.
sbeardsley@blizzard.com
2021-07-30
Lead Software Engineer, Graphics - Diablo 4
·
Blizzard Entertainment
·
Irvine, CA
Event Type
Job Posting
TimeMonday, 9 August 20217am - 8am PDT
Location
DescriptionWe Need You

The minions of Hell are growing stronger...

We're working on Diablo 4! Are you a skilled Senior or Lead Software Engineer with experience in graphics and rendering? Come work with us, and together we will build something exceptional.

Our team of talented developers is growing. Our backgrounds are diverse, but we share a real passion for all things Diablo. We believe that if you’re looking for a tight-knit crew that celebrates self-expression and embraces collaboration, we might be a phenomenal fit for you.

RESPONSIBILITIES

· Managing, mentoring, and nurturing a team of 5 software engineers setting them up for long term success both as a group as well as individuals

· You will not only inspire the Graphics team to meet all established goals and requirements but also become a force multiplier for the rest of the development team.

· You are a programmer, an analyst, and a problem solver always looking for opportunities for improving our rendering engine and art pipelines making it the best it could be for Diablo 4.

· You are going to collaborate with artists and leads providing guidance on how to best achieve their artistic vision

· Being involved in hands-on coding, adding new and expanding existing features, fixing issues as well as making our game more performant.

· Working with production staff and other leads of the Diablo team to prioritize tasks and track development.

· Ensure that your team adheres to established coding standards, development philosophies, and maintains efficient coding practices.

· Serve as an active partner within the larger Diablo team leadership group identifying technical risks and generating solutions

· Coordinate with embedded and external teams within Blizzard, build relationships and lead the implementation of shared initiatives.

REQUIREMENTS

· You currently hold a senior software engineer position or higher

· Understanding of various rendering techniques, graphics hardware, rendering APIs, multi-threaded programming as well as a grasp of mathematical concepts

· Strong programming skills in C++ as well as authoring shaders

· Passion for optimized code both in terms of processing cycles as well as memory footprint, experience profiling and refactoring code to run better both on the GPU and CPU

· A minimum of 5 years' programming experience with at least one shipped video game

· Need to have leadership potential or previous leadership experience

· Strong code review, interpersonal and communications skills

· Passion for lower-level programming, validation, verification, and software development with a service-oriented attitude

· Experience working in a collaborative team environment and handling multiple projects simultaneously

· Real passion for video games

PLUSES

· Expertise in Windows environment

· Experience with console development

· A degree in computer science, or a related field

· Visual arts aptitude

· Knowledge of Maya and its SDK

REQUIRED APPLICATION MATERIALS

· Resume

· Cover Letter which should include:

· Why you are interested in working at Blizzard

· What games you are currently playing

Blizzard Entertainment is a global company committed to growing our employees along with the business. We offer generous benefits and perks with an eye on providing true work/life balance. We’ve worked hard to foster an intensely collaborative and creative environment, a diverse and inclusive employee culture, and training and opportunities for professional growth. Our people are everything. Our core values are real, and our mission has never changed. We are dedicated to creating the most epic entertainment experiences ever. Join us!
sbeardsley@blizzard.com
2021-07-30
Software Engineer, Graphics - Diablo 4
·
Blizzard Entertainment
·
Irvine, CA
Event Type
Job Posting
TimeMonday, 9 August 20217am - 8am PDT
Location
DescriptionWe Need You

The minions of Hell are growing stronger...

We're working on Diablo 4! Are you a skilled programmer specializing in graphics and rendering? Come work with us, and together we will build something exceptional.

Our team of talented developers is growing. Our backgrounds are diverse, but we share a real passion for all things Diablo. We believe that if you’re looking for a tight-knit crew that celebrates self-expression and embraces collaboration, we might be a phenomenal fit for you.

COVID-19 Hiring Update: We’ve transitioned to a work-from-home model and we’re continuing to interview and hire during this time. This role is expected to begin as a remote position and may remain permanently remote full-time.

RESPONSIBILITIES

We have an amazing opportunity for a graphics programmer (graphics shaders, scene management with a heavy focus on 3D math) to join the fray on Diablo. You will be working with a team of engineers focused on the vision of improving Diablo’s graphics technology. Our team is highly collaborative, and you’ll interface with designers, game programmers, and fellow engine programmers as you help develop and refine key engine systems. The ideal candidate has a long-standing passion for playing games, a strong aptitude for critical thinking and analysis, outstanding people skills, and demonstrated graphics programming experience.

REQUIREMENTS:

Experience with shaders and GPU programming
Knowledge of DirectX 11+ or OpenGL APIs
Experience shipping at least one video game with major contribution to the graphics engine
A minimum of 3 years' experience in programming
Strong mathematics skills, including proficiency with trigonometry and linear algebra
Thorough understanding of multi-threaded programming
Strong C++, data-oriented design, and architecture skills
Experience with code and data optimization
Understanding of art content pipeline and tools
Able to rapidly learn and understand software by reading source code and stepping thru code under a debugger
Strong interpersonal and communications skills
Passion for real-time graphics and software development
Passion for video games
PLUSES:

Experience shipping multiple game titles
Visual arts aptitude
A degree in computer science, or a related field
Console programming experience
Knowledge of Maya and its SDK
REQUIRED APPLICATION MATERIALS

Resume
Cover Letter which should include: Why you are interested in working at Blizzard and what games you are currently playing
Blizzard Entertainment is a global company committed to growing our employees along with the business. We offer generous benefits and perks with an eye on providing true work/life balance. We’ve worked hard to foster an intensely collaborative and creative environment, a diverse and inclusive employee culture, and training and opportunities for professional growth. Our people are everything. Our core values are real, and our mission has never changed. We are dedicated to creating the most epic entertainment experiences ever. Join us!
sbeardsley@blizzard.com
2021-07-30
Software Engineer, Graphics-Engine - High Moon Studios
·
Activision - High Moon Studios
·
Carlsbad, CA
Event Type
Job Posting
TimeMonday, 9 August 20217am - 8am PDT
Location
DescriptionJob Description:
Great Games Start with Great People! This is a significant time in our company’s history – and one of the most exciting times to join us! High Moon Studios is currently looking for a talented Software Engineer to join our growing team!

Your Mission:

Develop, design, modify, optimize and debug the Call of Duty engine and related systems (graphics, networking, optimization, physics, animation system, APIs)
Communicate features and collaborate with engineering, design and art teams
Participate in the design, performance and code review process
Contribute to design and roadmap of industry-leading AAA games
Player Profile:

3+ years of experience working with Computer Graphics and/or other game-related technologies
Experience writing shaders in HLSL, Cg and GLSL
Excellent C/C++ skills
Strong math skills
Comprehensive understanding of CPU, GPU and memory architectures
Comprehensive understanding in parallel and multi-threaded programming
Solid debugging skills including ability to debug at an assembly-level when necessary
Solid code and data optimization skills
Familiarity using modern GPU/CPU performance analysis tools
Good communicator that enjoys collaboration with other programmers, artists and designers
Passion for writing clean and performant code
Bachelor's degree in Computer Science, Engineering, or Math related field
Bonus Points:

Master’s degree in a graphics related field
Fluent in a modern 3D graphics API (OpenGL, Direct3D, console or mobile equivalent)
Experience with iOS Metal or Vulkan APIs
Familiarity with Physically-Based Rendering/Lighting
Demonstrated ability to write efficient, clean, readable, portable, and reliable code
High Moon Studios

Founded in 2002, High Moon Studios is an award-winning studio developing for the Call of Duty® franchise, with past development on over 15 titles including Call of Duty: Black Ops Cold War and Warzone, Bungie’s Destiny 2: Forsaken, and Transformers: Fall of Cybertron. We employ more than 170 people in Carlsbad, CA, a seaside city in San Diego County.

Our pride is our people and the experiences we have successfully created for our fans. High Moon's talent is comprised of gifted entertainment and technology professionals responsible for some of the most successful games ever made. We have award-winning developers, published artists and specialists recognized as among the best in their fields. Our studio has a history of using innovative techniques designed to boost productivity and product quality, which in turn enhances our studio's quality of life.

High Moon Studios is wholly owned by Activision. To learn more about our studio, please visit us at www.highmoonstudios.com.

Our World

Activision Blizzard, Inc. (NASDAQ: ATVI), is one of the world's largest and most successful interactive entertainment companies and is at the intersection of media, technology and entertainment. We are home to some of the most beloved entertainment franchises including Call of Duty®, World of Warcraft®, Overwatch®, Diablo®, Candy Crush™ and Bubble Witch™. Our combined entertainment network delights hundreds of millions of monthly active users in 196 countries, making us the largest gaming network on the planet!

Our ability to build immersive and innovate worlds is only enhanced by diverse teams working in an inclusive environment. We aspire to have a culture where everyone can thrive in order to connect and engage the world through epic entertainment. We provide a suite of benefits that promote physical, emotional and financial well-being for ‘Every World’ - we’ve got our employees covered!

The videogame industry and therefore our business is fast-paced and will continue to evolve. As such, the duties and responsibilities of this role may be changed as directed by the Company at any time to promote and support our business and relationships with industry partners.

High Moon Studios is an Equal Opportunity Employer. All qualified applicants will receive consideration for employment without regard to race, color, religion, sex, sexual orientation, gender identity, gender expression, national origin, protected veteran status, or any other basis protected by applicable law and will not be discriminated against on the basis of disability.
sbeardsley@blizzard.com
2021-07-30
Lead Graphics Programmer, Mobile - Beenox Studio
·
Activision - Beenox Studio
·
Quebec City, Quebec, Canada
Event Type
Job Posting
TimeMonday, 9 August 20217am - 8am PDT
Location
DescriptionBeenox is a video game development studio created in 2000. Located in beautiful Quebec City, Canada, Beenox is a wholly owned subsidiary of Activision Publishing Inc., one of the world’s top game developers.

The studio is proud to contribute to the development of the Call of Duty video game franchise. Beenox has also contributed to the resounding success of the Crash Bandicoot, Tony Hawk’s Pro Skater, Skylanders, Spider-Man, and Guitar Hero franchises.

With the arrival of new creative mandates and a continuing involvement in the blockbuster franchise Call of Duty, you will have the opportunity to showcase your talent and expertise to millions of players around the world!

In addition to continuing to lead the development of Call of Duty: Black Ops Cold War on PC, Beenox continues to provide key development support to Call of Duty: Warzone, including the creation of new content for the upcoming seasons. This is your chance to work on challenging, ambitious and creative projects with the best team ever!

Secret weapons

Competitive salary and vacation policies

Studio closed two weeks during Holiday break

Ample opportunity for internal growth both leadership and expertise

Comprehensive insurance coverage paid in major part by employer

Employer contributions to pension plan

Free French or English classes

Gym and physical activities on site

… plus a ton of social activities and unforgettable events!

Your Mission

As a team leader, you will be involved on several levels, acting as a facilitator at the operational, human and technical levels. While maintaining a good degree of expertise in your field, you will also take care of your employees and support their work during their time with Beenox. Your leadership skills will help your team excel and create the AAA material expected of Activision's franchises. You will also be expected to build and maintain relationships with our various business partners and to serve as a company ambassador.

As Lead Graphics Programmer, your primary mission will be to supervise the development and optimization of the rendering pipeline in the game engine for our mobile (iOS and Android) platforms, using such APIs as Vulkan or Metal. You will oversee your team’s output while ensuring the stability and performance of our games. Your team will work with our internal technology and ensure its optimal adaptation onto mobile technology.

Your objectives

Ensure that deliverables are executed according to the production plan and the programming department’s priorities;

Participate actively in the development of project features;

Ensure the effective development and optimization of the rendering pipeline in the game engine for mobile technology;

Resolve technical issues and problems that might slow down production;

Work actively with our internal and external partners on company projects;

Ensure that production, other departments and your team communicate well;

Participate in project planning meetings and in setting priorities.

Make sure your team members get the training they need for their jobs and that they develop their skills;

Mentor and guide team members in their career development;

Meet regularly with each team member;

Write and conduct performance reviews for your team members;

Approve work schedules and times sheets;

Monitor the quality of work being produced by your team;

Participate in recruitment and hiring for your team.

Player profile

Minimum 5 years of experience as a programmer in the video game industry;

Proven experience in graphic programming;

At least 3 completed major mobile projects;

Excellent spoken and written communication skills (French and English);

Excellent understanding of the technical constraints of video games;

Proficiency in C/C++ and mobile programming;

Experience with Metal or Vulkan APIs;

Strong leadership and organizational skills;

Ability to handle several cases at a time and to delegate tasks;

Able to deal well with change;

Perk: Experience managing a programming team.

Perk: Knowledge of DirectX 12 API.
sbeardsley@blizzard.com
2021-07-30
Lead Graphics Programmer - PC - Beenox Studio
·
Activision - Beenox Studio
·
Quebec City, Quebec, Canada
Event Type
Job Posting
TimeMonday, 9 August 20217am - 8am PDT
Location
DescriptionBeenox is a video game development studio created in 2000. Located in beautiful Quebec City, Canada, Beenox is a wholly owned subsidiary of Activision Publishing Inc., one of the world’s top game developers.

The studio is proud to contribute to the development of the Call of Duty video game franchise. Beenox has also contributed to the resounding success of the Crash Bandicoot, Tony Hawk’s Pro Skater, Skylanders, Spider-Man, and Guitar Hero franchises.

With the arrival of new creative mandates and a continuing involvement in the blockbuster franchise Call of Duty, you will have the opportunity to showcase your talent and expertise to millions of players around the world!

In addition to continuing to lead the development of Call of Duty: Black Ops Cold War on PC, Beenox continues to provide key development support to Call of Duty: Warzone, including the creation of new content for the upcoming seasons. This is your chance to work on challenging, ambitious and creative projects with the best team ever!

Secret weapons

Competitive salary and vacation policies

Studio closed two weeks during Holiday break

Ample opportunity for internal growth both leadership and expertise

Comprehensive insurance coverage paid in major part by employer

Employer contributions to pension plan

Free French or English classes

Gym and physical activities on site

… plus a ton of social activities and unforgettable events!

Your Mission

As a team leader, you will be involved on several levels, acting as a facilitator at the operational, human and technical levels. While maintaining a good degree of expertise in your field, you will also take care of your employees and support their work during their time with Beenox. Your leadership skills will help your team excel and create the AAA material expected of Activision's franchises. You will also be expected to build and maintain relationships with our various business partners and to serve as a company ambassador.

As Lead Graphics Programmer, your primary mission will be to supervise the development and optimization of the rendering pipeline in the game engine. You will oversee your team’s output while ensuring the stability and performance of our games. Your team will be actively involved in continuous improvement initiatives on graphic rendering.

Your objectives

Ensure that deliverables are executed according to the production plan and the programming department’s priorities;

Participate actively in the development of project features;

Ensure the effective development and optimization of the rendering pipeline in the game engine;

Resolve technical issues and problems that might slow down production;

Work actively with our internal and external partners on company projects;

Ensure that production, other departments and your team communicate well;

Participate in project planning meetings and in setting priorities.

Make sure your team members get the training they need for their jobs and that they develop their skills;

Mentor and guide team members in their career development;

Meet regularly with each team member;

Write and conduct performance reviews for your team members;

Approve work schedules and times sheets;

Monitor the quality of work being produced by your team;

Participate in recruitment and hiring for your team.

Player Profile

Minimum 5 years of experience as a programmer in the video game industry;

Proven experience in graphic programming;

At least 3 completed AAA projects;

Excellent spoken and written communication skills (French and English);

Excellent understanding of the technical constraints of video games;

Proficiency in C/C++ and Windows programming;

Advanced knowledge of OpenGL, Vulkan or DirectX 12 libraries;

Strong leadership and organizational skills;

Ability to handle several cases at a time and to delegate tasks;

Able to deal well with change;

Perk: Experience managing a programming team.
sbeardsley@blizzard.com
2021-07-30
Senior Graphics Programmer - PC - Beenox
·
Activision - Beenox Studio
·
Quebec City, Quebec, Canada
Event Type
Job Posting
TimeMonday, 9 August 20217am - 8am PDT
Location
DescriptionBeenox is a video game development studio created in 2000. Located in beautiful Quebec City, Canada, Beenox is a wholly owned subsidiary of Activision Publishing Inc., one of the world’s top game developers.

The studio is proud to contribute to the development of the Call of Duty video game franchise. Beenox has also contributed to the resounding success of the Crash Bandicoot, Tony Hawk’s Pro Skater, Skylanders, Spider-Man, and Guitar Hero franchises.

With the arrival of new creative mandates and a continuing involvement in the blockbuster franchise Call of Duty, you will have the opportunity to showcase your talent and expertise to millions of players around the world!

In addition to continuing to lead the development of Call of Duty: Black Ops Cold War on PC, Beenox continues to provide key development support to Call of Duty: Warzone, including the creation of new content for the upcoming seasons. This is your chance to work on challenging, ambitious and creative projects with the best team ever!

Secret weapons

Competitive salary and vacation policies

Studio closed two weeks during Holiday break

Ample opportunity for internal growth both leadership and expertise

Overtime paid 1.5x hourly wage

Comprehensive insurance coverage paid in major part by employer

Employer contributions to pension plan

Free French or English classes

Gym and physical activities on site

… plus a ton of social activities and unforgettable events!

Your Mission

Your primary objective will be to develop and optimize the DirectX rendering pipeline in the game engine. You will be responsible for ensuring the stability and performance of our games.

You will also collaborate with our external partners at other Activision studios to develop and promote Beenox’s graphic programming expertise. Lastly, you will monitor technological advances and participate actively in continuous improvement initiatives for graphic rendering.

More specifically, as a senior team member, you will be required to:

Mentor your colleagues and become their go-to resource person;

Use your expertise to make your team thrive and be recognized;

Be able to navigate uncharted waters; tackle complex problems and find solutions tailored to the needs of the studio and its mandates;

Be recognized for your ability to problem-solve and known for showing initiative and resourcefulness;

Demonstrate a high level of professionalism, a willingness to go the extra mile, and ingenuity in improving existing technologies.

Your objectives

Find optimal solutions to the challenges of graphic rendering for games currently in development;

Establish rendering systems that meet the industry’s standards for best practices;

Develop modules for the game engine and cutting-edge graphic rendering tools;

Be the content expert for all questions about graphics;

Support new specialized peripherals for the project;

Ensure the quality and performance of developed features;

Provide user support for developed features;

Participate in knowledge transfers with the team so that members can develop their skills;

Work with and support other departments to keep production pipelines optimal.

Player Profile

Minimum of 5 years of relevant experience in game development for PC, console or mobile;

Experience delivering at least two video game development projects;

Proven skills in graphical programming;

Proficiency in C++;

Experience with OpenGL, Vulkan or DirectX libraries;

Knowledge of DirectX and DirectX 12 rendering pipelines, along with Shader Models 5.1 and plus;

Good grasp of mathematics;

Passionate about video games;

Positive attitude and ability to work well with a team;

Well organized and able to meet deadlines;

Ability to take charge of complex tasks and turn in quality work;

Perk: Experience in PC and console development.
sbeardsley@blizzard.com
2021-07-30
Senior Graphics Engineer, Mobile - Beenox Studio
·
Activision - Beenox Studio
·
Quebec City, Quebec, Canada
Event Type
Job Posting
TimeMonday, 9 August 20217am - 8am PDT
Location
DescriptionBeenox is a video game development studio created in 2000. Located in beautiful Quebec City, Canada, Beenox is a wholly owned subsidiary of Activision Publishing Inc., one of the world’s top game developers.

The studio is proud to contribute to the development of the Call of Duty video game franchise. Beenox has also contributed to the resounding success of the Crash Bandicoot, Tony Hawk’s Pro Skater, Skylanders, Spider-Man, and Guitar Hero franchises.

With the arrival of new creative mandates and a continuing involvement in the blockbuster franchise Call of Duty, you will have the opportunity to showcase your talent and expertise to millions of players around the world!

In addition to continuing to lead the development of Call of Duty: Black Ops Cold War on PC, Beenox continues to provide key development support to Call of Duty: Warzone, including the creation of new content for the upcoming seasons. This is your chance to work on challenging, ambitious and creative projects with the best team ever!

Secret weapons

Competitive salary and vacation policies

Studio closed two weeks during Holiday break

Ample opportunity for internal growth both leadership and expertise

Overtime paid 1.5x hourly wage

Comprehensive insurance coverage paid in major part by employer

Employer contributions to pension plan

Free French or English classes

Gym and physical activities on site

… plus a ton of social activities and unforgettable events!

Your Mission

Your primary objective will be to develop and optimize the DirectX rendering pipeline in the game engine for our mobile (iOS and Android) platforms, using such APIs as Vulkan or Metal. You will be responsible for ensuring the stability and performance of our games.

You will also collaborate with our external partners at other Activision studios to develop and promote Beenox’s graphic programming expertise. Lastly, you will monitor technological advances and participate actively in continuous improvement initiatives for graphic rendering.

More specifically, as a senior team member, you will be required to:

Mentor your colleagues and become their go-to resource person;

Use your expertise to make your team thrive and be recognized;

Be able to navigate uncharted waters; tackle complex problems and find solutions tailored to the needs of the studio and its mandates;

Be recognized for your ability to problem-solve and known for showing initiative and resourcefulness;

Demonstrate a high level of professionalism, a willingness to go the extra mile, and ingenuity in improving existing technologies.

Your objectives

Find optimal solutions to the challenges of graphic rendering for games currently in development for mobile platforms;

Establish rendering systems that meet the industry’s standards for best practices;

Develop modules for the game engine and cutting-edge graphic rendering tools;

Be the content expert for all questions about graphics;

Support new specialized peripherals for the project;

Ensure the quality and performance of developed features;

Provide user support for developed features;

Participate in knowledge transfers with the team so that members can develop their skills;

Work with and support other departments to keep production pipelines optimal.

Player Profile

Minimum of 5 years of relevant experience in game development for PC, console or mobile;

Experience delivering at least two video game development projects;

Proven skills in graphical programming;

Proficiency in C, C++ and in shaders (Metal or HLSL);

Experience with XCode and Visual Studio;

Experience in mobile developmentl;

Knowledge of CPU ARM architecture;

Knowledge of Android SDK or iOS SDK;

Experience with Vulkan or Metal APIs;

Good grasp of mathematics;

Passionate about video games;

Positive attitude and ability to work well with a team;

Well organized and able to meet deadlines;

Ability to take charge of complex tasks and turn in quality work;

Perk: Familiarity with DirectX 12 rendering pipeline;

Perk: Experience in PC and console development.
sbeardsley@blizzard.com
2021-07-30
Graphics Programmer - Mobile - Beenox Studio
·
Activision - Beenox Studio
·
Quebec City, Quebec, Canada
Event Type
Job Posting
TimeMonday, 9 August 20217am - 8am PDT
Location
DescriptionBeenox is a video game development studio created in 2000. Located in beautiful Quebec City, Canada, Beenox is a wholly owned subsidiary of Activision Publishing Inc., one of the world’s top game developers.

The studio is proud to contribute to the development of the Call of Duty video game franchise. Beenox has also contributed to the resounding success of the Crash Bandicoot, Tony Hawk’s Pro Skater, Skylanders, Spider-Man, and Guitar Hero franchises.

With the arrival of new creative mandates and a continuing involvement in the blockbuster franchise Call of Duty, you will have the opportunity to showcase your talent and expertise to millions of players around the world!

In addition to continuing to lead the development of Call of Duty: Black Ops Cold War on PC, Beenox continues to provide key development support to Call of Duty: Warzone, including the creation of new content for the upcoming seasons. This is your chance to work on challenging, ambitious and creative projects with the best team ever!

Secret weapons

Competitive salary and vacation policies

Studio closed two weeks during Holiday break

Ample opportunity for internal growth both leadership and expertise

Overtime paid 1.5x hourly wage

Comprehensive insurance coverage paid in major part by employer

Employer contributions to pension plan

Free French or English classes

Gym and physical activities on site

… plus a ton of social activities and unforgettable events!

Your Mission

Your prime objective will be to develop and optimize the rendering pipeline in the game engine for our mobile (iOS and Android) platforms, using such APIs as Vulkan or Metal. You will ensure the stability and performance of our games.



You will work with our external partners at other Activision studios to develop and promote Beenox’s graphical programming expertise. Lastly, you will monitor technological advances and participate actively in continuous improvement initiatives with regard to our graphical rendering.

Your objectives

Find the best solutions to issues around graphical rendering in games that are currently being developed for mobile platforms;

Set up rendering systems in keeping with the industry’s best practices;

Develop engine modules and tools for leading-edge graphical rendering;

Be the content expert for all graphics-related questions;

Ensure the quality and performance of developed game features;

Support users of existing features.  

Player Profile

Proven skills in graphics programming; 

Solid experience in C, C++ and in shaders (Metal or HLSL);

Experience using XCode and Visual Studio;

Experience in mobile development;

Knowledge of CPU ARM architecture;

Knowledge of Android SDK or iOS SDK;

Experience with Vulkan or Metal APIs;

Aptitude for mathematics; 

Passionate about video games; 

Upbeat attitude, ability to work well with a team;

Well-organized, willing and able to meet deadlines;

Perk: Familiarity with DirectX 12 rendering pipeline;

Perk: Experience in PC and console development.
sbeardsley@blizzard.com
2021-07-30
Software Engineer, Engine - World of Warcraft
·
Blizzard Entertainment
·
Irvine, CA
Event Type
Job Posting
TimeMonday, 9 August 20217am - 8am PDT
Location
DescriptionBlizzard Entertainment has an amazing opportunity for an engine programmer to join the fray on World of Warcraft. As a key contributor, you will be working with a team focused on the vision of improving World of Warcraft’s graphics and engine technology. Our team is highly collaborative, and you will work directly with artists, designers, and fellow software engineers as you help maintain key engine systems.

Covid-19 Hiring Update: We’ve transitioned to a work-from-home model and we’re continuing to interview and hire during this time. This role is expected to begin as a remote position. We understand each person’s circumstances may be unique and will work with you to explore possible interim options.

Responsibilities:

Design and implementation of new graphics and engine functionality.
Maintain the rendering engine for performance, stability, and error-free operation.
Work closely with the art department to help them achieve their artistic vision.
Participate in and contribute to a diverse and inclusive culture.
Requirements

Understanding of scene management and the rendering pipeline.
Experience shipping game titles with significant contributions to the engine.
Strong interpersonal and communications skills.
Strong mathematics skills, including proficiency with trigonometry and linear algebra.
Pluses

Experience with code and data optimization.
Experience with multi-threaded programming.
Experience debugging across a variety of hardware configurations.
Blizzard Entertainment is a global company committed to growing our employees along with the business. We offer generous benefits and perks with an eye on providing true work / life balance. We’ve worked hard to foster a deeply collaborative and creative environment, a diverse and inclusive employee culture, and training and opportunity for professional growth. Our people are everything. Our core values are real, and our mission has never changed. We are dedicated to creating the most epic entertainment experiences…ever. Join us!
sbeardsley@blizzard.com
2021-07-30
Incubation Associate Graphics Engineer
·
Bungie
·
Bellevue, WA
Event Type
Job Posting
TimeMonday, 9 August 20217am - 8am PDT
Location
DescriptionDo you enjoy empowering creative talent with graphics features, workflows, and tools? Would you like to develop the unique visual look of a new game IP? Would you like to work on daring worlds that bring people together, working with inspirational industry talent, at a company that values diversity and is invested in creating an inclusive workplace for every employee, while also maintaining a good work-life balance?

As an Incubation Associate Graphics Engineer at Bungie, you will work alongside talented artists and graphics engineers to craft incredible new visual experiences and artist workflows for Bungie’s next enduring game IP. You will build the technology that brings to life a bold new art style. You will contribute to a fun, energetic team devoted to making one of the best looking games in the world.

With the uncertainty and rapidly changing circumstances surrounding COVID-19, most positions at Bungie are expected to onboard and work from home for a significant portion of 2021. In 2022, most Bungie employees will adopt a flexible schedule working from home part time (outside of positions identified as either 100% onsite or fully remote in WA & CA). Currently only a select range of positions are available for full-time remote work in WA & CA (please review location for details). Prospective employees located outside of CA & WA will need to establish WA state residency within 45 days of a start date. Bungie’s work from home, flexible work schedule, and remote policy is subject to change at the company’s discretion.

RESPONSIBILITIES

Build and maintain production-quality C++ code
Collaborate daily with a cross-disciplinary team to build amazing new graphics technology and workflows

REQUIRED SKILLS

Strong programming foundation and experience with C++
Strong math background (linear algebra, trigonometry, calculus, etc...)
Strong communication skills

NICE-TO-HAVE SKILLS

Experience with a multi-month programming project (senior capstone, academic research project, personal game engine, etc…)
Familiarity with real-time rendering techniques
Experience with modern graphics APIs
Experience debugging and optimizing GPUs
Experience developing tools and workflows
Graphics Programmer - Beenox
·
Activision - Beenox Studio
·
Quebec City, Quebec, Canada
Event Type
Job Posting
TimeMonday, 9 August 20217am - 8am PDT
Location
DescriptionBeenox is a video game development studio created in 2000. Located in beautiful Quebec City, Canada, Beenox is a wholly owned subsidiary of Activision Publishing Inc., one of the world’s top game developers.

The studio is proud to contribute to the development of the Call of Duty video game franchise. Beenox has also contributed to the resounding success of the Crash Bandicoot, Tony Hawk’s Pro Skater, Skylanders, Spider-Man, and Guitar Hero franchises.

With the arrival of new creative mandates and a continuing involvement in the blockbuster franchise Call of Duty, you will have the opportunity to showcase your talent and expertise to millions of players around the world!

In addition to continuing to lead the development of Call of Duty: Black Ops Cold War on PC, Beenox continues to provide key development support to Call of Duty: Warzone, including the creation of new content for the upcoming seasons. This is your chance to work on challenging, ambitious and creative projects with the best team ever!

Secret weapons

Competitive salary and vacation policies

Studio closed two weeks during Holiday break

Ample opportunity for internal growth both leadership and expertise

Overtime paid 1.5x hourly wage

Comprehensive insurance coverage paid in major part by employer

Employer contributions to pension plan

Free French or English classes

Gym and physical activities on site

… plus a ton of social activities and unforgettable events!

Your Mission

Your first objective will be to develop and optimize the DirectX 12 render pipeline in the game engine. You will ensure the stability and performance of our games.

Furthermore, you will work alongside our external partners at other Activision studios to develop and showcase Beenox’s graphics expertise. Finally, you will provide technological watch for the Programming team and will actively participate in the improvements of the rendering technologies.

Your objectives

Find the optimal solutions for graphics-related challenges on the games in development;

Put in place rendering systems that meet the industry best practices;

Develop modules inside the engine and tools for rendering purposes;

Act a subject matter expert on any graphics-related question.

Support new specialized devices for the project;

Ensure the quality and performance of developed functionalities;

Support users on developed functionalities.

Player Profile

Demonstrated expertise with graphics programming;

Solid experience with C and C++;

Experience with OpenGL, Vulkan or DirectX;

Knowledge of pipeline rendering through DirectX 11 and DirectX 12, as well as Shader Models 5.1 and up;

Natural ease with mathematics;

Passion for video games;

Positive attitude and team spirit;

Organized and able to meet deadlines;

Perk: Development experience for PC and console.
sbeardsley@blizzard.com
2021-07-30
Lead Software Engineer, Engine - Unannounced AAA Project
·
Blizzard Entertainment
·
Irvine, CA
Event Type
Job Posting
TimeMonday, 9 August 20217am - 8am PDT
Location
DescriptionBlizzard Entertainment is seeking a talented and passionate lead engine engineer to oversee engine development for an unannounced AAA project. An engine engineer at Blizzard embraces and fosters Blizzard’s core value of “Gameplay First” through collaboration with all game development disciplines to create streamlined development tools and technologies to realize the vision and requirements for their game title.

We are a team of passionate developers that highly value open-minded collaboration, direct feedback, and the eagerness to grab and drive game development to Blizzard quality. As a lead engine engineer, you will inspire and align the engine team around a technical vision for the engine department that enables best-in-class gameplay, art, and audio experiences. By directly managing a team of engineers and collaborating with project leadership, you will help define strategic initiatives and break down clear and achievable goals for the engine team. When particularly hard problems arise, you'll draw upon the team's collective creativity to define and execute upon a technical vision that meets the project's needs.

Responsibilities

Directly manage, evaluate, and mentor the engineering staff of the engine team.
Act as the primary point of contact for cross-team engine development, partnering with a central-service shared game engine team to define and execute on project requirements.
Define the project’s technical vision for the engine department, collaborating across a diverse cross-discipline team to ensure that the engine requirements for the project are clearly defined and met.
Partner with the production staff and the rest of the leadership team for milestone planning and tracking development progress.
Author, pitch, and maintain technical design documents that outline key project architectural decisions, milestones, and technical risks.
Champion Blizzard’s core values.
Requirements

At least 5+ years of relevant experience on a AAA game project; shipped at least one AAA title.
Must currently hold at least a senior engineering position.
Three years’ experience in leading high performing engineering teams.
Proven experience shipping games on multiple platforms such as PC, console, and mobile.
Deep understanding of various modern rendering techniques, graphics hardware and API’s, and shader authoring.
Advanced understanding of game content pipelines and tools.
Strong proficiency in mathematics (linear algebra, trigonometry).
Extensive experience and a passion for performance analysis and code optimization.
Advanced knowledge of C++, both historical patterns as well as modern language features.
Proven ability to grow, guide, inspire, and lead growing development/engineering teams.
Excellent spoken and written communications skills.
Extraordinary self-motivation and initiative.
Extensive experience with video games, including action, FPS, and online titles.
Pluses

B.S. (or higher) degree in Computer Science or equivalent.
Experience with Unity, Unreal, or other development engines.
Required Application Materials

Resume
Cover Letter
Blizzard Entertainment is a global company committed to growing our employees along with the business. We offer generous benefits and perks with an eye on providing true work/life balance. We’ve worked hard to foster an intensely collaborative and creative environment, a diverse and inclusive employee culture, and training and opportunities for professional growth. Our people are everything. Our core values are real, and our mission has never changed. We are dedicated to creating the most epic entertainment experiences ever. Join us!
sbeardsley@blizzard.com
2021-07-30
AR Engineer
·
Snap Inc.
·
Los Angeles, CA; San Francisco, CA; New York, New York
Event Type
Job Posting
TimeMonday, 9 August 20217am - 8am PDT
Location
DescriptionSnap’s Augmented Reality team invents the immersive (and fun!) camera experiences that are at the core of our products. From developing creative new Lens features for Snapchat, to supporting the continuous growth and evolution of Lens Studio (our platform for an ever-increasing community of AR creators), to designing the cutting-edge computer vision and machine learning technology that makes face transformation Lenses possible — our Augmented Reality team is working hard on their mission to bring AR to more people, places, and moments, every day.

We’re looking for an AR Engineer to join the Augmented Reality team!
recruiting-events@snapchat.com
2021-08-02
C++ Engineer, Augmented Reality, 3+ Years Experience
·
Snap Inc.
·
Los Angeles, CA; San Francisco, CA; Seattle, WA
Event Type
Job Posting
TimeMonday, 9 August 20217am - 8am PDT
Location
DescriptionSnap’s Augmented Reality team invents the immersive (and fun!) camera experiences that are at the core of our products. From developing creative new Lens features for Snapchat, to supporting the continuous growth and evolution of Lens Studio (our platform for an ever-increasing community of AR creators), to designing the cutting-edge computer vision and machine learning technology that makes face transformation Lenses possible — our Augmented Reality team is working hard on their mission to bring AR to more people, places, and moments, every day.



We’re looking for a C++ Software Engineer to join our Augmented Reality team!
gkaur@snap.com
2021-08-02
Software Engineer, Rendering
·
Snap Inc.
·
Los Angeles, CA; San Francisco, CA; New York, New York; Mountain View, CA; Seattle, WA
Event Type
Job Posting
TimeMonday, 9 August 20217am - 8am PDT
Location
DescriptionSnap’s Augmented Reality team invents the immersive (and fun!) camera experiences that are at the core of our products. From developing creative new Lens features for Snapchat, to supporting the continuous growth and evolution of Lens Studio (our platform for an ever-increasing community of AR creators), to designing the cutting-edge computer vision and machine learning technology that makes face transformation Lenses possible — our Augmented Reality team is working hard on their mission to bring AR to more people, places, and moments, every day.

We’re looking for a 3D Rendering Engineer to join our Augmented Reality team in Santa Monica!
gkaur@snap.com
2021-08-02
Research Engineer, Computer Vision
·
Snap Inc.
·
New York, New York; Seattle, WA
Event Type
Job Posting
TimeMonday, 9 August 20217am - 8am PDT
Location
DescriptionSnap Research serves as an innovation engine for the company. Their projects range from solutions to hard technical problems that significantly enhance Snap’s existing products, to riskier explorations that can lead to fundamental paradigm shifts in the way people communicate and express themselves. The team consists of scientists and engineers who experiment with and invent new technology that has a lasting impact on Snap’s products. They also frequently publish the results of this innovative work to top research conferences and journals in computer science and related fields.

We are looking for an experienced Research Engineer to join our Computational Imaging Research Team in New York City or Seattle.
gkaur@snap.com
2021-08-02
Machine Learning Engineer, Augmented Reality
·
Snap Inc.
·
Los Angeles, CA
Event Type
Job Posting
TimeMonday, 9 August 20217am - 8am PDT
Location
DescriptionSnap’s Augmented Reality team invents the immersive (and fun!) camera experiences that are at the core of our products. From developing creative new Lens features for Snapchat, to supporting the continuous growth and evolution of Lens Studio (our platform for an ever-increasing community of AR creators), to designing the cutting-edge computer vision and machine learning technology that makes face transformation Lenses possible — our Augmented Reality team is working hard on their mission to bring AR to more people, places, and moments, every day.

We're looking for a Machine Learning Engineer to join our Augmented Reality team.
recruiting-events@snapchat.com
2021-08-02
Studio Software Developer
·
Soho VFX
·
Toronto, Canada
Event Type
Job Posting
TimeMonday, 9 August 20217am - 8am PDT
Location
DescriptionWe are looking to fill the position of Studio Software Developer who will focus on the research, design, architecture, implementation, and support of a wide range of tools used in the creation of photorealistic visual effects for film and television. Current large-scale projects include in-house asset management and lighting/lookdev tools.


Responsibilities include:

- Research, design, develop, and test production tools, asset management software and infrastructure tolls and solutions used in studio.
- Work with artists to understand production needs.
- Develop, maintain and update tools for artists.
- Support artists during production.
- Create and support end user technical documentation.
- Help establish continuous integration standards, development and release processes


Qualifications:

- Degree in Computer Graphics, Computer Science, Engineering, Mathematics, Physics or equivalent work experience.
- Comfortable with mathematics, 3D mathematics, simulation technologies, physics and reading white-papers or research from the graphics field (e.g. from universities, Siggraph, etc.).
- Experience in developing tools, and implementing process improvements in active production environments.
- Extensive knowledge of Python, C++ and libraries, Perl, shell script, Maya Mel Scripting, etc.
- Experience with Houdini, Maya and Nuke, among others.
- Experience and understanding the language and process of feature films, television, commercial, digital media, VFX is a plus.
- Experience writing plug-ins for Maya, Houdini, and/or Nuke is a plus.
- Experience using Linux-based debuggers and profilers.
- Be comfortable with Linux/UNIX environments
- Outstanding problem-solving skills under pressure.
- Strong communication skills.
jobs@sohovfx.com
2021-08-02
Senior UI VFX Artist - Diablo IV
·
Blizzard Entertainment
·
Irvine, CA
Event Type
Job Posting
TimeMonday, 9 August 20217am - 8am PDT
Location
DescriptionWE NEED YOU
The minions of Hell are growing stronger...

We're working on Diablo IV. Are you a skilled VFX Artist with a passion for User Interface? Come work with us, and together we will build something exceptional.

Our team of talented developers is growing. Our backgrounds are diverse, but we all share a real passion for what we do. We believe that if you’re looking for a tight-knit crew that celebrates self-expression and embraces collaboration, we might be a phenomenal fit for you.

STUFF WE WILL TRUST YOU WITH
Working with 3D packages, in-game FX systems to create a wide range of UI VFX (Unlocking skill nodes, purchasing or upgrading items, celebrating player moments), as well as a general understanding of good game play system communication. A solid grasp of the principles of motion, anticipation, dynamics, follow-through, lighting, and other facets of animation is essential for the position. The UI VFX artist must have a robust understanding of node-based shaders combined with the skill in creating textures and geometry needed for stylized VFX.

STUFF YOU CAN RIGHTFULLY BRAG ABOUT
What will it take to be successful in this role? Well, we’re always looking for people who are game developers first and who can help us become even better than we are today, so these are probably some of your previous achievements:

Creation of hand crafted visual effects to be used in real-time game assets.
Technical setup, integration, and troubleshooting of VFX in a real-time game engine.
Creation of shader graphs, materials, and geometry to make efficient UI VFX
Solid game design awareness and an exceptional game design-oriented collaborator
Work with lead artists to ensure timely completion of VFX assets at the desired quality bar.
Serve as an active participant in team art discussions, critiques, and reviews.
A minimum of 5-7 years’ creating real-time special FX for video games
Experience with creating consistently brilliant, eye catching real-time FX using Photoshop, Maya, and in-game FX systems
Able to paint special FX textures from scratch and match an established style
Proficiency with 3D graphics, particle systems, physics, ribbons, shaders, etc…
Working knowledge of rendering engines and experience designing VFX shaders
Self-driven, excellent communicator
Solicits feedback and critique frequently; uses feedback to improve content

HOW YOU WILL STAND OUT
Most importantly, we want to get to know your authentic self, because life’s too short to pretend to be something you’re not (unless we’re talking cosplay of course). That said, we hope you have:

Previously shipped AAA PC or console titles as a VFX artist
Experience authoring custom materials and graphics shaders
Scripting experience in LUA, Python, etc.
Skill in one or more related disciplines – illustration, modeling, animation, or technical art
Understanding of the visual style of Blizzard games and a passion to push it to the next level

AND YEAH, YOU WILL NEED THESE THINGS TO APPLY
Resume
Portfolio demonstrating relevant programming and artistic skills required
Only online artwork submissions will be accepted (e.g. website, blog or online album)
Must be willing to complete a test if requested to do so

COVID-19 Hiring Update: We’ve transitioned to a work-from-home model and we’re continuing to interview and hire during this time. This role is expected to begin as a remote position. We understand each person’s circumstances may be unique and will work with you to explore possible interim options.

Blizzard Entertainment is an Equal Opportunity Employer. All qualified applicants will receive consideration for employment without regard to race, color, religion, sex, sexual orientation, gender identity, gender expression, national origin, protected veteran status, or any other basis protected by applicable law, and will not be discriminated against on the basis of disability.
Senior FX Artist. Cinematics
·
Activision Blizzard
·
Irvine, CA
Event Type
Job Posting
TimeMonday, 9 August 20217am - 8am PDT
Location
DescriptionAre you a maestro at orchestrating projects, people, and processes? Are you able to obsess over the details while keeping the big picture in mind? Do you thrive in a high stakes and fluid work environment that requires creative problem-solving and critical-thinking skills to ensure that projects are delivered on time and to the highest standards? Are you the person we're looking for?

Blizzard Entertainment is looking for a talented FX Artist to assist our cinematics team in creating the next generation of our award-winning animated films and In-Game Cinematics. You will work in partnership with modelers, animators, texture artists, lighters, compositors, and the various games teams to ensure FX are delivered to the highest standard. You have experience creating simulations and systems that mimic real life phenomena such as smoke, fire, and water. You also need to have strong art skills to help design and implement abstract magical and technological effects. Basic compositing skills will be required for FX slap-comps for review by the supervision team. Lastly, your strong background with procedural tools, methodologies and game engines are a plus.

COVID-19 Hiring Update: We’ve transitioned to a work-from-home model and we’re continuing to interview and hire during this time. This role is expected to begin as a remote position. We understand each person’s circumstances may be unique and will work with you to explore possible interim options.

Requirements

A minimum of 5-8 years’ experience in producing feature film quality effects in Houdini.
A good understanding of physical dynamics and natural phenomena
Extensive experience with particle systems, fluid dynamics, rigid body dynamics, and procedural systems
Proven track record creating effects such as smoke, fire, clouds, water, steam, explosions, magic, etc.
Experience with node-based compositing software such as Nuke
Able to problem solve both technically and creatively in a collaborative environment with directors / art directors
Able to stay current with the latest tools, technologies, and techniques
Familiar with feature film level pipelines and their respective issues
Experience with real-time VFX within a modern Game Engine. (ex: Unreal, and Unity)
Pluses

Experience with VEX
Experience with C++ or Python
Working Knowledge of Mantra, RenderMan or Redshift renderers
Shipped a AAA game title.
Submission / Portfolio Requirements

Resume (PDF Preferred)
Cover letter (Optional)
Online demo reel and reel breakdown
Job Status: Full-time

Primary Location: United States-CA-Irvine

Blizzard Entertainment is a global company committed to growing our employees along with the business. We offer generous benefits and perks with an eye on providing true work / life balance. We’ve worked hard to foster an intensely collaborative and creative environment, a diverse and inclusive employee culture, and training and opportunity for professional growth. Our people are everything. Our core values are real, and our mission has never changed. We are dedicated to creating the most epic entertainment experiences…ever. Join us!

We are an equal opportunity employer and value diversity at our company. We do not discriminate on the basis of race, religion, color, national origin, gender, sexual orientation, age, marital status, veteran status, or disability status.
Character Outsource Supervisor - Diablo IV
·
Blizzard Entertainment
·
Irvine, CA
Event Type
Job Posting
TimeMonday, 9 August 20217am - 8am PDT
Location
DescriptionWE NEED YOU
The minions of Hell are growing stronger...

If you're a highly motivated and experienced Art Outsourcing Supervisor with a focus on Character art, then come work with us and help us build something extraordinary.

Our team of talented developers is growing. Our backgrounds are diverse, but we all share a real passion for what we do. We believe that if you’re looking for a tight-knit crew that celebrates self-expression and embraces collaboration, we will be a phenomenal fit for you.

Oh, also, you really like killing demons and getting loot, right?

STUFF WE WILL TRUST YOU WITH
Do you geek out on pipelines, communication, process, relationships, feedback, and all other things connected to successful outsourcing of game art assets? This job is about running our external and internal communications, ensuring everything runs smoothly, and getting our outsourced assets into a "game ready" state. We're looking for an extraordinarily talented person to come spend some quality time in Sanctuary and descend into the deep dark dungeons of Diablo with us! Your experience in handling character art production will help make us all better at making a lot of gorgeous content.

Your responsibilities will range from crafting briefs and managing planning documents to tweaking incoming assets for the Diablo world to make them look as amazing as possible. You’ll also be providing timely, precise, and constructive feedback to our external partners to ensure their work is consistently on target. We expect you to be very comfortable with ambiguity and as an artist you’re happy taking on the job of being an individual contributor, but also a role model, mentor, and champion for the entire art department.

Being a listener and a voracious learner, you thrive in a dynamic environment where every voice matters, and you passionately believe that being proven wrong is just another opportunity to grow and learn. You actively seek out feedback from your peers, Lead and Art Director, and you always ensure to collaborate to meet the expected and required quality bars

STUFF YOU CAN RIGHTFULLY BRAG ABOUT
You may wonder what it will take to be successful in this role. Well, we’re always looking for people who are game developers first and who can help us become even better than we are today, so these are probably some of your previous achievements:

Demonstrated understanding of outsourcing for AAA titles, including practical experience working with a large team.At least 3 years of related industry experience.
Managed communication, provided feedback to artists, and helped maintain a strong creative relationship between external and internal art teams.
Generated detailed documentation, video reference, and examples of art asset production, procedures, and engine requirements to support external vendors.
Owned the quality control over all incoming art assets. Provided detailed feedback and approvals to vendor(s) that resulted in quality, on-style assets delivered to the development team.
Implemented approved assets into the game engine, along with making any needed fixes to keep assets consistent and game ready.
Worked closely with the outsource manager, art leads and production team to determine outsourcing needs.
Coordinated with the outsource manager to schedule and track incoming assets.
Shipped AAA PC or console title(s) as a character artist
Demonstrated expert level knowledge of all the various tools used to craft assets for a modern PBR game engine pipelines in an impressive and relevant character art portfolio
An exceptional understanding of color, shape, and topology.
Think of yourself as a game developer first, and an artist second.

HOW YOU WILL STAND OUT
Most importantly, we want to get to know your authentic self. Life’s too short to pretend to be something you’re not (unless we’re talking cosplay of course). That said, we hope you have:

A strong passion for developing and playing games.
Knowledge and understanding of the Diablo universe.
Understanding the visual style of Blizzard games and a passion to push it to the next level.
A highly organized, self-driven, customer focused, and a great team player approach to your work.
A solid foundation in traditional art.
Fluency in a language other than English, including Chinese, German, Spanish, Italian, or Russian

AND YEAH, YOU WILL NEED THESE THINGS TO APPLY
Portfolio demonstrating relevant skills. Only online work submissions, please. (e.g. website, blog or online album).
Willingness to complete a test if requested to do so.

COVID-19 Hiring Update: We’ve transitioned to a work-from-home model and we’re continuing to interview and hire during this time. This role is expected to begin as a remote position. We understand each person’s circumstances may be unique and will work with you to explore possible interim options.

Blizzard Entertainment is an Equal Opportunity Employer. All qualified applicants will receive consideration for employment without regard to race, color, religion, sex, sexual orientation, gender identity, gender expression, national origin, protected veteran status, or any other basis protected by applicable law, and will not be discriminated against on the basis of disability.
Senior VFX Artist
·
Activision Blizzard
·
Irvine, CA
Event Type
Job Posting
TimeMonday, 9 August 20217am - 8am PDT
Location
DescriptionBlizzard Entertainment is looking for an exceptional senior VFX artist to help us push the vision of our gaming efforts. As a senior VFX artist, you'll use your extensive experience working with 3D packages and in-game FX systems to create a wide range of visual effects for both characters and environments. An understanding of how good gameplay marries with exceptional visuals is valuable as you jam with designers, engineers, and artists to develop exciting new characters that pop off the screen thanks to your mastery in creating the textures and geometry needed for stylized VFX.

Do you have extensive experience working with 3D packages, in-game FX systems to create a wide range of VFX (like fire, smoke, magic, electricity, and explosions), as well as a general understanding of good gameplay communication? Do you also have a deep understanding of the principles of motion, anticipation, dynamics, follow-through, lighting, and other facets of animation? If so, we need you!

If you’re ready to work alongside a team of the best artists, engineers, designers, and producers on the planet and enjoy the support of a company whose culture is all about collaborative game development, we want to hear from you!

Responsibilities

Creation of handcrafted visual effects to be used in real-time game assets.
Technical setup, integration, and troubleshooting of VFX in a real-time game engine.
Work with lead artists to ensure timely completion of VFX assets.
Serve as an active participant in team art discussions, critiques, and reviews.
Requirements

A minimum of 3+ years creating real-time special FX for video games.
Experience with crafting consistently brilliant, eye-catching, real-time FX using Photoshop, Maya, and in-game FX systems.
Able to paint stylized FX textures from scratch, matching an established style.
Proficient with flip book-style animated FX.
Proficient with 3D graphics, particle systems, physics, ribbons, etc.
Working knowledge of rendering engines.
Solid game design awareness and an exceptional game design-oriented collaborator.
Self-driven, and an excellent communicator.
Pluses

Avid player of all kinds of games, from AAA to mobile.
Mobile game development experience.
Previously shipped AAA mobile, PC, or console titles as a VFX artist.
Experience authoring custom materials and graphics shaders.
Scripting experience in Lua, Python, etc.
Skill in one or more related disciplines, like illustration, modeling, animation, or technical art.
Understanding of Blizzard's visual style and a dream to push it to the next level.
Application Materials

Portfolio of work in digital format (website, blog, online album, Dropbox, etc.). Physical media will not be accepted
Resume
Cover letter (optional)
Senior FX Artist, Cinematics and In-Game Cinematics
·
Activision Blizzard
·
Irvine, CA
Event Type
Job Posting
TimeMonday, 9 August 20217am - 8am PDT
Location
DescriptionBlizzard Entertainment's Story and Franchise Development (S&FD) team is a collection of industry-leading talent tasked with enriching Blizzard franchises on every front. We are storytellers who tell original stories through a vast range of media formats. As part of S&FD, Blizzard cinematics invites you to join us as we pair with Blizzard’s game development teams to augment our franchises with interesting characters, rich stories, and gorgeous designs. Be a part of an organization that inspires millions and continue to extend the reach of our franchises to entirely new audiences. We take pride in hiring the best and joining Blizzard cinematics means joining a family of craftsmen who build and support one another, all dedicated to creating the most epic entertainment experiences… ever.

Our team is currently looking for a talented Senior In-Game Cinematic FX Artist

COVID-19 Hiring Update: We’ve transitioned to a work-from-home model and we’re continuing to interview and hire during this time. This role is expected to begin as a remote position. We understand each person’s circumstances may be unique and will work with you to explore possible interim options.


Responsibilities


You would take ownership of a wide range of VFX (fire, smoke, magic, electricity, explosions, etc.) using various techniques in both 3D FX packages & Game Engines
Work with lead artists to ensure timely completion of VFX
Technical setup, integration, and troubleshooting of VFX
Serve as an active participant in team art discussions, critiques, and reviews
Research and gather reference to help guide the look of VFX
Work within the established art styles of our wide-ranging IPs

Requirements

A minimum of 3 years’ experience in film, cinematics, games, or equivalent education/work experience
Shipped a AAA game title.
Houdini Power User
Experience crafting eye-catching In-game FX systems.
A basic understanding of physics and animation timing
A basic understanding of real-time VFX and Particles
Ability to adapt to various art styles
Strong Communication Skills
Basic Knowledge of Scripting Languages

Pluses

Experience creating Procedural Shaders using various shader languages
Strong Knowledge of Python or C++
2D Animation background with a sound understanding of the principles of animation and timing
Experience working with Volumetric and Liquid simulations
Ability to create FX concept art
Compositing Experience with Nuke or After Effects
Avid Gamer with extensive knowledge of Blizzard’s IPs
Experience Developing a Prerendered or In-Game pipeline

Application Materials

Demo Reel/Portfolio of work in digital format (website, blog, online album, etc.). Physical media will not be accepted
Resume
Cover letter (optional)

Job Status: Full-time

Primary Location: United States-CA-Irvine

Blizzard Entertainment is a global company committed to growing our employees along with the business. We offer generous benefits and perks with an eye on providing true work/life balance. We've worked hard to foster an intensely collaborative and creative environment, a diverse and inclusive employee culture, and training and opportunity for professional growth. Our people are everything. Our core values are real, and our mission has never changed. We are dedicated to creating the most epic entertainment experiences…ever. Join us!

We are an equal opportunity employer and value diversity at our company. We do not discriminate on the basis of race, religion, color, national origin, gender, sexual orientation, age, marital status, veteran status, or disability status.
Visual Effects Artist - Vicarious Visions
·
Blizzard Entertainment
·
Irvine, CA
Event Type
Job Posting
TimeMonday, 9 August 20217am - 8am PDT
Location
DescriptionYour Platform
As a game studio that’s been around for 3 decades, Vicarious Visions has a vibrantly

colorful and prestigiously successful past of guitar-playing, pro-skating, and Wumpa

fruit-hoarding. As a new member of the Blizzard family, we also have an exhilarating

future ahead of us. We are more excited than ever to join in the making of Blizzard

franchises that are known and treasured around the world.

Our studio, located in beautiful upstate New York, provides developers a safe, warm

environment to hone their skills and become leaders of their craft. Creativity and

innovation are cornerstones of our practice, and we nurture new ideas from all of

our people. Crucially, we are a family of uniquely individual voices, and we have

fostered a culture of diversity and inclusivity. We thrive on collaboration, respect,

and fun. Join us!

Vicarious Visions is wholly owned by Activision Blizzard. To learn more about

our studio, please visit us at www.vvisions.com and @VvisionsStudio on Twitter

Your Mission
As a Visual Effects Artist, you will create simulations and systems that both mimic real-life phenomena and capture the imagination through fantastic visuals. We are looking for a technically proficient, artistically gifted, full stack real-time VFX artist. You should be able to rapidly create particle systems using game engine tools, have a deep understanding of effects shaders and material workflows, be able to produce meshes for a variety of uses from shader embellishment to physical simulations including destruction, and generate all types of textures, from painterly to procedural. You should understand the multifaceted relationship between amazing real-time visuals and performance and optimization. You should have a passion for investigating and inventing new techniques and workflows, along with creating documentation so those pipelines can benefit the entire team.

Priorities can often change in a fast-paced environment like ours, so this role includes, but is not limited to, the following responsibilities:

Work closely with the Art Director and VFX lead to generate consistently awesome visuals that support the art style of the game.
Take responsibility for interacting with members of all disciplines, such as environment artists and level designers, combat designers and character artists, or gameplay engineers, to implement and integrate your effects completely.
Generate all content required for your visual effects, including:
particle systems
textures, materials and shaders
meshes and animation
game data hookup which can often include use of timelines and scripting
Be reliable and self-sufficient, providing meaningful updates, responding to feedback, and delivering your work on a specified schedule.
Be willing to troubleshoot issues, deep dive into systems, and work closely with graphics engineers to find solutions.
Create assets, components and templates that are customizable and reusable for both the VFX team and the entire game development team.

Player Profile
Minimum Requirements:
2+ years of real-time Visual Effects experience in games.
Bachelor’s degree in an Art-related discipline or equivalent experience.
Excellent communication and interpersonal skills.
Excel in a collaborative and diverse fast-paced work environment.
Self-motivated team player who proactively seeks feedback and communication.
Ability to quickly learn new software and adapt to company proprietary software.
Strong technical problem solver.
Relevant 2D and 3D software experience—Photoshop, Maya, Houdini, Substance Designer.
*Please include a link to your demo reel and portfolio in your application.

Extra Points:
Experience with PopcornFX and/or Unreal.
Experience using Houdini to create dynamic and physical-based effects and integrate them into a game engine.

Our World
Activision Blizzard, Inc. (NASDAQ: ATVI), is one of the world's largest and most successful interactive entertainment companies and is at the intersection of media, technology and entertainment. We are home to some of the most beloved entertainment franchises including Call of Duty®, World of Warcraft®, Overwatch®, Diablo®, Candy Crush™ and Bubble Witch™. Our combined entertainment network delights hundreds of millions of monthly active users in 196 countries, making us the largest gaming network on the planet!

Our ability to build immersive and innovate worlds is only enhanced by diverse teams working in an inclusive environment. We aspire to have a culture where everyone can thrive in order to connect and engage the world through epic entertainment. We provide a suite of benefits that promote physical, emotional and financial well-being for ‘Every World’ - we’ve got our employees covered!

The videogame industry and therefore our business is fast-paced and will continue to evolve. As such, the duties and responsibilities of this role may be changed as directed by the Company at any time to promote and support our business and relationships with industry partners.

Vicarious Visions is an Equal Opportunity Employer. All qualified applicants will receive consideration for employment without regard to race, color, religion, sex, sexual orientation, gender identity, gender expression, national origin, protected veteran status, or any other basis protected by applicable law and will not be discriminated against on the basis of disability.
Associate VFX Artist - Diablo IV
·
Blizzard Entertainment
·
Irvine, CA
Event Type
Job Posting
TimeMonday, 9 August 20217am - 8am PDT
Location
DescriptionWE NEED YOU
The minions of Hell are growing stronger...

We're working on Diablo IV. Are you a skilled VFX Artist? Come work with us, and together we will build something exceptional.

Our team of talented developers is growing. Our backgrounds are diverse, but we all share a real passion for what we do. We believe that if you’re looking for a tight-knit crew that celebrates self-expression and embraces collaboration, we might be a phenomenal fit for you.

STUFF WE WILL TRUST YOU WITH
Working with 3D packages, in-game FX systems to create a wide range of VFX (fire, smoke, magic, electricity, explosions, etc.), as well as a general understanding of good game play communication. A solid grasp of the principles of motion, anticipation, dynamics, follow-through, lighting, and other facets of animation is essential for the position. The VFX Artist must have skill in creating textures and geometry needed for stylized VFX.

STUFF YOU CAN RIGHTFULLY BRAG ABOUT
What will it take to be successful in this role? Well, we’re always looking for people who are game developers first and who can help us become even better than we are today, so these are probably some of your previous achievements:

Creation of hand crafted visual effects to be used in real-time game assets.
Technical setup, integration, and troubleshooting of VFX in a real-time game engine.
Work with lead artists to ensure timely completion of VFX assets at the desired quality bar.
Serve as an active participant in team art discussions, critiques, and reviews.
Experience with creating consistently brilliant, eye catching real-time FX using Photoshop, Maya, and in-game FX systems
Able to paint special FX textures from scratch and match an established style
Proficiency with 3D graphics, particle systems, physics, ribbons, shaders, etc…
Working knowledge of rendering engines and experience designing VFX shaders
Solid game design awareness and an exceptional game design-oriented collaborator
Self-driven, excellent communicator
Solicits feedback and critique frequently; uses feedback to improve content

HOW YOU WILL STAND OUT
Most importantly, we want to get to know your authentic self, because life’s too short to pretend to be something you’re not (unless we’re talking cosplay of course). That said, we hope you have:

Previously shipped AAA PC or console titles as a VFX artist
Experience authoring custom materials and graphics shaders
Scripting experience in LUA, Python, etc.
Skill in one or more related disciplines – illustration, modeling, animation, or technical art
Understanding of the visual style of Blizzard games and a passion to push it to the next level

AND YEAH, YOU WILL NEED THESE THINGS TO APPLY
Resume
Portfolio demonstrating relevant programming and artistic skills required
Only online artwork submissions will be accepted (e.g. website, blog or online album)
Must be willing to complete a test if requested to do so

COVID-19 Hiring Update: We’ve transitioned to a work-from-home model and we’re continuing to interview and hire during this time. This role is expected to begin as a remote position. We understand each person’s circumstances may be unique and will work with you to explore possible interim options.

Blizzard Entertainment is an Equal Opportunity Employer. All qualified applicants will receive consideration for employment without regard to race, color, religion, sex, sexual orientation, gender identity, gender expression, national origin, protected veteran status, or any other basis protected by applicable law, and will not be discriminated against on the basis of disability.
FX Artist (Associate to Senior) - World of Warcraft
·
Blizzard Entertainment
·
Irvine, CA
Event Type
Job Posting
TimeMonday, 9 August 20217am - 8am PDT
Location
DescriptionAn FX Artist on World of Warcraft creates explosions, spell casts, ambient world effect and larger world destruction animations. You will be the bridge between art and design communicating gameplay ideas to the player all while creating a compelling visual storytelling experience. An FX Artist on the team should be swift and efficient along with having a skull full of great ideas. All experience levels (from entry-level associate artists to more tenured senior-level artists) will be considered for this position.

DAY TO DAY TASKS
Create spells, creature attacks, explosions and more FX animations in the World of Warcraft FX style
Strong hand painted texturing skill that fits within the larger world
Ability to prototype and create block-out FX
Enthusiasm for working closely with other Artists
Communicate with Production, Design, and other departments

YOUR BACKGROUND
Some level of experience developing particle systems and geometry based visual effects
Background in animation with an eye for timing is a plus
Understand real-time game development needs
Self-driven, passionate, creative problem solver, and a great team first attitude
Ability to explore a wide variety of ideas that push the World of Warcraft style

SEND US
Resume
A demo reel link

COVID-19 Hiring Update: We’ve transitioned to a work-from-home model and we’re continuing to interview and hire during this time. This role is expected to begin as a remote position. We understand each person’s circumstances may be unique and will work with you to explore possible interim options.

Blizzard Entertainment is a global company committed to growing our employees along with the business. We offer generous benefits and perks with an eye on providing true work / life balance. We’ve worked hard to foster an intensely collaborative and creative environment, a diverse and inclusive employee culture, and training and opportunity for professional growth. Our people are everything. Our core values are real, and our mission has never changed. We are dedicated to creating the most epic entertainment experiences…ever. Join us!

Blizzard Entertainment is an Equal Opportunity Employer. All qualified applicants will receive consideration for employment without regard to race, color, religion, sex, sexual orientation, gender identity, gender expression, national origin, protected veteran status, or any other basis protected by applicable law, and will not be discriminated against on the basis of disability.
Senior Visual Development Artist, Environments – World of Warcraft
·
Blizzard Entertainment
·
Irvine, CA
Event Type
Job Posting
TimeMonday, 9 August 20217am - 8am PDT
Location
DescriptionThe Visual Development Artist should have a playful imagination coupled with a high degree of artistic skill. They’ll be expected to take a seed of an idea and flush out all aspects of the design. This may include new architecture, individual assets, a full culture kit all the way to a mood painting that defines the emotional intent of an environment. The role requires a strong sense of environments, design, color theory, architecture knowledge and the ability to push the WoW style.

COVID-19 Hiring Update: We’ve transitioned to a work-from-home model and we’re continuing to interview and hire during this time. This role is expected to begin as a remote position. We understand each person’s circumstances may be unique and will work with you to explore possible interim options.

DAY TO DAY TASKS
Create concept art for environments, architecture, and other WoW in-game assets
Create mood pieces and other visual development assets
Create illustration quality key art production paintings
Work closely with the Art Lead for each task to help achieve a consistent vision
Ability to explore a wide variety of ideas that push the WoW style
Enthusiasm for working closely with other Artists
Communicate with Production, Design, and other departments

YOUR BACKGROUND
5+ years of experience creating environment concept artwork for animation, film or video games
Paintings that demonstrate a wide range of techniques from classical to stylized that shows a deep understanding of composition, color theory and story telling
A thorough understanding of 2D art software
Extensively played and understand the visual style of World of Warcraft

SEND US
Resume
Portfolio website

Blizzard Entertainment is a global company committed to growing our employees along with the business. We offer generous benefits and perks with an eye on providing true work / life balance. We’ve worked hard to foster an intensely collaborative and creative environment, a diverse and inclusive employee culture, and training and opportunity for professional growth. Our people are everything. Our core values are real, and our mission has never changed. We are dedicated to creating the most epic entertainment experiences…ever. Join us!

Blizzard Entertainment is an Equal Opportunity Employer. All qualified applicants will receive consideration for employment without regard to race, color, religion, sex, sexual orientation, gender identity, gender expression, national origin, protected veteran status, or any other basis protected by applicable law, and will not be discriminated against on the basis of disability.
VFX Artist - Unannounced Project
·
Blizzard Entertainment
·
Irvine, CA
Event Type
Job Posting
TimeMonday, 9 August 20217am - 8am PDT
Location
DescriptionJob Description:
Blizzard Entertainment is seeking a talented VFX Artist to join us on an unannounced Warcraft mobile project!

Do you have a passion for bringing characters and worlds to life with stunning visual FX? Are you a champion of gameplay performance and design readability? Are you ready to embark on a highly collaborative journey with an awesome team of passionate developers to help create a unique and exciting game experience?

If so, we want to hear from you!

COVID-19 Hiring Update: We’ve transitioned to a work-from-home model and we’re continuing to interview and hire during this time. This role is expected to begin as a remote position. We understand each person’s circumstances may be unique and will work with you to explore possible interim options.

Requirements:
Experience crafting impressive, stylized real-time VFX assets for characters, environments and UI elements.
Proven ability to conjure incredible visuals while maintaining optimal game performance.
Exceptional communication skills with a focus on design awareness and cross-discipline collaboration.
A positive, highly self-motivated team player who’s able to provide and receive objective feedback.

Pluses:
Experience working in the Unity game engine.
Experience with mobile game development.
Solid understanding of animation principals with a keen sense of timing.
Experience with 3D modeling, texturing or rigging.
Knowledge, understanding, and familiarity with Blizzard’s games and universes.

Required Application Materials:
Resume
Cover Letter
Recent reel demonstrating VFX skills
Only online artwork submissions will be accepted (e.g. website, blog, or online album)
An art test may be required

Blizzard Entertainment is a global company committed to growing our employees along with the business. We offer generous benefits and perks with an eye on providing true work / life balance. We’ve worked hard to foster an intensely collaborative and creative environment, a diverse and inclusive employee culture, and training and opportunity for professional growth. Our people are everything. Our core values are real, and our mission has never changed. We are dedicated to creating the most epic entertainment experiences…ever. Join us!
Lead VFX Artist, Unannounced Project
·
Blizzard Entertainment
·
Irvine, CA
Event Type
Job Posting
TimeMonday, 9 August 20217am - 8am PDT
Location
DescriptionWe’re a new and ambitious team looking for a versatile and creative lead VFX artist to help us build a new unannounced project for Blizzard Entertainment. Your goal is to bring all forms of real-time VFX to life and push the visual development of a new game. Ultimately, you’re combining inspiring art with incredible gameplay while actively collaborating and thriving on a diverse team.

DAY TO DAY TASKS

Drive and develop an artistic vision of hand-crafted VFX to be used in real-time game assets.
Paint VFX textures from scratch and combine traditional hand-crafted art techniques with next gen shaders and materials to create a unique visual style for all types of VFX (magic, water, fire, smoke, etc.).
Coordinating with art leads, design, and production to help plan and accomplish the strategic goals of the VFX art team.
Lead a team of artists and be an active participant in team discussions, critiques, and reviews to ensure timely completion of VFX assets on style and at the desired quality bar.
Provide technical setup, integration, and troubleshooting of performant VFX in a real-time game engine.
Working knowledge of 3D rendering engines and experience designing VFX shaders, particle systems, physics, ribbons, shaders, etc.
As the team grows, help build a VFX team of highly talented artists who would thrive on the team and at the company.
Having solid game design awareness and being an exceptional game design-oriented collaborator.
Partner with other artists, designers, and tech artists to collaborate on creative solutions to solve complex VFX pipeline problems for this new Blizzard experience.
Document and communicate specifications and visual benchmarks to support the games artistic vision to both internal and external artists.

YOUR BACKGROUND

7+ years professional experience as a VFX artist and/or art lead and you specialize in using Maya, Photoshop, and in game VFX systems.
Exceptional understanding of next generation asset creation and VFX pipelines and tools.
You have experience shipping a game as an art lead or art director where you helped oversee the quality, scheduling, and implementation of a large portion of the VFX development on a game art team.
You’ve hired exceptionally talented artists onto a team and helped them “learn and grow” through constructive art feedback and coaching.
You have an exceptional understanding of the role VFX have in gameplay and you know how to use color, shape, timing, rhythm, and readability to create compelling, memorable, and performant VFX.
Proven problem-solving/prototyping ability for the early game development process as well as an eye for polish and detail for final production.
Able to effectively collaborate with every department of a game development team (game designers, programmers, tech art, animation, etc.).
You’re a positive, proactive problem-solver and help lead by example while contributing to the studio culture with the actions you take on the team.
You love video games, movies, animation, and love dissecting them while thinking how to take them to the next level.
You have a passion for Blizzard games and understand the unique approach to creating Blizzard art for our game universes.

SEND US

Resume
Portfolio – Only digital applications will be accepted such as a website, blog, or online album. Physical media will not be accepted.
An art test might be required
Senior Outsource Environment Artist (Landscapes) - Unannounced Project
·
Blizzard Entertainment
·
Irvine, CA
Event Type
Job Posting
TimeMonday, 9 August 20217am - 8am PDT
Location
DescriptionBlizzard Entertainment is seeking a talented Senior Outsource Environment Artist focused on flora, terrain, lighting, and environmental props to join us on an Unannounced Warcraft mobile project!

As a Senior Outsource Environment Artist on this project, you will help to bring Warcraft’s art style through to global audiences. Your charge is to maintain the artistic vision set forth by the art director. Importantly, this will include giving direction on art assets produced by external artists, thus previous experience working with external artists is highly desired.

If you are ready to add your passion to a close-knit, collaborative community of artists and designers who are working together to shape a new Warcraft project, please read on.

COVID-19 Hiring Update: We’ve transitioned to a work-from-home model and we’re continuing to interview and hire during this time. This role is expected to begin as a remote position. We understand each person’s circumstances may be unique and will work with you to explore possible interim options.

DAY TO DAY TASKS
Provide feedback (visually and verbally) on art assets, internally and externally
Own the quality control over incoming art assets; providing detailed feedback and approvals to the external artists in order to deliver quality assets to the development team
Create benchmark art assets and best practices guides
Partner with art leadership to help define and realize the art vision
Partner with production to ensure schedules and plans meet business and project needs
Enthusiasm for working closely with other artists, internally and externally
Communicate with production, design, and other departments

YOUR BACKGROUND
Experience in game art asset creation in a variety of software packages including Maya, Zbrush, Blender, Marmoset, and Photoshop
Solid grasp of hand-painted stylized work, composition, and a good eye for detail
Mentorship experience of artists
Clear and concise communication and people skills
Has worked closely with game design teams to ensure art enhances the player experience
Organized, great follow-through, self-driven, and team player
Understanding of the visual style of the Warcraft franchise and a passion to push it to the next level

PLUSES
Experience working with outsourcing teams
Teaching experience
Familiarity with the Warcraft franchise

Blizzard Entertainment is a global company committed to growing our employees along with the business. We offer generous benefits and perks with an eye on providing true work / life balance. We’ve worked hard to foster an intensely collaborative and creative environment, a diverse and inclusive employee culture, and training and opportunity for professional growth. Our people are everything. Our core values are real, and our mission has never changed. We are dedicated to creating the most epic entertainment experiences…ever. Join us!
Senior Outsource Environment Artist (Architecture & Dungeons) - Unannounced Project
·
Blizzard Entertainment
·
Irvine, CA
Event Type
Job Posting
TimeMonday, 9 August 20217am - 8am PDT
Location
DescriptionBlizzard Entertainment is seeking a talented Senior Outsource Environment Artist focused on architecture & dungeons to join us on an Unannounced Warcraft mobile project!

As a Senior Outsource Environment Artist on this project, you will help to bring Warcraft’s art style through to global audiences. Your charge is to maintain the artistic vision set forth by the art director. Importantly, this will include giving direction on art assets produced by external artists, thus previous experience working with external artists is highly desired.

If you are ready to add your passion to a close-knit, collaborative community of artists and designers who are working together to shape a new Warcraft project, please read on.

COVID-19 Hiring Update: We’ve transitioned to a work-from-home model and we’re continuing to interview and hire during this time. This role is expected to begin as a remote position. We understand each person’s circumstances may be unique and will work with you to explore possible interim options.

DAY TO DAY TASKS
Provide feedback (visually and verbally) on art assets, internally and externally
Own the quality control over incoming art assets; providing detailed feedback and approvals to the external artists in order to deliver quality assets to the development team
Create benchmark art assets and best practices guides
Partner with art leadership to help define and realize the art vision
Partner with production to ensure schedules and plans meet business and project needs
Enthusiasm for working closely with other artists, internally and externally
Communicate with production, design, and other departments

YOUR BACKGROUND
Experience in game art asset creation in a variety of software packages including Maya, Zbrush, Blender, Marmoset, and Photoshop
Solid grasp of hand-painted stylized work, architecture, lighting, composition, and a good eye for detail
Mentorship experience of artists
Clear and concise communication and people skills
Has worked closely with game design teams to ensure art enhances the player experience
Organized, great follow-through, self-driven, and team player
Understanding of the visual style of the Warcraft franchise and a passion to push it to the next level

PLUSES
Experience working with outsourcing teams
Teaching experience
Familiarity with the Warcraft franchise

Blizzard Entertainment is a global company committed to growing our employees along with the business. We offer generous benefits and perks with an eye on providing true work / life balance. We’ve worked hard to foster an intensely collaborative and creative environment, a diverse and inclusive employee culture, and training and opportunity for professional growth. Our people are everything. Our core values are real, and our mission has never changed. We are dedicated to creating the most epic entertainment experiences…ever. Join us!
Senior Outsource Artist (Character & Props) - Unannounced Project
·
Blizzard Entertainment
·
Irvine, CA
Event Type
Job Posting
TimeMonday, 9 August 20217am - 8am PDT
Location
DescriptionBlizzard Entertainment is seeking a talented Senior Outsource Artist focused on characters and props to join us on an Unannounced Warcraft mobile project!

As a Senior Outsource Artist on this project, you will help to bring Warcraft’s art style through to global audiences. Your charge is to maintain the artistic vision set forth by the art director. Importantly, this will include giving direction on art assets produced by external artists, thus previous experience working with external artists is highly desired.

If you are ready to add your passion to a close-knit, collaborative community of artists and designers who are working together to shape a new Warcraft project, please read on.

COVID-19 Hiring Update: We’ve transitioned to a work-from-home model and we’re continuing to interview and hire during this time. This role is expected to begin as a remote position. We understand each person’s circumstances may be unique and will work with you to explore possible interim options.

DAY TO DAY TASKS
Provide feedback (visually and verbally) on art assets, internally and externally
Own the quality control over incoming art assets; providing detailed feedback and approvals to the external artists in order to deliver quality assets to the development team
Create benchmark art assets and best practices guides
Partner with art leadership to help define and realize the art vision
Partner with production to ensure schedules and plans meet business and project needs
Enthusiasm for working closely with other artists, internally and externally
Communicate with production, design, and other departments

YOUR BACKGROUND
Experience in game art asset creation in a variety of software packages including Maya, Zbrush, Blender, Marmoset, and Photoshop
Solid grasp of hand-painted stylized work, anatomy, silhouette, color theory, and a good eye for detail
Mentorship experience of artists
Clear and concise communication and people skills
Has worked closely with game design teams to ensure art enhances the player experience
Organized, great follow-through, self-driven, and team player
Understanding of the visual style of the Warcraft franchise and a passion to push it to the next level

PLUSES
Experience working with outsourcing teams
Teaching experience
Familiarity with the Warcraft franchise

Blizzard Entertainment is a global company committed to growing our employees along with the business. We offer generous benefits and perks with an eye on providing true work / life balance. We’ve worked hard to foster an intensely collaborative and creative environment, a diverse and inclusive employee culture, and training and opportunity for professional growth. Our people are everything. Our core values are real, and our mission has never changed. We are dedicated to creating the most epic entertainment experiences…ever. Join us!
Prop Art Supervisor
·
Blizzard Entertainment
·
Irvine, CA
Event Type
Job Posting
TimeMonday, 9 August 20217am - 8am PDT
Location
DescriptionThe Prop Art Supervisor will help the prop art team create assets in World of Warcraft that tell a story. You are someone that can not only tell a story with their props but can also concept, model, texture, animate (and even create FX for) props start to finish. We want you to work closely with the art leadership to help drive the style forward. The Supervisor will be focused firstly on the internal needs of the prop team. Secondly, they will be expected to work inclusively with other art disciplines and design leaders.

LEADERSHIP DUTIES
Create benchmark prop art assets (including concept, models, textures, animation and FX)
Able to represent the needs and interests of the prop team
Provide guidance during creative discussions with art leadership and design
Make decisions that keep the production moving forward
Partner with art management to ensure prop team is healthy and strong
Partner with production to ensure schedules and plans meet business needs

DAY TO DAY TASKS
Provide direction for the prop art team. This includes painting over screen captures, manipulating 3D models and painting textures
Work closely with art leadership to help achieve a consistent vision
Strong hand-painted texturing skill that fits within the larger world
Ability to prototype and create block-out assets
Ability to identify, mentor and grow talent on the prop team
Communicate with production, design, and other departments

YOUR BACKGROUND
5+ years of experience in game development concepting, modeling, and texturing objects
Experience animating objects and creating FX is a plus
Understand real-time game development needs
Able to collaborate closely with other and inclusive decision-maker
Ability to explore a wide variety of ideas that push the World of Warcraft style
Self-driven, passionate, creative problem solver, and a great team first attitude

SEND US
Resume
Portfolio website
2022 Activision Blizzard Summer Internships
·
Activision Blizzard
·
Madison, WI, Los Angeles, CA, Foster City, CA, Novato, CA, Carlsbad, CA, Irvine, CA, Austin, TX, Albany, NY
Event Type
Job Posting
TimeMonday, 9 August 20217am - 8am PDT
Location
DescriptionThis role is a placeholder for our official internship openings in September, 2021. Please apply here (https://jst.me/4574) through Canvas, and we will message you once our official positions are accepting applications.

Activision Blizzard operates at the intersection of technology, entertainment, esports, and consumer products. Activision Blizzard is more than just the leading developer and publisher of video games, we are the creators of some of the world’s biggest, most ground-breaking titles in the industry. Our portfolio includes Call of Duty, Crash Bandicoot, Tony Hawk’s: Pro Skater, World of Warcraft, Overwatch, Diablo, Candy Crush and Bubble Witch, and more...

Our development studios include Blizzard, Treyarch, Sledgehammer Games, Toys for Bob, Infinity Ward, High Moon Studios, Demonware, Vicarious Visions, and Raven Software. We also host interns within our Consumer Tech, Battle.net, and R&D teams.

Player Profile:
- Currently enrolled in a college or university pursuing a bachelors, master's, or PhD
- Graduating December 2022 or later (all students must return to school after the summer internship)
- Must be available to start a 12 week internship in late-May or late-June

Internship Program Details:
- Paid 12-week internship that provides hands on experience and directly impacts game development.
- All Interns are provided corporate housing within 5 miles of the internship location and relocation assistance.
- If we need to move to a virtual internship format, 100% of our internships will go virtual. We will not cancel any internships.
- Applications open mid-September and close late-November

Internship Roles:
- Software Engineering (game development)
- Software Engineering (non game development)
- Cyber Security
- Computer Graphics
- Game Design
- Environment Art
- Tech Art
- Animation
- VFX Art
- Concept Art
- Production
- Analytics
- User Research

For more information, check out our Internship website (https://careers.activisionblizzard.com/early-careers)
Environment Outsource Supervisor - Diablo IV
·
Blizzard Entertainment
·
Irvine, CA
Event Type
Job Posting
TimeMonday, 9 August 20217am - 8am PDT
Location
DescriptionWE NEED YOU
The minions of Hell are growing stronger...

If you're a highly motivated and experienced Art Outsourcing Supervisor with a focus on Environment art, then come work with us and help us build something extraordinary.

Our team of talented developers is growing. Our backgrounds are diverse, but we all share a real passion for what we do. We believe that if you’re looking for a tight-knit crew that celebrates self-expression and embraces collaboration, we will be a phenomenal fit for you.

Oh, also, you really like killing demons and getting loot, right?

STUFF WE WILL TRUST YOU WITH
Do you geek out on pipelines, communication, process, relationships, feedback, and all other things connected to successful outsourcing of game art assets? This job is about running our external and internal communications, ensuring everything runs smoothly, and getting our outsourced assets into a "game ready" state. We're looking for an extraordinarily talented person to come spend some quality time in Sanctuary and descend into the deep dark dungeons of Diablo with us! Your experience in handling environment art production will help make us all better at making a lot of gorgeous content.

Your responsibilities will range from crafting briefs and managing planning documents to tweaking incoming assets for the Diablo world to make them look as amazing as possible. You’ll also be providing regular, timely and detailed feedback to our external partners to make sure their work is consistently on target. We expect you to be very comfortable with ambiguity and as an artist you’re happy taking on the job of being an individual contributor, but also a role model, mentor, and champion for the entire art department.

Being a listener and a voracious learner, you thrive in a dynamic environment where every voice matters, and you passionately believe that being proven wrong is just another opportunity to grow and learn. You actively seek out feedback from your peers, Lead and Art Director, and you always ensure to collaborate to meet the expected and required quality bars.

STUFF YOU CAN RIGHTFULLY BRAG ABOUT
You may wonder what it will take to be successful in this role. Well, we’re always looking for people who are game developers first and who can help us become even better than we are today, so these are probably some of your previous achievements:

Demonstrated understanding of outsourcing for AAA titles, including practical experience working with a large team.
Managed communication, provided feedback to artists, and helped maintain a strong creative relationship between external and internal art teams.
Generated detailed documentation, video reference, and examples of art asset production, procedures, and engine requirements to support external vendors.
Owned the quality control over all incoming art assets. Provided detailed feedback and approvals to vendor(s) that resulted in quality, on-style assets delivered to the development team.
Implemented approved assets into the game engine, along with making any needed fixes to keep assets consistent and game ready.
Worked closely with the outsource manager, art leads, and production team to determine outsourcing needs.
Coordinated with the outsource manager to schedule and track incoming assets.
Shipped AAA PC or console title(s) as an environment artist
Demonstrated expert level knowledge of all the various tools used to craft assets for a modern PBR game engine pipelines in an impressive and relevant environment art portfolio
An exceptional understanding of color, shape, and topology.
Think of yourself as a game developer first, and an artist second.

HOW YOU WILL STAND OUT
Most importantly, we want to get to know your authentic self. Life’s too short to pretend to be something you’re not (unless we’re talking cosplay of course). That said, we hope you have:

A strong passion for developing and playing games.
Knowledge and understanding of the Diablo universe.
A highly organized, self-driven, customer focused, and a great team player approach to your work.
A solid foundation in traditional art.
Fluency in a language other than English, including Chinese, German, Spanish, Italian, or Russian

AND YEAH, YOU WILL NEED THESE THINGS TO APPLY
Portfolio demonstrating relevant skills.
Only online work submissions, please. (e.g. website, blog or online album).
Willingness to complete a test if requested to do so.

COVID-19 Hiring Update: We’ve transitioned to a work-from-home model and we’re continuing to interview and hire during this time. This role is expected to begin as a remote position. We understand each person’s circumstances may be unique and will work with you to explore possible interim options.

Blizzard Entertainment is an Equal Opportunity Employer. All qualified applicants will receive consideration for employment without regard to race, color, religion, sex, sexual orientation, gender identity, gender expression, national origin, protected veteran status, or any other basis protected by applicable law, and will not be discriminated against on the basis of disability.
Senior Character Outsource Supervisor - Diablo IV
·
Blizzard Entertainment
·
Irvine, CA
Event Type
Job Posting
TimeMonday, 9 August 20217am - 8am PDT
Location
DescriptionWE NEED YOU
The minions of Hell are growing stronger...

If you're a highly motivated and experienced Art Outsourcing Supervisor with a focus on Character art, then come work with us and help us build something extraordinary.

Our team of talented developers is growing. Our backgrounds are diverse, but we all share a real passion for what we do. We believe that if you’re looking for a tight-knit crew that celebrates self-expression and embraces collaboration, we will be a phenomenal fit for you.

Oh, also, you really like killing demons and getting loot, right?

STUFF WE WILL TRUST YOU WITH
Do you geek out on pipelines, communication, process, relationships, feedback, and all other things connected to successful outsourcing of game art assets? This job is about running our external and internal communications, ensuring everything runs smoothly, and getting our outsourced assets into a "game ready" state. We're looking for an extraordinarily talented person to come spend some quality time in Sanctuary and descend into the deep dark dungeons of Diablo with us! Your experience in handling character art production will help make us all better at making a lot of gorgeous content.

Your responsibilities will range from crafting briefs and managing planning documents to tweaking incoming assets for the Diablo world to make them look as amazing as possible. You’ll also be providing timely, precise, and constructive feedback to our external partners to ensure their work is consistently on target. We expect you to be very comfortable with ambiguity and as an artist you’re happy taking on the job of being an individual contributor, but also a role model, mentor, and champion for the entire art department.

Being a listener and a voracious learner, you thrive in a dynamic environment where every voice matters, and you passionately believe that being proven wrong is just another opportunity to grow and learn. You actively seek out feedback from your peers, Lead and Art Director, and you always ensure to collaborate to meet the expected and required quality bars

STUFF YOU CAN RIGHTFULLY BRAG ABOUT
You may wonder what it will take to be successful in this role. Well, we’re always looking for people who are game developers first and who can help us become even better than we are today, so these are probably some of your previous achievements:

Demonstrated understanding of outsourcing for AAA titles, including practical experience working with a large team.At least 5 years of related industry experience.
Managed communication, provided feedback to artists, and helped maintain a strong creative relationship between external and internal art teams.
Generated detailed documentation, video reference, and examples of art asset production, procedures, and engine requirements to support external vendors.
Owned the quality control over all incoming art assets. Provided detailed feedback and approvals to vendor(s) that resulted in quality, on-style assets delivered to the development team.
Implemented approved assets into the game engine, along with making any needed fixes to keep assets consistent and game ready.
Worked closely with the outsource manager, art leads and production team to determine outsourcing needs.
Coordinated with the outsource manager to schedule and track incoming assets.
Shipped AAA PC or console title(s) as a character artist
Demonstrated expert level knowledge of all the various tools used to craft assets for a modern PBR game engine pipelines in an impressive and relevant character art portfolio
An exceptional understanding of color, shape, and topology.
Think of yourself as a game developer first, and an artist second.

HOW YOU WILL STAND OUT
Most importantly, we want to get to know your authentic self. Life’s too short to pretend to be something you’re not (unless we’re talking cosplay of course). That said, we hope you have:

A strong passion for developing and playing games.
Knowledge and understanding of the Diablo universe.
Understanding the visual style of Blizzard games and a passion to push it to the next level.
A highly organized, self-driven, customer focused, and a great team player approach to your work.
A solid foundation in traditional art.
Fluency in a language other than English, including Chinese, German, Spanish, Italian, or Russian

AND YEAH, YOU WILL NEED THESE THINGS TO APPLY
Portfolio demonstrating relevant skills.
Only online work submissions, please. (e.g. website, blog or online album).
Willingness to complete a test if requested to do so.

COVID-19 Hiring Update: We’ve transitioned to a work-from-home model and we’re continuing to interview and hire during this time. This role is expected to begin as a remote position. We understand each person’s circumstances may be unique and will work with you to explore possible interim options.

Blizzard Entertainment is an Equal Opportunity Employer. All qualified applicants will receive consideration for employment without regard to race, color, religion, sex, sexual orientation, gender identity, gender expression, national origin, protected veteran status, or any other basis protected by applicable law, and will not be discriminated against on the basis of disability.

Accommodation Request: We are committed to working with and providing reasonable assistance to individuals with physical and mental disabilities. If you are a disabled individual requiring an accommodation to apply for an open position, please email your request to talentacquisition@blizzard.com. General employment questions cannot be accepted or processed here. Thank you for your interest.
Senior VFX Artist - Diablo IV
·
Blizzard Entertainment
·
Irvine, CA
Event Type
Job Posting
TimeMonday, 9 August 20217am - 8am PDT
Location
DescriptionWE NEED YOU
The minions of Hell are growing stronger...

We're working on Diablo IV. Are you a skilled VFX Artist? Come work with us, and together we will build something exceptional.

Our team of talented developers is growing. Our backgrounds are diverse, but we all share a real passion for what we do. We believe that if you’re looking for a tight-knit crew that celebrates self-expression and embraces collaboration, we might be a phenomenal fit for you.

STUFF WE WILL TRUST YOU WITH
Working with 3D packages, in-game FX systems to create a wide range of VFX (fire, smoke, magic, electricity, explosions, etc.), as well as a general understanding of good game play communication. A solid grasp of the principles of motion, anticipation, dynamics, follow-through, lighting, and other facets of animation is essential for the position. The VFX Artist must have skill in creating textures and geometry needed for stylized VFX.

STUFF YOU CAN RIGHTFULLY BRAG ABOUT
What will it take to be successful in this role? Well, we’re always looking for people who are game developers first and who can help us become even better than we are today, so these are probably some of your previous achievements:

Creation of hand crafted visual effects to be used in real-time game assets.
Technical setup, integration, and troubleshooting of VFX in a real-time game engine.
Work with lead artists to ensure timely completion of VFX assets at the desired quality bar.
Serve as an active participant in team art discussions, critiques, and reviews.
A minimum of 5+ years’ creating real-time special FX for video games
Experience with creating consistently brilliant, eye catching real-time FX using Photoshop, Maya, and in-game FX systems
Able to paint special FX textures from scratch and match an established style
Proficiency with 3D graphics, particle systems, physics, ribbons, shaders, etc…
Working knowledge of rendering engines and experience designing VFX shaders
Solid game design awareness and an exceptional game design-oriented collaborator
Self-driven, excellent communicator
Solicits feedback and critique frequently; uses feedback to improve content

HOW YOU WILL STAND OUT
Most importantly, we want to get to know your authentic self, because life’s too short to pretend to be something you’re not (unless we’re talking cosplay of course). That said, we hope you have:

Previously shipped AAA PC or console titles as a VFX artist
Experience authoring custom materials and graphics shaders
Scripting experience in LUA, Python, etc.
Skill in one or more related disciplines – illustration, modeling, animation, or technical art
Understanding of the visual style of Blizzard games and a passion to push it to the next level

AND YEAH YOU WILL NEED THESE THINGS TO APPLY
Resume
Portfolio demonstrating relevant programming and artistic skills required
Only online artwork submissions will be accepted (e.g. website, blog or online album)
Must be willing to complete a test if requested to do so

COVID-19 Hiring Update: We’ve transitioned to a work-from-home model and we’re continuing to interview and hire during this time. This role is expected to begin as a remote position. We understand each person’s circumstances may be unique and will work with you to explore possible interim options.

Blizzard Entertainment is an Equal Opportunity Employer. All qualified applicants will receive consideration for employment without regard to race, color, religion, sex, sexual orientation, gender identity, gender expression, national origin, protected veteran status, or any other basis protected by applicable law, and will not be discriminated against on the basis of disability.
Senior Software Engineer for Graphics
·
Microsoft
·
Redmond, WA or Remote
Event Type
Job Posting
TimeMonday, 9 August 20217am - 8am PDT
Location
DescriptionThe Graphics team is seeking passionate developers to help deliver state-of-the-art GPU capabilities on Xbox and Windows for AAA game developers. Join our growing team of talented women and men on our shared mission to ensure that all games run beautifully at the highest resolutions and frame rates. If you are interested in working in a friendly, collaborative environment on technology related to graphics such as the DirectX API, graphics driver, machine learning , shader compiler, PIX tooling, or silicon feature development, please consider applying today!

Both remote work and on-site candidates will be considered.

RESPONSIBILITIES
- Software development work in a small team in your area of specialty on functionality, performance and quality
- Engage directly with game developer partners to identify and fix specific issues, gather feedback, and gain insight into future product development
- Contribute to SDK components that enable game developers to take full advantage of the GPU
- Be a key stakeholder for quality, documentation and tooling

QUALIFICATIONS
REQUIRED:
- 5+ years professional software development experience
- 3+ years coding in C++ or HLSL (or equivalent)
- Good communication and collaboration skills

PREFERRED:
- Experience with computer graphics
2021-08-06
Software Design Engineer II: GPU Compilers
·
Microsoft
·
Redmond, WA or Remote
Event Type
Job Posting
TimeMonday, 9 August 20217am - 8am PDT
Location
DescriptionGPU-driven industries like gaming, machine learning, and technical computing are growing rapidly due to rising GPU performance. As performance increases, so does code complexity, making GPU programming languages ever more critical to these industries. The HLSL compiler team is responsible for advancing graphics and GPU programming by driving new initiatives to design, implement, and expose the latest in GPU hardware features. We work with hardware partner teams to develop new features, and with game/app developer teams to make sure those features meet their needs. We are seeking an experienced compiler and graphics engineer to help us build the future of GPU programming through HLSL for Xbox and Windows. We are happy to consider candidates who might work remotely anywhere across the United States.

RESPONSIBILITIES
- Work with extensive data sets to measure compiler correctness and performance
- Fix correctness issues and tune the compiler for performance
- Implement language and other features
- Work with game developers to fix specific issues, gather feedback, and gain insight into future product development

REQUIRED QUALIFICATIONS
- 2+ years of software development experience
- LLVM (or equivalent) compiler experience
- Extensive experience with C++ and assembly programming

PREFERRED QUALIFICATIONS
- Experience shipping compilers and/or games
- Knowledge and understanding of modern rendering techniques
- A good understanding of how GPU hardware works and the APIs used
Senior Software Engineer: Xbox PIX
·
Microsoft
·
Redmond, WA
Event Type
Job Posting
TimeMonday, 9 August 20217am - 8am PDT
Location
DescriptionXbox PIX is the most sophisticated performance profiling tool known to humankind. Leveraging intimate control of the entire hardware and software stack from the silicon up though graphics and memory systems to the game itself, PIX provides game developers with unparalleled visibility into their game's performance and its interactions with the GPU. Xbox Series X is unapologetically the most powerful and best designed console on the planet.

Our customers and partners are the brightest minds in the industry and PIX is essential in the development of every major game. Working on the Xbox PIX team entails daily interactions with talented rendering engineers, gifted hardware architects, and passionate programmers around the world. In our friendly, collaborative environment, we are all on the shared mission to ensure that all games run beautifully at the highest resolutions and frame rates.

The PIX team is hiring experienced graphics programmers and GPU engineers! Join our group of talented women and men in providing essential tools for the gaming industry. Do you think it would be fun to help game developers bring their art to new levels of performance? If so, please join us in making games for everyone.

RESPONSIBILITIES
- Design and implement tooling to provide actionable insights into graphics performance and correctness
- Work with graphics developers to provide crucial support for PIX and Xbox Graphics
- Analyze large datasets to identify customer challenges and trends
- Fix issues throughout the tooling and console graphics software stack

REQUIRED QUALIFICATIONS
- Experience with graphics and performance on AAA games
- 5+ years of software development experience
- 5+ years coding in C++, C# and/or HLSL (or equivalent)

PREFERRED QUALIFICATIONS
- Passion for graphics, GPUs, and/or performance
- Strong communication and collaboration skills
- Interest in growth and learning
Principal Software Engineer for Graphics
·
Microsoft
·
Redmond, WA or Remote
Event Type
Job Posting
TimeMonday, 9 August 20217am - 8am PDT
Location
DescriptionThe Graphics team is seeking passionate developers to help deliver state-of-the-art GPU capabilities on Xbox and Windows for AAA game developers. Join our growing team of talented women and men on our shared mission to ensure that all games run beautifully at the highest resolutions and frame rates. If you are interested in working in a friendly, collaborative environment on technology related to graphics such as the DirectX API, graphics driver, Machine Learning, shader compiler, PIX tooling, or silicon feature development, please consider applying!

Both remote work and on-site candidates will be considered.

RESPONSIBILITIES
- Software development work in a small team in your area of specialty on functionality, performance, and quality
- Engage directly with game developer partners to identify and fix specific issues, gather feedback, and gain insight into future product development
- Own SDK components that enable game developers to take full advantage of the GPU
- Be a key stakeholder for quality, documentation and tooling

REQUIRED QUALIFICATIONS
- 10+ years professional software development experience
- 5+ years coding in C++ or HLSL (or equivalent)
- Strong communication and collaboration skills

PREFERRED QUALIFICATIONS
- Experience with computer graphics, GPUs, or game engines
Principal Software Engineer: GPU Compilers
·
Microsoft
·
Redmond, WA or Remote
Event Type
Job Posting
TimeMonday, 9 August 20217am - 8am PDT
Location
DescriptionGPU-driven industries like gaming, machine learning, and technical computing are growing rapidly due to rising GPU performance. As performance increases, so does code complexity, making GPU programming languages ever more critical to these industries. The HLSL compiler team is responsible for advancing graphics and GPU programming by driving new initiatives to design, implement, and expose the latest in GPU hardware features. We work with hardware partner teams to develop new features, and with game/app developer teams to make sure those features meet their needs. We are seeking an experienced compiler and graphics engineer to help us build the future of GPU programming through HLSL for Xbox and Windows. We are happy to consider candidates who might work remotely anywhere across the United States.


RESPONSIBILITIES
- Work with extensive data sets to measure compiler correctness and performance
- Fix correctness issues and tune the compiler for performance
- Implement language and other features
- Work with game developers to fix specific issues, gather feedback, and gain insight into future product development

REQUIRED QUALIFICATIONS
- 10+ years of software development experience
- LLVM (or equivalent) compiler experience
- Extensive experience with C++ and assembly programming

PREFERRED QUALIFICATIONS
- Experience shipping compilers and/or games
- Knowledge and understanding of modern rendering techniques
- A good understanding of how GPU hardware works and the APIs used
Senior Program Manager
·
Microsoft
·
Redmond, WA
Event Type
Job Posting
TimeMonday, 9 August 20217am - 8am PDT
Location
DescriptionAre you passionate about graphics and gaming? Do you want to work on the latest cutting edge graphics technologies used to create the best gaming experiences on PC and on the recently launched Xbox Series X and Series S consoles?

The Microsoft DirectX team is looking for a Senior Program Manager to join our team to lead cutting-edge innovation in DirectX, HLSL, and other advanced technologies to ensure PC and Xbox are the best places to game.

We are looking for a motivated self-starter who will thrive in this fast-paced, highly technical environment. This person will partner with key stakeholders to guide next-generation technology investment decisions and ensure that products built upon such technology deliver a next-gen gaming experience that meets gamers’ exacting standards.

The ideal candidate will have a strong passion for graphics, compilers, or machine learning and be excited to employ multiple technologies together to create the next wave of gaming graphics innovation. In addition, due to the visibility of this role, the candidate should have excellent communication skills including being able to crisply communicate to executives and team members at the appropriate altitude and frequency.

So, if you have a proven track record of creating cutting-edge software or hardware and are ready to define the future of graphics and gaming with the team that has led the world in graphics innovation for over 25 years, we would love to hear from you.

RESPONSIBILITIES
- Identify opportunities to advance the DirectX Graphics platform on
- Xbox and PC, and own the design and staging of innovative new Graphics features
- Scope and execute programs/projects including roadmap creation, best practices for project management, and leading a broad set of partner teams.
- Partner and collaborate with passionate team members and multiple cross-group, cross-org, and external partner teams to design and deliver innovative new products to market that will delight our customers
- Leverage product telemetry, metrics and marketplace data to design, stage and deploy Graphics features for maximum market impact

REQUIRED QUALIFICATIONS
- 5+ years Program Management experience
- BS or MS in EE or Computer Science or related field

PREFERRED QUALIFICATIONS
- Technical experience in graphics, compilers, and/or machine learning
- Proven Program Management and leadership expertise
- Great project management, cross-group collaboration skills, and desire to help raise the effectiveness of the broader team
- Proven ability to synthesize and communicate solutions to complex technical problems
- Experience leveraging customer data to draw insights, answer hard questions, and guide actions.
- Strong technical proficiency and a demonstrated ability to go deep in both software and hardware technical areas when required
- Experience designing, developing and shipping high quality OS platform features
- Experience with Windows/Xbox graphics APIs, hardware organization, and/or middleware
- Experience managing requirements and alignment across business and engineering teams
- Excellent written and oral communication skills
Principal Program Manager - DirectX Graphics
·
Microsoft
·
Redmond, WA or Remote
Event Type
Job Posting
TimeMonday, 9 August 20217am - 8am PDT
Location
DescriptionThis position is based in Redmond, Washington but other locations in the United States are possible to include remote work.

Are you looking for an opportunity to turn your passion for graphics and gaming into a career?

The Microsoft DirectX team has an opportunity for an experienced program manager to drive strategic development of the cutting-edge graphics technologies that power next-generation gaming experiences on PC and Xbox.

We are looking for a motivated self-starter who thrives in a fast-paced, highly technical environment, and when partnering closely with game developers and GPU vendors to design innovative solutions for hard developer problems.

The ideal candidate will have a demonstrated passion for graphics, compilers, or machine learning and have a track record of blending multiple advanced technologies to create and deliver product innovation that delights customers. In addition, due to the visibility of this role, the candidate should have excellent communication skills and be comfortable communicating at all organizational levels.

RESPONSIBILITIES
- Develop and drive product strategy for DirectX, collaborating closely with internal and external engineering teams.
- Translate strategy into actionable engineering programs and projects that deliver clear incremental value to developers, and provide the project management support necessary to ensure successful outcomes.
- Play a central role with delivering the design and documentation of new features, including design specifications, language specifications, and developer documentation.
- Communicate strategy and development progress in status reports, blog posts and at developer conferences.
- Become a key point of contact for the DirectX team for GPU vendors and game developers.

REQUIRED QUALIFICATIONS
- BS or MS in EE or Computer Science or closely related field.
- Proven Program Management, Product Management or Technical Management expertise, with 8+ years of relevant industry experience.
- Proven ability to synthesize and communicate solutions to complex technical problems.
- Strong technical proficiency and a demonstrated ability to go deep in technical areas as required.
- Experience managing requirements and alignment across business and engineering teams.
- Great project management and cross-group collaboration skills.
- Excellent written and oral communication skills.

PREFERRED QUALIFICATIONS
- Knowledge and understanding of graphics rendering techniques.
- Experience with Windows graphics APIs, hardware organization, and/or middleware.
- A good understanding of how GPU hardware works.
Virtual Art Department Generalist
·
Distillery VFX
·
Vancouver, BC
Event Type
Job Posting
TimeMonday, 9 August 20217am - 8am PDT
Location
DescriptionMission:

The Virtual Art Department Generalist captures and creates beautiful, original, photographic environments for use in real-time virtual scouts, pre-light sessions, reviews, and which also act as the architectural foundation for high resolution builds.

Objectives:

VAD Generalists at Distillery VFX primarily create photo-real environments using real-time rendering (primarily Unreal Engine) to visualize and review.

They exhibit a strong foundation in traditional, photorealistic, and digital art skills with an emphasis on landscapes.

They work with a broad range of resources and tools to create environments that will be reviewed and manipulated in real-time using virtual production techniques.

Responsible for creating original 2D and 3D content that may comprise part or all of an environment.

Sources suitable reference materials for required assets.

Creates texture maps and sets up basic shaders for look development.

Creates basic lighting setups and complex shaders that look convincing and render efficiently.

Produce work quickly under tight production timelines.

Participates in team reviews of work under development.

Mentors Apprentice and Jr. Artists and must be able to assist them with their shots.

Meets defined milestones within a timeline by attending dailies and participating in creative problem solving.

Creates work self-sufficiently, in many cases from start to finish across an asset or shot.


Core Competencies:

Proficiency in Windows

Strong/Advanced Python scripting required

Experience in one or more of 3dsmax, Maya, Nuke, Houdini, Mari, Shotgun or similar

Direct experience with CG workflows and techniques

Ability to communicate cross-discipline and provide innovative solutions to pipeline issues.

Detail oriented and strong self-sufficient trouble shooter.

Good knowledge of the entire visual effects process, from shooting to modeling and texturing, animation, rendering and compositing


Preferred Competencies:

High level of problem solving and creative thinking skills.

Strong English communication skills.

Ability to quickly learn and leverage new software.

Time management and organizational skills.

Strong teamwork and interdisciplinary thinking.

Keen artistic eye.



Education and Experience:

Proven technical and artistic ability in multiple CG techniques, including modeling, texturing, shading, lighting, look development, or compositing.

proven artistic ability in one or more traditional mediums (impressive portfolio of figure drawing, landscape, animals, painting, composition, perspective, etc.)

Strong knowledge and ability in perspective, photography, and physics of light and motion.

Fluent in Unreal Engine

Experience with Nuke or equivalent 2D compositing software

Good working knowledge of specialist tools and plugins like Speedtree, ForestPack, etc

Fluent in Photoshop.

Fluent in 3dsmax, Maya or similar.

Comparable software experience considered.

At least three years of relevant professional CG experience.

College level diploma or higher in computer graphics, fine arts, design, or photography, or related field; OR at least five years of relevant professional VFX experience in lieu of education.

Demo Reel required, please link in your CV/resume or response.


Who we are:

Distillery VFX is a full-service boutique visual effects studio in Vancouver, BC, Canada, and an ensemble of experienced compositors and 3D generalists focused on delivering high-end environment and compositing work. Our namesake is derived from our team’s deepest core value: to refine our processes and workflows to their purest and most efficient forms.
jobs@distilleryvfx.com
2021-08-06
Real Time Developer
·
Distillery VFX
·
Vancouver, BC
Event Type
Job Posting
TimeMonday, 9 August 20217am - 8am PDT
Location
DescriptionMission:

As Distillery’s primary Real-Time developer, you will drive how we leverage Unreal Engine to provide artists the power and flexibility to generate beautiful real-time imagery, as well as provide clients with robust and fluid review capabilities to drive the creative vision.

​Objectives:

Act as technical lead on Distillery’s version of Unreal Engine

Oversee the development of the tools within Unreal and the general Unreal pipeline

Develop controls and interfaces to accelerate artist workflows

Develop controls and interfaces to empower creative review and feedback

Work cross-functionally with other departments to ensure parity between DCC packages and Unreal. Profile and optimize scenes to meet project requirements

Develop shaders, tools, particle systems, and modules for the internal library.



Core Competencies:

Experience developing virtual production projects, games, applications, or VR/AR experiences using Unreal Engine

Passionate about real-time rendering and computer graphics technology.

Excellent communication skills and able to work effectively across multiple teams.

Solid organization skills with adherence to coding standards and other established protocols. (Comfortable with version control and CI)

Independent, self-driven, able to effectively meet deadlines.

Solid grasp of HLSL and Python

Experience with DX12 + DXR or other modern graphics APIs is very valuable

BA in related fields or equivalent experience

Proficiency with C++ and OOP a plus



Preferred Competencies:

High level of problem solving and creative thinking skills.

Strong English communication skills.

Ability to quickly learn and leverage new software.

Time management and organizational skills.

Strong teamwork and interdisciplinary thinking.

Keen artistic eye.

​Who we are:

Distillery VFX is a full-service boutique visual effects studio in Vancouver, BC, Canada, and an ensemble of experienced compositors and 3D generalists focused on delivering high-end environment and compositing work. Our namesake is derived from our team’s deepest core value: to refine our processes and workflows to their purest and most efficient forms.

jobs@distilleryvfx.com
2021-08-06
Senior Software Engineer
·
Microsoft
·
Redmond, WA
Event Type
Job Posting
TimeMonday, 9 August 20217am - 8am PDT
Location
DescriptionXbox is leveraging machine learning to make traditional rendering algorithms more efficient and to provide better alternatives. The Xbox graphics team is seeking an engineer who will implement machine learning algorithms in graphics software to delight millions of gamers. Work closely with partners to develop software for future machine learning hardware. Make a big impact in computer graphics and gaming.

RESPONSIBILITIES
- Research and prototype machine learning algorithms
- Implement software that incorporates machine learning algorithms for graphics in shipping hardware

REQUIRED QUALIFICATIONS
- 5+ years of software development experience
- Experience with machine learning or data science

PREFERRED QUALIFICATIONS:
- Experience with computer graphics
Director, Production Tooling
·
Netflix
·
Los Angeles
Event Type
Job Posting
TimeMonday, 9 August 20217am - 8am PDT
Location
DescriptionAs the world’s leading online entertainment company, we are bringing original stories to nearly 200 million members in 190+ countries around the world.

In this role, you will design tools and architect the systems that comprise the future animated content production pipeline. You will build a team of engineers, contribute directly to the development and liaise with production stakeholders, product management and other engineering teams to define and implement the Netflix Animation’s toolset, workflows and production environment.

This is a greenfield opportunity to rethink and redesign animation production tools, by examining and reinventing the relationship between artists and productions, and reimagining the tools they use to create new types of content and its creation methodologies.

This role is looking into the future of animation (and VFX) production workflows and tools and is key in defining the technologies that will form the basis of our production at scale. It requires an understanding of the current state of the art, the potential impact of emerging technologies and the added complexities brought by scale.

The tools and technology your team produces will be used to build the largest and most diverse animated content catalog..
Responsibilities
Design and architect production tools and systems in collaboration with production stakeholders and other engineering teams.
Contribute to technology roadmaps and strategy discussions.
Expand the team by attracting diverse talent that can push our technical boundaries.
Lead a small team through programming, documentation, testing and deployment of complex systems and their interaction with the rest of the production environment.
Provide technical and project guidance and mentorship to individual contributors on the team.
Foster an inclusive environment, where all points of view are welcomed and encouraged.
Be a thoughtful leader, and drive both technical and business priorities and roadmaps.
Specific qualifications
Proven ability to design and deploy complex interdependent systems in a best-in-class visual effects, animation or similar production environment.
Proven tool development track record for Animation, VFX or Games production in at least one of the following areas: rendering, rigging, real-time, animation, simulation, pipelines.
High-energy self-starter with a passion for computer graphics workflows. You enjoy working in a fast-paced environment.
Expertise in the ecosystem of tools, techniques and production workflow requirements across the animation or VFX industries.
Experience hiring and mentoring high-caliber engineers that have diverse technical strengths and backgrounds across animation pipelines, computer graphics and scalable distributed systems.
Multiple years of experience leading engineering teams that design and build systems which support the animation workflow process.
Exceptional communication skills, and can translate technical concepts into easy-to-understand language for business partners.
A few more things to know: Netflix offers amazing co-workers, new technology, fascinating analytical and technical challenges, and a Freedom & Responsibility Culture that's truly outstanding. It’s worth learning more: http://jobs.netflix.com/culture
kmcgurk@netflix.com
2021-08-09
GRAPHICS & SIMULATION ENGINEER
·
Astrobotic
·
Pittsburgh, PA
Event Type
Job Posting
TimeMonday, 9 August 20217am - 8am PDT
Location
DescriptionAstrobotic is going to the Moon and will rely on state-of-the-art technologies to do so. Our space robotics research and development team is seeking a Software Engineer with a graphics and simulation focus to join our effort to develop these technologies and push the boundaries of what is possible in space.

This position will be responsible for developing core infrastructure and simulation tools that enable Astrobotic’s autonomous technologies, including precision landing and hazard detection on the Moon. These tools’ core functions include analyzing and modeling planetary surfaces using orbital imagery and topographic data, quantifying system performance and robustness, and simulating mission scenarios that allow research and innovation into some of the most challenging environments for robotics.

Applicants should have a general knowledge of graphics with specific knowledge of one or more related topics including: software engineering, physically-based rendering, GPU programming, LiDAR processing, robotics, or computer vision.

Our R&D team is highly collaborative and each member has a high degree of freedom, responsibility, and expectations. We are building solutions to challenging technical problems with the goal of making space more accessible to the world. The team has received more than 30 NASA contracts to date and has current NASA and commercial contracts in autonomous precision landing, mobile robotics, multi-rover exploration, planetary drones, and high-performance computing.

RESPONSIBILITIES INCLUDE

- Developing high fidelity software simulations for computer vision and space robotics applications
- Working closely with NASA experts, university groups, and commercial clients
- Presenting results to clients and the research community

REQUIRED QUALIFICATIONS

- Experience with C++, Python, and version control software
- Experience with GPU programming, OpenGL, CUDA, Vulkan, ray tracing, and/or physically-based rendering on Linux-based operating systems
- Experience with software design, implementation, testing, and performance tuning
- Ability to work autonomously, collaborate, learn on the fly, and take initiative in a fast-paced environment
- Proficiency in communication and technical writing
- B.S., M.S., or Ph.D. in Computer Science, Electrical or Computer Engineering, Physics, Robotics, or a related field

DESIRED QUALIFICATIONS

- Experience with geographic information systems (GIS), map projections, and digital elevation models
- Experience with robotics simulation environments, 3D game engines
- Experience with software unit testing
- Experience with camera and lens modeling, computer vision, photometry, and light transport

To conform to U.S. Government space technology export regulations, including the International Traffic in Arms Regulations (ITAR) you must be a U.S. citizen, lawful permanent resident of the U.S., protected individual as defined by 8 U.S.C. 1324b(a)(3), or eligible to obtain the required authorizations from the U.S. Department of State.

Astrobotic Technology, Inc. does not discriminate in employment on the basis of race, color, religion, sex (including pregnancy and gender identity), national origin, political affiliation, sexual orientation, marital status, disability, genetic information, age, membership in an employee organization, retaliation, parental status, military service, or other non-merit factor.

If you need assistance and/or a reasonable accommodation due to a disability during the application or the recruiting process, please send a request to contact@astrobotic.com.
kori.macdonald@astrobotic.com
2021-08-09
Product Designer, Studio XD - Animation Pipeline
·
Netflix
·
Los Angeles OR Los Gatos
Event Type
Job Posting
TimeMonday, 9 August 20217am - 8am PDT
Location
DescriptionNetflix is the world's leading internet entertainment service with over 208 million paid memberships in over 190 countries enjoying TV series, documentaries and feature films across a wide variety of genres and languages. Members can watch as much as they want, anytime, anywhere, on any internet-connected screen. Members can play, pause and resume watching, all without commercials or commitments.

At the center of every single title that launches on the service is a huge effort across multiple teams to curate and deliver the best representation of that title from the artwork to the synopsis.

Netflix is on a path to release six original animated feature films per year, which no major studio has ever done, on top of its very healthy slate of original animated series for both children and adults. Going toe-to-toe with the likes of Pixar and Disney will be no small feat — fearlessness while tackling ambiguity and a methodical approach to problem solving will be key to your success.

The Studio XD team builds a suite of tools to scale the operations behind taking a title live, while building the world’s deepest catalog of information about TV shows and movies. As part of the Animation XD Team, you will be designing the future of our tools to streamline the pipeline and enhance the creative capabilities of Netflix Animation Studios, leveraging your HCI, Design Thinking and prototyping toolkit.

About Us
In many ways we still act like a start up. You’ll work closely across engineering, product, and stakeholders to exchange ideas leading to rapid testing and iteration. We make decisions based on data, observing and reacting to how systems are impacted by our choices.

The organization is flat, process is minimal, individual responsibility is big, and there is an emphasis on keeping non-productive influences out of the everyday decision process.

About You
You are a natural leader.
You have exceptional communication skills.
You know how to bring multiple stakeholders to the table to understand and solve problems.
You have tremendous visual design skills and the ability to tell a story.
You know how to take complicated workflows and make them elegant.
You have the patience to build something magical.
You can juggle multiple top-priority tasks and efficiently focus on delivery.

The Must Haves:
8+ years of Product Design experience working on a mix of consumer and enterprise products
Experience designing authoring and management tools
Understanding of complex workflows designed to scale across diverse, global teams
Multiple successful product launches that drove meaningful impact to the business
Ability to rapidly ideate and produce multiple UX/UI concepts
Experience working directly with stakeholders to drive consensus and mine for value
The communication skills to clearly articulate your concepts and evangelize on their behalf
Experience working in continuous delivery environments where the pace is fast
A willingness to fail and learn
A passion for movies and TV shows
Education / training in Human Computer Interaction or equivalent experience in UX Design
Data-driven analytics capabilities, and a working understanding of web application technologies
pho@netflix.com
2021-08-09
Senior UI Engineer - Studio Animation UI Engineering
·
Netflix
·
Los Angeles OR Los Gatos
Event Type
Job Posting
TimeMonday, 9 August 20217am - 8am PDT
Location
DescriptionNetflix is reinventing the way the world watches movies and television. Over 204 million members around the globe already enjoy our award-winning content, but most of our growth still lies ahead. To support this, we continue to expand our content budget and are experiencing hyper-growth within our Studio User Interface team.

The Studio Animation UI team is a part of our larger User Interface team focused on studio applications. Our engineering team builds tools for creators and the teams that support them. We work closely with the newly created Netflix Animation Studios. Because of this, we are looking for team members who are locally near the Animation studio.

People who do well on this team are self-motivated engineers with a passion for our business and for technology innovation. We look for individuals with deep knowledge of JavaScript, CSS, and HTML who are comfortable writing custom JavaScript but also know when to apply off-the-shelf solutions for the problem. We also value people who are passionate about user experience and have an eye for improving the UI. We currently work with TypeScript, React, GraphQL, and Node.js, but the ability to adapt to changing technology is an important strength. Any experience with WebAssembly, WebRTC, Web Audio API, and web sockets would be a bonus.

Our team includes people of all genders, sexual orientation, parents, the self-taught, the university-educated, and people of a wide variety of nationalities, ages, and socio-economic backgrounds. Diverse teams are strong teams, and we encourage those with varied identities, backgrounds, and experiences to apply.

Opportunities to Make an Impact
Build UIs that help creators do their best work
Empower our talent teams to find and retain the best animation talent in the world
Join a dream team of Senior UI Engineers to drive innovation within the Netflix Studio UI organization to champion product excellence

What Sets You Apart
Passion for building high-impact, well-performing user experiences
Experience building single-page applications in JavaScript/TypeScript
Independent, proactive, and able to deliver production-ready code with minimal guidance
Great communication and collaboration skills working cross-functionally with other engineers, product managers, and designers

Why Netflix?
We’re bringing unique stories from around the world to a global audience at a scale never done before
You’ll work with other senior, high-performing engineers so you will be constantly learning and sharpening your skillset
You’ll collaborate with product managers and designers, data scientists and algorithm experts, even content executives and content creators, to build exciting new features
We pay top of market with excellent benefits
Our culture is something we strive to constantly improve and practice daily
We have a lot of fun bringing wild ideas to life at Hack Day!

What We Use Today
To build our clients: JavaScript, TypeScript, React, GraphQL
To build our servers: JavaScript, TypeScript, Node.js, GraphQL, gRPC
Note that you don't need to know all of these right now, but you should be excited to learn them!
pho@netflix.com
2021-08-09
Senior Software Engineer (USD Pipeline) - Animation Studio Technology
·
Netflix
·
Los Angeles, CA
Event Type
Job Posting
TimeMonday, 9 August 20217am - 8am PDT
Location
DescriptionAbout the Role:
The Software Engineer (USD Pipeline) is responsible for developing and deploying USD as a foundational technology for the Netflix animation pipeline. They will partner with production stakeholders and other technology teams to both support and augment the studio's existing USD tools and workflows, as well as help develop new ones.

Responsibilities:
-Integrate USD into the Netflix animation pipeline for asset development and shot production.
-Drive continued development of the Netflix USD shot and asset model to support evolving production requirements.
-Collaborate with production and technology stakeholders to deploy and integrate new USD features, asset model changes, and pipeline tools.
-Monitor Open Source USD development and coordinate production adoption of new USD versions and schemas.
-Plan and implement USD version upgrades, including USD plugins and third party tools.
-Work with software deployment teams to troubleshoot USD and USD plugin runtime environments and build issues.
-Provide training to TD and Software Engineers on USD and related APIs.
-Work with software deployment teams to manage internal USD repositories for plugins, extensions, and pipeline code.
-Maintain an active presence in the USD community and coordinate Netflix contributions to the USD project.

Qualifications:
- Experience and expertise in USD and its deployment in a production environment
- Previous development experience in a Python/C++/Linux production environment
- Strong verbal and written communication skills
- Self-motivated and detailed approach to problem-solving

For more information on what it’s like to work at Netflix, please take a look at our culture memo!
jhetzer@netflix.com
2021-08-09
Senior Research Scientist, Computer Graphics / Computer Vision / Machine Learning
·
Netflix
·
Los Angeles
Event Type
Job Posting
TimeMonday, 9 August 20217am - 8am PDT
Location
DescriptionNetflix is revolutionizing entertainment. We deliver billions of hours of movies and TV shows per month to more than 195 million members globally. With our growing investment in original content, the Netflix Studio is a key part of our mission to produce content to entertain a diverse global audience. Our data-driven culture has allowed us to continuously innovate and provide the best product experience for our members, and we’re using a data-driven approach to build the Netflix Studio from the ground up!

In this role, you will be focused on applied research to develop computer graphics, machine learning, and/or computer vision algorithms that enable storytellers around the world to create unique content that’s consumed by our members around the world. The algorithms will enable tools used by artists in virtual production, visual effects (VFX), post production, and animation, and help them focus on the more-creative aspects to achieve the output they desire. You will also develop algorithms that assist creatives in both the early and later stages of content production in aspects such as story visualization and audience understanding. You will partner with the content production teams in Studio as well as the product management and engineering teams to develop and test new models and algorithms.

The Netflix Studio is using data and algorithms to revolutionize content production, and you will have the opportunity to do groundbreaking work that will shape the industry.

To learn more about our research and analytics work, check out the Netflix Research website.

Responsibilities
Solve high-impact problems in Studio including virtual production, VFX, post production, and animation with computer graphics, computer vision, and/or machine learning approaches.
Partner closely with business stakeholders and engineering teams to integrate work outputs into the content production workflow.
Provide thought leadership and identify new areas where algorithms can play a significant role.
Work with senior management and executives to develop the vision for a data-driven Netflix Studio.

Qualifications
Demonstrated experience in developing computer graphics, computer vision, and/or machine learning algorithms, with applications in the VFX and/or animation industry.
Experience building and deploying prototypes for algorithmic solutions.
Exceptional interpersonal and communication skills coupled with strong business acumen.
Comfortable with ambiguity; able to take ownership, and thrive with minimal oversight and process.
High-energy self-starter with a passion for your work, tolerance for ambiguity in a fast-paced setting, and a positive attitude.
Passion for movies/TV is a plus!
Culture

You will have the opportunity to impact the business in a meaningful way. You will have the freedom to innovate, solve interesting problems and influence in a fast paced, exciting environment. You will work with smart people who love to solve hard problems, and who not only expect but also foster high performance. You can learn more about the Netflix culture at jobs.netflix.com/culture.
kmcgurk@netflix.com
2021-08-09
Senior Research Scientist, Computer Vision and Computer Graphics (Animation)
·
Netflix
·
Los Gatos Or Remote
Event Type
Job Posting
TimeMonday, 9 August 20217am - 8am PDT
Location
DescriptionAre you passionate about doing research on groundbreaking computer vision and graphics algorithms which impact how Netflix produces its growing catalog of original content? We strive to delight our 200+ million members worldwide with high-quality, diverse, and engaging content, meaningful personalized content recommendations, and an optimized user interface. Developing data-driven tools through algorithmic innovation to help our creators in Netflix Studio produce content effectively and efficiently is an important part of that mission.

The Creative Algorithm Engineering team is responsible for algorithmic innovation for the creation of Netflix movies, TV shows, and promotional media assets. We are looking for outstanding research scientists with deep expertise in the intersection of computer vision (CV), computer graphics (CG), and machine learning to research and develop algorithms and models to enhance the tools used by artists in visual effects (VFX), post production, and animation, and help them focus on the more-creative aspects to achieve the output they desire.

As a Research Scientist in the team, here are the types of things you would do:
Conceptualizing, designing, implementing, and validating algorithmic solutions for variety of problems in the VFX and animation space, pushing forward the state of the art in CG and CV as needed
Work cross-functionally with engineers, scientists, artists, and product leaders across teams, to help identify and prioritize opportunities and problem requirements
Define metrics and conduct experiments to evaluate the algorithms in the production systems, in collaboration with our partner teams
Provide input to the design of our AI platform

What we are looking for:
5+ years of research experience with a successful track record of delivering quality results and/or academic publications in top CV, CG, or ML venues
Expertise designing and training novel deep learning (DL) architectures for CV/CG with a broad understanding of DL methods and literature.
Expertise in machine learning spanning supervised and unsupervised learning methods, and applying ML to real-world problems
Familiarity with modern computer graphics techniques
Deep mathematical skills with knowledge of statistical methods and optimization
Experience with DL frameworks such as Tensorflow, Keras, or PyTorch
Strong programming skills in languages such as Python, Java, or C++
Great interpersonal skills for collaboration with technical and non-technical partners
MS (PhD preferred) in Computer Science or related field

Even better if you have experience with one or more of:
Developing tools/solutions for animation, visual effects, gaming, or AR/VR
Computer graphics and VFX tools such as Autodesk Maya, Nuke, or Adobe After Effects
3D vision and reconstruction, generative/adversarial models, active learning, or reinforcement learning
kmcgurk@netflix.com
2021-08-09
Senior VFX Pipelines Engineer, Digital Production Pipelines Engineering
·
Netflix
·
Los Gatos OR remote
Event Type
Job Posting
TimeMonday, 9 August 20217am - 8am PDT
Location
DescriptionThe Role: As a VFX Pipelines Engineer you will be working with production teams and digital artists (internal & external) to develop and deploy pipelines for our VFX teams. In this role you will be responsible for providing solutions to scale the automation of processes, and integrate third-party applications. You will analyze production and artist's needs; and design and develop architecture and tools with customized enhancements to provide solutions to support the growth of production and its global reach. You should have experience with service-based architectures; programming in languages like Python, Node.js, C++, or Java; developing tools using a variety of third-party software APIs; and working in a production environment.

Specific responsibilities include, but are not limited to:
Design, implement and iterate with users on tools and workflow that service multiple productions and leverage best practices.
Collaborate closely with Product Management and Engineering teams to stay aligned on product roadmaps across enterprise applications.
Provide guidance to artists and Technical Directors on designing user-friendly experiences, and structuring data.
Maintain and update existing near-term solutions until features are incorporated into enterprise applications.
Develop plug-ins or tools for artists working around the world.

Some qualifications we’d like to see:
Experience working with VFX or Animation artists,building pipelines for a variety of artist domains such as PreViz, Look Development, Lighting, Animation, Compositing, FX, etc.
Experience in VFX and/or 3D feature animation engineering teams, building and supporting technology that connects or extends the capabilities of tools like Shotgun, Nuke, Houdini, Maya, Avid, ProTools, After Effects, Photoshop, and Premiere, along with tools for review and render-farm management.
Experience transforming business operations in a large enterprise with many simultaneous productions.
Extensive experience in Python, Node.js, C++, or Java.
An ability to work independently and drive results.
Understanding of cloud storage and computing.
Working knowledge of data management, and content security best practices.
The communication skills to clearly articulate and document technical processes.
A passion for sound and the moving image.

Looking for More Information? Check Out the Following Resources:
Our culture is something we strive to constantly improve and practice daily.
Here is a technology blog on some of the pipeline infrastructure the team has been working on.
kmcgurk@netflix.com
2021-08-09
Technical Product Manager, Studio Innovation (Animation Studio Technology)
·
Netflix
·
Los Angeles OR Los Gatos
Event Type
Job Posting
TimeMonday, 9 August 20217am - 8am PDT
Location
DescriptionIt's an amazing time to be joining Netflix as we continue to transform entertainment around the world. We have grown to 208 million paid memberships in over 190 countries. We’ve become one of the largest entertainment studios in the world, creating new original content at an incredible pace. The Studio Innovation product team is front and center of this growth. We build software that fuels the production and creation of Netflix content. The Animation Studio Technology team within Studio Innovation builds products that power the Netflix Animation Studio ecosystem. Netflix is on a path to release six animation feature films per year, which no major studio has ever done, on top of the very healthy slate of animation series.

We’re seeking ambitious, analytical, and technical product leaders to join our team. You will lead a cross-functional team of engineers, analysts, and other specialists to identify new ways to create products and services that drive impact in Animation. You will collaborate with global and regional business leaders to set a vision and chart a course. A successful candidate will have the creativity to look at problems in new ways and the willingness to try new things, a hypothesis-driven mentality, a balance of technical and analytical skills, and exceptional organizational leadership. The Animation team is growing at a rapid pace and needs a self-starter leader who has experience in strict prioritization and leveraging data to inform their decisions.

At Netflix, our product team is small so you have the opportunity to make a big impact, and our unique culture drives our approach to innovation. As a Product Manager on the Studio Product team, you will be expected to conceive, design and prioritize product initiatives based on your expertise and understanding of the landscape. Though this is a senior role, you won’t have any direct reports. Instead, you will have the freedom to focus on significant business impact while orchestrating the work of stunning teams.

Responsibilities:
Set a vision and strategy for the animation studio infrastructure and change the industry. You are responsible for developing innovative services, infrastructure and management tools required to contain and structure our animation studio production environment.
Partner with the engineering team on how the 100-year-old Animation industry can be disrupted through technology.
Lead a large cross-functional team to define a roadmap and execute innovative ideas.
Develop, outline and maintain transaction volumes, SLAs for core infrastructure functions and workstations
Coordinate with platform teams around capabilities needed from underlying platform infrastructure
Foster a learn-fast mentality and collaborate with operational teams to roll out products to our talent, employees, and partners.
Work closely with data science and algorithm teams to generate insights and develop new ideas.
Thrive in a healthy debate of ideas while balancing to communicate your vision and strategy broadly throughout the organization.

What We’re Looking For:
Proven record of successfully launching technical products or creative platforms
Ability to prioritize well, and articulate your product roadmap across business functions and geographies, whether in small group discussions or large-scale presentations
Exceptional analytical skills
Experience with new software development processes: discovery, design, engineering, soft launch
Experience leading, collaborating or working with engineering teams collectively
Willingness to regularly travel
Strong ability to dive into the unknown and create clarity amid chaos
Sharp assessment skills with an ability to vet wants vs. needs
Comfortable with running lean
Flexible amid an ever-changing and growing environment

Bonus Experience:
Experience or education in technology or business domains. An undergraduate degree in computer science, engineering, or related disciplines, an MBA, or animation experience are a plus.
jesser@netflix.com
2021-08-09
3D Software Developer (Maya plugin)
·
SideFX
·
Toronto
Event Type
Job Posting
TimeMonday, 9 August 20217am - 8am PDT
Location
DescriptionPosition Overview

SideFX is seeking an exceptional software developer with Maya plugin development skills to join its Toronto-based R&D team.

As a member of the SideFX Research and Development group, you would be working with some of the brightest minds in the CG industry in developing our Houdini Engine plugin for the Maya application. Our R&D team has received many prestigious industry awards, including four Technical Achievement Awards from the Academy of Motion Picture Arts and Sciences, an Academy Award of Merit (Oscar®), a Technology and Engineering Emmy® Award from NATAS, and four back-to-back Editor's Choice Innovation Awards from CG World Magazine. Movies using our toolset have received the Oscar® for Best Visual Effects every year in the past two decades. We share a passion for innovation in computer graphics and a drive for excellence in animation. Providing digital artists with the best and most advanced tools for their craft is, and has always been, our singular focus.

Note: Due to the Covid-19 pandemic, in order to keep all of our employees and candidates safe, SideFX is hiring and onboarding remotely.


Key Duties and Responsibilities*
-Designing, developing, optimizing and maintaining the Company’s Houdini-Maya Plugin and its related ecosystem of software components.
-Contributing to other features of the Company’s 2D and 3D animation software products using C++ programming language and other languages as required, such as Python and VEX.
-Ensuring a high level of quality and performance in the developed code architecture and features, with an emphasis on long term viability and superior user experience.
-Debugging and fixing product deficiencies (bugs).
-Supporting multiple hardware platforms.
-Working on special projects and other strategic and technical opportunities as may be assigned.
-Maintaining up to date knowledge on techniques and current practices in the area of software -development, computer science, computer graphics, visual effects and games.
-Assisting, as required, in product support or product sales and marketing activities as beneficial to the interest of the company.
-Traveling on Company business to participate in various events, sales calls, presentations, meetings and other activities (not expected to exceed 15% of the time).
-Seeking opportunities to protect the company’s intellectual property through the identification of patentable innovations and through the filing of patents.
-Participating in conferences (e.g. Siggraph and GDC) in the form of papers, panels, sketches, courses, etc., to enhance the company’s reputation as a leading innovator in computer graphics, visual effects, and games.
-Managing and mentoring of co-op, junior or intermediate software developers.
-Ensuring a high level of cooperation and collaboration with peers and managers.
-Other duties as assigned.

*Adjustments will be made to enable duties & responsibilities to be met working remotely considering the current Covid-19 pandemic situation.

Required Skills and Experience
-Extensive knowledge and experience creating plugins and scripts for Maya
-Computer Science degree or equivalent
-A record of academic and professional excellence
-Strong knowledge of C++ and Python programming
-Experience in software architecture and design
-Ability to learn independently, think fast, and use solid judgement
-Ability to draw from varied technologies and innovate at a fast rate
-Excellent problem-solving skills
-Ability to work well independently and in a nimble team environment
-Excellent verbal and written communication

Bonus Skills
-Experience in the film or game industry
-Relevant contribution to large scale software architecture and development
-Multi-threaded, multi-platform development and optimization
-User interface design (workflow, look, and feel)
-Proficient in HOM, OpenCL, CUDA, GLSL
-Familiarity with Houdini or related 3D software

Only candidate with previous experience creating plugins and scripts for Maya will be considered for this role.

Company Profile

For over thirty years, SideFX has been providing artists with procedural 3D animation and visual effects tools designed to create the highest-quality cinematic results. We are passionate about what our customers do because our roots are in production, both as artists and as pioneering technical innovators.

SideFX has been recognized by the Academy of Motion Pictures, Arts and Science multiple times - including with an Oscar® - for the development of our Houdini software, and its breakthrough procedural-based technology.

Houdini is used by the world’s top film, TV, and game studios to create blockbuster movies like Spider-Man, The Lion King and Godzilla vs. Kong, TV shows like The Crown, Game of Thrones and S.W.A.T., and video games like Ghost Recon, Far Cry and Age of Empires. Our customers include Disney Feature Animation, Pixar, Sony Pictures Imageworks, Weta Digital, Electronic Arts, Microsoft Game Studios, and many more.

Visit https://www.sidefx.com/careers/ for a full list of our current job openings.

Location

Our transit-friendly head office location, directly adjacent to Union Station in the heart of downtown Toronto, is open-concept with a relaxed style that includes, casual dress, and wraparound views from the 14th floor.

SideFX is committed to inclusion and diversity. We encourage all qualified applicants to apply. Accommodation will be provided to candidates with disabilities, upon request.
3D Software Developer
·
SideFX
·
Toronto
Event Type
Job Posting
TimeMonday, 9 August 20217am - 8am PDT
Location
DescriptionPosition Overview

SideFX is seeking an exceptional software developer with a passion for graphics to join its Toronto-based R&D team.

As a member of the SideFX Research and Development group, you would be working with the some of brightest minds in the CG industry. Our R&D team has received many prestigious industry awards, including four Technical Achievement Awards from the Academy of Motion Picture Arts and Sciences, an Academy Award of Merit (Oscar®), a Technology and Engineering Emmy® Award from NATAS, and four back-to-back Editor's Choice Innovation Awards from CG World Magazine. Movies using our toolset have received the Oscar® for Best Visual Effects every year in the past two decades. We share a passion for innovation in computer graphics and a drive for excellence in procedural animation. Providing digital artists with the most advanced tools for their craft is, and has always been, our single focus.

Whether you are research-oriented or development-oriented, we have a great number of exciting projects to choose from. You will have ample opportunity to grow professionally and make significant contributions to the success of our products. You will be constantly in touch with our users in the entertainment industry and with our colleagues. You will be right at the heart of a constantly evolving synergy between technology and art.

Note: Due to the Covid-19 pandemic, in order to keep all of our employees and candidates safe, SideFX is hiring and onboarding remotely.


Key Duties and Responsibilities
-Designing, developing and optimizing features of the Company’s 2D and 3D software products, including the Houdini Engine plug-ins, using the C++ programming language and other languages as required, such as Python and VEX.
-Ensuring a high level of quality and performance in the code architecture and features.
-Debugging and fixing product deficiencies (bugs).
-Supporting multiple hardware platforms, as assigned.
-Working on special projects and other strategic and technical opportunities as may be assigned.
-Maintaining up to date knowledge on techniques and current practices in the area of software -development, computer science, computer graphics, networking, visual effects and games.
-Independently researching and prototyping ideas to push the company’s procedural technology forward.
-Assisting, as required, in product support or product sales and marketing activities as beneficial to the company and the user community.
-Other duties as assigned.


Required Skills and Experience
-Computer Science degree or equivalent industry experience, with a record of academic and professional excellence
-Ability to learn independently, think fast, and use solid judgement
-Strong knowledge of C++ programming
-Extensive 3D graphics knowledge, including OpenGL programming
-Ability to draw from varied technologies and innovate at a fast rate
-Excellent problem solving skills
-Ability to work well independently and in a nimble team environment
-Excellent verbal and written communication
-Other duties as assigned

Bonus Skills
-Experience in the film or game industry
-Relevant contribution to large scale software architecture and development
-Multi-threaded, multi-platform development and optimization
-User interface design (workflow, look, and feel)
-Experience with lighting and rendering software
-Proficient in Python/HOM, OpenCL, CUDA, GLSL
-Working knowledge of OS X programming
-Familiarity with Houdini or related software

Sample R&D Projects
-Physical simulation (rigid and soft bodies, cloth, fluids, hair, fur, and more)
-Particle dynamics
-Modeling, lighting and rendering of volumes and surfaces
-Performance optimization
-Large dataset management
-3D and 2D user interface design
-Character rigging and animation
-Advanced crowd simulation
-Game engine exploration
-Houdini Digital Asset (HDA) architecture
-Parallel language and compiler design
-Distributed computing
-Computational geometry
-Systems architecture


Company Profile

For over thirty years, SideFX has been providing artists with procedural 3D animation and visual effects tools designed to create the highest-quality cinematic results. We are passionate about what our customers do because our roots are in production, both as artists and as pioneering technical innovators.

SideFX has been recognized by the Academy of Motion Pictures, Arts and Science multiple times - including with an Oscar® - for the development of our Houdini software, and its breakthrough procedural-based technology.

Houdini is used by the world’s top film, TV, and game studios to create blockbuster movies like Spider-Man, The Lion King and Godzilla vs. Kong, TV shows like The Crown, Game of Thrones and S.W.A.T., and video games like Ghost Recon, Far Cry and Age of Empires. Our customers include Disney Feature Animation, Pixar, Sony Pictures Imageworks, Weta Digital, Electronic Arts, Microsoft Game Studios, and many more.

Visit https://www.sidefx.com/careers/ for a full list of our current job openings.

Location

Our transit-friendly head office location, directly adjacent to Union Station in the heart of downtown Toronto, is open-concept with a relaxed style that includes, casual dress, and wraparound views from the 14th floor.


SideFX is committed to inclusion and diversity. We encourage all qualified applicants to apply. Please advise if you require accommodation and it will be provided.
3D Software Developer: Game Tools and Pipeline
·
SideFX
·
Toronto
Event Type
Job Posting
TimeMonday, 9 August 20217am - 8am PDT
Location
DescriptionPosition Overview

SideFX is seeking an exceptional software developer with a passion for game development and computer graphics to join its Toronto-based R&D team. Within this role, you will be integrating a variety of games-oriented third-party tools within Houdini to enhance its interoperability with industry art pipelines. You will also develop production-savvy games tools from scratch, with a focus on performance, robust proceduralism and UX.

As a member of the SideFX Research and Development group, you would be working with some of the brightest minds in the CG industry. Our R&D team has received many prestigious industry awards, including four Technical Achievement Awards from the Academy of Motion Picture Arts and Sciences, an Academy Award of Merit (Oscar®), a Technology and Engineering Emmy® Award from NATAS, and four back-to-back Editor’s Choice Innovation Awards from CG World Magazine. Movies using our toolset have received the Oscar® for Best Visual Effects every year in the past two decades. We share a passion for innovation in computer graphics and a drive for excellence in game tool development and procedural animation. Providing digital artists with the most advanced tools for their craft is, and has always been, our single focus.

Whether you are research-oriented or development-oriented, we have a great number of exciting projects to choose from. You will have ample opportunity to grow professionally and make significant contributions to the success of our products. You will be constantly in touch with our users in the entertainment industry and with our colleagues. You will be right at the heart of a constantly evolving synergy between technology and art.

Note: Due to the Covid-19 pandemic, in order to keep all of our employees and candidates safe, SideFX is hiring and onboarding remotely.


Key Duties and Responsibilities*
-As a 3D Software Developer: Game Tools and Pipeline for the Research and Development Team your responsibilities will be as follows:
-Design, implement, test, and document integrations between Houdini and third-party software, with a focus on game development areas such as FX, mesh processing, world building, animation, and proceduralism
-Identify how third-party tools are used in industry game development pipelines
-Consider architectural and technical decisions about third party integrations in order to effectively balance requirements such as user experience, optimization, extensibility, as well as any limitations imposed by the third- party tool itself
-Implement key SideFX Labs tools and other games tools within the core Houdini product
-Collaborate with developers and technical artists and integrate feedback in order to improve the user interface, workflows, and functionality of Houdini’s games tools
-Keep up to date with the latest academic and industry breakthroughs; independently research and develop ideas to continuously push our procedural technology forward
-Ensure a high level of quality and performance in the developed code architecture and features
-Identify and fix product deficiencies (bugs)
-Support multiple hardware platforms, as assigned
-Work on special projects and other strategic and technical opportunities as may be assigned
-Assist, as required, in product support or product sales and marketing activities as beneficial to the interest of the company
-Other duties as assigned

*Adjustments will be made to enable duties & responsibilities to be met working remotely considering the current Covid-19 pandemic situation.

Required Skills and Experience
-Computer Science degree or equivalent industry experience, with a record of academic and professional excellence
-Ability to learn independently, think fast, and use solid judgement
-Strong knowledge of C++ programming
-Extensive 3D graphics knowledge, including OpenGL (or other low-level graphics API) programming
-Ability to draw from varied technologies and innovate at a fast rate
-Excellent problem-solving skills
-Ability to work well independently and in a nimble team environment
-Excellent verbal and written communication
-Other duties as assigned

Bonus Skills
-Experience in the film or game industry
-Relevant contribution to large scale software architecture and development
-Multi-threaded, multi-platform development and optimization
-User interface design (workflow, look, and feel)
-Experience with lighting and rendering software
-Proficient in Python/HOM, OpenCL, CUDA, GLSL
-Working knowledge of macOS programming
-Familiarity with Houdini or related software

Company Profile

For over thirty years, SideFX has been providing artists with procedural 3D animation, VFX and World Building tools designed to create the highest-quality results.

We are passionate about what our customers do because our roots are in production, both as artists and as pioneering technical innovators. SideFX has been recognized by the Academy of Motion Pictures, Arts and Science multiple times for our flagship software product Houdini, and our breakthrough procedurally-based technology.

Long used by the world’s top film and TV studios, in recent years Houdini has transformed content creation workflows at hundreds of game studios, from the largest AAA to the smallest Indie. Our customers include CD Projekt Red, Rockstar Games, Electronic Arts and many more. Houdini has played a vital part in hit video games like Horizon Zero Dawn, Spiderman, Control and the Ghost Recon series.

Visit https://www.sidefx.com/careers/ for a full list of our current job openings.

Location
Our transit-friendly head office location, directly adjacent to Union Station in the heart of downtown Toronto, is open-concept with a relaxed style that includes, casual dress, and wraparound views from the 14th floor.

SideFX is committed to inclusion and diversity. We encourage all qualified applicants to apply. Accommodation will be provided to candidates with disabilities, upon request.
Principal Software Engineer: Machine Learning Advancing Graphics
·
Microsoft
·
Redmond, WA
Event Type
Job Posting
TimeMonday, 9 August 20217am - 8am PDT
Location
DescriptionXbox is leveraging machine learning to make traditional rendering algorithms more efficient and to provide better alternatives. The Xbox graphics team is seeking an engineer who will help us advance the application of machine learning to computer graphics. Research machine learning algorithms and incorporate these algorithms into software that will delight millions of gamers. You will also need to work closely with hardware partner teams to define future machine learning and graphics hardware. This is a tremendous opportunity to steer the direction of computer graphics technology for Xbox as well as the entire industry.

RESPONSIBILITIES
- Research and develop machine learning algorithms for computer graphics
- Architect and implement software that incorporates these algorithms in shipping hardware and software
- Help partners architect future machine learning and graphics hardware

REQUIRED QUALIFICATIONS
- 10+ years of software development experience
- Experience with machine learning or data science

PREFERRED QUALIFICATIONS
- Experience with computer graphics
- Prior applied research in machine learning
Systems Administrator
·
Distillery VFX
·
Vancouver, BC
Event Type
Job Posting
TimeMonday, 9 August 20217am - 8am PDT
Location
DescriptionMission:

​The Systems Administrator is a core member of the systems team primarily responsible for maintaining Distillery’s local data center including environmental conditions, network infrastructure, servers, and storage. You will be a key driver of implementing and improving existing Windows-based infrastructure, as well as integrating and maintaining various third-party systems, products, hardware, software, and workflow for maintenance of operations. This role also includes some end-user support and monitoring of issues with workstations and render farm.

Objectives:

Support and maintain network infrastructure, servers, storage, and workstations.

Install and configure software and hardware with local and remote deployments

Set up and administer accounts and permissions

Maintain network services including Windows Server, SCCM, Office365, Azure, Isilon, QNAP, AWS, and Fortigate firewalls.

Troubleshoot issues and outages, and monitor network and storage performance

Redundancy and availability for critical server outages

Ensure network security policies are maintained and adhere to industry guidelines/standards

Upgrade systems with new software releases and hardware models

Create and maintain technical documentation, manuals and IT policies


Requirements:

Proven experience as a System Administrator, Network Administrator or similar role in Windows environment

Experience in desktop/technical support in a Microsoft Windows network environment

Experience with databases, networks (LAN, WAN) and patch management

Knowledge of system security (e.g. intrusion detection systems) and data backup/recovery

Scripting in Python, PowerShell, or other language

Excellent understanding of Microsoft products, including Microsoft Exchange, Office 365 admin, SCCM, Azure, Windows Active Directory User and Computer Administration is required;

Some knowledge of Linux back end systems

Familiarity with standard helpdesk software and a good knowledge of remote user support;

Excellent communication skills

Strong customer service skills and attitude

Strong verbal and writing proficiency in English

Strong analytical, problem solving and troubleshooting skills;

Self-reliant with team player attitude

College diploma or degree in IT, CS, or related discipline

Some Professional certification (e.g. Microsoft Certified Systems Administrator (MCSA), ITIL, Cisco)

Knowledge or experience with Autodesk, Foundry, Adobe software

Who we are:

Distillery VFX is a full-service boutique visual effects studio in Vancouver, BC, Canada, and an ensemble of experienced compositors and 3D generalists focused on delivering high-end environment and compositing work. Our namesake is derived from our team’s deepest core value: to refine our processes and workflows to their purest and most efficient forms.
jobs@distilleryvfx.com
2021-08-08
Product Designer, Games Platform
·
Netflix
·
California or Remote
Event Type
Job Posting
TimeMonday, 9 August 20217am - 8am PDT
Location
DescriptionWe are looking for a lead-level product designer to push the boundaries of interactive experiences on Netflix. Collaborating with the world’s best game developers, we leverage our product and content expertise to design experiences where viewers interact and engage with gaming content in new and memorable ways. This role will work closely with a talented team of designers, product managers, engineers and external game partners to help millions of viewers around the world discover and enjoy their next interactive experience on Netflix.

About You
You’re equally comfortable defining new UX patterns and UIs in order to help our team expand the definition of “interactive" across Netflix. You balance a passion for interactive media and creating gorgeous and emotionally resonant user experiences with a strong desire of understanding user behavior and success through data and consumer insights. When faced with limits and ambiguity, you become more — not less — creative. You love this zone. You bring projects from concept to completion, doing everything possible to ensure their success.

You’re smart, confident, highly competent—and humble enough not to have an ego. You’re a skilled communicator who welcomes honest, candid feedback, and your first instinct is to collaborate with others to challenge and make your ideas even better. You partner with a cross-functional team to oversee the experience from conception to launch (and then some).

Responsibilities:
Initiate, define and lead innovation initiatives and features from concept through launch.
Collaborate with a small team of designers and prototypers to explore, test, and evolve interactive experiences on Netflix.
Partner with external game studios and partners to design and implement new platform features that can be utilized at scale.
Own the full-stack design process—from blue sky exploration to UX specs to polished UI designs to working with engineers to implement a flawless experience.
Develop and maintain positive relationships and collaborations with Product Managers, Engineering, Consumer Insights, and Game Studio partners.
Help to create a strong interactive design point-of-view and help cross-functional teams clearly understand the vision.

Qualifications:
8+ years of experience designing features for games platforms.
Deep understanding of game production methodologies, technologies and gaming industry trends.
Multiple successful game platform product/feature launches that drove meaningful impact to the business.
A versatile portfolio that showcases deep interaction and visual design skills
Ability to quickly produce a great range of UX/UI concepts, as well as go deep to identify edge cases.
The communication skills to clearly articulate your concepts—and evangelize on their behalf
Experience with A/B testing and using data to inform design decisions is a plus
Proven leadership and strategic ability to drive initiatives and projects
Figma experience and working with an established design systems is a plus
A love of movies, TV shows and interactive media
miguelc@netflix.com
2021-08-10
Houdini Technical Artist (Games)
·
SideFX
·
Toronto or Los Angeles
Event Type
Job Posting
TimeMonday, 9 August 20217am - 8am PDT
Location
DescriptionPosition Overview

We are seeking an exceptional individual to join our talented Technical Consulting Team, reporting to the Technical Consulting Manager.

As a Houdini Technical Artist your main role is to develop workflows and create tools with Houdini that enable a broad community of artists to create game content procedurally. You are a Houdini advocate, communicating Houdini’s value and features to our games customers. As an experienced game industry professional with strong and well-rounded Houdini skills, you are comfortable with on-the-spot troubleshooting. You are an excellent listener who takes the time to understand what our users hope to achieve and helps them reach their goals.

With strong communication skills, you love to share your knowledge with others and are comfortable presenting in a variety of media, both online and in person. We continue to expand rapidly into game development studios worldwide and would like you to bring your expertise to the thousands of artists who use our technology.

As part of the Technical Consulting Team, you will also work closely with R&D, Sales, Marketing and Education. You can expect occasional travel, sometimes internationally whether, for example, to visit customers or attend professional events.

*Note: Due to the Covid-19 pandemic, in order to keep all of our employees and candidates safe, SideFX is hiring and onboarding remotely.


Key Duties and Responsibilities*
-Identify, develop, test, document and deploy tools and workflows (mostly via SideFX Labs) that solve real production problems for our customers at games studios.
-Explore and prototype experimental workflows and share the results with our R&D team
-Learn existing tools and workflows in Houdini
-Communicate with customers both in person and on-line in meetings, webinars, live streams, and the like
-Support our Sales Team as needed by providing specialized knowledge to further relationships with both prospective and existing customers
-Report on industry trends and relay customer feedback to internal teams as appropriate. Keep track of your interactions and make notes available to others at SideFX
-Be a champion of our company and represent SideFX to the larger game community
-Participate as needed in public channels where Houdini tools are discussed
-Occasionally visit games studios and provide guidance on applying Houdini to production challenges, answering questions and solving technical problems on site
-Occasionally create demo content to be shown at various trade shows and Houdini related events
-From time to time conduct training for customers
-Collaborate on materials to assist sales team in communicating with games customers
-Other duties as assigned

*Adjustments will be made to enable duties & responsibilities to be met working remotely considering the current Covid-19 pandemic situation.


Required Skills and Experience
-Fluency in using Houdini for a runtime context, preferably game production
-Knowledge of the game development pipeline and related tools, including demonstrated proficiency with Unity or UE4
-Must have great interaction skills and the ability to connect with others in person and online
-Strong presentation skills, must be able to create and present content in Houdini fluently
-Minimum of 2 years experience game industry, or related industry experience
-Minimum of 2 years Houdini experience with demonstrated competency in a production setting
-Must be willing and able to travel occasionally (~25-35 days per year), sometimes internationally
-Ability to work and operate remotely
-A demonstrated passion for procedural processes and tools, and a drive to share that passion with artists
-Strong written and verbal English communication skills

Bonus Skills
-Realtime character experience strongly preferred
-Business development, marketing, education or sales experience
-Bachelor’s degree in a field relating to Game Development, Computer Science, Computer Graphics, or -equivalent experience/education
-Have experience as a Technical Artist or Lead Character Artist at a Games Studio
-Experience creating learning materials or teaching production software


Company Profile

For over thirty years, SideFX has been providing artists with procedural 3D animation, VFX and World Building tools designed to create the highest-quality results.

We are passionate about what our customers do because our roots are in production, both as artists and as pioneering technical innovators. SideFX has been recognized by the Academy of Motion Pictures, Arts and Science several times for our flagship software product Houdini, and our breakthrough procedurally-based technology.

Long used by the world’s top film and TV studios, in recent years Houdini has transformed content creation workflows at hundreds of game studios, from the largest AAA to the smallest Indie. Our customers include CD Projekt Red, Rockstar Games, Electronic Arts and many more. Houdini has played a vital part in hit video games like Horizon Zero Dawn, Spiderman, Control and the Ghost Recon series.


Location

Toronto or Los Angeles office; Other locations will be considered within our company’s possibilities.
Houdini Quality Assurance Specialist
·
SideFX
·
Toronto
Event Type
Job Posting
TimeMonday, 9 August 20217am - 8am PDT
Location
DescriptionPosition Overview

SideFX is seeking an exceptional Houdini artist with a keen attention to detail to join our Toronto based Quality Assurance team. This is a position starting immediately.

As a member of the SideFX Research and Development group, you will have the opportunity to work alongside some of the brightest minds in the CG industry and interact with an outstanding artist community. We see this full time position as a career-defining opportunity in which to grow professionally and contribute to Houdini and its user community. As a Houdini Quality Assurance Specialist, you will be right at the heart of a constantly evolving synergy between technology and art and we need you to be the best.

Our R&D team has received many prestigious industry awards, including four Technical Achievement Awards from the Academy of Motion Picture Arts and Sciences, an Academy Award of Merit (Oscar®), a Technology and Engineering Emmy® Award from NATAS, and four back-to-back Editor’s Choice Innovation Awards from CG World Magazine. Movies using our toolset have received the Oscar® for Best Visual Effects every year in the past two decades. We share a passion for innovation in computer graphics and a drive for excellence in game tool development and procedural animation. Providing digital artists with the most advanced tools for their craft is, and has always been, our single focus.

Whether you are research-oriented or development-oriented, we have a great number of exciting projects to choose from. You will have ample opportunity to grow professionally and make significant contributions to the success of our products. You will be constantly in touch with our users in the entertainment industry and with our colleagues. You will be right at the heart of a constantly evolving synergy between technology and art.

*Note: Due to the Covid-19 pandemic, in order to keep all of our employees and candidates safe, SideFX is hiring and onboarding remotely


Key Duties and Responsibilities*

-Testing Houdini to help ensure that it is of the highest quality possible
-Testing new and existing features in Houdini trying to break them in order to discover areas of the software that can be improved
-Build test cases, simulate customer workflows and demonstrate how to reproduce bugs so that they can be fixed by our talented team of programmers
-Validate, update and create new node examples
-Other duties as assigned

*Adjustments will be made to enable duties & responsibilities to be met working remotely considering the current Covid-19 pandemic situation.

Required Skills and Experience
-Minimum 3-5 years experience with Houdini
-Computer Animation and/or FX degree or equivalent industry experience, with a record of academic and -professional excellence.
-Excellent communication and presentation skills
-Strong problem solving skills with a keen attention to detail is a must have
-Experience with modelling, animating, rendering and visual effects is necessary
-Ability to locate and investigate issues and track them in a database
-Experience on Windows, OSX, and Linux (we test on all three)
-Ability to work well in a team environment with a positive demeanor
-An independent learner with an eagerness to learn unfamiliar areas of Houdini

A demoreel with a detailed breakdown of what you did in each shot must be submitted along with your resume when applying in order to be considered for this role.

Bonus Skills
-Ideal candidates will have production experience in film, TV, or games
-3D software testing/development experience
-Python scripting
-Experience with other 3D packages like Maya, 3DS Max, Blender, Softimage, etc

We appreciate all candidate interest, but only those with previous Houdini experience will be considered.

Company Profile

For over thirty years, SideFX has been providing artists with procedural 3D animation and visual effects tools designed to produce the highest-quality cinematic results. We are passionate about what our customers do because our roots are in production, both as artists and as pioneering technical innovators.

SideFX has been recognized by the Academy of Motion Pictures, Arts and Science multiple times - including with an Oscar® - for the development of our Houdini software, and its breakthrough procedural-based technology.

Houdini is used by the world’s top film, TV, and game studios to create blockbuster movies such as Black Panther and Moana, captivating TV shows like Spider-Man, The Lion King and Godzilla vs. Kong, TV shows like The Crown, Game of Thrones and S.W.A.T., and video games like Ghost Recon, Far Cry and Age of Empires. Our customers include Disney Feature Animation, Pixar, Sony Pictures Imageworks, Weta Digital, Electronic Arts, Microsoft Game Studios, and many more.

Location

Our transit-friendly head office location, directly adjacent to Union Station in the heart of downtown Toronto, is open-concept with a relaxed style that includes, casual dress, and wraparound views from the 14th floor.

SideFX is committed to inclusion and diversity. We encourage all qualified applicants to apply. Accommodation will be provided to candidates with disabilities, upon request.
Principal Software Engineer: Xbox Graphics Driver
·
Microsoft
·
Redmond, WA or Remote
Event Type
Job Posting
TimeMonday, 9 August 20217am - 8am PDT
Location
DescriptionThe Xbox Graphics team is seeking passionate developers to help deliver state-of-the-art GPU capabilities on Xbox for AAA game developers. Join our growing team of talented women and men on our shared mission to ensure that all Xbox games look stunning and run smoothly by developing cutting-edge innovation to Graphics features like Raytracing.

Ideal candidates would have at least 10 years of professional software development experience coupled with experience with a modern Graphics API and graphics in games. Additionally, it’s preferred, but not required, for candidates to have experience with Graphics drivers, game engines, console development, or API design. Any experience with writing shaders or assembly language or firmware programming would also be a great added bonus.

If you are interested in driving the future of real time graphics, having a direct impact on the biggest gaming titles, and working in a friendly, collaborative environment, please apply now!

Both remote work and on-site candidates will be considered.

RESPONSIBILITIES
- Software development work in a small team in your area of specialty on functionality, performance, and quality
- Engage directly with game developer partners to identify and fix specific issues, gather feedback, and gain insight into future product development
- Develop a cutting-edge graphics driver stack from top to bottom.
- Own SDK components that enable game developers to take full advantage of the GPU
- Be a key stakeholder for quality, documentation, and tooling
- Collaborate with internal and external teams to define the future of graphics in gaming.

REQUIRED QUALIFICATIONS
- 10+ years professional software development experience
- Strong communication and collaboration skills
- Experience in real time 3D graphics for games
- Working knowledge of at least one modern Graphics API. D3D11/12, Vulkan, Metal etc.

PREFERRED QUALIFICATIONS
- Experience with Graphics drivers, game engines, or console development
- API Design and implementation experience.
Senior Software Engineer: Xbox Graphics Driver
·
Microsoft
·
Redmond, WA or Remote
Event Type
Job Posting
TimeMonday, 9 August 20217am - 8am PDT
Location
DescriptionThe Xbox Graphics team is seeking passionate developers to help deliver state-of-the-art GPU capabilities on Xbox for AAA game developers. Join our growing team of talented women and men on our shared mission to ensure that all Xbox games look stunning and run smoothly by developing cutting-edge innovation to Graphics features like Raytracing.

Ideal candidates would have at least 5 years of professional software development experience coupled with experience with a modern Graphics API and graphics in games. Additionally, it’s preferred, but not required, for candidates to have experience with Graphics drivers, game engines, console development, or API design. Any experience with writing shaders or assembly language or firmware programming would also be a great added bonus.

If you are interested in driving the future of real time graphics, having a direct impact on the biggest gaming titles, and working in a friendly, collaborative environment, please apply now!

Both remote work and on-site candidates will be considered.

RESPONSIBILITIES
- Software development work in a small team in your area of specialty on functionality, performance, and quality
- Engage directly with game developer partners to identify and fix specific issues, gather feedback, and gain insight into future product development
- Develop a cutting-edge graphics driver stack from top to bottom.
- Own SDK components that enable game developers to take full advantage of the GPU
- Be a key stakeholder for quality, documentation, and tooling
- Collaborate with internal and external teams to define the future of graphics in gaming.

REQUIRED QUALIFICATIONS
- 5+ years professional software development experience
- Strong communication and collaboration skills
- Experience in real time 3D graphics for games
- Working knowledge of at least one modern Graphics API. D3D11/12, Vulkan, Metal etc.

PREFERRED QUALIFICATIONS
- Experience with Graphics drivers, game engines, or console development
- API Design and implementation experience.
Senior Software Engineer: Xbox Graphics Driver
·
Microsoft
·
Redmond, WA or Remote
Event Type
Job Posting
TimeMonday, 9 August 20217am - 8am PDT
Location
DescriptionThe Xbox Graphics team is seeking passionate developers to help deliver state-of-the-art GPU capabilities on Xbox for AAA game developers. Join our growing team of talented women and men on our shared mission to ensure that all Xbox games look stunning and run smoothly by developing cutting-edge innovation to Graphics features like Raytracing.

Ideal candidates would have at least 5 years of professional software development experience coupled with experience with a modern Graphics API and graphics in games. Additionally, it’s preferred, but not required, for candidates to have experience with Graphics drivers, game engines, console development, or API design. Any experience with writing shaders or assembly language or firmware programming would also be a great added bonus.

If you are interested in driving the future of real time graphics, having a direct impact on the biggest gaming titles, and working in a friendly, collaborative environment, please apply now!

Both remote work and on-site candidates will be considered.

RESPONSIBILITIES
- Software development work in a small team in your area of specialty on functionality, performance, and quality
- Engage directly with game developer partners to identify and fix specific issues, gather feedback, and gain insight into future product development
- Develop a cutting-edge graphics driver stack from top to bottom.
- Own SDK components that enable game developers to take full advantage of the GPU
- Be a key stakeholder for quality, documentation, and tooling
- Collaborate with internal and external teams to define the future of graphics in gaming.

REQUIRED QUALIFICATIONS
- 5+ years professional software development experience
- Strong communication and collaboration skills
- Experience in real time 3D graphics for games
- Working knowledge of at least one modern Graphics API. D3D11/12, Vulkan, Metal etc.

PREFERRED QUALIFICATIONS
- Experience with Graphics drivers, game engines, or console development
- API Design and implementation experience.
Compositor
·
Distillery VFX
·
Vancouver, BC
Event Type
Job Posting
TimeMonday, 9 August 20217am - 8am PDT
Location
DescriptionMission:

Distillery Compositors combine rendered images and elements quickly and elegantly to create beautiful, original, photo-real images for feature film, TV, and cinematic projects.


Objectives:

Compositors at Distillery VFX primarily create high-quality digital composites and visual effects, seamlessly integrating all elements into a shot.

They exhibit a strong foundation in traditional, photorealistic, and digital art skills with an emphasis photo-realism.

They work with live action footage, digital still photography, rendered computer graphic elements, and digital paint to create realistic composites.

Full shot compositing including keying, paint and roto when required.

Produce work quickly under tight production timelines.

Participates in team reviews of work under development.

Mentors Apprentice and Jr. Artists and must be able to assist them with their shots.

Meets defined milestones within a timeline by attending dailies and participating in creative problem solving.

Creates work self-sufficiently, in many cases from start to finish across a shot.


Core Competencies:

High level of problem solving and creative thinking skills.

Strong English communication skills.

Ability to quickly learn and leverage new software.

Time management and organizational skills.

Strong teamwork and interdisciplinary thinking.

Keen artistic eye.


Education and Experience:

Highly experienced with Nuke. Knowledge of other compositing, finishing & editorial tools a plus.

Strong knowledge of compositing workflows and other aspects of post-production.

Strong knowledge and ability in perspective, photography, and physics of light and motion.

Artistic ability in one or more traditional mediums (impressive portfolio of figure drawing, landscape, animals, painting, composition, perspective, etc.) a plus.

CG experience a plus.

Comparable software experience considered.

At least three years of relevant professional tv/film experience.

Demo Reel required, please link in your CV/resume or response.


Who we are:

Distillery VFX is a full-service boutique visual effects studio in Vancouver, BC, Canada, and an ensemble of experienced compositors and 3D generalists focused on delivering high-end environment and compositing work. Our namesake is derived from our team’s deepest core value: to refine our processes and workflows to their purest and most efficient forms.

jobs@distilleryvfx.com
2021-08-08
Producer - Series
·
Netflix Animation
·
Los Angeles, CA
Event Type
Job Posting
TimeMonday, 9 August 20217am - 8am PDT
Location
DescriptionWith over 209 million subscribers enjoying great content in over 190 countries, it’s an exciting time to work at Netflix.

By serving as a platform for original storytelling, we’re fueled by the broad appeal of being able to instantly enjoy unlimited movies and TV shows and seek to create joy for our members around the world. This guiding principle has informed our commitment to animation, a universal language, and the establishment of Netflix Animation Studios where creative visionaries can perform their best work.

This is the new wave of animation — and you can help shape it. Our goal is to tell stories that no one has seen but that everyone will remember.

Job Summary:
We are seeking a Producer who is able to balance their experienced production background with creative understanding to support an upcoming Preschool Animated Series that will have multiple shows within the title. This Producer role is an opportunity to guide the overall title through the Development and Production phases to take its place among the most beloved Preschool properties at Netflix. The Producer role will liaise with Netflix Creative and Physical Production teams along with the Creator, Executive Producers, and Production Crew to manage, guide, and skillfully problem solve throughout all phases of production. Our ideal candidate is a calm and thoughtful communicator, a generous and ambitious problem solver. This leadership role will set the pace, communication, and culture of the production crew to support workflows and deliverables for creative direction, schedules, budget, and tools.

What You’ll Do:
Partner with the key creative leadership on the title
Customize, maintain, and oversee the production schedule and microschedules including budget
Partner with the Finance and Production Accounting departments regularly for budget, updates, and cost reports
Build a diverse and inclusive crew in partnership with Talent Acquisition; providing staffing projections, defining roles, and developing strategies for search, outreach, and interviews
Initiate vendor agreements as needed for writers, casting directors/voice directors, recording studios, and production companies
Partner with both creative and technical groups to ensure that our plans for creative and practical goals can be delivered
Assess, manage, and communicate series production schedules and complexities with internal teams, offsite animation studio partners, and external services
Manage and mentor the Production Staff, creating environments where all team members are treated fairly and respectfully, are valued for their talent and perspective, and are given the opportunity to do work that is purposeful and impactful
Support departments with problem solving, anticipating needs and concerns, and providing solutions
Facilitate communication to the crew and show leadership through weekly progress reports and daily updates
Take part in storyboard pitches, animatic reviews, spotting sessions, mixes, and onlines as needed
Take part in casting, auditions, and recording sessions as needed
Some travel as needed

What You’ll Need:
4-5 + years experience as a Line Producer on animated series. Experience on shorts, web series, or feature films is helpful but not essential. (other creative fields such as gaming or VFX can also be helpful but not essential)
Experienced understanding of the creative and production partnership in Series Animation
Expert understanding of animation pipelines from pre-production through post-production
Adaptability and resilience to quick changes in priorities, technology, tools and workflow
Tenacious and passionate in the pursuit of inclusive teams
Curiosity, creativity, and passion for inventive storytelling
Excellent interpersonal, written, and verbal communication skills; providing candid, helpful, and timely feedback to colleagues
Excellent organizational skills and strong attention to detail
Calm attitude and interaction with others
Experience in Google Suite (preferred) or Microsoft Office
Knowledge of production tracking and asset management required. Shotgun software knowledge preferred
Line Producer - Adult Animated Series
·
Netflix Animation
·
Los Angeles, CA
Event Type
Job Posting
TimeMonday, 9 August 20217am - 8am PDT
Location
DescriptionWith over 200 million subscribers enjoying great content in over 190 countries, it’s an exciting time to work at Netflix.

By serving as a platform for original storytelling, we’re fueled by the broad appeal of being able to instantly enjoy unlimited movies and TV shows and seek to create joy for our members around the world. This guiding principle has informed our commitment to animation, a universal language, and the establishment of Netflix Animation Studios where creative visionaries can achieve excellence.

This is the new wave of animation — and you can help shape it. Our goal is to tell stories that no one has seen but that everyone will remember.

Job Summary:
We are seeking Line Producers to support our growing slate of Adult Animated series. This Line Producer role will liaise with the Netflix Creative and Physical Production teams along with the Creator, Executive Producers, and Production Crew to manage, guide, and problem solve throughout all phases of production. Our ideal candidate is a thoughtful communicator and ambitious problem solver. This leadership role will set the pace, communication, and culture of the production crew to support workflows and deliverables for creative direction, schedules, budget, and tools.

What You’ll Do:
Customize, maintain, and oversee the production schedule and microschedules, including budget, with support from Adult Animation Production Management team
Partner with the Finance and Production Accounting departments regularly for budget updates and cost reports
Build a diverse and inclusive crew in partnership with Talent Acquisition; providing staffing projections, defining roles, and developing strategies for search, outreach, and interviews
Initiate vendor agreements as needed for writers, casting directors/voice directors, recording studios, and production companies
Partner with both creative and technical groups to ensure that our plans for creative and practical goals can be delivered
Assess, manage, and communicate series production schedules and complexities with internal teams, offsite animation studio partners, and external services
Manage and mentor the Production Staff, creating environments where all team members are treated fairly and respectfully, are valued for their talent and perspective, and are given the opportunity to do work that is purposeful and impactful
Support departments with problem solving, anticipating and forecasting needs and concerns, and providing solutions
Facilitate communication to the crew and show leadership through weekly progress reports and daily updates
Take part in storyboard pitches, animatic reviews, spotting sessions, mixes, and onlines as needed
Take part in casting, auditions, and recording sessions as needed
Partner with peers within Adult Animation to help build and cultivate studio culture
Some travel as needed

What You’ll Need:
3+ years experience as a Line Producer, Associate Producer, or Production Manager on animated series, shorts, web series, or feature films. (other creative fields such as gaming or VFX are also applicable)
Expert understanding of animation pipelines from pre-production through post-production
Strong ability to manage and partner with high-level creative personalities from both animation and live action backgrounds
Adaptability and resilience to quick changes in priorities, technology, tools and workflow
Working comfort level with a variety of content containing adult themes, comedy, and violence
Tenacious and passionate in the pursuit of inclusive teams
Curiosity, creativity, and passion for inventive storytelling
Excellent interpersonal, written, and verbal communication skills; providing candid, helpful, and timely feedback to colleagues
Excellent organizational skills and strong attention to detail
Experience in Google Suite (preferred) or Microsoft Office
Knowledge of production tracking and asset management required. Shotgrid software knowledge preferred
Line Producer - Series
·
Netflix Animation
·
Burbank, CA
Event Type
Job Posting
TimeMonday, 9 August 20217am - 8am PDT
Location
DescriptionWith over 209 million subscribers enjoying great content in over 190 countries, it’s an exciting time to work at Netflix.

By serving as a platform for original storytelling, we’re fueled by the broad appeal of being able to instantly enjoy unlimited movies and TV shows and seek to create joy for our members around the world. This guiding principle has informed our commitment to animation, a universal language, and the establishment of Netflix Animation Studios where creative visionaries can perform their best work.

This is the new wave of animation — and you can help shape it. Our goal is to tell stories that no one has seen but that everyone will remember.

Job Summary:
We are seeking a Line Producer to support our growing slate of animated series. This Line Producer role will liaise with the Netflix Creative and Physical Production teams along with the Creator, Executive Producers, and Production Crew to manage, guide, and problem solve throughout all phases of production. Our ideal candidate is a thoughtful communicator and ambitious problem solver. This leadership role will set the pace, communication, and culture of the production crew to support workflows and deliverables for creative direction, schedules, budget, and tools.

What You’ll Do:
Customize, maintain, and oversee the production schedule and microschedules including budget
Partner with the Finance and Production Accounting departments regularly for budget, updates, and cost reports
Build a diverse and inclusive crew in partnership with Talent Acquisition; providing staffing projections, defining roles, and developing strategies for search, outreach, and interviews
Initiate vendor agreements as needed for writers, casting directors/voice directors, recording studios, and production companies
Partner with both creative and technical groups to ensure that our plans for creative and practical goals can be delivered
Assess, manage, and communicate series production schedules and complexities with internal teams, offsite animation studio partners, and external services
Manage and mentor the Production Staff, creating environments where all team members are treated fairly and respectfully, are valued for their talent and perspective, and are given the opportunity to do work that is purposeful and impactful
Support departments with problem solving, anticipating needs and concerns, and providing solutions
Facilitate communication to the crew and show leadership through weekly progress reports and daily updates
Take part in storyboard pitches, animatic reviews, spotting sessions, mixes, and onlines as needed
Take part in casting, auditions, and recording sessions as needed
Some travel as needed

What You’ll Need:
3+ years experience as a Line Producer or Production Manager on animated series, shorts, web series, or feature films. (other creative fields such as gaming or VFX are also applicable)
Expert understanding of animation pipelines from pre-production through post-production
Adaptability and resilience to quick changes in priorities, technology, tools and workflow
Tenacious and passionate in the pursuit of inclusive teams
Curiosity, creativity, and passion for inventive storytelling
Excellent interpersonal, written, and verbal communication skills; providing candid, helpful, and timely feedback to colleagues
Excellent organizational skills and strong attention to detail
Experience in Google Suite (preferred) or Microsoft Office
Knowledge of production tracking and asset management required. Shotgun software knowledge preferred
Line Producer - Series
·
Netflix Animation
·
Burbank, CA
Event Type
Job Posting
TimeMonday, 9 August 20217am - 8am PDT
Location
DescriptionWith over 209 million subscribers enjoying great content in over 190 countries, it’s an exciting time to work at Netflix.

By serving as a platform for original storytelling, we’re fueled by the broad appeal of being able to instantly enjoy unlimited movies and TV shows and seek to create joy for our members around the world. This guiding principle has informed our commitment to animation, a universal language, and the establishment of Netflix Animation Studios where creative visionaries can perform their best work.

This is the new wave of animation — and you can help shape it. Our goal is to tell stories that no one has seen but that everyone will remember.

Job Summary:
We are seeking a Line Producer to support our growing slate of animated series. This Line Producer role will liaise with the Netflix Creative and Physical Production teams along with the Creator, Executive Producers, and Production Crew to manage, guide, and problem solve throughout all phases of production. Our ideal candidate is a thoughtful communicator and ambitious problem solver. This leadership role will set the pace, communication, and culture of the production crew to support workflows and deliverables for creative direction, schedules, budget, and tools.

What You’ll Do:
Customize, maintain, and oversee the production schedule and microschedules including budget
Partner with the Finance and Production Accounting departments regularly for budget, updates, and cost reports
Build a diverse and inclusive crew in partnership with Talent Acquisition; providing staffing projections, defining roles, and developing strategies for search, outreach, and interviews
Initiate vendor agreements as needed for writers, casting directors/voice directors, recording studios, and production companies
Partner with both creative and technical groups to ensure that our plans for creative and practical goals can be delivered
Assess, manage, and communicate series production schedules and complexities with internal teams, offsite animation studio partners, and external services
Manage and mentor the Production Staff, creating environments where all team members are treated fairly and respectfully, are valued for their talent and perspective, and are given the opportunity to do work that is purposeful and impactful
Support departments with problem solving, anticipating needs and concerns, and providing solutions
Facilitate communication to the crew and show leadership through weekly progress reports and daily updates
Take part in storyboard pitches, animatic reviews, spotting sessions, mixes, and onlines as needed
Take part in casting, auditions, and recording sessions as needed
Some travel as needed

What You’ll Need:
3+ years experience as a Line Producer or Production Manager on animated series, shorts, web series, or feature films. (other creative fields such as gaming or VFX are also applicable)
Expert understanding of animation pipelines from pre-production through post-production
Adaptability and resilience to quick changes in priorities, technology, tools and workflow
Tenacious and passionate in the pursuit of inclusive teams
Curiosity, creativity, and passion for inventive storytelling
Excellent interpersonal, written, and verbal communication skills; providing candid, helpful, and timely feedback to colleagues
Excellent organizational skills and strong attention to detail
Experience in Google Suite (preferred) or Microsoft Office
Knowledge of production tracking and asset management required. Shotgun software knowledge preferred
Generalist Technical Director, Cinematics
·
Blizzard Entertainment
·
Irvine, CA
Event Type
Job Posting
TimeMonday, 9 August 20217am - 8am PDT
Location
DescriptionBlizzard Entertainment is seeking a talented and motivated Generalist TD to join the Blizzard Animation Team. This position will facilitate the support of various production departments focusing on Houdini and Maya workflows. You should have a thorough knowledge of animation, modeling, and layout tools used in the CG/VFX industry, as well as related cross pipeline workflows. In addition, you will also implement tools and workflow automation, as well as work with technical and art supervisors to determine tool requirements, and asset needs for various teams. Must be excellent communicator.

REQUIREMENTS
Expert Python development and debugging skills.
Thorough understanding of techniques, and technologies relating to CG front end pipelines, and workflow.
Excellent working knowledge of Maya and Houdini.
Experience with Qt, PyQt, PySide.
Excellent problem-solving skills.
Strong verbal and written communications skills.
Technical support focused.

PLUSES
Familiarity with animation and rigging pipelines.
C, C++ programming experience.
Experience with Alembic, USD and other industry standard formats/APIs.
Able to create workflows or tools in new unfamiliar areas.
Bachelor's Degree in Computer Science or similar field.
Familiar with Blizzard games and Cinematics.

COVID-19 Hiring Update: We’ve transitioned to a work-from-home model and we’re continuing to interview and hire during this time. This role is expected to begin as a remote position. We understand each person’s circumstances may be unique and will work with you to explore possible interim options.

Blizzard Entertainment is an Equal Opportunity Employer. All qualified applicants will receive consideration for employment without regard to race, color, religion, sex, sexual orientation, gender identity, gender expression, national origin, protected veteran status, or any other basis protected by applicable law, and will not be discriminated against on the basis of disability.

Accommodation Request: We are committed to working with and providing reasonable assistance to individuals with physical and mental disabilities. If you are a disabled individual requiring an accommodation to apply for an open position, please email your request to talentacquisition@blizzard.com. General employment questions cannot be accepted or processed here. Thank you for your interest.
Senior Distributed Systems Developer
·
SideFX
·
Toronto
Event Type
Job Posting
TimeMonday, 9 August 20217am - 8am PDT
Location
DescriptionPosition Overview

SideFX is seeking an exceptional software developer with distributed systems experience and a talent for producing high performance, robust software to join its Toronto-based R&D team.

As a member of the SideFX Research and Development group, you would be working with the some of the brightest minds in the CG industry. Our R&D team has received many prestigious industry awards, including four Technical Achievement Awards from the Academy of Motion Picture Arts and Sciences, an Academy Award of Merit (Oscar®), a Technology and Engineering Emmy® Award from NATAS, and four back-to-back Editor's Choice Innovation Awards from CG World Magazine. Movies using our toolset have received the Oscar® for Best Visual Effects every year in the past two decades. We share a passion for innovation in computer graphics and a drive for excellence in animation. Providing digital artists with the best and most advanced tools for their craft is, and has always been, our singular focus.

Whether you are research-oriented or development-oriented, we have a great number of exciting projects to choose from. You will have ample opportunity to grow professionally and make significant contributions to the success of our products. You will be constantly in touch with our users in the entertainment industry and with our colleagues. You will be right at the heart of a constantly evolving synergy between technology and art.

Note: Due to the Covid-19 pandemic, in order to keep all of our employees and candidates safe, SideFX is hiring and onboarding remotely.


Key Duties and Responsibilities*
-Design, develop and test customer-driven Houdini and Procedural Dependency Graph (PDG) features
-Maintain and optimize PDG integration with 3rd-party render farm schedulers
-Develop technologies for next generation distributed art pipelines
-Research and explore large scale, possibly cloud computing, applications of Houdini
-Support game and film studios with PDG adoption
-Other duties as assigned

*Adjustments will be made to enable duties & responsibilities to be met working remotely considering the current Covid-19 pandemic situation.

Required Skills and Experience
-5+ years of professional software development experience
-Computer Science degree or equivalent
-A record of academic and professional excellence
-Strong knowledge of modern C++ programming
-Strong knowledge of Python programming
-Parallel programming and distributed programming experience
-Experience with job scheduling software
-Ability to learn independently, think fast, and use solid judgement
-Ability to work well independently and in a nimble team environment
-Excellent communication and presentation skills
-Positive, professional demeanour

Bonus Skills
-Working knowledge of Houdini and PDG
-Working knowledge of Amazon AWS, Microsoft Azure, Google Cloud, or other cloud-based technologies
-Working knowledge of Pixar Tractor, Thinkbox Deadline, or other render farm management software
-Working knowledge of Docker
-Cross-platform development experience
-Game or film industry experience


Company Profile

For over thirty years, SideFX has been providing artists with procedural 3D animation and visual effects tools designed to create the highest-quality cinematic results. We are passionate about what our customers do because our roots are in production, both as artists and as pioneering technical innovators.

SideFX has been recognized by the Academy of Motion Pictures, Arts and Science multiple times - including with an Oscar® - for the development of our Houdini software, and its breakthrough procedural-based technology.

Houdini is used by the world’s top film, TV, and game studios to create blockbuster movies like Spider-Man, The Lion King and Godzilla vs. Kong, TV shows like The Crown, Game of Thrones and S.W.A.T., and video games like Ghost Recon, Far Cry and Age of Empires. Our customers include Disney Feature Animation, Pixar, Sony Pictures Imageworks, Weta Digital, Electronic Arts, Microsoft Game Studios, and many more.


Visit https://www.sidefx.com/careers/ for a full list of our current job openings.

Location

Our transit-friendly head office location, directly adjacent to Union Station in the heart of downtown Toronto, is open-concept with a relaxed style that includes, casual dress, and wraparound views from the 14th floor. Other locations will be considered within our company’s possibilities.

SideFX is committed to inclusion and diversity. We encourage all qualified applicants to apply. Accommodation will be provided to candidates with disabilities, upon request.
Build and Developer Tools Engineer, Cinematics Pipeline
·
Blizzard Entertainment
·
Irvine, CA
Event Type
Job Posting
TimeMonday, 9 August 20217am - 8am PDT
Location
DescriptionBlizzard Entertainment’s Animation team is seeking an experienced and enthusiastic software engineer with a passion for build systems, developer tools, and cross-platform development to join our Pipeline team.

The Animation pipeline team has many responsibilities, one of which is providing tools and infrastructure to build and deploy software across the studio. Be ready to build industry standard, open source libraries across multiple platforms, and support other developers doing the same. Many of these libraries end up packaged for game teams across Blizzard, so excellent communication and interpersonal skills are a must. Our studio develops advanced plugins that must support multiple application versions built with a variety of compilers. Be a hero for the members of our technical teams by proactively advancing the development tools and workflows we use every day!

Covid-19 Hiring Update: We’ve transitioned to a work-from-home model and we’re continuing to interview and hire during this time. This role is expected to begin as a remote position. We understand each person’s circumstances may be unique and will work with you to explore possible interim options.

Responsibilities

Maintain and develop Blizzard Animation’s internal build infrastructure
Deliver tools to support and improve developer workflows
Provide cross-platform build support for developers
Package and deploy third party tools like Qt, Python, and RV
Requirements

2+ years minimum professional experience
Bachelor’s degree in Computer Science, a related field, or equivalent work experience
Expert level experience writing tools and libraries in Python
Ample experience with both Linux and Windows operating systems
Advanced understanding of git
Strong communication and interpersonal skills
Passion for automation programming, tool development, all with a service-oriented attitude
Substantial experience with multiple build tools (e.g. Make, CMake, SCons)
Insatiable appetite for solving problems, supporting developers, and learning new technologies
Pluses

Linting and testing tools for Python or C++
Familiar with VFX Reference Platform
Container technologies like Docker or Kubernetes
Jenkins for automation and Groovy pipelines
Experience with Github, integrations, and authentication protocols
MacOS experience
Windows and linux shell programming (bash, batch files, Powershell)
PyPi and Python packaging/deployment strategies
Package management systems (e.g. Rez, rpm)
Submission / Portfolio Requirements

Resume (PDF of your resume please!)
Cover Letter
Job Status: Fulltime/Staff

Blizzard Entertainment is a global company committed to growing our employees along with the business. We offer generous benefits and perks with an eye on providing true work / life balance. We’ve worked hard to foster an intensely collaborative and creative environment, a diverse and inclusive employee culture, and training and opportunity for professional growth. Our people are everything. Our core values are real, and our mission has never changed. We are dedicated to creating the most epic entertainment experiences…ever. Join us!

We are an equal opportunity employer and value diversity at our company. We do not discriminate on the basis of race, religion, color, national origin, gender, sexual orientation, age, marital status, veteran status, or disability status.
Senior Rendering Developer
·
SideFX
·
Toronto
Event Type
Job Posting
TimeMonday, 9 August 20217am - 8am PDT
Location
DescriptionPosition Overview

SideFX is seeking an exceptional software developer to join its Toronto-based rendering R&D team.

If you know how to optimally importance sample an environment map, know how to vectorize code for GGX evaluation, and can intersect rays with a motion blurred OpenVDB primitive, then this might be the position you're looking for.

As a member of the rendering group, you will be working with some of the brightest minds in the industry and interacting with an outstanding artist community. Our rendering experts have received prestigious industry awards, including a Technical Achievement Award from the Academy of Motion Picture Arts and Sciences for the innovations made to our renderer, Mantra. Everyone here shares a drive for excellence and a passion for innovation in rendering technology. Providing digital artists with the most advanced tools for their craft is, and has always been, our single focus.

*Note: Due to the Covid-19 pandemic, in order to keep all of our employees and candidates safe, SideFX is hiring and onboarding remotely

Key Duties and Responsibilities*
-Develop, maintain and provide support for the two primary Houdini off-line renderers, Karma CPU and XPU.
-Research and develop new rendering algorithms for off-line and real-time rendering.
-Collaborate with other R&D staff, technical directors and artists to ensure the rendering technology will provide the best solutions for the demands of production rendering.
-Other duties as assigned

*Adjustments will be made to enable duties & responsibilities to be met working remotely considering the current Covid-19 pandemic situation.

Required Skills and Experience
-Computer Science degree or equivalent
-Strong knowledge of C++ programming in a multi-threaded environment
-Leading-edge rendering R&D expertise
-A deep understanding of rendering technologies, such as:
o Light transport
o Importance sampling
o Volume Rendering
o Geometric processing (subdivision algorithms, curve rendering etc.)
-A thorough understanding of shading languages, including compiler technologies like LLVM
-History of delivering innovative, robust and scalable code
-Ability to learn independently, use solid judgement and develop at a fast pace
-Extensive experience in algorithm optimization for memory and performance
-Uncanny ability to uncover and remove bugs in a large software base
-Knowledge of GPU rendering algorithms, including OpenCL or CUDA
-Excellent verbal and written communication

Bonus Skills
-Experience with interactive algorithms (IPR) and stereoscopic rendering
-Familiarity with Houdini, USD/Hydra, MaterialX and the VEX shading language
-Advanced shader writing experience
-Familiarity with compiler optimization techniques
-Knowledge of Python

Sample R&D Projects
-Implement core rendering systems with a focus on production viability and performance
-Research solutions for efficient stereoscopic rendering
-Explore procedural technologies for large data rendering
-Design a layered material library, complete with physically realistic models for common surface types
-Optimize rendering of motion blur for RBD simulations
-Add user control to tracing of various light paths
-Bind volume primitive representations to the VEX shading language
-Optimize opacity evaluation for highly transparent scenes
-Optimize threaded evaluation of texture maps
-Extend the VEX shading language to support new constructs
-Improve the usability of the rendering environment in Houdini
-Explore avenues for hardware rendering

Visit https://www.sidefx.com/careers/ for a full list of our current job openings.

Company Profile
For over thirty years, SideFX has been providing artists with procedural 3D animation and visual effects tools designed to create the highest-quality cinematic results. We are passionate about what our customers do because our roots are in production, both as artists and as pioneering technical innovators.

SideFX has been recognized by the Academy of Motion Pictures, Arts and Science multiple times - including with an Oscar® - for the development of our Houdini software, and its breakthrough procedural-based technology.

Houdini is used by the world’s top film, TV, and game studios to create blockbuster movies like Spider-Man, The Lion King and Godzilla vs. Kong, TV shows like The Crown, Game of Thrones and S.W.A.T., and video games like Ghost Recon, Far Cry and Age of Empires. Our customers include Disney Feature Animation, Pixar, Sony Pictures Imageworks, Weta Digital, Electronic Arts, Microsoft Game Studios, and many more.

Location
Our transit-friendly head office location, directly adjacent to Union Station in the heart of downtown Toronto, is open-concept with a relaxed style that includes, casual dress, and wraparound views from the 14th floor.

Toronto office; Other locations will be considered within our company’s possibilities.

SideFX is committed to inclusion and diversity. We encourage all qualified applicants to apply. Accommodation will be provided to candidates with disabilities, upon request.
Technical Artist, In-Game Cinematics
·
Blizzard Entertainment
·
Irvine, CA
Event Type
Job Posting
TimeMonday, 9 August 20217am - 8am PDT
Location
DescriptionBlizzard Entertainment is looking for a motivated and experienced Technical Artist to join its In-Game Cinematics department. You are a highly motivated artist with experience building complex tools in Python, and you have a strong understanding of Python and object-oriented programming. You are attuned to the needs of a game production pipeline and are familiar with taking care of all the challenges that come from it.

RESPONSIBILITIES
Build and maintain pipeline tools that work closely with game technology
Become a subject-matter expert in in-engine and editor workflows and tools
Liaise and work closely with game engineers for issues that affect production
Work with Leads and Production staff to prioritize tasks
Document systems and feature functionality
Additional responsibilities may be assigned as needed

REQUIREMENTS
3+ years professional experience in game development or film
In-depth knowledge of Maya
Experience with Python and frameworks like PyQt
Excellent problem solving and time management skills
Excellent communicator with strong verbal and written skills
Demo reel online (preferred) showing technical proficiency

PLUSES
Experience with real-time asset implementation and optimization
Understanding of Games development process
Experience with Unity, Unreal, or other engines
Experience with 3D Studio Max and Max Script
Experience with additional languages such as C#, C++, Lua
Passion for Blizzard Games and Cinematics.

REQUIRED APPLICATION MATERIALS
Resume (PDF preferred)
Reel demo reel or link to samples of work and descriptive breakdown of contributions

Job Status: Full-Time
Primary Location: United States-CA-Irvine

Blizzard Entertainment is a global company committed to growing our employees along with the business. We offer generous benefits and perks with an eye on providing a true work/life balance. We’ve worked hard to foster an intensely collaborative and creative environment, a diverse and inclusive employee culture, and training and opportunity for professional growth. Our people are everything. Our core values are real, and our mission has never changed. We are dedicated to creating the most epic entertainment experiences…ever. Join us!

We are an equal opportunity employer and value diversity at our company. We do not discriminate on the basis of race, religion, color, national origin, gender, sexual orientation, age, marital status, veteran status, or disability status.

Accommodation Request: We are committed to working with and providing reasonable assistance to individuals with physical and mental disabilities. If you are a disabled individual requiring an accommodation to apply for an open position, please email your request to talentacquisition@blizzard.com. General employment questions cannot be accepted or processed here. Thank you for your interest.
Senior Rendering Developer
·
SideFX
·
Toronto
Event Type
Job Posting
TimeMonday, 9 August 20217am - 8am PDT
Location
DescriptionPosition Overview

SideFX is seeking an exceptional software developer to join its Toronto-based rendering R&D team. If you know how to optimally importance sample an environment map, know how to vectorize code for GGX evaluation, and can intersect rays with a motion blurred OpenVDB primitive, then this might be the position you're looking for. As a member of the rendering group, you will be working with some of the brightest minds in the industry and interacting with an outstanding artist community. Our rendering experts have received prestigious industry awards, including a Technical Achievement Award from the Academy of Motion Picture Arts and Sciences for the innovations made to our renderer, Mantra. Everyone here shares a drive for excellence and a passion for innovation in rendering technology. Providing digital artists with the most advanced tools for their craft is, and has always been, our single focus.

*Note: Due to the Covid-19 pandemic, in order to keep all of our employees and candidates safe, SideFX is hiring and onboarding remotely

Key Duties and Responsibilities*
-Develop, maintain and provide support for the two primary Houdini off-line renderers, Karma CPU and XPU.
-Research and develop new rendering algorithms for off-line and real-time rendering.
-Collaborate with other R&D staff, technical directors and artists to ensure the rendering technology will provide the best solutions for the demands of production rendering.
-Other duties as assigned

*Adjustments will be made to enable duties & responsibilities to be met working remotely considering the current Covid-19 pandemic situation.

Required Skills and Experience
-Computer Science degree or equivalent
-Strong knowledge of C++ programming in a multi-threaded environment
-Leading-edge rendering R&D expertise
-A deep understanding of rendering technologies, such as:
-Light transport
-Importance sampling
-Volume Rendering
-Geometric processing (subdivision algorithms, curve rendering etc.)
-A thorough understanding of shading languages, including compiler technologies like LLVM
-History of delivering innovative, robust and scalable code
-Ability to learn independently, use solid judgement and develop at a fast pace
-Extensive experience in algorithm optimization for memory and performance
-Uncanny ability to uncover and remove bugs in a large software base
-Knowledge of GPU rendering algorithms, including OpenCL or CUDA
-Excellent verbal and written communication

Bonus Skills
-Experience with interactive algorithms (IPR) and stereoscopic rendering
-Familiarity with Houdini, USD/Hydra, MaterialX and the VEX shading language
-Advanced shader writing experience
-Familiarity with compiler optimization techniques
-Knowledge of Python

Sample R&D Projects
-Implement core rendering systems with a focus on production viability and performance
-Research solutions for efficient stereoscopic rendering
-Explore procedural technologies for large data rendering
-Design a layered material library, complete with physically realistic models for common surface types
-Optimize rendering of motion blur for RBD simulations
-Add user control to tracing of various light paths
-Bind volume primitive representations to the VEX shading language
-Optimize opacity evaluation for highly transparent scenes
-Optimize threaded evaluation of texture maps
-Extend the VEX shading language to support new constructs
-Improve the usability of the rendering environment in Houdini
-Explore avenues for hardware rendering

Company Profile

For over thirty years, SideFX has been providing artists with procedural 3D animation and visual effects tools designed to create the highest-quality cinematic results. We are passionate about what our customers do because our roots are in production, both as artists and as pioneering technical innovators.

SideFX has been recognized by the Academy of Motion Pictures, Arts and Science multiple times - including with an Oscar® - for the development of our Houdini software, and its breakthrough procedural-based technology.

Houdini is used by the world’s top film, TV, and game studios to create blockbuster movies like Spider-Man, The Lion King and Godzilla vs. Kong, TV shows like The Crown, Game of Thrones and S.W.A.T., and video games like Ghost Recon, Far Cry and Age of Empires. Our customers include Disney Feature Animation, Pixar, Sony Pictures Imageworks, Weta Digital, Electronic Arts, Microsoft Game Studios, and many more.

Visit https://www.sidefx.com/careers/ for a full list of our current job openings.

Location
Our transit-friendly head office location, directly adjacent to Union Station in the heart of downtown Toronto, is open-concept with a relaxed style that includes, casual dress, and wraparound views from the 14th floor.

Toronto office; Other locations will be considered within our company’s possibilities.

SideFX is committed to inclusion and diversity. We encourage all qualified applicants to apply. Accommodation will be provided to candidates with disabilities, upon request.