Presenter

Angelo Pesce
Biography
Angelo Pesce currently leads the rendering efforts at Roblox. Previous to joining the metaverse, he was a Technical Director for Activision Central Technology where he helped the Call of Duty studios with rendering R&D. His interest in Computer Graphics started in his teens by joining the demoscene community. In the past he has worked on rendering solutions for companies such as Milestone, Electronic Arts, Capcom and Relic Entertainment. Angelo is actively involved in the Computer Graphics community, having presented at multiple venues including Siggraph, GDC and Digital Dragons, and served as a chair for I3D. He is one of the co-authors of the latest edition of the book “Real-Time Rendering”, and he helps as an editor for the Journal of Computer Graphics tools.
Presentations
Course
Gaming & Interactive
Ultimate Supporter
Ultimate Attendee
Exhibitor Ultimate
This session has been pre-recorded.
Games
Course
Gaming & Interactive
Ultimate Supporter
Ultimate Attendee
Exhibitor Ultimate
This session has been pre-recorded.
Games