An exploration of pervasive 3D in geospatial with glTF
Birds of a Feather
This session WILL be recorded.
Gaming & Interactive
TimeWednesday, 11 August 202110am - 11am PDT
DescriptionA look at what it takes to incorporate 3D models of buildings, terrain, and environment into Geospatial applications. Specific examples include Cesium, Unreal Engine (4 and 5), and others from the Geospatial community. The presenters will examine specific problems raised by attendees.