Kleber Garcia has a M. Sc. in Computer Science from the Florida Institute of Technology. He led the rendering team for the Madden franchise during the first drop of Xbox One and PS4. He later joined the Frostbite rendering team in Stockholm where he implemented shadow systems, character material and lighting models, and post process effects. He architected and led the development of an open world GPU probe system currently shipping in Battlefield 6 and Need for Speed HEAT. Kleber has joined the frontlines at Unity Technologies where he has delivered the DLSS integration. He is an avid coffee drinker, foodie, and has a passion for all things GPU and work pranks.
This session has been pre-recorded.