Presenter

Biography
My primary research area is character animation, which includes physics-based simulation and control, data-driven animation, musculoskeletal modeling, muscle-driven locomotion, motion capture, motion planning, interactive character control, and simulation animal locomotion. I am deploying deep reinforcement learning and recurrent neural networks for animation applications.
Presentations
Poster
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Adaptability
Artificial Intelligence/Machine Learning
Deep Learning
Modeling
Robotics
Technical Paper
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Technical Paper
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Chair of Sessions
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This session WILL be recorded.