Michal Drobot
Michal Drobot is a Principal Rendering Engineer at Infinity Ward, an Activision studio. Most recently he worked on the rendering architecture of Call of Duty: Modern Warfare and Call of Duty: Infinite Warfare. Before that he helped in designing and optimizing the 3D renderer in Far Cry 4 at Ubisoft Montreal. Prior to that he worked at Guerrilla Games, designing and optimizing the rendering pipeline for the PlayStation 4 launch title Killzone: Shadow Fall. Michal specializes in rendering algorithms, render architectures, hardware architectures and low-level optimizations.
Gaming & Interactive
Ultimate Supporter
Ultimate Attendee
Exhibitor Ultimate
This session has been pre-recorded.