Thomas Mansencal is the lead pipeline developer for the Special Projects team at Weta Digital where he ports the appearance of Manuka’s PhysLight offline rendered assets into Unreal Engine while maintaining their physical accuracy by designing imaging and colour management workflows. As a member of the USC’s Entertainment Technology Center - Virtual Production Working Group, he contributes guidelines and best practices to capture imagery on LED walls. He is the lead developer of the open source software Colour Science for Python and is part of the Academy Color Encoding System Architecture TAC and maintainer of the OpenColorIO configuration for ACES.
Gaming & Interactive
Research & Education
Artificial Intelligence/Machine Learning