Joe van den Heuvel
Joe van den Heuvel is a Software Engineer at Valve, where he is focused on advancing the state of real-time animation. He is responsible for creating the Source 2 Engine's new runtime animation system that first shipped with Half-Life: Alyx, as well as SteamVR's Skeletal Input API. He's been working in the AR/VR space since 2012 when he was on the original HoloLens launch team at Microsoft, and before that worked in the games industry as a developer and entrepreneur. After almost 2 decades of developing animation and physics technology to bring characters to life, he is more excited than ever about any opportunities for audiences to connect with virtual characters.
Gaming & Interactive
Production & Animation
Research & Education
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