Daniel Lima
Daniel has 19 years of experience working in almost every entertainment industry for CG art: TV, Feature Films and Animation, and now games at Undead Labs(XGS). He filled roles in animation, modeling, and programming in his career, and for almost 11 years, he has been fully dedicated to character rigging and pipeline at Blue Sky Studios. His unique experience in various roles gave him a solid knowledge of how a high-quality character asset can be developed in any CG pipeline.
Gaming & Interactive
Production & Animation
Research & Education
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