Kyle Hayward has worked as a rendering engineer since 2010. He has focused on multiple areas in graphics, from animation compression to global illumination, working on both offline and real-time solutions. He joined EA in 2012, and later became the NBA rendering lead from 2014 onwards. In 2019 he joined Frostbite, where he has been working on global illumination and raytracing.
This session has been pre-recorded.