Tim is a VFX Supervisor working across Framestore’s television and commercials teams, having joined the creative studio in 2015 as an FX Technical Director. Brought on to work on the complex Shapeshifter commercial for Shell, Tim has since worked on the titles of James Bond film Spectre, supervised CG work on Chris Morris’ feature film The Day Shall Come and delivered cinema-quality VFX for several episodes of Charlie Brooker’s Black Mirror.
Having delivered a consistently high standard of work, Tim now supervises the VFX on high-profile projects for Framestore including the Santander Piggy commercials and the multi-award winning commercial for Ubisoft’s Starlink: Battle for Atlas video game, all projects where he aims to seek out opportunities to deliver creative solutions that indulge in the unusual and the interesting.
Computer Animation Festival - Electronic Theater
Arts & Design
Gaming & Interactive
Production & Animation
Film and TV