Matthias Englert
Matthias Englert is a software enthusiast that grew up programming CGA, EGA and VGA boards - being fascinated by the possibilities of real-time computer graphics. In 2012, Matthias created the Tinman3D SDK, a CPU-based 3D terrain-pipeline and rendering-engine, which uses modern GPUs for visual output. Being thrilled by the advent of NVidia's Turing architecture, Matthias is now working on ways to integrate new GPU features into the SDK, for example Mesh Shaders and Ray Tracing.
Gaming & Interactive
Production & Animation
Research & Education
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