Xiangshun Bei has been a rendering engineer within DICE LA at EA since 2019, focusing on real-time rendering and ray tracing. He currently works on the Battlefield franchise. Prior to DICE, he contributed to graphics drivers for Adreno GPU on Snapdragon SoC at Qualcomm. He received his master’s degree in computer science from University of Southern California in 2017.
This session has been pre-recorded.