Jacob Gaboury works in the areas of digital media, visual culture, media archaeology, and queer theory. His teaching and research interests include 20th century histories of technology and computation, queer and feminist science and technology studies, computer graphics and digital game studies, and the intersection of contemporary art and technology. His forthcoming book, titled Image Objects (MIT Press), offers a material history of early computer graphics in the United States told through a set of five technical objects that shape and structure the production of most all contemporary digital images. His work has appeared in a wide range of popular and academic publications, including the Journal of Visual Culture, Grey Room, Camera Obscura, Women & Performance, Debates in the Digital Humanities, Rhizome, and Art Papers.
This session WILL be recorded.