Senior FX Artist. Cinematics
TimeMonday, 9 August 20217am - 8am PDT
DescriptionAre you a maestro at orchestrating projects, people, and processes? Are you able to obsess over the details while keeping the big picture in mind? Do you thrive in a high stakes and fluid work environment that requires creative problem-solving and critical-thinking skills to ensure that projects are delivered on time and to the highest standards? Are you the person we're looking for?
Blizzard Entertainment is looking for a talented FX Artist to assist our cinematics team in creating the next generation of our award-winning animated films and In-Game Cinematics. You will work in partnership with modelers, animators, texture artists, lighters, compositors, and the various games teams to ensure FX are delivered to the highest standard. You have experience creating simulations and systems that mimic real life phenomena such as smoke, fire, and water. You also need to have strong art skills to help design and implement abstract magical and technological effects. Basic compositing skills will be required for FX slap-comps for review by the supervision team. Lastly, your strong background with procedural tools, methodologies and game engines are a plus.
COVID-19 Hiring Update: We’ve transitioned to a work-from-home model and we’re continuing to interview and hire during this time. This role is expected to begin as a remote position. We understand each person’s circumstances may be unique and will work with you to explore possible interim options.
A minimum of 5-8 years’ experience in producing feature film quality effects in Houdini.
A good understanding of physical dynamics and natural phenomena
Extensive experience with particle systems, fluid dynamics, rigid body dynamics, and procedural systems
Proven track record creating effects such as smoke, fire, clouds, water, steam, explosions, magic, etc.
Experience with node-based compositing software such as Nuke
Able to problem solve both technically and creatively in a collaborative environment with directors / art directors
Able to stay current with the latest tools, technologies, and techniques
Familiar with feature film level pipelines and their respective issues
Experience with real-time VFX within a modern Game Engine. (ex: Unreal, and Unity)
Experience with VEX
Experience with C++ or Python
Working Knowledge of Mantra, RenderMan or Redshift renderers
Shipped a AAA game title.
Submission / Portfolio Requirements
Resume (PDF Preferred)
Cover letter (Optional)
Online demo reel and reel breakdown
Job Status: Full-time
Primary Location: United States-CA-Irvine
Blizzard Entertainment is a global company committed to growing our employees along with the business. We offer generous benefits and perks with an eye on providing true work / life balance. We’ve worked hard to foster an intensely collaborative and creative environment, a diverse and inclusive employee culture, and training and opportunity for professional growth. Our people are everything. Our core values are real, and our mission has never changed. We are dedicated to creating the most epic entertainment experiences…ever. Join us!
We are an equal opportunity employer and value diversity at our company. We do not discriminate on the basis of race, religion, color, national origin, gender, sexual orientation, age, marital status, veteran status, or disability status.