Graphics Programmer - Mobile - Beenox Studio
Activision - Beenox Studio
Quebec City, Quebec, Canada
Event Type
Job Posting
TimeMonday, 9 August 20217am - 8am PDT
DescriptionBeenox is a video game development studio created in 2000. Located in beautiful Quebec City, Canada, Beenox is a wholly owned subsidiary of Activision Publishing Inc., one of the world’s top game developers.

The studio is proud to contribute to the development of the Call of Duty video game franchise. Beenox has also contributed to the resounding success of the Crash Bandicoot, Tony Hawk’s Pro Skater, Skylanders, Spider-Man, and Guitar Hero franchises.

With the arrival of new creative mandates and a continuing involvement in the blockbuster franchise Call of Duty, you will have the opportunity to showcase your talent and expertise to millions of players around the world!

In addition to continuing to lead the development of Call of Duty: Black Ops Cold War on PC, Beenox continues to provide key development support to Call of Duty: Warzone, including the creation of new content for the upcoming seasons. This is your chance to work on challenging, ambitious and creative projects with the best team ever!

Secret weapons

Competitive salary and vacation policies

Studio closed two weeks during Holiday break

Ample opportunity for internal growth both leadership and expertise

Overtime paid 1.5x hourly wage

Comprehensive insurance coverage paid in major part by employer

Employer contributions to pension plan

Free French or English classes

Gym and physical activities on site

… plus a ton of social activities and unforgettable events!

Your Mission

Your prime objective will be to develop and optimize the rendering pipeline in the game engine for our mobile (iOS and Android) platforms, using such APIs as Vulkan or Metal. You will ensure the stability and performance of our games.

You will work with our external partners at other Activision studios to develop and promote Beenox’s graphical programming expertise. Lastly, you will monitor technological advances and participate actively in continuous improvement initiatives with regard to our graphical rendering.

Your objectives

Find the best solutions to issues around graphical rendering in games that are currently being developed for mobile platforms;

Set up rendering systems in keeping with the industry’s best practices;

Develop engine modules and tools for leading-edge graphical rendering;

Be the content expert for all graphics-related questions;

Ensure the quality and performance of developed game features;

Support users of existing features.  

Player Profile

Proven skills in graphics programming; 

Solid experience in C, C++ and in shaders (Metal or HLSL);

Experience using XCode and Visual Studio;

Experience in mobile development;

Knowledge of CPU ARM architecture;

Knowledge of Android SDK or iOS SDK;

Experience with Vulkan or Metal APIs;

Aptitude for mathematics; 

Passionate about video games; 

Upbeat attitude, ability to work well with a team;

Well-organized, willing and able to meet deadlines;

Perk: Familiarity with DirectX 12 rendering pipeline;

Perk: Experience in PC and console development.