The Right Foot in the Wrong Place - Character Locomotion in Half-Life:ALYX
Gaming & Interactive
Production & Animation
Research & Education
DescriptionThis talk describes the non-player character locomotion system developed for the VR game Half-Life: Alyx. Our solution uses a stride retargeting system, foot-step prediction, and a custom motion matching system to animate humanoid and non-humanoid characters as they navigate tight, dense virtual environments in real time.