Presentation
The Right Foot in the Wrong Place - Character Locomotion in Half-Life:ALYX
SessionQ&A: Pipeline 2
Contributors
Event Type
Talk
Rendering
Virtual Reality
This session WILL NOT be recorded.
Production & Animation
Ultimate Supporter
Ultimate Attendee
Exhibitor Ultimate
TimeThursday, 12 August 20212:30pm - 3pm PDT
Location
DescriptionThis talk describes the non-player character locomotion system developed for the VR game Half-Life: Alyx. Our solution uses a stride retargeting system, foot-step prediction, and a custom motion matching system to animate humanoid and non-humanoid characters as they navigate tight, dense virtual environments in real time.