Presentation

The Right Foot in the Wrong Place - Character Locomotion in Half-Life:ALYX
Event Type
Talk
Keywords
Rendering
Virtual Reality
Recordings
This session WILL NOT be recorded.
Interest Areas
Production & Animation
Registration Levels
Ultimate Supporter
Ultimate Attendee
Exhibitor Ultimate
TimeThursday, 12 August 20212:30pm - 3pm PDT
Location
DescriptionThis talk describes the non-player character locomotion system developed for the VR game Half-Life: Alyx. Our solution uses a stride retargeting system, foot-step prediction, and a custom motion matching system to animate humanoid and non-humanoid characters as they navigate tight, dense virtual environments in real time.