Presentation

Real-time Interactive Deformer Rig Evaluations in Maya Using GPUs
SessionTalks
Event Type
Talk
Interest Areas
Gaming & Interactive
Production & Animation
Research & Education
Registration Levels
Ultimate Supporter
Ultimate Attendee
Exhibitor Ultimate
Time
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DescriptionMaya has supported rig evaluation with deformers on GPU since 2016, but with limited performance. Here, we detail our experiments with these limitations and present how we redesign our rigs to efficiently evaluate them within Maya’s evaluation framework. Our approach has improved our rig evaluations on GPU by 10x.