Presentation

Contact and Friction Simulation for Computer Graphics
Level Intermediate
SessionCourses
Event Type
Course
Keywords
Artificial Intelligence/Machine Learning
Education
Pipeline
Interest Areas
Gaming & Interactive
New Technologies
Research & Education
Registration Levels
Ultimate Supporter
Ultimate Attendee
Exhibitor Ultimate
Time
Location
DescriptionThis course covers essential topics of contact simulation for computer graphics and gives attendees the knowledge they need to utilize or extend the many standard techniques for simulating contact. Topics include: complementarity problems, non-interpenetration constraints, friction modeling, contact generation, and numerical solvers.
Prerequisites Calculus, linear algebra, introductory physics.
Intended Audience Graduate students and industry professionals.