Contact and Friction Simulation for Computer Graphics
Artificial Intelligence/Machine Learning
Gaming & Interactive
Research & Education
DescriptionThis course covers essential topics of contact simulation for computer graphics and gives attendees the knowledge they need to utilize or extend the many standard techniques for simulating contact. Topics include: complementarity problems, non-interpenetration constraints, friction modeling, contact generation, and numerical solvers.
Prerequisites Calculus, linear algebra, introductory physics.
Intended Audience Graduate students and industry professionals.