Mathematical Tricks for Scalable and Appealing Crowds in Walt Disney Animation Studios' 'Raya and the Last Dragon'
Gaming & Interactive
Production & Animation
Research & Education
DescriptionWe present specific tools developed for crowds during the production of Walt Disney Animation Studios' "Raya and the Last Dragon": anisotropy in simulations, procedural animation layers, and automatic foot contact labelling by shape analysis. Those tools allowed us to create scalable and compelling crowd performances.