Presentation

Mathematical Tricks for Scalable and Appealing Crowds in Walt Disney Animation Studios' 'Raya and the Last Dragon'
SessionTalks
Contributor
Event Type
Talk
Interest Areas
Gaming & Interactive
Production & Animation
Research & Education
Registration Levels
Ultimate Supporter
Ultimate Attendee
Exhibitor Ultimate
Time
Location
DescriptionWe present specific tools developed for crowds during the production of Walt Disney Animation Studios' "Raya and the Last Dragon": anisotropy in simulations, procedural animation layers, and automatic foot contact labelling by shape analysis. Those tools allowed us to create scalable and compelling crowd performances.