Presentation

Lessons Learned and Improvements When Building Screen-space Samplers With Blue-noise Error Distribution
SessionTalks
Event Type
Talk
Interest Areas
Gaming & Interactive
Production & Animation
Research & Education
Registration Levels
Ultimate Supporter
Ultimate Attendee
Exhibitor Ultimate
Time
Location
DescriptionRecent work has shown that the error of Monte Carlo rendering is visually more acceptable when distributed as blue-noise in screen-space. Despite recent efforts, building a screen-space sampler is still an open problem. In this talk, we present the lessons we learned while building a state-of-the-art screen-space sampler.