Presentation

Dynamic Diffuse Global Illumination Resampling
SessionTalks
Event Type
Talk
Interest Areas
Gaming & Interactive
Production & Animation
Research & Education
Registration Levels
Ultimate Supporter
Ultimate Attendee
Exhibitor Ultimate
Time
Location
DescriptionOur technique samples candidate positions across all triangles in a scene and then resamples them proportional to direct and indirect illumination at the primary vertex using ReSTIR. We approximate indirectly reflected radiance using DDGI with direct illumination. Our method runs in 20ms (including denoising) at 1080p on an RTX 3090.