Transparency Rendering in 'Cyberpunk 2077'
Gaming & Interactive
Production & Animation
Research & Education
DescriptionThis talk details the transparencies pipeline of "Cyberpunk 2077." Particularly, we discuss our take on decoupled particle lighting (DPL), our distortion approach, a parallel slab refraction approximation, and other features, such as rain. We also provide performance details on target platforms for these features.