Realtime Ray Tracing Technology with Distributed Rendering and Material Estimation and Capture Bodily Motions with a Simple Setup - Presented by Sony
Artificial Intelligence/Machine Learning
Gaming & Interactive
Production & Animation
DescriptionWe introduce two technologies related to Sony's entertainment. First, we have realized a distributed computing environment using a large number of GPUs to study real-time, unbiased ray tracing. Second, we explain the lightweight motion capture technology which only uses six IMUs to estimate whole-body joint positions and orientations.