Simplify Vulkan Development with new Ecosystem Enhancements
Birds of a Feather
This session WILL be recorded.
TimeMonday, 9 August 202111:30am - 12:30pm PDT
DescriptionThe Vulkan ecosystem continues to evolve and improve. In the past two years, key ecosystem tools have been updated to help simplify development for the Vulkan community. This session will discuss enhancements that 1) add validation for Vulkan Synchronization and Synchronization2, 2) replace trace/replay functionality with a new GFXReconstruct tool, 3) add shader toolchain API libraries to the SDK for glslang, ShaderC, SPIRV-Cross, SPIRV-Tools, and DXC, 4) add a Debug Printf validation layer object, and 5) add GPU-Assisted validation enhancements.
Come learn what’s new with the Vulkan ecosystem tools and how you can benefit!