Presentation

Simplify Vulkan Development with new Ecosystem Enhancements
Organizer
Event Type
Birds of a Feather
Keywords
Rendering
Recordings
This session WILL be recorded.
Interest Areas
New Technologies
Registration Levels
Ultimate Supporter
Ultimate Attendee
Basic Attendee
Exhibitor Ultimate
Exhibitor Basic
Enhanced Attendee
TimeMonday, 9 August 202111:30am - 12:30pm PDT
Location
DescriptionThe Vulkan ecosystem continues to evolve and improve. In the past two years, key ecosystem tools have been updated to help simplify development for the Vulkan community. This session will discuss enhancements that 1) add validation for Vulkan Synchronization and Synchronization2, 2) replace trace/replay functionality with a new GFXReconstruct tool, 3) add shader toolchain API libraries to the SDK for glslang, ShaderC, SPIRV-Cross, SPIRV-Tools, and DXC, 4) add a Debug Printf validation layer object, and 5) add GPU-Assisted validation enhancements.

Come learn what’s new with the Vulkan ecosystem tools and how you can benefit!