Explore Hands-on Tech

Labs

Acquire hands-on training with amazing new technologies. Labs acts as an extension to other SIGGRAPH programs where you learn about the most advanced technology, by allowing you to experiment directly with that same technology.

Call for Submissions

Submit to Labs

Deadline

Tue, 23 February 2021
22:00 +00:00

Labs is where the most advanced computer graphics and interactive techniques combine with hands-on learning to create a unique experience both for presenters and attendees alike.

Labs presentations can be pre-recorded, live, or a mix of the two, and should allow participants to get their hands dirty with the subject being presented. Potential submissions include (but are not limited to): working details from the Technical Papers, Art, or other SIGGRAPH 2021 programs; discussions about prototyping and design in practice; technology overviews from experts in their field; use of AR/VR design tools; adaptive technology; high-speed imaging systems; motion-capture systems; stop-motion animation software; rapid-prototyping machines; interactive drawing tools; physical computing devices or objects; and exploratory platforms.

With something for everyone, Labs will be a unique source of education, professional growth, and fun.

Example Topics of Interest

  • Interactivity and engagement with virtual or physical displays
  • Practical or experimental techniques in experience design
  • New ways computer graphics and interactive techniques support adaptive technology to aid people in their day-to-day lives
  • Demonstrations of the use of handheld, wearable, or remote devices that explore relationships among the body, data capture, feedback, and usability
  • Demos from research projects — and code walkthroughs of same
  • 3D worlds design, including the processes, production, content generation, concepts, or strategies in 3D imaging, gaming, or wearables
  • AR/VR design tools and their application in interaction, usability, and playability relationships
  • Manufacturing technologies, including 3D printing and other techniques from the next wave of manufacturing technology
  • Audio and music software, hardware, and hacks at all levels
  • Small-scale electronics and technology projects and circuit bending that foster interactivity

How to Submit

SIGGRAPH 2021 is celebrating 48 years of advancements in computer graphics and interactive techniques. This year, we move forward as a virtual-only event and are excited you are submitting your work for consideration. As we finalize our conference plans, visit the SIGGRAPH 2021 conference page for the latest updates.

To submit to the Labs program, log into the submission portal, select “Make a New Submission” tab, and select “Labs” and then select the presentation format: “Emerging Technologies/Labs”. Please note that all Emerging Technologies, Immersive Pavilion, and Labs Presentations will be juried together, and the jury makes a final determination of which program the submission fits best.

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Submission Formats

Labs is looking for demos, presentations, and hands-on classes that appeal to varying levels of expertise and bring an element of participation and fun. We realize this can be a challenge in a remote environment and look forward to creative solutions as well as submissions of a more typical presentation style.

To Submit a ‘Hands-On’ Class

To submit a “hands-on” class, go to the “Make a New Submission” page and select “Labs.” In the “Presentation Format,” select “Hands-On Classes.” All hands-on classes must have specific and well-defined learning objectives. Although SIGGRAPH 2021 is virtual, we encourage you to think of ways in which your audience can participate through an online sandbox (like Jupyter Notebook) or through other means. Hands-on classes are typically 1 hour. If your class is supported by having attendees preload applications or content on their own devices, or to have gathered a short list of materials, please make this very clear in your submission.

To Submit a Presentation or Demo

Along with a description of the content and form of the presentation, please include the following:

  • What is the technology (hardware, software, etc.)
  • At what stage is the technology (research, early prototype, on the market, etc.)
  • Who is the technology intended to support (artists, professional studios, etc.)

Presentations and demos typically run from 30 minutes to an hour in length.

In particular, all Labs submission require:

  • Contributor information. Full names of primary content creators/presenters (Please note: Each contributor must be identified with their full name, affiliation, and a unique email address. Duplicate email addresses within a submission are not allowed.)
  • Title and description of your project, running length, genre
  • A two-page abstract describing the submission, its technical details, method of presentation, the intended audience, and the expected takeaways
  • Final representative image (.jpg, .jpeg, .png), with up to five additional images
  • An (optional) video or application. Note: A video is optional for submission but will be required upon acceptance for all Labs events, except those that are live by necessity
  • Website and URL for conference publicity and media/attendee inquiries
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Evaluation

Labs’ presentations, “hands-on” classes, and demos should all be designed to engage and teach while producing a digital (and, in some cases, tangible) result. They also may take the form of a tutorial exercise that you will lead. Successful project submissions will have some or all of these attributes:

  • Innovative: Pushes the boundaries of creative process; uses design, computer graphics, or interactivity in exciting new ways.
  • Participatory: Involves attendees in a meaningful, hands-on, productive experience. The project is active and has a tangible or persistent digital output that participants can keep.
  • Collaborative: Requires working in pairs or teams of practitioners or educators, or enables collaboration among participants engaged in the project.
  • Core: Teaches foundational concepts in artistic or creative studio practice; gives participants practice in essential digital or traditional analog skills.

Note: Your submission should not require an attendee to purchase hardware (circuit boards, micro controllers, etc.) in order to participate in the class, but presentations that show what can be done with limited technology resources will be considered.

Non-Disclosure Agreements

SIGGRAPH reviewers cannot sign non-disclosure agreements for submissions. For information on patents and confidentiality, see the Submission FAQ.

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Upon Acceptance

If your submission is accepted, you must prepare and submit a revised abstract (two pages maximum).

You will be notified of acceptance or rejection of your submission in early May 2021 and receive an email from “rightsreview@acm.org” with a link to your work’s rights form within 72 hours of notification of acceptance of your work to the conference. When your rights form has been delivered to ACM, you will then receive an email from “tapsadmin@aptaracorp.awsapps.com” with information about the preparation and delivery of your material to TAPS for publication.

Please make sure that emails from “rightsreview@acm.org” and “tapsadmin@aptaracorp.awsapps.com” are part of the “allow list” in your email program, so that you do not miss these email messages.

The source (Word or LaTeX) of your abstract, as well as any supplemental materials, must be delivered to TAPS, ACM’s new article production system. TAPS will generate the PDF and HTML5 versions of your abstract for publication in the ACM Digital Library.

You must deliver your material to TAPS, resolve any formatting issues identified by TAPS or by the proceedings production editor, and approve your material for publication by 28 May 2021. If you cannot meet that deadline, you will not be allowed to present your material at SIGGRAPH 2021.

Information about the preparation and delivery of your final material to TAPS also can be found at https://homes.cs.washington.edu/~spencer/taps/taps.html.

After acceptance, the submission portal will allow you to update basic information about your work and upload any final materials for inclusion in the conference program and website. You will receive information on how to submit final versions of your accepted work and the deadlines for final updates.

Pre-Recorded Video Presentation

To present in the virtual conference, the Labs contributor must: 1) provide a video of their presentation, and 2) plan for one contributor to be present for the entirety of the virtual session for their presentation. Final accepted video presentations will be published in the ACM Digital Library. Further details and instructions regarding the video specs will be provided upon acceptance.

Presenter Recognition

To present your work at SIGGRAPH 2021, at least one contributor per submission must register at the appropriate registration level. All other contributors can register at the level of their choice.

You can find a link to the contributor recognition policy here.

ACM Rights Management Form

If your work is accepted for presentation at SIGGRAPH 2021, you must complete the ACM Rights Management Form. The form will be sent to all submitters whose work is accepted.

Your representative image and text may be used for promotional purposes. Several SIGGRAPH 2021 programs — Art Gallery, Art Papers, Real-Time Live!, Technical Papers, and all installation programs — will prepare preview videos for pre-conference promotion of accepted content, which may include a portion of the video you submitted for review. You may grant or deny us the ability to use the representative image and submitted video for these purposes.

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Timeline

23 February 2021, 22:00 UTC/GMT
Submission form deadline

Early May 2021
Acceptance or rejection notices are sent to all submitters.

10 May 2021
Deadline to make any changes to materials (i.e., approved title changes, presenter names, descriptions) for publication on the website for accepted contributors.

28 May 2021
Abstract (two pages maximum) due. If we do not receive your revised abstract by 28 May, you will not be allowed to present at SIGGRAPH 2021.

A 30-second video to be used for promotional purposes is due.

Summer 2021
SIGGRAPH 2021

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