Presenter
Florent Guinier
Biography
Florent Guinier applies high-performance rendering and platform experience at Unity Labs working on Barracuda library - Neural Networks for games on all devices including mobile and consoles. Prior to that Florent contributed to a number of high-profile games, such as Rabbids Go Home, Red Steel 2, Watch Dogs, RainbowSix Siege and to several game engines at Ubisoft. Florent came to Unity in 2015 to work on lighting, shadows and GPU lightmapping before switching to Machine Learning. Florent holds an engineering degree from EFREI and the 2nd cycle diploma from DDJV. He joined the video game industry in 2007.
Presentations
Course
Production & Animation
Research & Education
Ultimate Supporter
Ultimate Attendee
Exhibitor Ultimate
This session WILL NOT be recorded.
Artificial Intelligence/Machine Learning
Rendering