Carmine is a PhD Student at the Computer Graphics and User Interfaces Lab at Columbia University, studying AR/VR/MR and 3D graphics, interactions and visualization techniques, under the supervision of Prof. Steven Feiner. He develops 3D systems across several domains including medicine, remote maintenance, space, music, and rehabilitation, working with many technologies including Microsoft HoloLens, Oculus Rift, Unity, Unreal, and OpenGL! He's also contributed to a number of open source frameworks, including MercuryMessaging and GoblinXNA.
Research & Education
Artificial Intelligence/Machine Learning