Kurt Akeley was chief engineer and then vice president at Silicon Graphics, Inc. He developed the frame buffers and processor subsystems for the early SGI IRIS series products and many of the CAD tools used to design these and other products. Akeley was instrumental in developing the graphics systems for the Power Series and Onyx systems, including the GTX, the VGX, and the RealityEngine. Akeley also led the design and documentation of the OpenGL graphics software specification, which was supported by Silicon Graphics and many other workstation and personal computer vendors.
This session WILL be recorded.