Virtual Art Department Generalist
TimeMonday, 9 August 20217am - 8am PDT
The Virtual Art Department Generalist captures and creates beautiful, original, photographic environments for use in real-time virtual scouts, pre-light sessions, reviews, and which also act as the architectural foundation for high resolution builds.
VAD Generalists at Distillery VFX primarily create photo-real environments using real-time rendering (primarily Unreal Engine) to visualize and review.
They exhibit a strong foundation in traditional, photorealistic, and digital art skills with an emphasis on landscapes.
They work with a broad range of resources and tools to create environments that will be reviewed and manipulated in real-time using virtual production techniques.
Responsible for creating original 2D and 3D content that may comprise part or all of an environment.
Sources suitable reference materials for required assets.
Creates texture maps and sets up basic shaders for look development.
Creates basic lighting setups and complex shaders that look convincing and render efficiently.
Produce work quickly under tight production timelines.
Participates in team reviews of work under development.
Mentors Apprentice and Jr. Artists and must be able to assist them with their shots.
Meets defined milestones within a timeline by attending dailies and participating in creative problem solving.
Creates work self-sufficiently, in many cases from start to finish across an asset or shot.
Proficiency in Windows
Strong/Advanced Python scripting required
Experience in one or more of 3dsmax, Maya, Nuke, Houdini, Mari, Shotgun or similar
Direct experience with CG workflows and techniques
Ability to communicate cross-discipline and provide innovative solutions to pipeline issues.
Detail oriented and strong self-sufficient trouble shooter.
Good knowledge of the entire visual effects process, from shooting to modeling and texturing, animation, rendering and compositing
High level of problem solving and creative thinking skills.
Strong English communication skills.
Ability to quickly learn and leverage new software.
Time management and organizational skills.
Strong teamwork and interdisciplinary thinking.
Keen artistic eye.
Education and Experience:
Proven technical and artistic ability in multiple CG techniques, including modeling, texturing, shading, lighting, look development, or compositing.
proven artistic ability in one or more traditional mediums (impressive portfolio of figure drawing, landscape, animals, painting, composition, perspective, etc.)
Strong knowledge and ability in perspective, photography, and physics of light and motion.
Fluent in Unreal Engine
Experience with Nuke or equivalent 2D compositing software
Good working knowledge of specialist tools and plugins like Speedtree, ForestPack, etc
Fluent in Photoshop.
Fluent in 3dsmax, Maya or similar.
Comparable software experience considered.
At least three years of relevant professional CG experience.
College level diploma or higher in computer graphics, fine arts, design, or photography, or related field; OR at least five years of relevant professional VFX experience in lieu of education.
Demo Reel required, please link in your CV/resume or response.
Who we are:
Distillery VFX is a full-service boutique visual effects studio in Vancouver, BC, Canada, and an ensemble of experienced compositors and 3D generalists focused on delivering high-end environment and compositing work. Our namesake is derived from our team’s deepest core value: to refine our processes and workflows to their purest and most efficient forms.