Presentation

An Interactive Introduction to Computer Graphics Using WebGL
Level Beginner
SessionCourses
Event Type
Course
Keywords
Artificial Intelligence/Machine Learning
Education
Pipeline
Interest Areas
Gaming & Interactive
New Technologies
Research & Education
Registration Levels
Ultimate Supporter
Ultimate Attendee
Exhibitor Ultimate
Time
Location
DescriptionThis course provides an introduction to computer graphics techniques and developing interactive applications using WebGL. It focuses on the concepts and techniques used for rasterization-based rendering in a simple, cross-platform, web-based environment that provides an interactive experience for the attendee.
Prerequisites To best experience the course, attendees should be able to read simple computer programs written in JavaScript, C, C++, or Java and have a basic knowledge of computer graphics concepts, equivalent to the SIGGRAPH fundamentals course. No previous experience writing graphics applications is required.
Intended Audience Attendees who should reap the most benefit from this introductory course are web application programmers who want to develop graphical applications but may have limited experience with computer graphics. An application programmer who has been writing applications with desktop OpenGL also should benefit from this course, as would educators who are contemplating switching their courses to using WebGL or three.js as the graphics API.