New Authoring Workflows for believable Terrain and Vegetation - Presented by Unity
Exhibitor Contact
Event Type
Exhibitor Session
Registration Levels
Ultimate Supporter
Ultimate Attendee
Basic Attendee
Exhibitor Ultimate
Exhibitor Basic
Enhanced Attendee
TimeFriday, 13 August 202110:30am - 10:50am PDT
DescriptionDiscover Unity’s latest updates to terrain vegetation for producing vast, beautiful terrain. Learn about Unity’s new improvements to SpeedTree 8/9 features, new instanced details for painting large amounts of efficient foliage on HDRP as well URP, and utilizing the power of Shader Graph on instanced details to add custom effects.