Contributors
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Purnendu .
ATLAS Institute, University of Colorado, Boulder
United States of AmericaLabs Electriflow: Augmenting Books With Tangible Animation Using Soft Electrohydraulic Actuators
A
Sebastian Aaltonen
Unity Technologies
FinlandCourse Rendering Engine Architecture for Games, Part I
Mridul Aanjaneya
Rutgers University
United States of AmericaTechnical Paper A Unified Second-order Accurate in Time MPM Formulation for Simulating Viscoelastic Liquids With Phase Change
Pieter Abbeel
University of California, Berkeley
United States of AmericaTechnical Paper AMP: Adversarial Motion Priors for Stylized Physics-based Character Control
Rameen Abdal
King Abdullah University of Science and Technology (KAUST)
Saudi ArabiaTechnical Paper StyleFlow: Attribute-conditioned Exploration of StyleGAN-generated Images Using Conditional Continuous Normalizing Flows
Rinat Abdrashitov
University of Toronto
CanadaTechnical Paper Interactive Modelling of Volumetric Musculoskeletal Anatomy
Kfir Aberman
Google Research
United States of AmericaTechnical Paper Learning Skeletal Articulations With Neural Blend Shapes
Lubna Abu Rmaileh
Fraunhofer IGD
Norwegian University of Science and Technology
GermanyTechnical Paper Displaced Signed Distance Fields for Additive Manufacturing
Rémi Achard
DNEG
United KingdomTalk Colour-managed LED Walls for Virtual Production
Pascal Achermann
VRFX Realtime Studio
United States of AmericaExhibitor Session The Journey to Real-time Filmmaking: VRFX Realtime Studios, MiddleVR and Unity - Presented by Unity
Eric Acome
Artimus Robotics, Boulder
United States of AmericaLabs Electriflow: Augmenting Books With Tangible Animation Using Soft Electrohydraulic Actuators
Andrew B. Adams
Adobe Research
United States of AmericaTechnical Paper Fast Median Filters Using Separable Sorting Networks
Valery Adzhiev
Bournemouth University
United KingdomPoster Enabling Reflective and Refractive Depth Representation in Computer-generated Holography
Brian Afande
Executive ProducerBlackRhino VR
KenyaVR Theater African Space Makers
Attila T. Áfra
Intel Corporation
RomaniaCourse Practical Machine Learning for Rendering: From Research to Deployment
Vasu Agrawal
Facebook Reality Labs
United States of AmericaTechnical Paper Real-time 3D Neural Facial Animation From Binocular Video
Maneesh Agrawala
Stanford University
United States of AmericaTechnical Paper A Mathematical Foundation for Foundation Paper Pieceable Quilts
Course Advances in Neural Rendering (Part 1)
Course Advances in Neural Rendering (Part 2)
Technical Paper Iterative Text-based Editing of Talking-heads Using Neural Retargeting
Technical Paper Vid2Player: Controllable Video Sprites That Behave and Appear Like Professional Tennis Players
Andres Aguilar
DirectorMATTE CG
INTI FX
EcuadorVR Theater Once upon a Time in Ekuar
Ivan Aguilar
Simon Fraser University
BrazilACM SIGGRAPH Village International Resources: A Tropical Approach to Animation in Latin America
ACM SIGGRAPH Village International Resources: CG in Brazil: “Encontro dos brasileiros” - Brazilian Meeting
ACM SIGGRAPH Village International Resources: The International Workplace: During and Post pandemic approach
Abdalla G. M. Ahmed
King Abdullah University of Science and Technology (KAUST)
Saudi ArabiaTechnical Paper Optimizing Dyadic Nets
Noam Aigerman
Adobe Research
United States of AmericaTechnical Paper Swept Volumes via Spacetime Numerical Continuation
Daisuke Akagawa
Chinougijutsu
JapanEmerging Technologies Sustainable Society With a Touchless Solution Using UbiMouse Under the Pandemic of COVID-19
Kurt Akeley
SGI
Stanford University
United States of AmericaRetrospective Silicon Graphics Legacy
Tevfik Akgun
Okan University
TurkeyPoster Caricature Creation With Conformal Mapping in Complex Domain
Sara Akhlaq
Fachhochschule Potsdam
GermanyRetrospective Sisters of Code
Prem Akkaraju
Weta Digital
Featured Speakers Presented by Amazon Web Services: Through the Looking Glass: The Next Reality for Content Production
Ergun Akleman
Texas A&M University
United States of AmericaPoster Animated Futurist Sculpting as 4D Implicit Shapes Immersed in 3D
Poster Caricature Creation With Conformal Mapping in Complex Domain
Kaan Akşit
University College London (UCL)
United KingdomTalk Beaming Displays
Technical Paper Beyond Blur: Real-time Ventral Metamers for Foveated Rendering
Yagiz Aksoy
Simon Fraser University
Technical Paper Summary and Q&A: Video Editing 2
Memo Akten
University of California San Diego, Goldsmiths University of London
Art Gallery Q&A: Forms and Reflections
Uchenna Akujuobi
Sony AI
JapanExhibitor Session Event-Based Computer Vision at Sony AVS and Temporal Graph-Based Hypothesis Generation - Presented by Sony
Yuval Alaluf
Tel Aviv University
IsraelTechnical Paper Designing an Encoder for StyleGAN Image Manipulation
Technical Paper Only a Matter of Style: Age Transformation Using a Style-based Regression Model
Cezary Albiński
DirectorPlatige Image S.A.
PolandComputer Animation Festival - Electronic Theater Julian Tuwim: To Everyman
Thomas Alderighi
CNR ISTI
Università di Pisa
ItalyTechnical Paper Reliable Feature-line Driven Quad-remeshing
Ginger Alford
ACM SIGGRAPH Education Committee
United States of AmericaACM SIGGRAPH Village ACM SIGGRAPH Village: Meet-and-Greet (8/09, 12PM PT)
ACM SIGGRAPH Village ACM SIGGRAPH Village: Meet-and-Greet (8/11, 12PM PT)
ACM SIGGRAPH Village ACM SIGGRAPH Village: Meet-and-Greet (8/12, 12PM PT)
ACM SIGGRAPH Village ACM SIGGRAPH Village: Meet-and-Greet (8/09, 4:30PM PT)
ACM SIGGRAPH Village ACM SIGGRAPH Village: Meet-and-Greet (8/10, 12PM PT)
ACM SIGGRAPH Village ACM SIGGRAPH Village: Meet-and-Greet (8/10, 4:30PM PT)
ACM SIGGRAPH Village ACM SIGGRAPH Village: Meet-and-Greet (8/11, 4:30PM PT)
ACM SIGGRAPH Village ACM SIGGRAPH Village: Meet-and-Greet (8/12, 4:30PM PT)
Mirela Alistar
ATLAS Institute, University of Colorado, Boulder
United States of AmericaLabs Electriflow: Augmenting Books With Tangible Animation Using Soft Electrohydraulic Actuators
Kenric Allado-McDowell
Google Artists and Machine Intelligence (AMI)
Frontiers Measurable Creative AI
Frontiers Q&A: Workshop: Measurable Creative AI
Matt Allard
Dell Technologies
United States of AmericaExhibitor Session Creating Cutting Edge AR/VR/XR Content with Groove Jones, Dell Precision and HTC - Presented by Dell
Exhibitor Session Dell and NVIDIA Omniverse Enterprise: Meeting Customer Collaboration Challenges - Presented by Dell
Exhibitor Session Foundry's Nuke and Dell HDR Monitor - A Love Story - Presented by Dell
Clarissa Almeida
UCLA Art|Sci Collective
University of Fortaleza
BrazilBirds of a Feather Rendering Data Confluences: Machine Learning Gaussian Mixture in The Generative Design of Data Sculptures
Marina Alterman
Technion – Israel Institute of Technology
IsraelTechnical Paper Imaging With Local Speckle Intensity Correlations: Theory and Practice
Alexandre Amancio
Founder & Chief Creative OfficeReflector Entertainment
CanadaComputer Animation Festival - Electronic Theater Unknown 9: Awakening Teaser Trailer
Paul Ambrosiussen
SideFX
United States of AmericaExhibitor Session SideFX Labs 2021 New and improved Workflows for Artists - Presented by SideFX
Tomohiro Amemiya
University of Tokyo
JapanPoster Feedback of Rotational Sensation Experienced by Body for Immersive Telepresence
Jahirul Amin
CAVE Academy
United KingdomDiversity Equity & Inclusion Summit Mental Health and Wellbeing panel discussion
Sruthi Ammannagari
The Ohio State University
United States of AmericaArt Paper "The Woods": A Mixed Reality Two-Player Cooperative Game
Jeff Amstutz
NVIDIA
The Khronos Group
United States of AmericaBirds of a Feather Khronos Fast Forward: Rapid-fire overview of all things Khronos including Vulkan, WebGL, OpenXR, ANARI, glTF and 3D Commerce
Brian Anderson
Blue Sky Studios
United States of AmericaTalk Reinventing a Character Creation Pipeline Using Landmarking, Simulation, and Shared Character Data
Alexis Andreev
Blur
United States of AmericaACM SIGGRAPH Village International Resources: Creative Journey in and from East Europe
Rob Andrews
Goodbye Kansas Studios
United KingdomDiversity Equity & Inclusion Summit Mental Health and Wellbeing panel discussion
Sheldon Andrews
École de Technologie Supérieure
McGill University
CanadaCourse Contact and Friction Simulation for Computer Graphics
Technical Paper Summary and Q&A: Simulating Deformations 1
Fatima Anes
Walt Disney Animation Studios
United States of AmericaPanel Artist-Centered Design for Feature Animation
Edward Angel
University of New Mexico
United States of AmericaCourse An Interactive Introduction to Computer Graphics Using WebGL
Andrea Aniceto-Chavez
Digitalfilm Tree
United States of AmericaExhibitor Session Digital Creation in the Physical World - Presented by Unity
Ken Anjyo
OLM Digital, Inc.
Victoria University of Wellington
JapanReal-Time Live! Shading Rig: Dynamic Art-directable Stylised Shading for 3D Characters
Peter Ankermann
CD PROJEKT RED
PolandTalk The Tech and Art of Cyberspaces in 'Cyberpunk 2077'
Oron Anschel
Amazon Web Services
IsraelTechnical Paper Learning Multimodal Affinities for Textual Editing in Images
Claudio Antonelli
VRFX Realtime Studio
United States of AmericaExhibitor Session The Journey to Real-time Filmmaking: VRFX Realtime Studios, MiddleVR and Unity - Presented by Unity
Mai Ao
SideFX
United States of AmericaExhibitor Session SideFX Labs 2021 New and improved Workflows for Artists - Presented by SideFX
Miho Aoki
University of Alaska Fairbanks
United States of AmericaACM SIGGRAPH Village International Resources: CG in Asia
ACM SIGGRAPH Village International Resources: CG in Japan
Birds of a Feather Massive Collaborative Animation Projects annual SIGGRAPH meeting 2021
Birds of a Feather XR Education and Hybrid Horizons
Achilles Apostolou
ORamaVR
GreeceImmersive Pavilion COVID-19 — VR Strikes Back: Innovative Medical VR Training
Mayu Arano
Kyushu University
JapanPoster Dynamic Projection Mapping for Silkworms
Diana Arellano
Mackevision, part of Accenture Interactive
GermanyBirds of a Feather Mentoring Women: Open Discussion
Jan K. Argasiński
Jagiellonian University
PolandFrontiers Limitations Driven Creativity Through Demoscene Lenses
Frontiers Q&A: Workshop: Limitations Driven Creativity Through Demoscene Lenses
Peter Ariet
ProducerStudio Syro
Oculus
United States of AmericaVR Theater 'Tales From Soda Island — The Neon Jungle'
Rahul Arora
University of Toronto
CanadaTechnical Paper Mid-air Drawing of Curves on 3D Surfaces in Virtual Reality
Alessandro Artusi
CYENES Ltd,
Nicosia
CyprusTalk NoR-VDPNet++: Efficient Training and Architecture for Deep No-reference Image Quality Metrics
Uri Ascher
University of British Columbia
CanadaTechnical Paper SIERE: A Hybrid Semi-implicit Exponential Integrator for Efficiently Simulating Stiff Deformable Objects
George Ash
Dimension
United KingdomPoster Reflectance Estimation for Free-viewpoint Video
Hadar Averbuch-Elor
Cornell-Tech Cornell University
United States of AmericaTechnical Paper Learning Multimodal Affinities for Textual Editing in Images
Steve Avoujageli
DreamWorks Animation
United States of AmericaTalk Fluid Fabrics in 'Trolls World Tour'
Nick Avramoussis
Weta Digital
United KingdomCourse OpenVDB
Terri Ayanna Wright
Independent Artist
United States of AmericaArt Gallery Suga’ — A Live Virtual Dance Performance
Makiko Azuma
Japan Broadcasting Corporation (NHK)
Science and Technology Research Laboratories
JapanPoster Real-time Sports Video Analysis for Video Content Viewing With Haptic Information
B
Mallikarjun B R
Max-Planck-Institut für Informatik
GermanyTechnical Paper PhotoApp: Photorealistic Appearance Editing of Head Portraits
Rotimi Babalogbon
Fothlog Imagination Studios
NigeriaACM SIGGRAPH Village International Resources: Stories of Resilience and Cultural Manifestation in Africa
Romain Bachy
Facebook Reality Labs
United States of AmericaTechnical Paper FovVideoVDP: A Visible Difference Predictor for Wide Field-of-view Video
Rohan Badlani
NVIDIA
United States of AmericaReal-Time Live! I am AI: AI-driven Digital Avatar Made Easy
Juhyun Bae
Yonsei University
South KoreaArt Paper ReMember: Using Biosignals to Recall Memories of Companion Animals
Nakkyu Baek
Yonsei University
South KoreaArt Paper ReMember: Using Biosignals to Recall Memories of Companion Animals
Seung-Hwan Baek
Princeton University
United States of AmericaEmerging Technologies Polarimetric Spatio-Temporal Light Transport Probing
Timur Bagautdinov
Facebook
United States of AmericaTechnical Paper Driving-signal Aware Full-body Avatars
Huidong Bai
Auckland Bioengineering Institute, The University of Auckland
New ZealandPoster A Hybrid 2D-3D Tangible Interface for Virtual Reality
Kai Bai
ShanghaiTech University
School of Information Science & Technology
ChinaTechnical Paper Dynamic Upsampling of Smoke Through Dictionary-based Learning
Yaoyi Bai
University of California Santa Barbara
United States of AmericaTechnical Paper Neural Complex Luminaires: Representation and Rendering
Dan Bailey
ILM
CanadaCourse OpenVDB
Mike Bailey
Oregon State University
United States of AmericaEducator's Forum A Whirlwind Introduction to Computer Graphics
Nafisa Rafa Baker
Marvel Studios
United States of AmericaDiversity Equity & Inclusion Summit From STEAM to Dream: College to Career Connections with Latinx Technical Directors
Steve Bako
University of California Santa Barbara
United States of AmericaTechnical Paper Neural Complex Luminaires: Representation and Rendering
Sandra Balej
Marvel Studios VFX SupervisorMarvel Studios
Production Session The Making of Marvel Studios' WandaVision, The Falcon and the Winter Soldier, and Loki
Ana Cecilia Balliache Liendo
Schell Games
United States of AmericaBirds of a Feather Adventure Hour - Virtual Escape The Room
Birds of a Feather Social Hour - Check-point Wednesday
Birds of a Feather Social Hour - Monday Kickoff
Birds of a Feather Social Hour - Real Time Tuesday
Birds of a Feather Social Hour - Wrap-up Friday
Kiseung Bang
Seoul National University
South KoreaTalk Lenslet VR: Optics for Glasses-sized Virtual Reality Display
Seungbae Bang
University of Toronto
CanadaTechnical Paper Interactive Modelling of Volumetric Musculoskeletal Anatomy
Sai Praveen Bangaru
MIT CSAIL
United States of AmericaTechnical Paper Systematically Differentiating Parametric Discontinuities
Francesco Banterle
ISTI-CNR
ItalyTalk NoR-VDPNet++: Efficient Training and Architecture for Deep No-reference Image Quality Metrics
Daniel T. Banuti
University of New Mexico
United States of AmericaTechnical Paper Fire in Paradise: Mesoscale Simulation of Wildfires
Hujun Bao
State Key Lab of CAD and CG, Zhejiang University
ChinaTechnical Paper Scalable Image-based Indoor Scene Rendering With Reflections
Chen Bar
Technion – Israel Institute of Technology
IsraelTechnical Paper Imaging With Local Speckle Intensity Correlations: Theory and Practice
Jernej Barbic
University of Southern California
United States of AmericaTechnical Paper Modeling of Personalized Anatomy Using Plastic Strains
Adam Bargteil
ACM SIGGRAPH Chair
United States of AmericaBirds of a Feather ACM SIGGRAPH Town Hall: Feedback on the Virtual Experience
Birds of a Feather ACM SIGGRAPH Town Hall: Technical Papers
Birds of a Feather ACM SIGGRAPH Town Hall: Technical Papers II
Pascal Barla
INRIA
FranceTechnical Paper An Inverse Method for the Exploration of Layered Material Appearance
Elizabeth Baron
ACM SIGGRAPH Chair Elect
United States of AmericaBirds of a Feather ACM SIGGRAPH Town Hall: Feedback on the Virtual Experience
Jessica Baron
Clemson University
United States of AmericaPoster Procedural Shading for Rendering the Appearance of Feathers
Craig Barron
Creative DirectorMagnopus
Special Sessions THE ACADEMY: BEYOND THE OSCARS®, THE OTHER 364 DAYS - Production Session Special Session
Jonathan T. Barron
Google Inc.
United States of AmericaTechnical Paper Neural Light Transport for Relighting and View Synthesis
Tomas Bartipan
MAI (Augmented Intelligence)
Czech RepublicImmersive Pavilion BodyMap
James Bartolozzi
Independent
United States of AmericaTalk Joji - 777: Animated Multi-Character Paintings with a Single Performer
Michael Barton
Basque Center for Applied Mathematics (BCAM)
Ikerbasque - Basque foundation for sciences
SpainTechnical Paper Geometry and Tool Motion Planning for Curvature Adapted CNC Machining
Tom Bashford-Rogers
University of the West of England
United KingdomTechnical Paper A Fitted Radiance and Attenuation Model for Realistic Atmospheres
Helena Bastioni
Supinfocom Rubika
FranceComputer Animation Festival - Electronic Theater Stuffed
Mégane Bati
Institut d'Optique Graduate School
University of Bordeaux
FranceTechnical Paper An Inverse Method for the Exploration of Layered Material Appearance
Christopher Batty
University of Waterloo
Technical Paper Summary and Q&A: Deformation
Joshua Batty
mentl.Lab
GermanyLabs Hands-On Class: MORPH
Kim Larsen
Dimension Design
NorwayFrontiers Q&A: Workshop: Realtime Architecture Perspectives [CANCELLED]
Frontiers Realtime Architecture Perspectives [CANCELLED]
Tony Baylis
ACM SIGGRAPH DEI Committee
United States of AmericaACM SIGGRAPH Village ACM SIGGRAPH Village: Meet-and-Greet (8/09, 12PM PT)
ACM SIGGRAPH Village ACM SIGGRAPH Village: Meet-and-Greet (8/11, 12PM PT)
ACM SIGGRAPH Village ACM SIGGRAPH Village: Meet-and-Greet (8/12, 12PM PT)
ACM SIGGRAPH Village ACM SIGGRAPH Village: Meet-and-Greet (8/09, 4:30PM PT)
ACM SIGGRAPH Village ACM SIGGRAPH Village: Meet-and-Greet (8/10, 12PM PT)
ACM SIGGRAPH Village ACM SIGGRAPH Village: Meet-and-Greet (8/10, 4:30PM PT)
ACM SIGGRAPH Village ACM SIGGRAPH Village: Meet-and-Greet (8/11, 4:30PM PT)
ACM SIGGRAPH Village ACM SIGGRAPH Village: Meet-and-Greet (8/12, 4:30PM PT)
Jan Bayouth
Animation Magazine Inc.
United States of AmericaExhibitor Booth Presentation Animation Magazine, Inc. - In Booth
Moritz Becher
UX3D
The Khronos Group
GermanyBirds of a Feather Hands on with glTF: Making 3D pervasive
Dr. Pat Beckmann Wells
Bunsella Studios
Irvine Valley College
United States of AmericaPanel Creating a Diverse Workplace With Authentic Multicultural Voices: How Can We Create Real Long-Term Equality?
Panel Creating a Diverse Workplace With Authentic Multicultural Voices: How Can We Create Real Long-Term Equality?
Tomasz Bednarz
CSIRO Data61
EPICentre, UNSW Art & Design
AustraliaBirds of a Feather Immersive Visualization for Science, Research, Art and Education
Frontiers Talk: AR Dilemmas
Frontiers Talk: How Humans Judge Machines
Frontiers Talk: Landing on Mars With Your Eyes Open
Course Visual Analytics for Large Networks: Theory, Art and Practice
Chris Bedrosian
The Mill
United States of AmericaACM SIGGRAPH Village International Resources: The International Workplace: During and Post pandemic approach
Thabo Beeler
Google Inc.
SwitzerlandTechnical Paper 3D Morphable Face Models — Past, Present, and Future
Xiangshun Bei
Electronic Arts Ripple Effect Studios
United States of AmericaCourse Advances in Real-Time Rendering in Games, Part 2
Jessica Beisler
Autodesk
United States of AmericaExhibitor Session Fireside Chat with Marvel Studios: Adapting to Our New (Virtual) Normal (presented by Autodesk Vision Series)
Guillaume Belanger
Senior AnimatorBlackbird Interactive
CanadaComputer Animation Festival - Electronic Theater Hardspace: Shipbreaker - Opening Cinematic (Early Access)
Tamrat Belayneh
ESRI
United States of AmericaBirds of a Feather An exploration of pervasive 3D in geospatial with glTF
Laurent Belcour
Unity Technologies
FranceTalk Lessons Learned and Improvements When Building Screen-space Samplers With Blue-noise Error Distribution
Talk Passing Multi-channel Material Textures to a 3-channel Loss
Kieran Belkus
Woven Planet
United States of AmericaExhibitor Session Simulating Connected Experiences: Automotive, Architecture and Robotics - Presented by Unity
Mirela Ben Chen
Technion - Israel Institute of Technology
IsraelTechnical Paper PH-CPF: Planar Hexagonal Meshing Using Coordinate Power Fields
Sofiane Ben Embareck
ESGI
FrancePoster Procedural Real-Time Live Drawing Animation
Mirela Ben-Chen
Technion - Israel Institute of Technology
IsraelTechnical Paper A Surface Multigrid via Intrinsic Prolongation
Omri Ben-Eliezer
Harvard University
United States of AmericaTechnical Paper Learning Multimodal Affinities for Textual Editing in Images
Netai Benaim
Lightricks
IsraelTechnical Paper Endless Loops: Detecting and Animating Periodic Patterns in Still Images
Pierre Bénard
Laboratoire Bordelais de Recherche en Informatique (LaBRI)
INRIA Bordeaux Sud-Ouest
FranceTechnical Paper A Time-independent Deformer for Elastic Contacts
Bedrich Benes
Purdue University
United States of AmericaTechnical Paper Authoring Consistent Landscapes With Flora and Fauna
Aniket Bera
University of Maryland at College Park
United States of AmericaTalk ARC: Alignment-based Redirection Controller for Redirected Walking in Complex Environments
Thomas Berg
Hai Five Animasjon
NorwayExhibitor Session Recreating the Past Using VFX with 3ds Max (presented by Autodesk Vision Series)
Amit Bermano
Tel Aviv University
IsraelTechnical Paper SWAGAN: A Style-based Wavelet-driven Generative Model
Florian Bernard
Max-Planck-Institute for Informatics & Saarland Informatics Campus
GermanyTechnical Paper 3D Morphable Face Models — Past, Present, and Future
Valerie Bernard
Animal Logic
CanadaBirds of a Feather State of Animation Tools in the Industry
Birds of a Feather State of Rigging in the Industry
Gilbert Bernstein
UC Berkeley
MIT CSAIL
United States of AmericaTechnical Paper A Mathematical Foundation for Foundation Paper Pieceable Quilts
Technical Paper Systematically Differentiating Parametric Discontinuities
Florence Bertails-Descoubes
INRIA
FranceTechnical Paper Physical Validation of Simulators in Computer Graphics: A New Framework Dedicated to Slender Elastic Structures and Frictional Contact
Mikhail Bessmeltsev
Universite de Montreal
CanadaTechnical Paper StrokeStrip: Joint Parameterization and Fitting of Stroke Clusters
Rebecca Bever
Marvel Studios
United States of AmericaExhibitor Session Fireside Chat with Marvel Studios: Adapting to Our New (Virtual) Normal (presented by Autodesk Vision Series)
Kiran Bhat
Roblox
United States of AmericaTalk Fast Facial Animation From Video
Ruchi Bhatia
HP and NVIDIA Data Science Global Ambassador
IndiaExhibitor Session GPU acceleration for Kaggle competitions - Presented by HP
Sai Bi
University of California San Diego
United States of AmericaTechnical Paper Deep Relightable Appearance Models for Animatable Faces
Hannah Bianchini
Microsoft
Microsoft Mixed Reality Capture Studios
United States of AmericaBirds of a Feather This is not a person
Ofir Bibi
Lightricks
IsraelTechnical Paper Endless Loops: Detecting and Animating Periodic Patterns in Still Images
Jacobo Bibliowicz
Autodesk
CanadaTalk Simulation and Visualization of Virus Transmission for Architectural Design Analysis
Bernd Bickel
Institute of Science and Technology Austria
AustriaTechnical Paper PhotoApp: Photorealistic Appearance Editing of Head Portraits
Technical Paper The Design Space of Plane Elastic Curves
Brittany Biggs
University of Hawaiʻi at Mānoa
United States of AmericaEducator's Forum Taking the Leap: Student Futures in Creative Careers
Mark Billinghurst
Auckland Bioengineering Institute, The University of Auckland
New ZealandPoster A Hybrid 2D-3D Tangible Interface for Virtual Reality
ACM SIGGRAPH Village ACM SIGGRAPH Village: Meet-and-Greet (8/09, 12PM PT)
ACM SIGGRAPH Village ACM SIGGRAPH Village: Meet-and-Greet (8/11, 12PM PT)
ACM SIGGRAPH Village ACM SIGGRAPH Village: Meet-and-Greet (8/12, 12PM PT)
ACM SIGGRAPH Village ACM SIGGRAPH Village: Meet-and-Greet (8/09, 4:30PM PT)
ACM SIGGRAPH Village ACM SIGGRAPH Village: Meet-and-Greet (8/10, 12PM PT)
ACM SIGGRAPH Village ACM SIGGRAPH Village: Meet-and-Greet (8/10, 4:30PM PT)
ACM SIGGRAPH Village ACM SIGGRAPH Village: Meet-and-Greet (8/11, 4:30PM PT)
ACM SIGGRAPH Village ACM SIGGRAPH Village: Meet-and-Greet (8/12, 4:30PM PT)
Frontiers Interaction @ SIGGRAPH
Frontiers Q&A: Workshop: Interaction @ SIGGRAPH
Frontiers Q&A: Workshop: Interaction @ SIGGRAPH
Immersive Pavilion SecondSight: Demonstrating Cross-device AR Interaction
Daniel Bird
University Of East Anglia
United KingdomPoster GPGPU Accelerated Flow Diagrams
James Bird
DNEG
United KingdomTalk Colour-managed LED Walls for Virtual Production
Ricardo Biriba
Animation SupervisorBlizzard Entertainment
Production Session Making Blizzard Entertainment's "Diablo IV" Announcement Cinematic
Michal Bizzarri
University of West Bohemia
Basque Center for Applied Mathematics (BCAM)
Czech RepublicTechnical Paper Geometry and Tool Motion Planning for Curvature Adapted CNC Machining
Michael J. Black
Max Planck Institue for Intelligent Systems
Amazon
GermanyTechnical Paper Learning an Animatable Detailed 3D Face Model From In-the-wild Images
Ryan Bland
Blue Sky Studios
United States of AmericaTalk A Pipeline Retrospective on USD and Conduit
Volker Blanz
Universität Siegen
GermanyTechnical Paper 3D Morphable Face Models — Past, Present, and Future
Chelsea Blasko
Iron Galaxy
United States of AmericaDiversity Equity & Inclusion Summit Retention, Authenticity, and an Inclusive Work Environment
Robert Blau
Milkbar Software
United States of AmericaBirds of a Feather Global VFX Pipelines
Jean-Michel Blottière
RealTime Conference
United States of AmericaFrontiers Q&A: Workshop: Realtime Architecture Perspectives [CANCELLED]
Frontiers Q&A: Workshop: Realtime Architecture Perspectives [CANCELLED]
Frontiers Realtime Architecture Perspectives [CANCELLED]
Casey Casey Blustein
Transitional Forms
CanadaImmersive Pavilion Agence
Pengbo Bo
Harbin Institute of Technology
ChinaPoster Developable Surface Segmentation for CAD Models
Simon Boas
Midgray
United States of AmericaArt Gallery Suga’ — A Live Virtual Dance Performance
Alexander Bock
Linköping University
SwedenTalk Interactive Visualization of Atmospheric Effects for Celestial Bodies
Ciril Bohak
Model CreationKing Abdullah University of Science and Technology (KAUST)
Saudi ArabiaComputer Animation Festival - Electronic Theater What does a virus actually look like?
Morten Bojsen-Hansen
Autodesk
United KingdomTalk Spatially Adaptive Volume Tools in Bifrost
Kevin Bolen
Skywalker Sound
ILMxLAB / Lucasfilm
United States of AmericaImmersive Pavilion Connected Stories: Expanding the Star Wars Universe in VR
Timo Bolkart
Max Planck Institute for Intelligent Systems
GermanyTechnical Paper 3D Morphable Face Models — Past, Present, and Future
Technical Paper Learning an Animatable Detailed 3D Face Model From In-the-wild Images
Clotilde Bonnotte
Supinfocom Rubika
FranceComputer Animation Festival - Electronic Theater Stuffed
Kalina Borkiewicz
National Center for Supercomputing Applications
University of Illinois at Urbana-Champaign
United States of AmericaBirds of a Feather Mentoring Women: Open Discussion
Bruce Boshouwers
RealTime Conference
CanadaFrontiers Q&A: Workshop: Realtime Architecture Perspectives [CANCELLED]
Frontiers Realtime Architecture Perspectives [CANCELLED]
Ryan Bottriell
Industrial Light & Magic
United States of AmericaBirds of a Feather Global VFX Pipelines
Sofien Bouaziz
Google Research
United States of AmericaCourse Differentiable Graphics With TensorFlow
Technical Paper Total Relighting: Learning to Relight Portraits for Background Replacement
Tamy Boubekeur
Adobe
FranceTechnical Paper DAG Amendment for Inverse Control of Parametric Shapes
Ben Boudaoud
NVIDIA
United States of AmericaEmerging Technologies Gaming at Warp Speed: Improving Aiming With Late Warp
Chloé Bourdic
DirectorRubika
FranceComputer Animation Festival - Electronic Theater A Tiny Tale
Julien Boutet
ESGI
FrancePoster Procedural Real-Time Live Drawing Animation
Ian Bowie
ILMxLAB
Lucasfilm
United States of AmericaImmersive Pavilion Connected Stories: Expanding the Star Wars Universe in VR
Stephen Boyd
Stanford University
United States of AmericaTechnical Paper Dirty Pixels: Towards End-to-end Image Processing and Perception
Terran Boylan
DreamWorks Animation
United States of AmericaTalk Wig: The Hair Story From 'Shrek 2' to 'The Croods: A New Age'
Sonja Bozic
Goucher College
The New School
United States of AmericaDiversity Equity & Inclusion Summit Chocolate Milk - VR and Autism
Brendan Bradley
The Jigsaw Ensemble
United States of AmericaPanel Live Performance in VR
Educator's Forum Virtual Reality Live Theatre on No Budget
Patrick Brady
Barnstorm VFX
United States of AmericaDiversity Equity & Inclusion Summit Let's Talk About Autism
Christian Braendli
Sony AVS
JapanExhibitor Session Event-Based Computer Vision at Sony AVS and Temporal Graph-Based Hypothesis Generation - Presented by Sony
Christopher Brandt
EPFL
SwitzerlandTechnical Paper 3D Weaving With Curved Ribbons
Alexander Braun
Hochschule Düsseldorf
GermanyTechnical Paper Differentiable Compound Optics and Processing Pipeline Optimization for End-to-end Camera Design
Rob Bredow
Senior Vice President and Chief Creative OfficerIndustrial Light and Magic
Special Sessions THE ACADEMY: BEYOND THE OSCARS®, THE OTHER 364 DAYS - Production Session Special Session
Yasmine Bresson
ESMA
FranceComputer Animation Festival - Electronic Theater I am a Pebble
Robert Bridson
Autodesk
CanadaTalk Spatially Adaptive Volume Tools in Bifrost
Steven Brightfield
SiliconArts
United States of AmericaExhibitor Booth Presentation SiliconArts - Booth Schedule
Andreas Brinck
Electronic Arts Ripple Effect Studios
United States of AmericaCourse Advances in Real-Time Rendering in Games, Part 2
Dylan Brown
Cinematic DirectorBlackbird Interactive
CanadaComputer Animation Festival - Electronic Theater Hardspace: Shipbreaker - Opening Cinematic (Early Access)
George E. Brown
University of Minnesota
United States of AmericaTechnical Paper WRAPD: Weighted Rotation-aware ADMM for Parameterization and Deformation
Greg Brown
Foundry
United States of AmericaExhibitor Session Empowered 3D Modeling & Animation with Modo 15's 3D Asset Creation Tools (Foundry) - Presented by Intel
Camille Brunel
INRIA Bordeaux Sud-Ouest
FranceTechnical Paper A Time-independent Deformer for Elastic Contacts
Carson Bruns
ATLAS Institute, University of Colorado, Boulder
United States of AmericaLabs Electriflow: Augmenting Books With Tangible Animation Using Soft Electrohydraulic Actuators
Alan Brunton
Fraunhofer IGD
FranceTechnical Paper Displaced Signed Distance Fields for Additive Manufacturing
Erik Brunvand
SIGGRAPH 2023 Conference Chair
United States of AmericaBirds of a Feather ACM SIGGRAPH Town Hall: Feedback on the Virtual Experience
Educator's Forum LED Paper: Physical Computing With Handmade Paper
Marc Bryant
Walt Disney Animation Studios
United States of AmericaTalk The Atmospherics of 'Raya and the Last Dragon'
Vibeke Bryld
DirectorFinal Cut for Real
DenmarkVR Theater 'Hush'
Lara Bucarey
Tinker Studio
United States of AmericaImmersive Pavilion Tinker
Felix Bucella
Independent
GermanyTalk Beeing — Nature Inspired VR Journey
Benito Buchheim
Hasso Plattner Institute for Digital Engineering, University of Potsdam
GermanyAppy Hour StyleTune: Interactive Style Transfer Enhancement on Mobile Devices
Jeff Budsberg
DreamWorks Animation
United States of AmericaCourse OpenVDB
Irem Bugdayci
Interactive Architecture Lab, University College London (UCL)
United KingdomArt Paper Instruments of Vision: Eye Tracking and Robotics as an Embodied Interface
Andrés Burbano
Universidad de los Andes
ColombiaRetrospective Museums, Computer History and Institutional Challenges
Retrospective Museums, Computer History and Institutional Challenges
Philipp Buschauer
Axis Studios
United KingdomExhibitor Session Building An Artist Friendly CFX pipeline - Presented by SideFX
Stephen Butchko
The Ferryman Collective
United States of AmericaPanel Live Performance in VR
Panel Live Performance in VR
C
Krissy Cababa
Pixar Animation Studios
United States of AmericaComputer Animation Festival - Electronic Theater Loop
Carlos Cabral
Head of Characters and Technical AnimationWalt Disney Animation Studios
United States of AmericaProduction Session Learning to Trust - The Making of "Raya and the Last Dragon"
Hugo Caby
DirectorPôle 3D
FranceComputer Animation Festival - Electronic Theater Electronic Theater Directors' Special Session
Computer Animation Festival - Electronic Theater Migrants
Louis Cacciuttolo
VRrOOm
FranceImmersive Pavilion Welcome to the Other Side
Dongsheng Cai
University of Tsukuba
JapanTalk Interacting With Humanoid Robots: Affective Robot Motion Design With 3D Squash and Stretch Using Japanese Jo-ha-kyu Principles in Bunraku
Talk Photonic Rendering for Hair Cuticles Using High Accuracy NS-FDTD Method
Yuelong Cai
State Key Lab for Novel Software Technology, Nanjing University
ChinaTechnical Paper Highlight-aware Two-stream Network for Single-image SVBRDF Acquisition
Santiago Caicedo
Film Director
ColombiaACM SIGGRAPH Village International Resources: A Tropical Approach to Animation in Latin America
Art Gallery Q&A: Film and Animation
Paul Calamia
Facebook Reality Labs
United States of AmericaTechnical Paper Fast Diffraction Pathfinding for Dynamic Sound Propagation
Julián Calderón
ACM SIGGRAPH Bogota Chapter
ColombiaACM SIGGRAPH Village International Resources: A Tropical Approach to Animation in Latin America
David Callanan
Co-Director, Production Designeridontloveyouanymore
United KingdomVR Theater To Miss The Ending
Clara Callenberg
University of Bonn
GermanyTechnical Paper Low-cost SPAD Sensing for Non-line-of-sight Tracking, Material Classification, and Depth Imaging
Patrick Callet
MINES ParisTech
FranceTechnical Paper Transfer Matrix Based Layered Materials Rendering
Angel Camacho-Torres
Blue Sky Studios
United States of AmericaTalk Stylizing Metals and More With the Glint Filter
Fede Halac
The Ohio State University
United States of AmericaArt Paper "The Woods": A Mixed Reality Two-Player Cooperative Game
Dante Camerena
Transitional Forms
CanadaImmersive Pavilion Agence
Gordon Cameron
Pixar Animation Studios
United States of AmericaTalk Pixar's 'OUT': Experimental Look Development in the SparkShorts Program
Barrington Campbell
Unity Technologies
United States of AmericaExhibitor Session New Authoring Workflows for believable Terrain and Vegetation - Presented by Unity
Marcel Campen
Osnabrück University
GermanyTechnical Paper Guaranteed-Quality Higher-Order Triangular Meshing of 2D Domains
Amaury Campion
DirectorStudio Geppetto
FranceVR Theater Goodbye Mister Octopus
Marie-Paule Cani
LIX, Ecole Polytechnique, CNRS, IP Paris
FranceTechnical Paper Authoring Consistent Landscapes With Flora and Fauna
Nick Cannon
VFX Reference Platform
United States of AmericaBirds of a Feather VFX Reference Platform - A Common Target for Building VFX Software
Félix Cantet
ESGI
FrancePoster Procedural Real-Time Live Drawing Animation
Chen Cao
Facebook Reality Labs
United States of AmericaTechnical Paper Real-time 3D Neural Facial Animation From Binocular Video
Ying Cao
City University of Hong Kong
ChinaTechnical Paper Selective Region-based Photo Color Adjustment for Graphic Designs
Laurine Capdeville
Université Gustave Eiffel
FrancePoster Quantum Nodes: Quantum Computing Applied to 3D Modeling
Daniel Cardoso Llach
Carnegie Mellon University
ColombiaRetrospective Making Computer Graphics History Public
Retrospective Making Computer Graphics History Public
Art Paper Q&A: Experimental Design Practices for Museums and Public Installations
Sonya Hassan-Carey
The Animation Lounge
Industrial Brothers
United States of AmericaPanel Creating a Diverse Workplace With Authentic Multicultural Voices: How Can We Create Real Long-Term Equality?
Nathan Carr
Adobe
United States of AmericaTechnical Paper Boundary-sampled Halfspaces: A New Representation for Constructive Solid Modeling
Fabio Carrara
ISTI-CNR
ItalyTalk NoR-VDPNet++: Efficient Training and Architecture for Deep No-reference Image Quality Metrics
Philippe Carrez
Immersion Tools
FranceTechnical Paper Authoring Consistent Landscapes With Flora and Fauna
Dan Casas
Universidad Rey Juan Carlos
SpainTechnical Paper Learning Contact Corrections for Handle-based Subspace Dynamics
Gabriel Casique Llanos
BairesDev
VenezuelaACM SIGGRAPH Village International Resources: A Tropical Approach to Animation in Latin America
ACM SIGGRAPH Village International Resources: The International Workplace: During and Post pandemic approach
Paola Catano
SideFX
CanadaExhibitor Session Building An Artist Friendly CFX pipeline - Presented by SideFX
Exhibitor Session Building and Tearing a Flesh Portal for "Diablo IV: By Three They Come" - Presented by SideFX
Exhibitor Session FATE / Flipbook To Final - Presented by SideFX
Exhibitor Session Firehawk PDG Tools: Orchestrating VFX assets at scale (Part 1) - Presented by SideFX
Exhibitor Session Fractals & other Procedural Madness in 3D 360°VR - Presented by SideFX
Exhibitor Session In the Eye of the Storm - Large scale fluid and volume simulations - Presented SideFX
Exhibitor Session SideFX Labs 2021 New and improved Workflows for Artists - Presented by SideFX
Exhibitor Session Why do I keep coming back to Houdini? - Presented by SideFX
Exhibitor Session Worldbuilding with USD at Ingenuity Studios - Presented by SideFX
Bryan Catanzaro
NVIDIA
United States of AmericaReal-Time Live! I am AI: AI-driven Digital Avatar Made Easy
Paolo Alejandro Catilo
ORamaVR
United States of AmericaImmersive Pavilion COVID-19 — VR Strikes Back: Innovative Medical VR Training
Ed Catmull
Featured Speakers Turing Award and Beyond: In Conversation With Ed Catmull and Pat Hanrahan
Vincenzo Cavallo Faras
Director, WriterThe Nrb Bus Collective, Cultural Video Production Ltd
KenyaVR Theater African Space Makers
John Cays
New Jersey Institute of Technology (NJIT)
Educator's Forum Q&A: Groovy Graphics Assignments, Part 2
Victor Ceballos Inza
King Abdullah University of Science and Technology (KAUST)
Saudi ArabiaTechnical Paper Using Isometries for Computational Design and Fabrication
Marco Cermusoni
Kre.is
CanadaImmersive Pavilion Q&A: Immersive Gaming
Duygu Ceylan
Adobe Research
United States of AmericaTechnical Paper Summary and Q&A: Learning for Character Animation
Eric Chadwick
Wayfair
The Khronos Group
United States of AmericaBirds of a Feather Hands on with glTF: Making 3D pervasive
Minseok Chae
Seoul National University
South KoreaTalk Lenslet VR: Optics for Glasses-sized Virtual Reality Display
Tat Jen Cham
Nanyang Technological University
SingaporeTechnical Paper AgileGAN: Stylizing Portraits by Inversion-consistent Transfer Learning
Thomas Chambon
Unity Technologies
FranceTalk Passing Multi-channel Material Textures to a 3-channel Loss
Eric Ryan Chan
Stanford University
United States of AmericaTechnical Paper ACORN: Adaptive Coordinate Networks for Neural Scene Representation
Hosuk Chang
Pixar
United States of AmericaTalk Imagining the Great Before
Lily Chang
MAI (Augmented Intelligence)
TaiwanImmersive Pavilion BodyMap
Wei-Chung Chang
National Taiwan University of Arts
TaiwanBirds of a Feather Massive Collaborative Animation Projects annual SIGGRAPH meeting 2021
Alexandre Chapiro
Facebook Reality Labs
United States of AmericaTechnical Paper FovVideoVDP: A Visible Difference Predictor for Wide Field-of-view Video
David Charatan
Brown University
United States of AmericaTechnical Paper ShapeMOD: Macro Operation Discovery for 3D Shape Programs
Francois Chardavoine
VFX Reference Platform
United States of AmericaBirds of a Feather VFX Reference Platform - A Common Target for Building VFX Software
Raphaël Charrondière
Université Grenoble Alpes, CNRS, INRIA, Grenoble INP, LJK
FranceTechnical Paper Physical Validation of Simulators in Computer Graphics: A New Framework Dedicated to Slender Elastic Structures and Frictional Contact
Margaux Charvolin
École Polytechnique Fédérale de Lausanne
SwitzerlandArt Paper Ming Shan Digital Experience: Immersive Technology for Traditional Taoist Meditation
Duen Horng (Polo) Chau
Georgia Institute of Technology
United States of AmericaTalk CNN Explainer: Learning Convolutional Neural Networks with Interactive Visualization
Kenneth Chau
University of British Columbia
CanadaPoster Multi-scale Computational Visualization of Angle-dependent and Roughness-sensitive Plasmonic Structural Coloration
Parag Chaudhuri
Indian Institute of Technology Bombay
IndiaPoster Scalable Visual Simulation of Ductile and Brittle Fracture
Subhasis Chaudhuri
Indian Institute of Technology Bombay
IndiaPoster Scalable Visual Simulation of Ductile and Brittle Fracture
Noshaba Cheema
Max-Planck-Institut für Informatik
DFKI
GermanyPoster Text-based Motion Synthesis With a Hierarchical Two-stream RNN
Noshaba Cheema
Max-Planck-Institut für Informatik
DFKI
GermanyBirds of a Feather Dancing in XR
Baoquan Chen
CFCS, Peking University
AICFVE Beijing Film Academy
ChinaTechnical Paper Learning Skeletal Articulations With Neural Blend Shapes
Technical Paper Solid-fluid Interaction With Surface-tension-dominant Contact
Bin Chen
Max-Planck-Institut für Informatik
GermanyTechnical Paper The Effect of Shape and Illumination on Material Perception: Model and Applications
Dawei Chen
The Australian National University
AustraliaCourse Visual Analytics for Large Networks: Theory, Art and Practice
Harry Chen
directorSchool of Visual Arts BFA Computer Art
United States of AmericaComputer Animation Festival - Electronic Theater Signal Lingers
He Chen
University of Utah
United States of AmericaTechnical Paper Capturing Detailed Deformations of Moving Human Bodies
Honglin Chen
University of Toronto
CanadaTechnical Paper The Shape Matching Element Method: Direct Animation of Curved Surface Models
Jian Chen
The Ohio State University
Talk Q&A: TVCG Session on VR (Invited Talks)
Jingyu Chen
University of California, Los Angeles
United States of AmericaTechnical Paper A Momentum-conserving Implicit Material Point Method for Surface Tension With Contact Angles and Spatial Gradients
Jiong Chen
Zhejiang University
INRIA
ChinaTechnical Paper Multiscale Cholesky Preconditioning for Ill-conditioned Problems
Kang Chen
NetEase Games AI Lab
ChinaTechnical Paper ChoreoMaster: Choreography-oriented Music-driven Dance Synthesis
Technical Paper MoCap-Solver: A Neural Solver for Optical Motion Capture Data
Lele Chen
Facebook Reality Labs
Univeristy of Rochester
United States of AmericaTechnical Paper Real-time 3D Neural Facial Animation From Binocular Video
Mike Y. Chen
National Taiwan University
TaiwanLabs JetController: High-speed Ungrounded 3-DoF Force Feedback Controllers Using Air Propulsion Jets
Pengwen Chen
National Taiwan University
TaiwanAppy Hour Take K-12 Students for Global Field Trips by Interactive Droneography
Renjie Chen
University of Science and Technology of China
GermanyTechnical Paper Real-time Locally Injective Volumetric Deformation
Shu-Yu Chen
Institute of Computing Technology, Chinese Academy of Sciences
ChinaTechnical Paper DeepFaceEditing: Deep Face Generation and Editing With Disentangled Geometry and Appearance Control
Thomas Chen
Academy for Mathematics, Science, and Engineering
U.S. Technology Policy Committee
United States of AmericaBirds of a Feather CANCELLED...Innovative Computer Vision Techniques for Graphic Data Visualization
Birds of a Feather Exploring Machine Learning-based Stylization Techniques
Diversity Equity & Inclusion Summit Mitigating Dataset Biases for Inclusive, Deployable, and Accessible Artificial Intelligence Technologies
Tian Chen
EPFL
SwitzerlandTechnical Paper 3D Weaving With Curved Ribbons
Technical Paper Bistable Auxetic Surface Structures
Technical Paper Computational Inverse Design of Surface-based Inflatables
Xiangjia Chen
Centre for Perceptual and Interactive Intelligence (CPII) Limited
Hong KongTechnical Paper Knitting 4D Garments With Elasticity Controlled for Body Motion
Xuejin Chen
University of Science and Technology of China
ChinaTechnical Paper Unsupervised Learning for Cuboid Shape Abstraction via Joint Segmentation From Point Clouds
Yu Ju Chen
University of British Columbia
CanadaTechnical Paper SIERE: A Hybrid Semi-implicit Exponential Integrator for Efficiently Simulating Stiff Deformable Objects
Albert Chern
University of California San Diego
United States of AmericaTechnical Paper Computing Minimal Surfaces With Differential Forms
Technical Paper Constrained Willmore Surfaces
Technical Paper Kelvin Transformations for Simulations on Infinite Domains
Mariya Chernyavska
MAI (Augmented Intelligence)
AustriaImmersive Pavilion BodyMap
Gordey Chernyy
Synesthetic Echo, LLC
United States of AmericaLabs Hands-On Class: MIDI Usage for Modeling and Animation in Houdini
Andrew Chesworth
TAIKO Animation Studios
United States of AmericaComputer Animation Festival - Electronic Theater One Small Step
Louis Chevalier
InterDigital
FranceTechnical Paper PhotoApp: Photorealistic Appearance Editing of Head Portraits
Nicolas Chevallier
Framestore
CanadaComputer Animation Festival - Electronic Theater Flora & Ulysses
Pei Zhi Chia
Singapore University of Technology and Design
SingaporeTechnical Paper KnitKit: A Flexible System for Machine Knitting of Customizable Textiles
Matt Jen-Yuan Chiang
Walt Disney Animation Studios
United States of AmericaTalk Unbiased Emission and Scattering Importance Sampling For Heterogeneous Volumes
Maria Chmir
Deepcake
RussiaACM SIGGRAPH Village International Resources: Creative Journey in and from East Europe
In-young Cho
Korea Advanced Institute of Science and Technology (KAIST)
South KoreaTechnical Paper Weakly Supervised Contrastive Learning in Path Manifold for Monte Carlo Image Reconstruction
Jun Han Cho
Pixar
United States of AmericaTalk Imagining the Great Before
Sunghyun Cho
POSTECH
South KoreaTechnical Paper Recurrent Video Deblurring With Blur-invariant Motion Estimation and Pixel Volumes
Sharmila Chockalingam
Unity Technologies
United States of AmericaExhibitor Session Bring AR Experiences to Life with Synthetic Data - Presented by Unity
Sunghee Choi
Korea Advanced Institute of Science and Technology (KAIST)
South KoreaTechnical Paper Dynamic Closest Color Warping to Sort and Compare Palettes
Kristin Chow
Walt Disney Animation Studios
United States of AmericaTalk Populating the World of Kumandra: Animation at Scale for Disney's 'Raya and the Last Dragon'
AJ Christensen
ACM SIGGRAPH PSCC
United States of AmericaACM SIGGRAPH Village ACM SIGGRAPH Village: Meet-and-Greet (8/09, 12PM PT)
ACM SIGGRAPH Village ACM SIGGRAPH Village: Meet-and-Greet (8/11, 12PM PT)
ACM SIGGRAPH Village ACM SIGGRAPH Village: Meet-and-Greet (8/12, 12PM PT)
ACM SIGGRAPH Village ACM SIGGRAPH Village: Meet-and-Greet (8/09, 4:30PM PT)
ACM SIGGRAPH Village ACM SIGGRAPH Village: Meet-and-Greet (8/10, 12PM PT)
ACM SIGGRAPH Village ACM SIGGRAPH Village: Meet-and-Greet (8/10, 4:30PM PT)
ACM SIGGRAPH Village ACM SIGGRAPH Village: Meet-and-Greet (8/11, 4:30PM PT)
ACM SIGGRAPH Village ACM SIGGRAPH Village: Meet-and-Greet (8/12, 4:30PM PT)
ACM SIGGRAPH Village Chapters: All About Chapters!
ACM SIGGRAPH Village Chapters: Creating an Online Community for All of ACM SIGGRAPH
Un Joo Christopher
NYU Courant Institute
United States of AmericaReal-Time Live! Future Classroom
Hang Chu
Autodesk Research
United States of AmericaTechnical Paper Fusion 360 Gallery: A Dataset and Environment for Programmatic CAD Construction From Human Design Sequences
Mengyu Chu
Max Planck Institute for Informatics
GermanyTechnical Paper Learning Meaningful Controls for Fluids
Richard Chuang
d1n0
United States of AmericaACM SIGGRAPH Village International Resources: The International Workplace: During and Post pandemic approach
Kwok-Wai Chung
City University of Hong Kong
ChinaTechnical Paper Self-similar Fractal Drawings Inspired by M.C. Escher's Print Square Limit
Paolo Cignoni
CNR ISTI
ItalyTechnical Paper Reliable Feature-line Driven Quad-remeshing
James Clark
SGI
Netscape
United States of AmericaRetrospective Silicon Graphics Legacy
Dave Clayton
Animation SupervisorWeta Digital
Production Session Hollow Earth and Revisiting Kong
Sidney Clifton
The Jim Henson Company
United States of AmericaDiversity Equity & Inclusion Summit Mentoring Women
ELICIA COBB
Vicon
United States of AmericaExhibitor Booth Presentation Vicon - Booth Schedule
James Cobb
Electronic Arts
United States of AmericaTalk Swish: Neural Network Cloth Simulation on Madden NFL 21
Johann Francois Coetzee
Walt Disney Animation Studios
United States of AmericaTalk Creating Diversity and Variety in the People of Kumandra for Disney's 'Raya and the Last Dragon'
Talk Wrapped Clothing on Disney's 'Raya and the Last Dragon'
Dana Cohen Hochberg
Tel Aviv University
IsraelTechnical Paper SWAGAN: A Style-based Wavelet-driven Generative Model
Daniel Cohen-Or
Tel Aviv University
IsraelTechnical Paper Designing an Encoder for StyleGAN Image Manipulation
Technical Paper Only a Matter of Style: Age Transformation Using a Style-based Regression Model
Technical Paper Orienting Point Clouds With Dipole Propagation
Technical Paper SWAGAN: A Style-based Wavelet-driven Generative Model
Forrester Cole
Google Research
United States of AmericaTechnical Paper Consistent Depth of Moving Objects in Video
Course Differentiable Graphics With TensorFlow
Diana Colella
Autodesk
CanadaExhibitor Session WetaM: Reimagining VFX Production in the Cloud (presented by Autodesk Vision Series)
Debra Coleman
Open Frame Coaching
United KingdomDiversity Equity & Inclusion Summit Coaching for Inclusion: How a Coaching Culture Creates an Inclusive Environment Where Everyone Can Thrive
Diversity Equity & Inclusion Summit Mental Health and Wellbeing panel discussion
Lequanne Bacchus
PAERE
CanadaBirds of a Feather NFTs 101: How to upload your art to the blockchain!
Liliana Conlisk Gallegos
California State University San Bernardino
United States of AmericaACM SIGGRAPH Village Digital Arts: Digital Power - Intersectional Resistance, Advocacy, and Activism in International Feminist Techno-Decolonial Art
Sean Cooper
DNEG
United KingdomTalk Colour-managed LED Walls for Virtual Production
Tim Cooper
Unity Technologies
DenmarkCourse Rendering Engine Architecture for Games, Part I
Aphton Corbin
Pixar Animation Studios
United States of AmericaComputer Animation Festival - Electronic Theater Electronic Theater Directors' Special Session
Computer Animation Festival - Electronic Theater Twenty Something
Mike Corcoran
DNEG
CanadaComputer Animation Festival - Electronic Theater DNEG VFX showcase
Guillaume Cordonnier
ETH Zürich
INRIA Méditerranée, Université Côte d'Azur
SwitzerlandTechnical Paper Authoring Consistent Landscapes With Flora and Fauna
Étienne Corman
CNRS
FranceCourse Least Squares for Programmers
Ashley Cornall
Bournemouth University
United KingdomPoster Integrating Abstract Expressionism With 3D Lighting Within the Light-in-space Movement
Stelian Coros
ETH Zürich
SwitzerlandTechnical Paper Designing Actuation Systems for Animatronic Figures via Globally Optimal Discrete Search
Dana Corrigan
University of Tampa
United States of AmericaACM SIGGRAPH Village International Resources: Women in CG
Guillaume Cosenza
Ecole des Nouvelles Images
FranceComputer Animation Festival - Electronic Theater Trésor
Jonathas Costa
NYU
United States of AmericaTalk Interactive Visualization of Atmospheric Effects for Celestial Bodies
Alex Coulombe
Agile Lens: Immersive Design
RealTime Conference
United States of AmericaFrontiers Q&A: Workshop: Realtime Architecture Perspectives [CANCELLED]
Frontiers Realtime Architecture Perspectives [CANCELLED]
Educator's Forum Virtual Reality Live Theatre on No Budget
Sarah Counnas
DreamWorks Animation
United States of AmericaBirds of a Feather Women in Technology: Knocking Down Barriers
Théophile Coursimault
DirectorRubika
FranceComputer Animation Festival - Electronic Theater A Tiny Tale
Donna Cox
University of Illinois at Urbana-Champaign
United States of AmericaDiversity Equity & Inclusion Summit Mentoring Women
Patrick Cozzi
Cesium
United States of AmericaBirds of a Feather Building the Open Metaverse
John Craig
Queer Code Collective
University of Calgary
CanadaImmersive Pavilion Mementorium
Keenan Crane
Carnegie Mellon University
United States of AmericaTechnical Paper Discrete Conformal Equivalence of Polyhedral Surfaces
Course Geometry Processing With Intrinsic Triangulations
Technical Paper Summary and Q&A: Surfaces 2
Miguel Crespo
Universidad de Zaragoza
SpainTechnical Paper Primary-space Adaptive Control Variates Using Piecewise-polynomial Approximations
Arie Croitoru
VirtU Design and Motion
IsraelFrontiers Q&A: Workshop: Realtime Architecture Perspectives [CANCELLED]
Frontiers Realtime Architecture Perspectives [CANCELLED]
Carolina Cruz-Neira
University of Central Florida
United States of AmericaFrontiers Interaction @ SIGGRAPH
Frontiers Q&A: Workshop: Interaction @ SIGGRAPH
James Cunliffe
Valve
United States of AmericaTalk The Right Foot in the Wrong Place - Character Locomotion in Half-Life:ALYX
Ryan Cunningham
PowerHouse VFX
Amazon Web Services
United States of AmericaExhibitor Session The future of visual effects - Presented by Amazon Web Services
Larry Cutler
Executive ProducerBaobab Studios
VR Theater Baba Yaga
Production Session From Quest to Quill: Pushing the Boundaries of VR Storytelling in Baobab's Baba Yaga and Namoo
VR Theater Namoo
Talk Q&A: Rendering - Art
Sylvain Cuvillier
DirectorRubika
FranceComputer Animation Festival - Electronic Theater A Tiny Tale
D
Eugene d'Eon
NVIDIA
New ZealandTechnical Paper An Unbiased Ray-marching Transmittance Estimator
Mark D. Gross
ATLAS Institute, University of Colorado, Boulder
United States of AmericaLabs Electriflow: Augmenting Books With Tangible Animation Using Soft Electrohydraulic Actuators
Jen Dahlman
Amazon Web Services
United States of AmericaExhibitor Session The making of the animated short "Spanner" - Presented by Amazon Web Services
Angela Dai
Technical University of Munich
Technical Paper Summary and Q&A: Curves, Ribbons and Wires
Qiang Dai
Kuaishou Technology
ChinaTechnical Paper QuanTaichi: A Compiler for Quantized Simulations
Leonard Daly
Daly Realism
The Khronos Group
United States of AmericaBirds of a Feather An exploration of pervasive 3D in geospatial with glTF
Rahul Dani
Netflix
Featured Speakers Presented by Amazon Web Services: Through the Looking Glass: The Next Reality for Content Production
A.M. Darke
UCSC
United States of AmericaBirds of a Feather Countering Racial Bias in Computer Graphics Requires Structural Change
Kate Darling
MIT Media Lab
Featured Speakers The New Breed: What Our History With Animals Reveals About Our Future With Robots
Eric Darnell
Writer/DirectorBaobab Studios
United States of AmericaVR Theater Baba Yaga
Eric Darve
Stanford University
United States of AmericaTalk A Fast Sparse QR Factorization for Solving Linear Least Squares Problems in Graphics
Nilaksh Das
Georgia Institute of Technology
United States of AmericaTalk CNN Explainer: Learning Convolutional Neural Networks with Interactive Visualization
Grigoris Daskalogrigorakis
Technical University of Crete
GreecePoster Holo-Box: Level-of-detail Glanceable Interfaces for Augmented Reality
Jordan Dauble
SimBlocks
United States of AmericaBirds of a Feather An exploration of pervasive 3D in geospatial with glTF
Anne-Héloïse Dautel
Interactive Architecture Lab, University College London (UCL)
United KingdomArt Paper Instruments of Vision: Eye Tracking and Robotics as an Embodied Interface
Megha Davalath
DreamWorks Animation
United States of AmericaBirds of a Feather State of Hair in the Industry
Talk Wig: The Hair Story From 'Shrek 2' to 'The Croods: A New Age'
Birds of a Feather Women in Technology: Knocking Down Barriers
Javier Davalos
Overlay LLC
United States of AmericaImmersive Pavilion Figmin XR — AR Content Creation Platform
Cristopher David
Tinker Studio
PhilippinesImmersive Pavilion Tinker
Philip Davidson
Google Inc.
United States of AmericaTechnical Paper Neural Light Transport for Relighting and View Synthesis
Abe Davis
Cornell University
United States of AmericaTechnical Paper A Mathematical Foundation for Foundation Paper Pieceable Quilts
Technical Paper Summary and Q&A: Video Editing 1
Kevin Day
UBC
CanadaArt Paper Reversal, Disconnect, and Proposition: Noise and Data Politics in the work of Julian Oliver and Trevor Paglen
Sandra De Berduccy
Independent
BoliviaArt Paper Spinning the Conductive Threads of an Indigenous Tradition. Toward a Continuity Between the Traditional Andean Fabric and the New Electronic Technologies
Patrick De Carvalho
DistributorJe Regarde
FranceComputer Animation Festival - Electronic Theater A Tiny Tale
Computer Animation Festival - Electronic Theater Migrants
Computer Animation Festival - Electronic Theater Stuffed
Giovanni De Francesco
CD PROJEKT RED
PolandTalk Area Light Sources in 'Cyberpunk 2077'
Shawn De Freitas
Dingole LTD
Trinidad and TobagoImmersive Pavilion Panjam — Reimagining Music Learning for Seniors to Support Healthy Aging
Fernando De La Torre
Facebook Reality Labs
United States of AmericaTechnical Paper Real-time 3D Neural Facial Animation From Binocular Video
Francisco De La Torre
Pixar
United States of AmericaTalk Imagining the Great Before
Paul Debevec
Google Research
United States of AmericaTechnical Paper Total Relighting: Learning to Relight Portraits for Background Replacement
Paul Debevec
Google Inc.
United States of AmericaTechnical Paper Neural Light Transport for Relighting and View Synthesis
Lara Défayes
École Polytechnique Fédérale de Lausanne
SwitzerlandArt Paper Ming Shan Digital Experience: Immersive Technology for Traditional Taoist Meditation
Tali Dekel
Google Research
Weizmann Institute
IsraelTechnical Paper Consistent Depth of Moving Objects in Video
Technical Paper Summary and Q&A: Image Editing with GANs 2
Brian DeLevie
University of Colorado Denver
United States of AmericaBirds of a Feather Change Readiness: Preparing for Change in the Age of Disruption
Thomas Deliot
Unity Technologies
FranceCourse Advances in Real-Time Rendering in Games, Part 1
Felix Dellinger
TU Graz
TU Wien
AustriaTechnical Paper Using Isometries for Computational Design and Fabrication
Tara DeMarco
Marvel Studios VFX SupervisorMarvel Studios
Production Session The Making of Marvel Studios' WandaVision, The Falcon and the Winter Soldier, and Loki
Ilke Demir
Intel Corporation
United States of AmericaExhibitor Session Building Trust in a Synthetic World with Intel® AI - Presented by Intel
Aaron Demolder
Bournemouth University
VividQ Ltd
United KingdomPoster Enabling Reflective and Refractive Depth Representation in Computer-generated Holography
Gyorgy Denes
University of Cambridge
Facebook Reality Labs
United KingdomTechnical Paper FovVideoVDP: A Visible Difference Predictor for Wide Field-of-view Video
Yitong Deng
Dartmouth College
United States of AmericaTechnical Paper Thin-film Smoothed Particle Hydrodynamics Fluid
Greg Denton
Microsoft
United States of AmericaExhibitor Session Reimagining the Moviegoing Experience - Presented by Microsoft
Exhibitor Session The Future of Virtual Production at WPP, Empowering Creativity and Sustainability with NVIDIA and Microsoft - Presented by Microsoft
Mathieu Desbrun
California Institute of Technology
INRIA / Ecole Polytechnique
FranceTechnical Paper Multiscale Cholesky Preconditioning for Ill-conditioned Problems
Mathieu Desbrun
Inria - Ecole Polytechnique
California Institute of Technology
FranceTechnical Paper Dynamic Upsampling of Smoke Through Dictionary-based Learning
Viveka Devadas
Autodesk
United States of AmericaBirds of a Feather CANCELLED....Future of XR - 2050 -post pandemic world
Francois Devic
Eidos-Montréal
Talk Q&A: Cyberpunk 2077
Zoé Devise
DirectorPôle 3D
FranceComputer Animation Festival - Electronic Theater Migrants
Johannes DeYoung
Carnegie Mellon University
School of Art
United States of AmericaBirds of a Feather Massive Collaborative Animation Projects annual SIGGRAPH meeting 2021
Educator's Forum Taking the Leap: Student Futures in Creative Careers
Educator's Forum Taking the Leap: Student Futures in Creative Careers
Ryan DeYoung
Walt Disney Animation Studios
United States of AmericaTalk The Atmospherics of 'Raya and the Last Dragon'
Daljit Singh Dhillon
Clemson University
United States of AmericaPoster Procedural Shading for Rendering the Appearance of Feathers
Camille Di Dio
ESMA
FranceComputer Animation Festival - Electronic Theater The Source of the Mountains
Agata Di Tommaso
Festivals ManagerDiversion cinema
FranceVR Theater Replacements (Penggantian)
Marisa Di Vora Peixoto
Supinfocom Rubika
FranceComputer Animation Festival - Electronic Theater Stuffed
Olga Diamanti
TU Graz
AustriaTechnical Paper Constrained Willmore Surfaces
Steven Diamond
Stanford University
United States of AmericaTechnical Paper Dirty Pixels: Towards End-to-end Image Processing and Perception
Gregory DIAZ
ESMA
FranceComputer Animation Festival - Electronic Theater Gladius
Nick Diaz
AnimatorStudio Syro
Oculus
United States of AmericaVR Theater 'Tales From Soda Island — The Neon Jungle'
Abdallah Dib
InterDigital
FranceTechnical Paper PhotoApp: Photorealistic Appearance Editing of Head Portraits
Piotr Didyk
Università della Svizzera Italiana
SwitzerlandTechnical Paper The Effect of Shape and Illumination on Material Perception: Model and Applications
Paul Dietz
Indepdendent
United States of AmericaFrontiers Interaction @ SIGGRAPH
Frontiers Q&A: Workshop: Interaction @ SIGGRAPH
Bryan Dimas
LatinX in Animation
United States of AmericaDiversity Equity & Inclusion Summit From STEAM to Dream: College to Career Connections with Latinx Technical Directors
Stephanie Dinkins
Stony Brook University
United States of AmericaFrontiers Measurable Creative AI
Frontiers Q&A: Workshop: Measurable Creative AI
Nathaniel Dirksen
Engineering SupervisorBaobab Studios
United States of AmericaVR Theater Baba Yaga
VR Theater Namoo
Nathaniel Dirksen
VFX SupervisorBaobab Studios
United States of AmericaProduction Session From Quest to Quill: Pushing the Boundaries of VR Storytelling in Baobab's Baba Yaga and Namoo
Randy Dixon
Tinker Studio
Unexpected Productions
United States of AmericaImmersive Pavilion Tinker
Thao Do
Adobe
FranceExhibitor Session Adobe Substance 3D: News and R&D Highlights - Presented by Adobe
Yoshinori Dobashi
Hokkaido University
Prometech CG Research
JapanTechnical Paper Stream-guided Smoke Simulations
James Dodson
SPINN Arkitekter
NorwayFrontiers Q&A: Workshop: Realtime Architecture Perspectives [CANCELLED]
Frontiers Realtime Architecture Perspectives [CANCELLED]
Matthew Doell
Woven Planet
United States of AmericaExhibitor Session Simulating Connected Experiences: Automotive, Architecture and Robotics - Presented by Unity
Michael Doggett
Lund University
SwedenTechnical Paper Antithetic Sampling for Monte Carlo Differentiable Rendering
Kohei Doi
Kyushu University
JapanPoster Global Illumination-Aware Color Remapping with Fidelity for Texture Values
Michael Dolan
Epic Games
United States of AmericaCourse Color Management With OpenColorIO v2
Veronica Dolcich
Exceptional Minds
Maryland Institute College of Art
United States of AmericaDiversity Equity & Inclusion Summit Let's Talk About Autism
Jürgen Döllner
Hasso Plattner Institute for Digital Engineering, University of Potsdam
GermanyAppy Hour Forward Selfies
Appy Hour MotionViz: Artistic Visualization of Human Motion on Mobile Devices
Appy Hour StyleTune: Interactive Style Transfer Enhancement on Mobile Devices
Nora Dommer
Scanline VFX
GermanyDiversity Equity & Inclusion Summit Pride Advocacy in VFX
Ran Dong
Tokyo University of Technology
JapanTalk Interacting With Humanoid Robots: Affective Robot Motion Design With 3D Squash and Stretch Using Japanese Jo-ha-kyu Principles in Bunraku
Talk Photonic Rendering for Hair Cuticles Using High Accuracy NS-FDTD Method
Zhao Dong
Facebook Reality Labs
United States of AmericaTechnical Paper Antithetic Sampling for Monte Carlo Differentiable Rendering
Rob Donnelly
NASA Jet Propulsion Laboratory, California Institute of Technology
United States of AmericaFrontiers Talk: Landing on Mars With Your Eyes Open
Pierre Donzallaz
Unity Technologies
United States of AmericaExhibitor Session New Lighting Features in Unity 2021.2: Volumetric Clouds, Lens Flare and Light Anchor - Presented by Unity
Shawn Doresey
The Qt Company
United States of AmericaExhibitor Session Real-time 3D made easy with Qt Design Studio and Qt Quick 3D - Presented by The Qt Company
Julie Dorsey
Yale University
United States of AmericaTechnical Paper Tracing Versus Freehand for Evaluating Computer-Generated Drawings
Morenike Dosu
DreamWorks Animation
United States of AmericaDiversity Equity & Inclusion Summit Small Steps to Lasting Impact: How You Can Bring Diversity, Inclusion, and Equity Into the VFX and Animation Industries
Eugeni L. Doubrovski
Delft University of Technology
NetherlandsTechnical Paper Knitting 4D Garments With Elasticity Controlled for Body Motion
Aimee Doyne
HP
United States of AmericaExhibitor Session How VR and Bio-Analytics are transforming Human-Machine Interaction - Presented by HP
Exhibitor Session Remote Collaboration with HP ZCentral Remote Boost and NVIDIA Omniverse - Presented by HP
Rob Dressel
Head of Cinematography, LayoutWalt Disney Animation Studios
Production Session Learning to Trust - The Making of "Raya and the Last Dragon"
George Drettakis
INRIA, Unversité Côte d'Azur
Technical Paper Summary and Q&A: Differentiable Rendering 2
Michal Drobot
Activision
PolandCourse Rendering Engine Architecture for Games, Part I
Eloi Du Bois
Roblox
United States of AmericaTalk Fast Facial Animation From Video
Han Du
DFKI
Saarland Informatics Campus
GermanyBirds of a Feather Dancing in XR
Tao Du
MIT CSAIL
United States of AmericaTechnical Paper DiffAqua: A Differentiable Computational Design Pipeline for Soft Underwater Swimmers with Shape Interpolation
Technical Paper Fusion 360 Gallery: A Dataset and Environment for Programmatic CAD Construction From Human Design Sequences
Xingyi Du
Washington University in St. Louis
United States of AmericaTechnical Paper Boundary-sampled Halfspaces: A New Representation for Constructive Solid Modeling
Zheng-Jun Du
Tsinghua University
Qinghai University
ChinaTechnical Paper Video Recoloring via Spatial-temporal Geometric Palettes
Joel Dubin
Madmicrobe Studios
United KingdomComputer Animation Festival - Electronic Theater PV: The Dangers of Polycythemia Vera
Cédric Duchêne
École Polytechnique Fédérale de Lausanne
SwitzerlandArt Paper Ming Shan Digital Experience: Immersive Technology for Traditional Taoist Meditation
Andrew Duchowski
Clemson University, Visual Computing
United States of AmericaEducator's Forum Q&A: Groovy Graphics Assignments, Part 1
Magdiela Duhamel
Nickelodeon
LatinX in Animation
United States of AmericaPanel Creating a Diverse Workplace With Authentic Multicultural Voices: How Can We Create Real Long-Term Equality?
Lynette DuJohn
Vancouver International Airport
United States of AmericaExhibitor Session YVR Gateway to the New Economy - Presented by Unity
Xiong Dun
Tongji University
ChinaTechnical Paper End-to-end Complex Lens Design With Differentiable Ray Tracing
Jody Duncan
Editor in ChiefCinefex
Special Sessions Celebration of Cinefex - Production Session Special Session
Charles Dupont
Dimension
United KingdomPoster Reflectance Estimation for Free-viewpoint Video
Antoine Dupriez
DirectorPôle 3D
FranceComputer Animation Festival - Electronic Theater Migrants
Jonathan Dupuy
Unity Technologies
FranceCourse Advances in Real-Time Rendering in Games, Part 1
Fredo Durand
MIT CSAIL
United States of AmericaTechnical Paper QuanTaichi: A Compiler for Quantized Simulations
Tom Durrant
VividQ Ltd
United KingdomPoster Enabling Reflective and Refractive Depth Representation in Computer-generated Holography
Funda Durupinar Babur
University of Massachusetts Boston
United States of AmericaTechnical Paper A Conversational Agent Framework With Multi-modal Personality Expression
Erin Dusseault
Amazon Web Services
United States of AmericaExhibitor Session Pushing innovation and accessibility with real-time and the cloud - Presented by Amazon Web Services
Bartłomiej Dybisz
CD PROJEKT RED
PolandTalk Shadows Optimizations in 'Cyberpunk 2077'
Scott Dyer
Academy of Motion Picture Arts and Sciences
United States of AmericaCourse Spectral Imaging in Production
E
Areito Echevarria
Victoria University of Wellington
New ZealandEducator's Forum From Creative Coding to Digital Humans: Proceduralism as a Catalyst for Storytelling
Santiago Echeverry
The University of Tampa
United States of AmericaACM SIGGRAPH Village International Resources: A Tropical Approach to Animation in Latin America
ACM SIGGRAPH Village International Resources: The International Workplace: During and Post pandemic approach
ACM SIGGRAPH Village International Resources: Women in CG
Santiago Echeverry
The University of Tampa
United States of AmericaEducator's Forum Interactive 2D Illustrations on HTML5 Canvas: A Creative Introduction to Computer Graphics and Programming
Pierre Ecormier-Nocca
LIX, Ecole Polytechnique, CNRS, IP Paris
FranceTechnical Paper Authoring Consistent Landscapes With Flora and Fauna
Michal Edelstein
Technion - Israel Institute of Technology
IsraelTechnical Paper PH-CPF: Planar Hexagonal Meshing Using Coordinate Power Fields
Ethan Edwards
Nokia Bell Labs
United States of AmericaFrontiers Measurable Creative AI
Frontiers Q&A: Workshop: Measurable Creative AI
Graham Edwards
Senior Staff WriterCinefex
Special Sessions Celebration of Cinefex - Production Session Special Session
Bernhard Egger
Massachusetts Institute of Technology (MIT)
United States of AmericaTechnical Paper 3D Morphable Face Models — Past, Present, and Future
Doug Eggert
Tobii
SwedenExhibitor Session A Lightweight Foveation Codec for VR - Presented by Tobii
Elmar Eisemann
Delft University of Technology
NetherlandsTalk Interactive Black-Hole Visualization
Sharon Eisenberg
LA SIGGRAPH
ZOO Digital
United States of AmericaBirds of a Feather Going Viral--Career Comeback Strategies After COVID
Stephanie Eisenberg
Gravity Brands
Production Session The Making of Marvel Studios’ WandaVision, The Falcon and the Winter Soldier, and Loki
Jonathan Eisenmann
Adobe
United States of AmericaTechnical Paper Interactive Monte Carlo Denoising Using Affinity of Neural Features
Ahmed Elgammal
Rutgers University
United States of AmericaFrontiers Measurable Creative AI
Frontiers Q&A: Workshop: Measurable Creative AI
Mohamed Elgharib
Max-Planck-Institut für Informatik
GermanyTechnical Paper PhotoApp: Photorealistic Appearance Editing of Head Portraits
Kel Elkins
Lead VisualizerNASA
USRA
United States of AmericaComputer Animation Festival - Electronic Theater Tour of Asteroid Bennu
George ElKoura
Pixar Animation Studios
United States of AmericaBirds of a Feather USD, Hydra and OpenSubdiv: Pixar's Open Source Meetup
Carmine Elvezio
Columbia University
United States of AmericaImmersive Pavilion HoloFight: An Augmented Reality Fighting Game
Carter Emmart
American Museum of Natural History
United States of AmericaTalk Interactive Visualization of Atmospheric Effects for Celestial Bodies
Luke Emrose
Animal Logic
AustraliaCourse Spectral Imaging in Production
Colvin Kenji Endo
Blue Sky Studios
United States of AmericaTalk Procedural Block-based USD Workflows in Conduit
Koki Endo
University of Tokyo
JapanPoster A Suggestive Interface for Designing Dance Formations
Matthias Englert
Tinman 3D
GermanyTalk Modeling Asteroid (101955) Bennu as a Real-time Terrain
Kenny Erleben
University of Copenhagen
DenmarkCourse Contact and Friction Simulation for Computer Graphics
Augusto Esteves
ITI/LARSyS
Instituto Superior Técnico, Universidade de Lisboa
PortugalAppy Hour From A-Pose to AR-Pose: Animating Characters in Mobile AR
Jessica Estipona
Activision Blizzard
United States of AmericaExhibitor Booth Presentation Activision Blizzard - Booth Schedule
Erik Eulen
Walt Disney Animation Studios
United States of AmericaTalk Creating Diversity and Variety in the People of Kumandra for Disney's 'Raya and the Last Dragon'
Giannis Evangelou
ORamaVR
GreeceImmersive Pavilion COVID-19 — VR Strikes Back: Innovative Medical VR Training
Max Everett
Exceptional Minds
United States of AmericaDiversity Equity & Inclusion Summit Let's Talk About Autism
NVIDIA Experts
NVIDIA
United States of AmericaExhibitor Session Connecting in the Metaverse: The Making of the GTC Keynote - Presented by NVIDIA
F
Rod F
561WPS
United States of AmericaBirds of a Feather 3D challenges in DoD
Etienne Fagnère
MOPA
FranceComputer Animation Festival - Electronic Theater Carried Away
Carl Fairweather
Cinesite
United KingdomExhibitor Session FATE / Flipbook To Final - Presented by SideFX
Eveline Falcão
Independent
BrazilACM SIGGRAPH Village International Resources: A Tropical Approach to Animation in Latin America
Ye Fan
Vital Mechanics
CanadaTechnical Paper Frictional Contact on Smooth Elastic Solids
Sean Fanello
Google Inc.
United States of AmericaCourse Advances in Neural Rendering (Part 1)
Course Advances in Neural Rendering (Part 2)
Technical Paper Neural Light Transport for Relighting and View Synthesis
Technical Paper Total Relighting: Learning to Relight Portraits for Background Replacement
Yu Fang
University of Pennsylvania
Adobe Research
United States of AmericaTechnical Paper Guaranteed Globally Injective 3D Deformation Processing
Behnaz Farahi
California State University, Long Beach
United States of AmericaArt Paper "Can the Subaltern Speak?": Critical Making in Design
Art Paper "Can the Subaltern Speak?": Feminism in Robotic Mask Design
Art Gallery Q&A: Performance and Movement
Hany Farid
University of California, Berkeley
Featured Speakers Creating, Weaponizing, and Detecting Deepfakes
Marianna Farmakis-Serebryakova
ETH Zürich
SwitzerlandTalk Cartographic Relief Shading with Neural Networks
Kayvon Fatahalian
Stanford University
United States of AmericaTechnical Paper Iterative Text-based Editing of Talking-heads Using Neural Retargeting
Technical Paper Vid2Player: Controllable Video Sprites That Behave and Appear Like Professional Tennis Players
Marlena Fecho
Pixar Animation Studios
United States of AmericaTalk Underwater Procedural Vegetation on Pixar’s 'Luca'
Aleksey Fedoseev
Skolkovo Institute of Science and Technology
RussiaEmerging Technologies DronePaint: Swarm Light Painting With DNN-based Gesture Recognition
Emerging Technologies SwarmPlay: A Swarm of Nano-quadcopters Playing Tic-tac-toe Board Game Against a Human
Yun (Raymond) Fei
Tencent Game AI Research Center
United States of AmericaTechnical Paper Revisiting Integration in the Material Point Method: A Scheme for Easier Separation and Less Dissipation
Steven Feiner
Columbia University
United States of AmericaImmersive Pavilion HoloFight: An Augmented Reality Fighting Game
Fan Feng
Dartmouth College
United States of AmericaTechnical Paper Clebsch Gauge Fluid
Technical Paper Incompressible Flow Simulation on Vortex Segment Clouds
Haiwen Feng
Max Planck Institue for Intelligent Systems
GermanyTechnical Paper Learning an Animatable Detailed 3D Face Model From In-the-wild Images
Nicole Feng
Carnegie Mellon University
United States of AmericaTechnical Paper Tracing Versus Freehand for Evaluating Computer-Generated Drawings
Tian Feng
Latrobe University
AustraliaCourse Visual Analytics for Large Networks: Theory, Art and Practice
Yao Feng
Max Planck Institue for Intelligent Systems
GermanyTechnical Paper Learning an Animatable Detailed 3D Face Model From In-the-wild Images
Zachary Ferguson
New York University
United States of AmericaTechnical Paper Intersection-free Rigid Body Dynamics
CA Festivals
Ringling College of Art and Design
New ZealandComputer Animation Festival - Electronic Theater Super Generic
Computer Animation Festival - Electronic Theater The Very Hungry Duck
Ina Fichman
Intuitive Pictures
CanadaImmersive Pavilion Once Upon a Sea
Dawn Fidrick
Griffith Observatory
United States of AmericaComputer Animation Festival - Electronic Theater Signs of Life
Dawn Fidrick
-
United States of AmericaBirds of a Feather Mentoring Women: Open Discussion
Rebecca Fiebrink
Creative Computing Institute, University of the Arts London
United KingdomArt Paper Making Up 3D Bodies: Artistic and Serendipitous Modeling of Digital Human Figures
Landis Fields
Virtual Art Department Visualization SupervisorIndustrial Light & Magic
Production Session ILM Presents: The Visual Effects & Virtual Production of "The Mandalorian"
Daniel Filonik
UNSW
AustraliaCourse Visual Analytics for Large Networks: Theory, Art and Practice
Klaus Fischer
DFKI GmbH
GermanyBirds of a Feather How to combine various motion synthesis approaches in a uniform motion synthesis framework?
Matthew Fisher
Adobe Research
United States of AmericaTechnical Paper Interactive Monte Carlo Denoising Using Affinity of Neural Features
Technical Paper Summary and Q&A: Style and Color in Images
Dan G. Foisy
ABE
CanadaLabs Hands-On Class: How a Basement Inventor Builds Volumetric Displays
Donald Fong
Pixar Animation Studios
United States of AmericaTalk Adding Style, Folds, and Energy to the Costumes of 'Soul'
Joshua Fonseca
University of Chicago
United States of AmericaEmerging Technologies Demonstrating Touch&Fold: A Foldable Haptic Actuator for Rendering Touch in Mixed Reality
Joe Fordham
Associate EditorCinefex
Special Sessions Celebration of Cinefex - Production Session Special Session
Alex Forsythe
Academy of Motion Picture Arts and Sciences
United States of AmericaCourse Spectral Imaging in Production
Ken Fountain
Art DirectorBaobab Studios
Production Session From Quest to Quill: Pushing the Boundaries of VR Storytelling in Baobab's Baba Yaga and Namoo
Florine Fouquart
Paris VIII University
Cookie Collective
FranceFrontiers Limitations Driven Creativity Through Demoscene Lenses
Frontiers Q&A: Workshop: Limitations Driven Creativity Through Demoscene Lenses
Simone Fourgnier
Creator/Art DirectorStudio Syro
Oculus
United KingdomVR Theater 'Tales From Soda Island — The Neon Jungle'
Richard Frances-Moore
Weta Digital
New ZealandComputer Animation Festival - Electronic Theater Meerkat
Camila Silveira Francisco
Independent
BrazilACM SIGGRAPH Village International Resources: CG in Brazil: “Encontro dos brasileiros” - Brazilian Meeting
Francesca Franco
University of Exeter
ItalyRetrospective Sisters of Code
Jorge Ferreira Franco
Universidade Presbiteriana Mackenzie
GIIP - Grupo Internacional e Interinstitucional de Pesquisa em Convergências entre ARTE, CIÊNCIA E TECNOLOGIA, Instituto de Artes, Universidade Estadual Paulista (UNESP)
BrazilDiversity Equity & Inclusion Summit Inspiring Digital Transformation Based on Empowering Diversity, Equity, Inclusion and Transdisciplinary Lifelong Learning Attitudes Through Coding and Visualizing Web3D Virtual Reality Spaces Since K-12 Education Levels
Dan Franke
Lead Quill ArtistStudio Syro
Oculus
GermanyVR Theater 'Tales From Soda Island — The Neon Jungle'
VR Theater Namoo
Ryan Franz
FlightSafety
United States of AmericaBirds of a Feather An exploration of pervasive 3D in geospatial with glTF
Jack Fraser
University of South Australia
AustraliaImmersive Pavilion SecondSight: Demonstrating Cross-device AR Interaction
Mikkel Fredborg
Light Brick Studio
United States of AmericaExhibitor Session LEGO Builder’s Journey: Rendering Realistic LEGO Bricks in Unity - Presented by Unity
William Freeman
Massachusetts Institute of Technology (MIT)
Google Inc.
United States of AmericaTechnical Paper Consistent Depth of Moving Objects in Video
Technical Paper Neural Light Transport for Relighting and View Synthesis
Technical Paper QuanTaichi: A Compiler for Quantized Simulations
Ohad Fried
The Interdisciplinary Center Herzliya
IsraelCourse Advances in Neural Rendering (Part 1)
Course Advances in Neural Rendering (Part 2)
Technical Paper Endless Loops: Detecting and Animating Periodic Patterns in Still Images
Technical Paper Iterative Text-based Editing of Talking-heads Using Neural Retargeting
Jonah Friedman
Autodesk
United States of AmericaExhibitor Session Expedition Bifrost: Exploring New Tools and the Next Frontier (presented by Autodesk Vision Series)
Sebastian Friston
University College London (UCL)
United KingdomTechnical Paper Beyond Blur: Real-time Ventral Metamers for Foveated Rendering
Chi-Wing Fu
The Chinese University of Hong Kong
Hong KongTechnical Paper SP-GAN: Sphere-guided 3D Shape Generation and Manipulation
Hongbo Fu
City University of Hong Kong
Hong KongTechnical Paper DeepFaceEditing: Deep Face Generation and Editing With Disentangled Geometry and Appearance Control
Technical Paper WireRoom: Model-guided Explorative Design of Abstract Wire Art
Qiang Fu
King Abdullah University of Science and Technology (KAUST)
Saudi ArabiaTechnical Paper End-to-end Complex Lens Design With Differentiable Ray Tracing
Xiao-Ming Fu
University of Science and Technology of China
ChinaTechnical Paper Modeling and Fabrication With Specified Discrete Equivalence Classes
Hiroko Fujioka
ProducerWOWOW INC.
JapanVR Theater 'Beat'
Sadam Fujioka
anno lab
Fukuoka Jogakuin University
JapanArt Paper "drop": An Interactive Art Installation with Water Drop Projection-Mapping
Yasutaka Fukumoto
R&D Center, Sony Group Corporation
JapanExhibitor Session Realtime Ray Tracing Technology with Distributed Rendering and Material Estimation and Capture Bodily Motions with a Simple Setup - Presented by Sony
G
Jacob Gaboury
UC Berkeley
United States of AmericaRetrospective Making Computer Graphics History Public
Richa Gadgil
California Polytechnic State University
United States of AmericaPoster PanoSynthVR: View Synthesis From a Single Input Panorama With Multi-cylinder Images
Pietro Gagliano
Transitional Forms
CanadaImmersive Pavilion Agence
Rinon Gal
Tel Aviv University
WAY2VAT
IsraelTechnical Paper SWAGAN: A Style-based Wavelet-driven Generative Model
Dan Gallagher
ProducerNASA
USRA
United States of AmericaComputer Animation Festival - Electronic Theater Tour of Asteroid Bennu
Joseph Game
DirectorCHOGRIN
MATTE CG
United States of AmericaVR Theater Once upon a Time in Ekuar
Sujoy Ganguly
Unity Technologies
United States of AmericaCourse Practical Machine Learning for Rendering: From Research to Deployment
Chengying Gao
Sun Yat-sen University
ChinaTechnical Paper General Virtual Sketching Framework for Vector Line Art
Lin Gao
Institute of Computing Technology, Chinese Academy of Sciences
ChinaTechnical Paper DeepFaceEditing: Deep Face Generation and Editing With Disentangled Geometry and Appearance Control
Ming Gao
Tencent Game AI Research Center
United States of AmericaTechnical Paper Revisiting Integration in the Material Point Method: A Scheme for Easier Separation and Less Dissipation
Vladimir Garanzha
Dorodnitsyn Computing Centre
RussiaTechnical Paper Foldover-free Maps in 50 Lines of Code
Kleber Garcia
Unity Technologies
United States of AmericaCourse Advances in Real-Time Rendering in Games, Part 1
Théo Gautier
Université Gustave Eiffel
FrancePoster Quantum Nodes: Quantum Computing Applied to 3D Modeling
Krzysztof Gdawiec
University of Silesia
PolandTechnical Paper Self-similar Fractal Drawings Inspired by M.C. Escher's Print Square Limit
Jeremy Gebben
LunarG
United States of AmericaBirds of a Feather Ensure Correct Vulkan Synchronization by Using Synchronization Validation
Felege Gebru
felege@gmail.com
United States of AmericaTalk DreamWorks Art-driven Shot Sculpting Toolset
Jack Geckler
Walt Disney Animation Studios
United States of AmericaTalk Populating the World of Kumandra: Animation at Scale for Disney's 'Raya and the Last Dragon'
Iliyan Georgiev
Autodesk
United KingdomTechnical Paper Monte Carlo Estimators for Differential Light Transport
Efstratios Geronikolakis
ORamaVR
GreeceImmersive Pavilion COVID-19 — VR Strikes Back: Innovative Medical VR Training
Michaël Gharbi
Adobe Research
United States of AmericaTechnical Paper Interactive Monte Carlo Denoising Using Affinity of Neural Features
Karen Ghavam
LunarG
United States of AmericaBirds of a Feather Simplify Vulkan Development with new Ecosystem Enhancements
Ashraf Ghoniem
FX SupervisorBlizzard Entertainment
United States of AmericaTalk FLIP Fluids as a Bi-directional Fuel Source in a Volumetric Fluid Simulation
Production Session Making Blizzard Entertainment's "Diablo IV" Announcement Cinematic
Abhijeet Ghosh
Imperial College London
United KingdomTechnical Paper Summary and Q&A: Appearance
Anindita Ghosh
DFKI
Saarland Informatics Campus
GermanyPoster Text-based Motion Synthesis With a Hierarchical Two-stream RNN
Simone Giampaolo
Amka Films Productions
SwitzerlandComputer Animation Festival - Electronic Theater Only a Child
Andreas Giesen
Rise
GermanyExhibitor Session In the Eye of the Storm - Large scale fluid and volume simulations - Presented SideFX
Francisca Gil
New York University
United States of AmericaTechnical Paper Intersection-free Rigid Body Dynamics
Mark Gillespie
Carnegie Mellon University
United States of AmericaTechnical Paper Discrete Conformal Equivalence of Polyhedral Surfaces
Course Geometry Processing With Intrinsic Triangulations
Yotam Gingold
George Mason University
United States of AmericaTechnical Paper Summary and Q&A: Structures and Scenery
Technical Paper Video Recoloring via Spatial-temporal Geometric Palettes
Raja Giryes
Tel Aviv University
IsraelTechnical Paper Orienting Point Clouds With Dipole Propagation
Asiya Gizatulina
CodeParticle
United States of AmericaACM SIGGRAPH Village International Resources: Creative Journey in and from East Europe
ACM SIGGRAPH Village International Resources: The International Workplace: During and Post pandemic approach
Ioannis Gkioulekas
Carnegie Mellon University
Robotics Institute
United States of AmericaTechnical Paper Imaging With Local Speckle Intensity Correlations: Theory and Practice
Technical Paper Summary and Q&A: Transmittance
Ruairi Glynn
Interactive Architecture Lab, University College London (UCL)
United KingdomArt Paper Instruments of Vision: Eye Tracking and Robotics as an Embodied Interface
Abeynaya Gnanasekaran
Stanford University
United States of AmericaTalk A Fast Sparse QR Factorization for Solving Linear Least Squares Problems in Graphics
David Gochfeld
NYU
United States of AmericaEducator's Forum Virtual Reality Live Theatre on No Budget
Athomas Goldberg
Creative DirectorShocap Entertainment, Ltd.
CanadaProduction Session Live From the Metaverse: Virtual XR Performances for Audiences On-stage, Online, In-game, and In-VR
Real-Time Live! Project LiViCi: Real-time Immersive Circus Performance
Jennifer Goldfinch
Foundry
CanadaACM SIGGRAPH Village Education: Skilling up a Diverse Workforce: Content Creation in a Post Pandemic World
Dan Goldman
Google Inc.
United States of AmericaCourse Advances in Neural Rendering (Part 1)
Course Advances in Neural Rendering (Part 2)
Glenn Goldman
New Jersey Institute of Technology
United States of AmericaEducator's Forum Q&A: A Whirlwind Introduction to Computer Graphics
Rhys Goldstein
Autodesk
CanadaTalk Simulation and Visualization of Virus Transmission for Architectural Design Analysis
McLean Goldwhite
Pinscreen
United States of AmericaReal-Time Live! Normalized Avatar Digitization for Communication in VR
Sue gollifer
U of Brighton
ISEA International
United KingdomACM SIGGRAPH Village Digital Arts: Getting Involved in the DAC Year-Round Community, SPARKS Lighting Talks, and Online Exhibitions
ACM SIGGRAPH Village Digital Arts: ISEA International
Vladislav Golyanik
Max Planck Institute for Informatics
Saarland Informatics Campus
GermanyTechnical Paper Neural Monocular 3D Human Motion Capture With Physical Awareness
Julian Gómez
Former JPL
Former LEGO
United States of AmericaRetrospective Silicon Graphics Legacy
Carlos Gonzalez-Ochoa
Independent
United States of AmericaTechnical Paper Direct Delta Mush Skinning Compression With Continuous Examples
Talk Q&A: Rigging
Deepak Gopinath
Facebook AI Research
United States of AmericaTechnical Paper Control Strategies for Physically Simulated Characters Performing Two-player Competitive Sports
Corban Gossett
Amazon Web Services
United States of AmericaExhibitor Session Deep dive: Introducing Amazon Nimble Studio - Presented by Amazon Web Services
Pablo Gostanian
Creative DirectorDesign & Animation
ArgentinaComputer Animation Festival - Electronic Theater Stormzy - Superheroes
Andrew Graham
Andrew Graham
AustraliaExhibitor Session Firehawk PDG Tools: Orchestrating VFX assets at scale (Part 1) - Presented by SideFX
Sangeetha Grama Srinivasan
University of Wisconsin Madison
United States of AmericaTechnical Paper Learning Active Quasistatic Physics-based Models From Data
Uttam Grandhi
NYU College of Dentistry
United States of AmericaEducator's Forum LocalAnesthesiaVR
Jonathan Granskog
NVIDIA
SwitzerlandTechnical Paper Neural Scene Graph Rendering
Darin Grant
Animal Logic
United States of AmericaComputer Animation Festival - Electronic Theater Electronic Theater Directors' Special Session
F. Sebastian Grassia
Pixar Animation Studios
United States of AmericaTalk UsdShade in the Pixar Pipeline
Elliot Graves
Alchemy Immersive
United KingdomAppy Hour Museum Alive With David Attenborough
Landon Gray
DreamWorks Animation
United States of AmericaTalk Fluid Fabrics in 'Trolls World Tour'
Tim Green
CD PROJEKT RED
PolandTalk Moving 'Cyberpunk 2077' to D3D12
Don Greenberg
Cornell University
Featured Speakers Turing Award and Beyond: In Conversation With Ed Catmull and Pat Hanrahan
Arthur Gregory
DreamWorks Animation
United States of AmericaTalk Pose-weight Interpolation: A Lateral Approach to Pose-based Deformations
Doug Gregory
Cinematic DirectorBlizzard Entertainment
United States of AmericaProduction Session Making Blizzard Entertainment's "Diablo IV" Announcement Cinematic
Lee Griggs
Autodesk
United States of AmericaExhibitor Session Rendering Whimsical Bifrost Strands with Arnold’s Toon Shader (presented by Autodesk Vision Series)
Rex Grignon
Amazon Web Services
United States of AmericaFeatured Speakers Presented by Amazon Web Services: Through the Looking Glass: The Next Reality for Content Production
Exhibitor Session The making of the animated short "Spanner" - Presented by Amazon Web Services
Ryan Grippi
New York University
United States of AmericaDiversity Equity & Inclusion Summit Riding the Virtual New Wave: How to Utilize Virtual Production for Inclusive Cinematic Storytelling
Ellen Grogan
Unity Technologies
United States of AmericaExhibitor Session Digital Creation in the Physical World - Presented by Unity
Luce Grosjean
distributorMiyu Distribution
FranceComputer Animation Festival - Electronic Theater Trésor
Emily Groves
École Polytechnique Fédérale de Lausanne
SwitzerlandArt Paper Ming Shan Digital Experience: Immersive Technology for Traditional Taoist Meditation
Ugur Gudukbay
Bilkent University
TurkeyTechnical Paper A Conversational Agent Framework With Multi-modal Personality Expression
Elias Gueidon
University of California, Los Angeles
United States of AmericaTechnical Paper A Momentum-conserving Implicit Material Point Method for Surface Tension With Contact Angles and Spatial Gradients
Gaël Guennebaud
INRIA Bordeaux Sud-Ouest
FranceTechnical Paper A Time-independent Deformer for Elastic Contacts
Ivan Guerrero
Method Studios
United States of AmericaTalk Q&A: Rendering - Tech
Paul Guerrero
Adobe Research
United KingdomTechnical Paper ShapeMOD: Macro Operation Discovery for 3D Shape Programs
Florent Guinier
Unity Technologies
DenmarkCourse Practical Machine Learning for Rendering: From Research to Deployment
Jie Guo
State Key Lab for Novel Software Technology, Nanjing University
ChinaTechnical Paper Highlight-aware Two-stream Network for Single-image SVBRDF Acquisition
Technical Paper Volumetric Appearance Stylization With Stylizing Kernel Prediction Network
Michelle Guo
Stanford University
United States of AmericaCourse Advances in Neural Rendering (Part 1)
Course Advances in Neural Rendering (Part 2)
Minghao Guo
Chinese University of Hong Kong
Hong KongTechnical Paper Pareto Gamuts: Exploring Optimal Designs Across Varying Contexts
Qi Guo
Tencent Game AI Research Center
United States of AmericaTechnical Paper Revisiting Integration in the Material Point Method: A Scheme for Easier Separation and Less Dissipation
Yanwen Guo
State Key Lab for Novel Software Technology, Nanjing University
ChinaTechnical Paper Highlight-aware Two-stream Network for Single-image SVBRDF Acquisition
Technical Paper Volumetric Appearance Stylization With Stylizing Kernel Prediction Network
Yuan-Chen Guo
Tsinghua University, China
ChinaTechnical Paper ChoreoMaster: Choreography-oriented Music-driven Dance Synthesis
H
Hyunho Ha
Korea Advanced Institute of Science and Technology (KAIST)
South KoreaTechnical Paper DeepFormableTag: End-to-end Generation and Recognition of Deformable Fiducial Markers
Sehoon Ha
Georgia Institute of Technology, Google Inc.
United States of AmericaTechnical Paper Summary and Q&A: Character Control
Marc Habermann
Max Planck Institute for Informatics
GermanyTechnical Paper Real-time Deep Dynamic Characters
Rubaiat Habib
Adobe Research
United States of AmericaEducator's Forum Taking the Leap: Student Futures in Creative Careers
Rick Hack
Intel Corporation
United States of AmericaExhibitor Session Recover in a Snap[shot] with Intel® Optane™ Persistent Memory & MemVerge (Chapeau Studios, MemVerge & Intel) - Presented by Intel
Torsten Hädrich
King Abdullah University of Science and Technology (KAUST)
Saudi ArabiaTechnical Paper Fire in Paradise: Mesoscale Simulation of Wildfires
Christian Haene
Google Research
United States of AmericaCourse Differentiable Graphics With TensorFlow
Technical Paper Total Relighting: Learning to Relight Portraits for Background Replacement
Christian Hafner
Institute of Science and Technology Austria
AustriaTechnical Paper The Design Space of Plane Elastic Curves
Jonathan Hagard
DirectorKampung Ayu
JapanVR Theater Replacements (Penggantian)
Tadayasu Hakamatani
Sony Interactive Entertainment, FTG Tokyo, ATR Dept.
JapanExhibitor Session Realtime Ray Tracing Technology with Distributed Rendering and Material Estimation and Capture Bodily Motions with a Simple Setup - Presented by Sony
Hanit Hakim
Lightricks
IsraelTechnical Paper Endless Loops: Detecting and Animating Periodic Patterns in Still Images
Noémie Halberstam
DirectorRubika
FranceComputer Animation Festival - Electronic Theater A Tiny Tale
Henrik Halén
Electronic Arts SEED
United States of AmericaCourse Advances in Real-Time Rendering in Games, Part 2
Matt Hall
The Ohio State University
United States of AmericaArt Paper "The Woods": A Mixed Reality Two-Player Cooperative Game
Rebecca Hallac
Blue Sky Studios
United States of AmericaTalk A Pipeline Retrospective on USD and Conduit
Tavi Halperin
Lightricks
IsraelTechnical Paper Endless Loops: Detecting and Animating Periodic Patterns in Still Images
Derek Ham
North Carolina State College of Design
United States of AmericaTalk Q&A: Set Creation
Rob Hamilton
Rensselaer Polytechnic Institu
United States of AmericaReal-Time Live! Coretet: Virtual Reality Musical Instruments for the 21st Century
Chengguizi Han
Rutgers University
United States of AmericaTechnical Paper A Unified Second-order Accurate in Time MPM Formulation for Simulating Viscoelastic Liquids With Phase Change
JungHyun Han
Korea University
South KoreaTechnical Paper Constrained Projective Dynamics: Real-time Simulation of Deformable Objects With Energy-momentum Conservation
Tsai-Jung Carol Han
Cades Cultural Tech
TaiwanImmersive Pavilion Speak to Awaken: Ep.1 Diving Into Siraya
Xingjian Han
Boston University
United States of AmericaTechnical Paper Knitting 4D Garments With Elasticity Controlled for Body Motion
Takumi Handa
Waseda University
JapanEmerging Technologies Experiment Assisting System With Local Augmented Body (EASY-LAB) for Subject Experiments Under the COVID-19 Pandemic
Takuya Handa
Japan Broadcasting Corporation (NHK)
Science and Technology Research Laboratories
JapanPoster Real-time Sports Video Analysis for Video Content Viewing With Haptic Information
Johannes Hanika
Karlsruhe Institute of Technology
GermanyCourse Spectral Imaging in Production
Christian Haniszewski
Blue Sky Studios
United States of AmericaTalk Reinventing a Character Creation Pipeline Using Landmarking, Simulation, and Shared Character Data
Rana Hanocka
Tel Aviv University
IsraelCourse An Introduction to Deep Learning on Meshes
Technical Paper Learning Skeletal Articulations With Neural Blend Shapes
Technical Paper Orienting Point Clouds With Dipole Propagation
Pat Hanrahan
Stanford University
United States of AmericaTechnical Paper Thallo - Scheduling for High-performance Large-scale Non-linear Least-squares Solvers
Featured Speakers Turing Award and Beyond: In Conversation With Ed Catmull and Pat Hanrahan
Charles D. Hansen
University of Utah
United States of AmericaTalk Interactive Visualization of Atmospheric Effects for Celestial Bodies
Eric Hanson
Blueplanet VR
United States of AmericaFrontiers Q&A: Workshop: Realtime Architecture Perspectives [CANCELLED]
Frontiers Realtime Architecture Perspectives [CANCELLED]
Lucy Hare
ProducerFramestore
United KingdomComputer Animation Festival - Electronic Theater Jingle Jangle: A Christmas Journey - animated sequences
Maria Harrington
University of Central Florida
United States of AmericaBirds of a Feather Virtual Nature
Kerenza Harris
Morphosis Architects
United States of AmericaFrontiers Q&A: Workshop: Realtime Architecture Perspectives [CANCELLED]
Frontiers Realtime Architecture Perspectives [CANCELLED]
Thomas Hartmann
The Qt Company
United States of AmericaExhibitor Session Turn your design into code: An Introduction to Qt Design Studio - Presented by The Qt Company
Miloš Hašan
Adobe Research
United States of AmericaTechnical Paper NeuMIP: Multi-resolution Neural Materials
Technical Paper Neural Complex Luminaires: Representation and Rendering
Daniela Hasenbring
Sony Pictures Imageworks
CanadaTalk Hair Grooming With Imageworks' Fyber
Koichi Hashimoto
Tohoku University
JapanEmerging Technologies MetamorHockey: A Projection-based Virtual Air Hockey Platform Featuring Transformable Mallet Shapes
Naoki Hashimoto
University of Electro-Communications
JapanPoster Adaptive Radiometric Compensation on Deforming Surfaces
Poster Light Field Projection for Tangible Projection Mapping
Parag Havaldar
Blizzard Entertainment
United States of AmericaTalk Real-time Interactive Deformer Rig Evaluations in Maya Using GPUs
Talk Time and Memory Efficient Displacement Map Extraction
Anita HAVELE
Web3D Consortium
United States of AmericaBirds of a Feather Web-Wide Interactive 3D
Alan Hawkins
Head of Character AnimationSony Pictures Imageworks
Production Session Sony Pictures Imageworks and Sony Pictures Animation Presents: "The Mitchells vs. The Machines"
Shingo Hayano
Tsuru University
JapanTalk Interacting With Humanoid Robots: Affective Robot Motion Design With 3D Squash and Stretch Using Japanese Jo-ha-kyu Principles in Bunraku
Seiichi Hayashi
Chinougijutsu
JapanEmerging Technologies Sustainable Society With a Touchless Solution Using UbiMouse Under the Pandemic of COVID-19
Kyle Hayward
Electronic Arts Frostbite
United States of AmericaCourse Advances in Real-Time Rendering in Games, Part 2
Jingwu He
State Key Lab for Novel Software Technology, Nanjing University
ChinaTechnical Paper Volumetric Appearance Stylization With Stylizing Kernel Prediction Network
Jun He
Cyber-Physical Interaction Lab, Northwestern Polytechnical University
ChinaPoster A Hybrid 2D-3D Tangible Interface for Virtual Reality
Weiping He
Cyber-Physical Interaction Lab, Northwestern Polytechnical University
ChinaPoster A Hybrid 2D-3D Tangible Interface for Virtual Reality
Yuying He
University of Tsukuba
JapanTalk Interacting With Humanoid Robots: Affective Robot Motion Design With 3D Squash and Stretch Using Japanese Jo-ha-kyu Principles in Bunraku
Zhenyi He
New York University
United StatesReal-Time Live! Future Classroom
Florian Hecht
Pixar Animation Studios
United States of AmericaTalk UsdShade in the Pixar Pipeline
Joel Hegland
Facebook Reality Labs
United States of AmericaEmerging Technologies Reverse Pass-through VR
Felix Heide
Princeton University
United States of AmericaTechnical Paper Differentiable Compound Optics and Processing Pipeline Optimization for End-to-end Camera Design
Technical Paper Dirty Pixels: Towards End-to-end Image Processing and Perception
Technical Paper Low-cost SPAD Sensing for Non-line-of-sight Tracking, Material Classification, and Depth Imaging
Emerging Technologies Polarimetric Spatio-Temporal Light Transport Probing
Technical Paper Thallo - Scheduling for High-performance Large-scale Non-linear Least-squares Solvers
Wolfgang Heidrich
King Abdullah University of Science and Technology (KAUST)
Saudi ArabiaTechnical Paper End-to-end Complex Lens Design With Differentiable Ray Tracing
Eric Heitz
Unity Technologies
FranceTalk Lessons Learned and Improvements When Building Screen-space Samplers With Blue-noise Error Distribution
Talk Passing Multi-channel Material Textures to a 3-channel Loss
Magnus Heitzler
ETH Zürich
SwitzerlandTalk Cartographic Relief Shading with Neural Networks
Elena Heller
Lucerne University of Applied Sciences and Arts
SwitzerlandComputer Animation Festival - Electronic Theater La vida de una Piñata
Volker Helzle
Filmakademie Baden-Württemberg GmbH
Animationsinstitut
GermanyTalk Beeing — Nature Inspired VR Journey
Lars Hemmingsen Nørgaard
CG Supervisor / AnimatorMidtjysk 3D Service
DenmarkVR Theater 'Hush'
Nicolas Henchoz
École Polytechnique Fédérale de Lausanne
SwitzerlandArt Paper Ming Shan Digital Experience: Immersive Technology for Traditional Taoist Meditation
Amy Hennig
Skydance Media
Featured Speakers Fireside Chat With Amy Hennig
Philipp Herholz
ETH
SwitzerlandTechnical Paper Summary and Q&A: Meshing
Erik Herrmann
DFKI
Saarland Informatics Campus
GermanyBirds of a Feather Dancing in XR
Sandy Heslop
Lexhag
Amazon Web Services
United States of AmericaExhibitor Session The camera always lies: Our change from a physical to virtual studio - Presented by Amazon Web Services
Édouard Heutte
Supinfocom Rubika
FranceComputer Animation Festival - Electronic Theater Stuffed
Matt Heying
Vertex Software
United States of AmericaExhibitor Session Scalable 3D Cloud Visualization for Industrial Applications - Presented by Vertex Software
Hal Hickel
Animation SupervisorThe Mandalorian Production
Industrial Light & Magic
Production Session ILM Presents: The Visual Effects & Virtual Production of "The Mandalorian"
Cesar A. Hidalgo
Center for Collective Learning
Université de Toulouse
FranceFrontiers Talk: How Humans Judge Machines
Shino Higuchi
Gunma University
JapanPoster Wide Angular Range Dynamic Projection Mapping Method Applied to the Projection on a Flying Drone
Roy Hill
Intel
United States of AmericaExhibitor Session Get Powerful CPU Rendering with Arnold, Optimized by Intel (Autodesk) - Presented by Intel
Todd Hill
Blue Sky Studios
United States of AmericaTalk Reinventing a Character Creation Pipeline Using Landmarking, Simulation, and Shared Character Data
Shawn Hillier
VFX SupervisorFramestore
United KingdomComputer Animation Festival - Electronic Theater The Midnight Sky
Asuka Hirata
Waseda University
JapanPoster Bowing-Net: Motion Generation for String Instruments Based on Bowing Information
Masaharu Hirose
University of Tokyo
Toyota Motor Corporation
JapanPoster Balanced Glass Design: A Flavor Perception Changing System by Controlling the Center of Gravity
Emerging Technologies Balanced Glass Design: A Flavor Perception Changing System by Controlling the Center of Gravity
Louise Hisayasu
Tactical Tech
BrazilRetrospective From Brazil: A Forest of Computer Graphics and Interactive Techniques
Ann Hoang
The Mill
United States of AmericaDiversity Equity & Inclusion Summit Small Steps to Lasting Impact: How You Can Bring Diversity, Inclusion, and Equity Into the VFX and Animation Industries
Gershon Hochman
Lightricks
IsraelTechnical Paper Endless Loops: Detecting and Animating Periodic Patterns in Still Images
Jessica Hodgins
Facebook AI Research
United States of AmericaTechnical Paper Control Strategies for Physically Simulated Characters Performing Two-player Competitive Sports
Paul Hodgson
NVIDIA
United States of AmericaExhibitor Session LEGO Builder’s Journey: Rendering Realistic LEGO Bricks in Unity - Presented by Unity
Patrick Hodoul
Autodesk
CanadaCourse Color Management With OpenColorIO v2
Tim Hoff
Blue Sky Studios
United States of AmericaTalk A Pipeline Retrospective on USD and Conduit
Jana Hoffard
Tokyo Institute of Technology
JapanPoster PushToSki — An Indoor Ski Training System Using Haptic Feedback
Fred Hohman
Georgia Institute of Technology
United States of AmericaTalk CNN Explainer: Learning Convolutional Neural Networks with Interactive Visualization
Callie Holderman
Twilio
United States of AmericaImmersive Pavilion Q&A: Immersive Exhibits
Immersive Pavilion Q&A: Immersive Interaction - New Modalities
Immersive Pavilion Q&A: Immersive Medicine
Immersive Pavilion Q&A: Immersive Storytelling
Immersive Pavilion Q&A: Real-Time Immersive
Nicolas Holzschuch
INRIA
Technical Paper Summary and Q&A: Rendering Theory
Brian Horn
Blizzard Entertainment
United States of AmericaBirds of a Feather Production Sessions Meet & Greet: Making Blizzard Entertainment's "Diablo IV" Announcement Cinematic
Lukáš Hošek
Charles University, Prague
Czech RepublicTechnical Paper A Fitted Radiance and Attenuation Model for Realistic Atmospheres
Zhuo Hou
University of Tsukuba
JapanTalk Photonic Rendering for Hair Cuticles Using High Accuracy NS-FDTD Method
Emily Hsu
Blizzard Entertainment
United States of AmericaBirds of a Feather Production Sessions Meet & Greet: Making Blizzard Entertainment's "Diablo IV" Announcement Cinematic
Liwen Hu
Pinscreen
United States of AmericaReal-Time Live! Normalized Avatar Digitization for Communication in VR
Shi-Min Hu
Tsinghua University, China
ChinaTechnical Paper ChoreoMaster: Choreography-oriented Music-driven Dance Synthesis
Technical Paper MoCap-Solver: A Neural Solver for Optical Motion Capture Data
Yixin Hu
New York University
United States of AmericaTechnical Paper Bijective and Coarse High-order Tetrahedral Meshes
Yuanming Hu
Taichi Graphics
MIT CSAIL
United States of AmericaTechnical Paper QuanTaichi: A Compiler for Quantized Simulations
Yuchen Hua
University of Science and Technology of China
ChinaTechnical Paper Real-time Locally Injective Volumetric Deformation
Hsin-Chien Huang
DirectorVirtual and Physical Media Integration Association of Taiwan
TaiwanVR Theater Bodyless
Hui Huang
Shenzhen University
ChinaTechnical Paper WireRoom: Model-guided Explorative Design of Abstract Wire Art
Jin Huang
Zhejiang University
ChinaTechnical Paper Multiscale Cholesky Preconditioning for Ill-conditioned Problems
Li Huang
Tencent Game AI Research Center
ChinaTechnical Paper Revisiting Integration in the Material Point Method: A Scheme for Easier Separation and Less Dissipation
Li-Ying Huang
MAI (Augmented Intelligence)
TaiwanImmersive Pavilion BodyMap
Lingdong Huang
NA
ChinaArt Paper Mimicry: Genetic-Algorithm-Based Real-Time System of Virtual Insects in a Living Environment - A New and Altered Nature
Mary Huang
ILMxLAB
Lucasfilm
United States of AmericaImmersive Pavilion Connected Stories: Expanding the Star Wars Universe in VR
Qixing Huang
University of Texas at Austin
United States of AmericaTechnical Paper Scalable Image-based Indoor Scene Rendering With Reflections
Technical Paper Summary and Q&A: Geometry Learning
Tzu-Ching Huang
Fungs Design
TaiwanImmersive Pavilion Speak to Awaken: Ep.1 Diving Into Siraya
Wei-Feng Wayne Huang
Walt Disney Animation Studios
United States of AmericaTalk The Atmospherics of 'Raya and the Last Dragon'
Talk Unbiased Emission and Scattering Importance Sampling For Heterogeneous Volumes
Simon Huber
ETH Zürich
SwitzerlandTechnical Paper Designing Actuation Systems for Animatronic Figures via Globally Optimal Discrete Search
Max Hudnell
University of North Carolina Chapel Hill
United States of AmericaEmerging Technologies Health Greeter Kiosk: Tech-enabled Signage to Encourage Face Mask Use and Social Distancing
Kathy Rae Huffman
Freelance Curator
United States of AmericaACM SIGGRAPH Village Digital Arts: Digital Power - Intersectional Resistance, Advocacy, and Activism in International Feminist Techno-Decolonial Art
ACM SIGGRAPH Village Digital Arts: Getting Involved in the DAC Year-Round Community, SPARKS Lighting Talks, and Online Exhibitions
Rowan T. Hughes
UNSW
AustraliaCourse Visual Analytics for Large Networks: Theory, Art and Practice
Ka-Hei Hui
The Chinese University of Hong Kong
Hong KongTechnical Paper SP-GAN: Sphere-guided 3D Shape Generation and Manipulation
Matthias B. Hullin
University of Bonn
GermanyTechnical Paper Low-cost SPAD Sensing for Non-line-of-sight Tracking, Material Classification, and Depth Imaging
Nathaniel Hunter
Dreamview Studios
The Khronos Group
United States of AmericaBirds of a Feather 3D Commerce: The art and business of using 3D models in retail at pervasive scale
Yuchi Huo
Korea Advanced Institute of Science and Technology (KAIST)
South KoreaTechnical Paper Weakly Supervised Contrastive Learning in Path Manifold for Monte Carlo Image Reconstruction
Sunwoong Hur
Yonsei University
South KoreaArt Paper ReMember: Using Biosignals to Recall Memories of Companion Animals
Lorenz Hurni
ETH Zürich
SwitzerlandTalk Cartographic Relief Shading with Neural Networks
David Andrew B. Hyde
University of California, Los Angeles
United States of AmericaTechnical Paper A Momentum-conserving Implicit Material Point Method for Surface Tension With Contact Angles and Spatial Gradients
I
Roman Ibrahimov
Skolkovo Institute of Science and Technology
RussiaEmerging Technologies SwarmPlay: A Swarm of Nano-quadcopters Playing Tic-tac-toe Board Game Against a Human
Roberto Ierusalimschy
PUC-Rio
BrazilRetrospective From Brazil: A Forest of Computer Graphics and Interactive Techniques
Takeo Igarashi
University of Tokyo
JapanPoster A Suggestive Interface for Designing Dance Formations
Course User Interfaces for High-Dimensional Design Problems: From Theories to Implementations
Yasushi Ikei
University of Tokyo
JapanLabs Action Reproducer: Virtual Reality Rehabilitation System to Reduce Fear of Walking
Poster Feedback of Rotational Sensation Experienced by Body for Immersive Telepresence
Soichiro Ikuno
Tokyo University of Technology
JapanTalk Interacting With Humanoid Robots: Affective Robot Motion Design With 3D Squash and Stretch Using Japanese Jo-ha-kyu Principles in Bunraku
Masahiko Inami
University of Tokyo
JapanPoster Balanced Glass Design: A Flavor Perception Changing System by Controlling the Center of Gravity
Emerging Technologies Balanced Glass Design: A Flavor Perception Changing System by Controlling the Center of Gravity
Emerging Technologies Behind the Game: Implicit Spatio-temporal Intervention in Inter-personal Remote Physical Interactions on Playing Air Hockey
Brett Ineson
Executive DirectorShocap Entertainment, Ltd.
Production Session Live From the Metaverse: Virtual XR Performances for Audiences On-stage, Online, In-game, and In-VR
Brent Insko
Intel
The Khronos Group
United States of AmericaBirds of a Feather Khronos Fast Forward: Rapid-fire overview of all things Khronos including Vulkan, WebGL, OpenXR, ANARI, glTF and 3D Commerce
Birds of a Feather OpenXR: On an HMD near you now!
Tomáš Iser
Charles University, Prague
Czech RepublicTechnical Paper A Fitted Radiance and Attenuation Model for Realistic Atmospheres
Technical Paper A Gradient-based Framework for 3D Print Appearance Optimization
Taichi Ishiwatari
Japan Broadcasting Corporation (NHK)
Science and Technology Research Laboratories
JapanPoster Real-time Sports Video Analysis for Video Content Viewing With Haptic Information
Amine Issa
Mobalytics
United States of AmericaPanel Esports as a Driving Problem in Computer Graphics
Florin Isvoranu
EPFL
SwitzerlandTechnical Paper 3D Weaving With Curved Ribbons
Technical Paper Computational Inverse Design of Surface-based Inflatables
Mustafa Işık
Technical University of Munich
GermanyTechnical Paper Interactive Monte Carlo Denoising Using Affinity of Neural Features
Keisuke Itoh
DirectorIndependent
JapanVR Theater 'Beat'
Yuta Itoh
The University of Tokyo
Tokyo Institute of Technology
JapanTalk Beaming Displays
Iliya Ivanov
Carl Zeiss Vision International GmbH
GermanyPoster Applying Virtual Reality for Systematic Gaze Pattern Evaluation in Simulated Retinitis Pigmentosa Patients
Eric Iverson
Amazon Web Services
United States of AmericaFeatured Speakers Presented by Amazon Web Services: Through the Looking Glass: The Next Reality for Content Production
Yukiko Iwasaki
Waseda University
JapanEmerging Technologies Experiment Assisting System With Local Augmented Body (EASY-LAB) for Subject Experiments Under the COVID-19 Pandemic
Hiroyasu Iwata
Waseda University
JapanEmerging Technologies Experiment Assisting System With Local Augmented Body (EASY-LAB) for Subject Experiments Under the COVID-19 Pandemic
Thiago Ize
Autodesk
United States of AmericaExhibitor Session Get Powerful CPU Rendering with Arnold, Optimized by Intel (Autodesk) - Presented by Intel
J
Alec Jacobson
University of Toronto
CanadaTechnical Paper A Surface Multigrid via Intrinsic Prolongation
Technical Paper Interactive Modelling of Volumetric Musculoskeletal Anatomy
Technical Paper Swept Volumes via Spacetime Numerical Continuation
Lucy Jaegers
Victoria University of Wellington
Weta Digital
New ZealandEducator's Forum From Creative Coding to Digital Humans: Proceduralism as a Catalyst for Storytelling
Eakta Jain
University of Florida
Technical Paper Summary and Q&A: Image Editing With GANs 1
Wenzel Jakob
Ecole Polytechnique Fédérale de Lausanne
SwitzerlandTechnical Paper A Non-exponential Transmittance Model for Volumetric Scene Representations
Technical Paper Monte Carlo Estimators for Differential Light Transport
Technical Paper Path Replay Backpropagation: Differentiating Light Paths Using Constant Memory and Linear Time
Doug L. James
Stanford University
United States of AmericaTechnical Paper Fast Linking Numbers for Topology Verification of Loopy Structures
Technical Paper Summary and Q&A: Smoke and Fire Simulation
Oliver James
DNEG
United KingdomTalk Colour-managed LED Walls for Virtual Production
Valencia James
Independent
BarbadosRetrospective Sisters of Code
Retrospective Sisters of Code
Art Gallery Suga’ — A Live Virtual Dance Performance
Hyeju Jang
University of British Columbia
United States of AmericaFrontiers Measurable Creative AI
Frontiers Q&A: Workshop: Measurable Creative AI
Hyeonjoong Jang
Korea Advanced Institute of Science and Technology (KAIST)
South KoreaTechnical Paper DeepFormableTag: End-to-end Generation and Recognition of Deformable Fiducial Markers
Sam Jang
MAI (Augmented Intelligence)
United States of AmericaImmersive Pavilion BodyMap
Wonjong Jang
POSTECH
South KoreaTechnical Paper StyleCariGAN: Caricature Generation via StyleGAN Feature Map Modulation
Jihed Jaouabi
Lanterns Studio
TunisiaACM SIGGRAPH Village International Resources: Stories of Resilience and Cultural Manifestation in Africa
Adrian Jarabo
Universidad de Zaragoza
SpainTechnical Paper Primary-space Adaptive Control Variates Using Piecewise-polynomial Approximations
Milan Jaros
IT4Innovations, VSB - Technical University of Ostrava
Czech RepublicTechnical Paper GPU Accelerated Path Tracing of Massive Scenes
Wojciech Jarosz
Dartmouth College
United States of AmericaBirds of a Feather Countering Racial Bias in Computer Graphics Requires Structural Change
Aki Järvinen
Digital Catapult
United KingdomLabs Hands-On Class: Rapid Prototyping Approach for Audio Augmented Reality User Experiences
Jim Jeffers
Intel
Featured Speakers Presented by Intel: High-Fidelity Ray Tracing Pushing New Boundaries
Tim Jenkinson
VFX SupervisorFramestore
United KingdomComputer Animation Festival - Electronic Theater Jingle Jangle: A Christmas Journey - animated sequences
Bernhard Jenny
Monash University
AustraliaTalk Cartographic Relief Shading with Neural Networks
Henrik Wann Jensen
University of California San Diego
United States of AmericaTechnical Paper Hierarchical Neural Reconstruction for Path Guiding Using Hybrid Path and Photon Samples
Byung-kyu Jeon
Dankook University
South KoreaImmersive Pavilion Exposition of Music
WooSeok Jeong
Korea University
South KoreaTechnical Paper Constrained Projective Dynamics: Real-time Simulation of Deformable Objects With Energy-momentum Conservation
Pol Jeremias-Vila
SIGGRAPH 2021 Conference Chair
United States of AmericaBirds of a Feather ACM SIGGRAPH Town Hall: Feedback on the Virtual Experience
Birds of a Feather ACM SIGGRAPH Town Hall: Technical Papers
Birds of a Feather ACM SIGGRAPH Town Hall: Technical Papers II
Kai Jia
Massachusetts Institute of Technology (MIT)
United States of AmericaTechnical Paper SANM: A Symbolic Asymptotic Numerical Solver With Applications in Mesh Deformation
Xiaohong Jia
Academy of Mathematics and Systems Science, Chinese Academy of Sciences
University of Chinese Academy of Sciences
ChinaPoster Developable Surface Segmentation for CAD Models
Caigui Jiang
King Abdullah University of Science and Technology (KAUST)
Saudi ArabiaTechnical Paper Using Isometries for Computational Design and Fabrication
Chenfanfu Jiang
University of California, Los Angeles
University of Pennsylvania
United States of AmericaTechnical Paper A Unified Second-order Accurate in Time MPM Formulation for Simulating Viscoelastic Liquids With Phase Change
Technical Paper Codimensional Incremental Potential Contact
Technical Paper Guaranteed Globally Injective 3D Deformation Processing
Technical Paper High-order Differentiable Autoencoder for Nonlinear Model Reduction
Technical Paper Intersection-free Rigid Body Dynamics
Technical Paper Medial IPC: Accelerated Incremental Potential Contact With Medial Elastics
Zhongshi Jiang
New York University
United States of AmericaTechnical Paper Bijective and Coarse High-order Tetrahedral Meshes
Ajide Ajide
Independent
CanadaACM SIGGRAPH Village International Resources: Stories of Resilience and Cultural Manifestation in Africa
Xiaogang Jin
State Key Lab CAD&CG, Zhejiang University, ZJU-Tencent Game and Intelligent Graphics Innovation Technology Joint Lab
ChinaTechnical Paper Coarse-to-fine: Facial Structure Editing of Portrait Images via Latent Space Classifications
Lai Jiun Ting
Cognitive Savages
TaiwanArt Gallery Understand_V.T.S.HAOS
Youngjin Jo
Seoul National University
South KoreaTalk Lenslet VR: Optics for Glasses-sized Virtual Reality Display
William Joel
Illumen Animation Studio
United States of AmericaBirds of a Feather Computer Graphics & Animation Research Projects (CGARP)
William Joel
Graphics & Interactive Techniques Research Group / WCSU
United States of AmericaBirds of a Feather CANCELLED...Undergraduate Research Alliance
Birds of a Feather Massive Collaborative Animation Projects annual SIGGRAPH meeting 2021
Reesa John
California Polytechnic State University
United States of AmericaPoster PanoSynthVR: View Synthesis From a Single Input Panorama With Multi-cylinder Images
Amber Johnson
Wake Tech Community College
United States of AmericaEducator's Forum Photogrammetry for a Virtual Reality Nature Scene
Glen Johnson
SimBlocks
United States of AmericaBirds of a Feather An exploration of pervasive 3D in geospatial with glTF
Justin Johnson
North Carolina State University
United States of AmericaEducator's Forum Photogrammetry for a Virtual Reality Nature Scene
Lincoln Johnson
California Department of Corrections and Rehabilitation
Los Angeles Community College District
United States of AmericaPanel Creating a Diverse Workplace With Authentic Multicultural Voices: How Can We Create Real Long-Term Equality?
Chris Jones
Chris Jones
United States of AmericaBirds of a Feather Virtual Nature
R. Kenny Jones
Brown University
United States of AmericaTechnical Paper ShapeMOD: Macro Operation Discovery for 3D Shape Programs
Richard Jones
DNEG
United KingdomCourse OpenVDB
Norman Moses Joseph
Walt Disney Animation Studios
United States of AmericaTalk Populating the World of Kumandra: Animation at Scale for Disney's 'Raya and the Last Dragon'
Gwangjin Ju
POSTECH
South KoreaTechnical Paper StyleCariGAN: Caricature Generation via StyleGAN Feature Map Modulation
Tao Ju
Washington University in St. Louis
United States of AmericaTechnical Paper Boundary-sampled Halfspaces: A New Representation for Constructive Solid Modeling
Michael Juarez
DreamWorks Animation
United States of AmericaBirds of a Feather State of Hair in the Industry
Frank Julca-Aguilar
Algolux
CanadaTechnical Paper Dirty Pixels: Towards End-to-end Image Processing and Perception
Megha Juneja
DreamWorks Animation
United States of AmericaBirds of a Feather Women in Technology: Knocking Down Barriers
Jina Jung
Yonsei University
South KoreaArt Paper ReMember: Using Biosignals to Recall Memories of Companion Animals
Soon Ki Jung
kyungpook national university
South KoreaACM SIGGRAPH Village International Resources: CG in Asia
Yucheol Jung
POSTECH
South KoreaTechnical Paper StyleCariGAN: Caricature Generation via StyleGAN Feature Map Modulation
Nick Jushchyshyn
DREXEL UNIVERSITY
United States of AmericaEducator's Forum Virtual Production for Remote Teaching Modalities
Birds of a Feather Virtual Production in Education
K
Andrzej Kaczorowski
VividQ Ltd
United KingdomPoster Enabling Reflective and Refractive Depth Representation in Computer-generated Holography
Shingo Kagami
Tohoku University
JapanEmerging Technologies MetamorHockey: A Projection-based Virtual Air Hockey Platform Featuring Transformable Mallet Shapes
Minsuk Kahng
Oregon State University
United States of AmericaTalk CNN Explainer: Learning Convolutional Neural Networks with Interactive Visualization
Victoria Kala
University of California, Los Angeles
United States of AmericaTechnical Paper A Momentum-conserving Implicit Material Point Method for Surface Tension With Contact Angles and Spatial Gradients
John Kalaigian
Hornet
United States of AmericaSpecial Sessions Celebration of Cinefex - Production Session Special Session
Production Session Pixar's 'Soul' and the Search for Authenticity
Special Sessions THE ACADEMY: BEYOND THE OSCARS®, THE OTHER 364 DAYS - Production Session Special Session
Nima Kalantari
Texas A&M University
United States of AmericaPoster Foveated Monte-Carlo Denoising
Manos Kamarianakis
ORamaVR
GreeceImmersive Pavilion COVID-19 — VR Strikes Back: Innovative Medical VR Training
Takumi Kaminokado
Tokyo Institute of Technology
JapanTalk Beaming Displays
Kei Kanari
Utsunomiya University
JapanPoster An Examination of View-settings for Long Texts in VR Reading
Angjoo Kanazawa
UC Berkeley
United States of AmericaTechnical Paper Summary and Q&A: Motion Capture
Angjoo Kanazawa
University of California, Berkeley
United States of AmericaTechnical Paper AMP: Adversarial Motion Priors for Stylized Physics-based Character Control
Eunsu Kang
Independent
United States of AmericaFrontiers Measurable Creative AI
Frontiers Q&A: Workshop: Measurable Creative AI
Jiyoung Kang
Dankook University
South KoreaImmersive Pavilion Exposition of Music
Kaizhang Kang
Zhejiang University
ChinaTechnical Paper Free-form Scanning of Non-planar Appearance With Neural Trace Photography
Kang Kang
Unity Technologies
ChinaReal-Time Live! Technical Art Behind the Animated Short 'Windup'
Haley Kannall
Amazon Web Services
United States of AmericaFeatured Speakers Presented by Amazon Web Services: Through the Looking Glass: The Next Reality for Content Production
Exhibitor Session The making of the animated short "Spanner" - Presented by Amazon Web Services
Anton Kaplanyan
Facebook Reality Labs
United States of AmericaTechnical Paper A Non-exponential Transmittance Model for Volumetric Scene Representations
Technical Paper FovVideoVDP: A Visible Difference Predictor for Wide Field-of-view Video
Igor Kaporin
Dorodnitsyn Computing Centre
RussiaTechnical Paper Foldover-free Maps in 50 Lines of Code
Brian Karis
Epic Games
United States of AmericaCourse Advances in Real-Time Rendering in Games, Part 1
Henrik Karlsson
Sony Pictures Imageworks
CanadaTalk Hair Grooming With Imageworks' Fyber
Ekaterina Karmanova
Skolkovo Institute of Science and Technology
RussiaEmerging Technologies DronePaint: Swarm Light Painting With DNN-based Gesture Recognition
Emerging Technologies SwarmPlay: A Swarm of Nano-quadcopters Playing Tic-tac-toe Board Game Against a Human
Ioanna Kartsonaki
ORamaVR
GreeceImmersive Pavilion COVID-19 — VR Strikes Back: Innovative Medical VR Training
Shunichi Kasahara
RCAST, The University of Tokyo
Sony Computer Science Laboratories
JapanEmerging Technologies Behind the Game: Implicit Spatio-temporal Intervention in Inter-personal Remote Physical Interactions on Playing Air Hockey
Michael Kaschalk
Head of EffectsWalt Disney Animation Studios
Production Session Learning to Trust - The Making of "Raya and the Last Dragon"
Dave Kasik
ACM SIGGRAPH
CanadaRetrospective Making Computer Graphics History Public
Alexandre Kaspar
Massachusetts Institute of Technology (MIT)
United States of AmericaTechnical Paper Knit Sketching: from Cut and Sew Patterns to Machine-Knit Garments
Joseph Kasparian
Visual Effects SupervisorHybride Technologies
CanadaProduction Session ILM Presents: The Visual Effects & Virtual Production of "The Mandalorian"
Jasmine Katatikarn
Framestore
Academy of Animated Art
United States of AmericaDiversity Equity & Inclusion Summit Small Steps to Lasting Impact: How You Can Bring Diversity, Inclusion, and Equity Into the VFX and Animation Industries
Steve Kateros
ORamaVR
GreeceImmersive Pavilion COVID-19 — VR Strikes Back: Innovative Medical VR Training
Fumihiro Kato
Waseda University
JapanEmerging Technologies Experiment Assisting System With Local Augmented Body (EASY-LAB) for Subject Experiments Under the COVID-19 Pandemic
Robert K. Katzschmann
ETH Zürich
SwitzerlandTechnical Paper DiffAqua: A Differentiable Computational Design Pipeline for Soft Underwater Swimmers with Shape Interpolation
Danny M. Kaufman
Adobe Research
United States of AmericaTechnical Paper Codimensional Incremental Potential Contact
Technical Paper Guaranteed Globally Injective 3D Deformation Processing
Technical Paper Intersection-free Rigid Body Dynamics
Technical Paper Medial IPC: Accelerated Incremental Potential Contact With Medial Elastics
Avneet Kaur
Walt Disney Animation Studios
United States of AmericaTalk Creating Diversity and Variety in the People of Kumandra for Disney's 'Raya and the Last Dragon'
Talk Wrapped Clothing on Disney's 'Raya and the Last Dragon'
Jan Kautz
NVIDIA
United States of AmericaReal-Time Live! I am AI: AI-driven Digital Avatar Made Easy
Ladislav Kavan
University of Utah
United States of AmericaTechnical Paper Capturing Detailed Deformations of Moving Human Bodies
Technical Paper Learning Active Quasistatic Physics-based Models From Data
Yoichiro Kawaguchi
Yoichiro Kawaguchi Arts & Science Lab
Digital Content Association of Japan (DCAJ)
JapanBirds of a Feather The 34th Yoichiro Kawaguchi's CG Show and SAKE Party at SIGGRAPH 2021
Michael Kazhdan
Johns Hopkins University
United States of AmericaTechnical Paper Summary and Q&A: Volumetric Modeling and Reconstruction
Min Hyung Kee
Korea University
South KoreaTechnical Paper Constrained Projective Dynamics: Real-time Simulation of Deformable Objects With Energy-momentum Conservation
Brooke Keesling
Bento Box Entertainment
California Institute of the Arts
United States of AmericaEducator's Forum Taking the Leap: Student Futures in Creative Careers
Mike Kelleher
VFX SupervisorBlizzard Entertainment
United States of AmericaProduction Session Making Blizzard Entertainment's "Diablo IV" Announcement Cinematic
Production Session Making Blizzard Entertainment’s "Diablo IV" Announcement Cinematic
Alex Keller
NVIDIA
GermanyTalk Dynamic Diffuse Global Illumination Resampling
Technical Paper Real-time Neural Radiance Caching for Path Tracing
Petr Kellnhofer
Stanford University
United States of AmericaTechnical Paper A Perceptual Model for Eccentricity-dependent Spatio-temporal Flicker Fusion and Its Applications to Foveated Graphics
Ira Kemelmacher-Shlizerman
Google Research
United States of AmericaTechnical Paper TryOnGAN: Body-aware Try-on via Layered Interpolation
Mike Kentros
ORamaVR
GreeceImmersive Pavilion COVID-19 — VR Strikes Back: Innovative Medical VR Training
Benjamin Kenwright
Heriot-Watt University
United KingdomCourse Introduction to WebXR [CANCELLED]
Educator's Forum Multiplayer Retro Web-based Game Development [CANCELLED]
Christoph Keplinger
Max Planck Institute for Intelligent Systems
GermanyLabs Electriflow: Augmenting Books With Tangible Animation Using Soft Electrohydraulic Actuators
Richard Kerris
NVIDIA
Featured Speakers Presented by NVIDIA: Graphics, AI, and the Emergence of Shared Worlds
Robert Keske
Company 3
Featured Speakers Presented by Amazon Web Services: Through the Looking Glass: The Next Reality for Content Production
Markus Kettunen
NVIDIA Research
SwitzerlandTechnical Paper An Unbiased Ray-marching Transmittance Estimator
Wesley Khademi
California Polytechnic State University
United States of AmericaPoster View Synthesis in Casually Captured Scenes Using a Cylindrical Neural Radiance Field With Exposure Compensation
Sameh Khamis
NVIDIA
United States of AmericaReal-Time Live! I am AI: AI-driven Digital Avatar Made Easy
May-Li Khoe
Independent
CanadaRetrospective From Brazil: A Forest of Computer Graphics and Interactive Techniques
Retrospective From Brazil: A Forest of Computer Graphics and Interactive Techniques
Negin Khojaie
DirectorHoorakhsh Studios
IranVR Theater H2ope
Yusuke Kikuchi
Tokyo Metropolitan University
JapanLabs Action Reproducer: Virtual Reality Rehabilitation System to Reduce Fear of Walking
Martin Killian
TU Wien
AustriaTechnical Paper Computational Design of Weingarten Surfaces
Charles Kim
SiliconArts
South KoreaExhibitor Booth Presentation SiliconArts - Booth Schedule
Hyunjung Kim
Korea Advanced Institute of Science and Technology (KAIST)
South KoreaArt Gallery Isle of Reflections
Jason Kim
Pixar
United States of AmericaPanel Artist-Centered Design for Feature Animation
Jin Kook Kim
SiliconArts
South KoreaExhibitor Booth Presentation SiliconArts - Booth Schedule
Joohwan Kim
NVIDIA
United States of AmericaEmerging Technologies Gaming at Warp Speed: Improving Aiming With Late Warp
Joonho Kim
University of Toronto
CanadaTechnical Paper Optimizing UI Layouts for Deformable Face-rig Manipulation
June Kim
ACM SIGGRAPH International Resources Committee
AustraliaACM SIGGRAPH Village ACM SIGGRAPH Village: Meet-and-Greet (8/09, 12PM PT)
ACM SIGGRAPH Village ACM SIGGRAPH Village: Meet-and-Greet (8/11, 12PM PT)
ACM SIGGRAPH Village ACM SIGGRAPH Village: Meet-and-Greet (8/12, 12PM PT)
ACM SIGGRAPH Village ACM SIGGRAPH Village: Meet-and-Greet (8/09, 4:30PM PT)
ACM SIGGRAPH Village ACM SIGGRAPH Village: Meet-and-Greet (8/10, 12PM PT)
ACM SIGGRAPH Village ACM SIGGRAPH Village: Meet-and-Greet (8/10, 4:30PM PT)
ACM SIGGRAPH Village ACM SIGGRAPH Village: Meet-and-Greet (8/11, 4:30PM PT)
ACM SIGGRAPH Village ACM SIGGRAPH Village: Meet-and-Greet (8/12, 4:30PM PT)
ACM SIGGRAPH Village International Resources: A Tropical Approach to Animation in Latin America
ACM SIGGRAPH Village International Resources: CG in Asia
ACM SIGGRAPH Village International Resources: CG in Japan
ACM SIGGRAPH Village International Resources: Scene of Art, Science, Education and [Responsible]Technology in Australia now!
ACM SIGGRAPH Village International Resources: Stories of Resilience and Cultural Manifestation in Africa
ACM SIGGRAPH Village International Resources: The International Workplace: During and Post pandemic approach
ACM SIGGRAPH Village International Resources: Women in CG
Min H. Kim
Korea Advanced Institute of Science and Technology (KAIST)
South KoreaTechnical Paper DeepFormableTag: End-to-end Generation and Recognition of Deformable Fiducial Markers
Technical Paper Summary and Q&A: Denoising and Guiding
Myeongseong Kim
Korea Advanced Institute of Science and Technology (KAIST)
South KoreaArt Gallery Isle of Reflections
Seehyun Kim
DreamWorks Animation
United States of AmericaPanel Artist-Centered Design for Feature Animation
Seon-hwi Kim
Dankook University
South KoreaImmersive Pavilion Exposition of Music
Sungwoo Kim
Woven Planet
United States of AmericaExhibitor Session Simulating Connected Experiences: Automotive, Architecture and Robotics - Presented by Unity
Suzi Kim
Korea Advanced Institute of Science and Technology (KAIST)
South KoreaTechnical Paper Dynamic Closest Color Warping to Sort and Compare Palettes
Theodore Kim
Yale University
United States of AmericaDiversity Equity & Inclusion Summit Anti-Racist Graphics Research
Birds of a Feather Countering Racial Bias in Computer Graphics Requires Structural Change
Technical Paper Stream-guided Smoke Simulations
Ayumi Kimura
OLM Japan
JapanACM SIGGRAPH Village International Resources: CG in Japan
Steven King
University of North Carolina Chapel Hill
United States of AmericaEmerging Technologies Health Greeter Kiosk: Tech-enabled Signage to Encourage Face Mask Use and Social Distancing
Sönke Kirchhof
Executive ProducerINVR.SPACE GmbH
reallifefilm international GmbH
GermanyVR Theater African Space Makers
Luna Kirkby
Jumalauta^Polarity
United KingdomFrontiers Limitations Driven Creativity Through Demoscene Lenses
Frontiers Q&A: Workshop: Limitations Driven Creativity Through Demoscene Lenses
Michiteru Kitazaki
Toyohashi University of Technology
JapanPoster Feedback of Rotational Sensation Experienced by Body for Immersive Telepresence
Gergely Klar
Weta Digital
New ZealandTechnical Paper Learning Active Quasistatic Physics-based Models From Data
Tobias Klein
City University of Hong Kong
School of Creative Media
Hong KongArt Gallery Common Datum
Tobias Klein
Graphics, Programming, Model CreationNanographics GmbH
AustriaComputer Animation Festival - Electronic Theater What does a virus actually look like?
Anke Kletsch
Filmakademie Baden-Württemberg GmbH
GermanyComputer Animation Festival - Electronic Theater Song of a Toad
Mandy Klingbeil
Hasso Plattner Institute for Digital Engineering, University of Potsdam
GermanyAppy Hour Forward Selfies
Appy Hour MotionViz: Artistic Visualization of Human Motion on Mobile Devices
Vanessa Kliskey
Vancouver Film School
CanadaExhibitor Booth Presentation Vancouver Film School - Booth Schedule
Tiffany Klohn
Pixar Animation Studios
United States of AmericaTalk Adding Style, Folds, and Energy to the Costumes of 'Soul'
Coen Klösters
NAP Framework
NetherlandsBirds of a Feather Vulkan Without Boundaries: Case Studies from the Real World
Angus Kneale
Preymaker
United States of AmericaExhibitor Session Pushing innovation and accessibility with real-time and the cloud - Presented by Amazon Web Services
Dario Kneubuhler
Roblox
SwitzerlandTalk Fast Facial Animation From Video
Felix Knöppel
TU Berlin
GermanyTechnical Paper Constrained Willmore Surfaces
Mark Knowles
Taylor James
Amazon Web Services
United States of AmericaExhibitor Session Content creation under a new creative paradigm: From on premises to cloud - Presented by Amazon Web Services
Pyarelal Knowles
NVIDIA
United States of AmericaEmerging Technologies Gaming at Warp Speed: Improving Aiming With Late Warp
Stephanie Knustrom
Qualisys
United States of AmericaExhibitor Booth Presentation Qualisys - Booth Schedule
Rika Kobayashi
Australian National University
TFOM
AustraliaBirds of a Feather The Future of Meetings: Working in XR?
Seina Kobayashi
Utsunomiya University
JapanPoster An Examination of View-settings for Long Texts in VR Reading
Julie Kogura
Lucasfilm
United States of AmericaDiversity Equity & Inclusion Summit Let's Talk About Autism
Shalva Kohen
Columbia University
United States of AmericaImmersive Pavilion HoloFight: An Augmented Reality Fighting Game
Hideki Koike
Tokyo Institute of Technology
JapanPoster PushToSki — An Indoor Ski Training System Using Haptic Feedback
Poster Real-time Projection of Lip Animation Onto Face Masks Using OmniProcam
Monika Kolářová
Charles University, Prague
Czech RepublicTechnical Paper A Fitted Radiance and Attenuation Model for Realistic Atmospheres
Andreas Kolb
University of Siegen
GermanyTechnical Paper Optimized Refinement for Spatially Adaptive SPH
Serena Kolodin
Walt Disney Animation Studios
United States of AmericaDiversity Equity & Inclusion Summit From STEAM to Dream: College to Career Connections with Latinx Technical Directors
Anna Komaromi
Supinfocom Rubika
FranceComputer Animation Festival - Electronic Theater Stuffed
Taku Komura
University of Edinburgh
University of Hong Kong
Hong KongTechnical Paper ManipNet: Neural Manipulation Synthesis With a Hand-object Spatial Representation
Taku Komura
University of Edinburgh
United KingdomTechnical Paper Neural Animation Layering for Synthesizing Martial Arts Movements
Hayato Kondo
Tokyo University of Marine Science and Technology
JapanTalk Interacting With Humanoid Robots: Affective Robot Motion Design With 3D Squash and Stretch Using Japanese Jo-ha-kyu Principles in Bunraku
Sally Kong
Blue Sky Studios
United States of AmericaPanel Artist-Centered Design for Feature Animation
Panel Artist-Centered Design for Feature Animation
Xiangxin Kong
Dartmouth College
United States of AmericaTechnical Paper Thin-film Smoothed Particle Hydrodynamics Fluid
Babis Koniaris
Edinburgh Napier University
United KingdomBirds of a Feather Dancing in XR
Johannes Kopf
Facebook, Oculus
United States of AmericaTechnical Paper Summary and Q&A: Sketching
Adam Kortylewski
Johns Hopkins University
United States of AmericaTechnical Paper 3D Morphable Face Models — Past, Present, and Future
Karol Kowalczyk
CD PROJEKT RED
PolandTalk Area Light Sources in 'Cyberpunk 2077'
Talk Transparency Rendering in 'Cyberpunk 2077'
Yuki Koyama
National Institute of Advanced Industrial Science and Technology (AIST)
JapanCourse User Interfaces for High-Dimensional Design Problems: From Theories to Implementations
Brooke Krajancich
Stanford University
United States of AmericaTechnical Paper A Perceptual Model for Eccentricity-dependent Spatio-temporal Flicker Fusion and Its Applications to Foveated Graphics
Michelle Kranot
Director & WriterN/A
DenmarkVR Theater The Hangman at Home - VR
Uri Kranot
Director & WriterN/A
DenmarkVR Theater The Hangman at Home - VR
Maria Kristensen
ProducerFinal Cut for Real
DenmarkVR Theater 'Hush'
Jaroslav Křivánek
Charles University, Prague
Czech RepublicTechnical Paper A Fitted Radiance and Attenuation Model for Realistic Atmospheres
Technical Paper A Gradient-based Framework for 3D Print Appearance Optimization
Paul Kry
McGill University
Technical Paper Summary and Q&A: Human Animation
Krzysztof Krzyscin
CD PROJEKT RED
PolandTalk The Tech and Art of Cyberspaces in 'Cyberpunk 2077'
Pin-Sung Ku
National Taiwan University
TaiwanLabs JetController: High-speed Ungrounded 3-DoF Force Feedback Controllers Using Air Propulsion Jets
Ye Kuang
Taichi Graphics
ChinaTechnical Paper QuanTaichi: A Compiler for Quantized Simulations
Aubin Kubiak
DirectorPôle 3D
FranceComputer Animation Festival - Electronic Theater Migrants
Hiroyuki Kubo
Tokai University
JapanACM SIGGRAPH Village International Resources: CG in Japan
Liudmila Kudryavtseva
Dorodnitsyn Computing Centre
RussiaTechnical Paper Foldover-free Maps in 50 Lines of Code
Rafael Kuffner dos Anjos
University College London (UCL)
United KingdomTechnical Paper Beyond Blur: Real-time Ventral Metamers for Foveated Rendering
Jatinder Kukreja
SuperDNA 3D Lab
The Khronos Group
NetherlandsBirds of a Feather 3D Commerce: The art and business of using 3D models in retail at pervasive scale
Asavari Kumar
Supernova Design Inc.
United States of AmericaImmersive Pavilion 'A New Normal'
Shaivalini Kumar
Supernova Design Inc.
DenmarkImmersive Pavilion 'A New Normal'
Han-Wei Kung
Pinscreen
United States of AmericaReal-Time Live! Normalized Avatar Digitization for Communication in VR
Sébastien Kuntz
MiddleVR
United States of AmericaExhibitor Session The Journey to Real-time Filmmaking: VRFX Realtime Studios, MiddleVR and Unity - Presented by Unity
Marina Kunz
Lucerne University of Applied Sciences and Arts
SwitzerlandComputer Animation Festival - Electronic Theater La vida de una Piñata
Michael Kupchik
Lightricks
IsraelTechnical Paper Endless Loops: Detecting and Animating Periodic Patterns in Still Images
Aimei Kutt
Pixar Animation Studios
United States of AmericaTalk Adding Style, Folds, and Energy to the Costumes of 'Soul'
Peter Kutz
Adobe
United States of AmericaTalk Unbiased Emission and Scattering Importance Sampling For Heterogeneous Volumes
Alexandr Kuznetsov
University of California San Diego
United States of AmericaTechnical Paper Hierarchical Neural Reconstruction for Path Guiding Using Hybrid Path and Photon Samples
Technical Paper NeuMIP: Multi-resolution Neural Materials
Casey Kwock
Production Sessions, SIGGRAPH Production Subcommittee
Production Session Learning to Trust - The Making of "Raya and the Last Dragon"
L
Nick Ladd
Lead Quill ArtistBaobab Studios
CanadaVR Theater 'Tales From Soda Island — The Neon Jungle'
Production Session From Quest to Quill: Pushing the Boundaries of VR Storytelling in Baobab's Baba Yaga and Namoo
VR Theater Namoo
Jean-Francois Lafleche
NVIDIA
United States of AmericaExhibitor Session Extending Omniverse: Tools for 3D Deep Learning Research and Content Generation - Presented by NVIDIA
Guillaume Laforge
Autodesk
United States of AmericaExhibitor Session Expedition Bifrost: Exploring New Tools and the Next Frontier (presented by Autodesk Vision Series)
Chunpong Lai
United States of AmericaTechnical Paper AgileGAN: Stylizing Portraits by Inversion-consistent Transfer Learning
Kuan Yuan Lai
POKE POKE CREATIVE CO., LTD.
TaiwanImmersive Pavilion Speak to Awaken: Ep.1 Diving Into Siraya
Shuichang Lai
State Key Lab for Novel Software Technology, Nanjing University
ChinaTechnical Paper Highlight-aware Two-stream Network for Single-image SVBRDF Acquisition
Yukun Lai
Cardiff University
United KingdomTechnical Paper DeepFaceEditing: Deep Face Generation and Editing With Disentangled Geometry and Appearance Control
Technical Paper Knitting 4D Garments With Elasticity Controlled for Body Motion
Kevin Laibson
N/A
United States of AmericaEducator's Forum Virtual Reality Live Theatre on No Budget
Jeff Lait
SideFX
CanadaCourse OpenVDB
Jean-Francois Lalonde
Université Laval
CanadaTechnical Paper Differentiable Compound Optics and Processing Pipeline Optimization for End-to-end Camera Design
Lily Lambert
ScriptwriterStudio Geppetto
Atlas V
FranceVR Theater Goodbye Mister Octopus
Joseph G. Lambourne
Autodesk Research
United States of AmericaTechnical Paper Fusion 360 Gallery: A Dataset and Environment for Programmatic CAD Construction From Human Design Sequences
Lei Lan
Clemson University
United States of AmericaTechnical Paper High-order Differentiable Autoencoder for Nonlinear Model Reduction
Technical Paper Medial IPC: Accelerated Incremental Potential Contact With Medial Elastics
Anders Langlands
Weta Digital
New ZealandCourse Spectral Imaging in Production
Erik Langley
Pixar Animation Studios
United States of AmericaComputer Animation Festival - Electronic Theater Twenty Something
Timothy Langlois
Adobe Research
United States of AmericaTechnical Paper Intersection-free Rigid Body Dynamics
Douglas Lanman
Facebook Reality Labs
United States of AmericaEmerging Technologies Reverse Pass-through VR
Pierre Lapeyrade
Space In Vr
FranceExhibitor Session 360 Filmmaking Workflow, Including 3D Assets' Compute Capability, Using Intel® Optane™ Memory (SPACEINVR) - Presented by Intel
Egor Larionov
University of British Columbia
CanadaTechnical Paper Frictional Contact on Smooth Elastic Solids
Michael Lasker
VFX SupervisorSony Pictures Imageworks
Production Session Sony Pictures Imageworks and Sony Pictures Animation Presents: "The Mitchells vs. The Machines"
Frantz Lasorne
Visionaries 777
United States of AmericaExhibitor Session Building a Best-in-Class Interactive 3D Product Configurator – Presented by Unity
Matt Lathrop
Bell Flight
United States of AmericaEmerging Technologies Q&A: COVID Inspired Innovations
Rynson W.H. Lau
City University of Hong Kong
ChinaTechnical Paper Selective Region-based Photo Color Adjustment for Graphic Designs
Nicola Lavender
Look Development CG SupervisorSony Pictures Imageworks
Production Session Sony Pictures Imageworks and Sony Pictures Animation Presents: "The Mitchells vs. The Machines"
Stephen LaVietes
Pixar Animation Studios
United States of AmericaTalk UsdShade in the Pixar Pipeline
Adi Lavy
Blimey
IsraelImmersive Pavilion Once Upon a Sea
Deborah Lawler-Dormer
Museum of Applied Arts and Sciences
AustraliaACM SIGGRAPH Village International Resources: Scene of Art, Science, Education and [Responsible]Technology in Australia now!
Chris Lawrence
Framestore
United KingdomComputer Animation Festival - Electronic Theater The Midnight Sky
Stephen Laycock
University Of East Anglia
United KingdomPoster GPGPU Accelerated Flow Diagrams
Kris Layng
Parallux
United States of AmericaReal-Time Live! Future Classroom
Arnaud Lazarus
Sorbonne Université, CNRS
FranceTechnical Paper Physical Validation of Simulators in Computer Graphics: A New Framework Dedicated to Slender Elastic Structures and Frictional Contact
MAXIME Le Chapelain
ESMA
FranceComputer Animation Festival - Electronic Theater Electronic Theater Directors' Special Session
Computer Animation Festival - Electronic Theater I am a Pebble
Binh Huy Le
Electronic Arts
United States of AmericaTechnical Paper Direct Delta Mush Skinning Compression With Continuous Examples
Mike Leach
Lenovo
United States of AmericaExhibitor Session Aston Martin Uses Immersive Technology for the Ultimate Customer Experience - Presented by Unity
Mackenzie Leake
Stanford University
United States of AmericaTechnical Paper A Mathematical Foundation for Foundation Paper Pieceable Quilts
Tanya Leal Soto
Nexus Studios
United States of AmericaPanel Live Performance in VR
Bokyung Lee
Autodesk
CanadaTalk Simulation and Visualization of Virus Transmission for Architectural Design Analysis
Byoungho Lee
Seoul National University
South KoreaTalk Lenslet VR: Optics for Glasses-sized Virtual Reality Display
Chaeeun Lee
Korea Advanced Institute of Science and Technology (KAIST)
South KoreaArt Gallery Isle of Reflections
Domin Lee
DreamWorks Animation
United States of AmericaTalk Q&A: Dynamics/Simulation
Hyun Jean Lee
Yonsei University
South KoreaArt Paper ReMember: Using Biosignals to Recall Memories of Companion Animals
Jared Lee
Victoria University of Wellington
Weta Digital
New ZealandEducator's Forum From Creative Coding to Digital Humans: Proceduralism as a Catalyst for Storytelling
Jehee Lee
Seoul National University
South KoreaTechnical Paper Learning Time-critical Responses for Interactive Character Control
Technical Paper Learning a Family of Motor Skills From a Single Motion Clip
Technical Paper Summary and Q&A: Learning for Simulation
Poster Why You Walk Like That: Inferring Body Conditions From Single Gait Cycle
Jonghyeop Lee
POSTECH
South KoreaTechnical Paper Recurrent Video Deblurring With Blur-invariant Motion Estimation and Pixel Volumes
Jung Eun Lee
KHU
South KoreaPoster Cross Sample Similarity for Stable Training of GAN
Junyong Lee
POSTECH
South KoreaTechnical Paper Recurrent Video Deblurring With Blur-invariant Motion Estimation and Pixel Volumes
Kyungho Lee
NCSOFT
South KoreaTechnical Paper Learning Time-critical Responses for Interactive Character Control
Michael Lee
Autodesk
CanadaTalk Simulation and Visualization of Virus Transmission for Architectural Design Analysis
Seung Ah Lee
Yonsei University
South KoreaArt Paper ReMember: Using Biosignals to Recall Memories of Companion Animals
Seungkyu Lee
KHU
South KoreaPoster Cross Sample Similarity for Stable Training of GAN
Seungyong Lee
POSTECH
South KoreaTechnical Paper Recurrent Video Deblurring With Blur-invariant Motion Estimation and Pixel Volumes
Technical Paper StyleCariGAN: Caricature Generation via StyleGAN Feature Map Modulation
Seyoung Lee
Seoul National University
South KoreaTechnical Paper Learning a Family of Motor Skills From a Single Motion Clip
Sunmin Lee
Seoul National University
South KoreaTechnical Paper Learning Time-critical Responses for Interactive Character Control
Technical Paper Learning a Family of Motor Skills From a Single Motion Clip
Yongwoo Lee
Seoul National University
South KoreaTechnical Paper Learning a Family of Motor Skills From a Single Motion Clip
Yu-Hao Lee
DirectorNational Taiwan University of Science and Technology
TaiwanVR Theater She
Chloe LeGendre
Google Research
United States of AmericaTechnical Paper Total Relighting: Learning to Relight Portraits for Background Replacement
George Legrady
Media Arts and Technology Program (MAT), UCSB
United States of AmericaArt Paper Cangjie's Poetry: An Interactive Art Experience of A Semantic Human-Machine Reality
Jin Lei
NetEase Games AI Lab
ChinaTechnical Paper ChoreoMaster: Choreography-oriented Music-driven Dance Synthesis
Kai-Xiang Lei
Tsinghua University
ChinaTechnical Paper Video Recoloring via Spatial-temporal Geometric Palettes
Darren Leigh
Tactual Labs
United States of AmericaEmerging Technologies Q&A: Haptics
Sang Leigh
Georgia Institute of Technology
United States of AmericaFrontiers Measurable Creative AI
Frontiers Q&A: Workshop: Measurable Creative AI
Daniel Leithinger
ATLAS Institute, University of Colorado, Boulder
United States of AmericaLabs Electriflow: Augmenting Books With Tangible Animation Using Soft Electrohydraulic Actuators
Lucas Lermytte
DirectorPôle 3D
FranceComputer Animation Festival - Electronic Theater Migrants
Ka yu Leung
MOPA
FranceComputer Animation Festival - Electronic Theater Louis' shoes
Christoph Leuze
Nakamir
United States of AmericaEmerging Technologies Augmented Reality Representation of Virtual User Avatars Moving in a Virtual Representation of the Real World at Their Respective Real World Locations
Matthias Leuze
Alpinschule Innsbruck
AustriaEmerging Technologies Augmented Reality Representation of Virtual User Avatars Moving in a Virtual Representation of the Real World at Their Respective Real World Locations
Nadya Lev
Aconite
United States of AmericaAppy Hour HoloVista
Roi Lev
roilev.com
Tetavi
United States of AmericaImmersive Pavilion Bystanding: The Feingold Syndrome
Eric Leven
Marvel Studios VFX SupervisorMarvel Studios
Production Session The Making of Marvel Studios' WandaVision, The Falcon and the Winter Soldier, and Loki
Damon Leverett
University of Arizona
United States of AmericaBirds of a Feather Biomimetic Generative Design in Symmetrical Grid Systems
Anat Levin
Technion – Israel Institute of Technology
IsraelTechnical Paper Imaging With Local Speckle Intensity Correlations: Theory and Practice
David I.W. Levin
University of Toronto
CanadaTechnical Paper Interactive Modelling of Volumetric Musculoskeletal Anatomy
Technical Paper Summary and Q&A: Geometric Solvers
Technical Paper The Shape Matching Element Method: Direct Animation of Curved Surface Models
Sergey Levine
University of California, Berkeley
United States of AmericaTechnical Paper AMP: Adversarial Motion Priors for Stylized Physics-based Character Control
Christopher Lewin
Electronic Arts
United KingdomTalk Swish: Neural Network Cloth Simulation on Madden NFL 21
Kathleen M. Lewis
Massachusetts Institute of Technology (MIT)
Google Research
United States of AmericaTechnical Paper TryOnGAN: Body-aware Try-on via Layered Interpolation
Richard Lewis
Middle Tennessee State University
United States of AmericaBirds of a Feather Faculty Submitted Student Works
Chenfeng Li
Swansea University
United KingdomTechnical Paper Unified Particle System for Multiple-fluid Flow and Porous Material
Chengze Li
Style2Paints Research
ChinaPoster Screenshots From Screen Photography
Chengze Li
Caritas Institute of Higher Education
Hong KongTechnical Paper Seamless Manga Inpainting With Semantics Awareness
Chun-Peng Li
Institute of Computing Technology, Chinese Academy of Sciences
ChinaTechnical Paper DeepFaceEditing: Deep Face Generation and Editing With Disentangled Geometry and Appearance Control
Guiqing Li
South China University of Technology
School of Computer Science and Engineering
ChinaTechnical Paper PanoMan: Sparse Localized Components Based Model for Full Human Motions
Hao Li
Pinscreen
UC Berkeley
United States of AmericaReal-Time Live! Normalized Avatar Digitization for Communication in VR
Jiabao Li
Independent
United States of AmericaTalk Unfinished Farewell
Mengtian Li
State Key Lab for Novel Software Technology, Nanjing University
Kuaishou Technology
ChinaTechnical Paper Volumetric Appearance Stylization With Stylizing Kernel Prediction Network
Minchen Li
University of California, Los Angeles
University of Pennsylvania
United States of AmericaTechnical Paper Codimensional Incremental Potential Contact
Technical Paper Guaranteed Globally Injective 3D Deformation Processing
Technical Paper Intersection-free Rigid Body Dynamics
Technical Paper Medial IPC: Accelerated Incremental Potential Contact With Medial Elastics
Peizhuo Li
CFCS, Peking University
AICFVE Beijing Film Academy
ChinaTechnical Paper Learning Skeletal Articulations With Neural Blend Shapes
Pengyu Li
University of Chicago
United States of AmericaEmerging Technologies Demonstrating Touch&Fold: A Foldable Haptic Actuator for Rendering Touch in Mixed Reality
Ruihui Li
The Chinese University of Hong Kong
Hong KongTechnical Paper SP-GAN: Sphere-guided 3D Shape Generation and Manipulation
Sai Li
CryoET DataTsinghua University
ChinaComputer Animation Festival - Electronic Theater What does a virus actually look like?
Tzu-Mao Li
MIT CSAIL
United States of AmericaTechnical Paper Summary and Q&A: Differentiable Rendering 1
Technical Paper Systematically Differentiating Parametric Discontinuities
Wei Li
ShanghaiTech University
School of Information Science & Technology
ChinaTechnical Paper Dynamic Upsampling of Smoke Through Dictionary-based Learning
Xianzhi Li
The Chinese University of Hong Kong
Hong KongTechnical Paper SP-GAN: Sphere-guided 3D Shape Generation and Manipulation
Yining Karl Li
Walt Disney Animation Studios
United States of AmericaTalk Unbiased Emission and Scattering Importance Sampling For Heterogeneous Volumes
Trisha Lian
Facebook Reality Labs
United States of AmericaTechnical Paper FovVideoVDP: A Visible Difference Predictor for Wide Field-of-view Video
Jing Liao
City University of Hong Kong
ChinaTechnical Paper Selective Region-based Photo Color Adjustment for Graphic Designs
Wentao Liao
University of Science and Technology of China
ChinaTechnical Paper Real-time Locally Injective Volumetric Deformation
Andrzej Lichnerowicz
Polish Demoscene Chronicles
Oftenhide^Aberration Creations
PolandFrontiers Limitations Driven Creativity Through Demoscene Lenses
Frontiers Q&A: Workshop: Limitations Driven Creativity Through Demoscene Lenses
Frontiers Q&A: Workshop: Limitations Driven Creativity Through Demoscene Lenses
Yun Lien
Pixar Animation Studios
United States of AmericaTalk Cartoons in the Cloud
Daniel Lima
Undead Labs
United States of AmericaTalk Reinventing a Character Creation Pipeline Using Landmarking, Simulation, and Shared Character Data
Max Limper
The Kronos Group
United States of AmericaBirds of a Feather 3D Commerce: The art and business of using 3D models in retail at pervasive scale
Connor Zhizhen Lin
Stanford University
United States of AmericaTechnical Paper ACORN: Adaptive Coordinate Networks for Neural Scene Representation
Ming Lin
University of Maryland, University of North Carolina
United States of AmericaTechnical Paper Summary and Q&A: Fluid Simulation 3
Tzu-Chuen Lin
MAI (Augmented Intelligence)
TaiwanImmersive Pavilion BodyMap
Yi-Cheng Zoe Lin
National Taiwan Normal University
TaiwanImmersive Pavilion Speak to Awaken: Ep.1 Diving Into Siraya
Yu-Hsin Lin
National Taiwan University
TaiwanLabs JetController: High-speed Ungrounded 3-DoF Force Feedback Controllers Using Air Propulsion Jets
David B. Lindell
Stanford University
United States of AmericaTechnical Paper ACORN: Adaptive Coordinate Networks for Neural Scene Representation
Nathan Lindig
Texas A&M University
United States of AmericaPoster Creating Crowd Characters Through Procedural Deformation
Junyi Ling
Character SupervisorPixar Animation Studios
United States of AmericaProduction Session Pixar's 'Soul' and the Search for Authenticity
Alain Lioret
ESGI
Université Paris 8
FrancePoster Procedural Real-Time Live Drawing Animation
Poster Quantum Nodes: Quantum Computing Applied to 3D Modeling
Chenxi Liu
University of British Columbia
CanadaTechnical Paper StrokeStrip: Joint Parameterization and Fitting of Stroke Clusters
Feng-Lin Liu
Institute of Computing Technology, Chinese Academy of Sciences
ChinaTechnical Paper DeepFaceEditing: Deep Face Generation and Editing With Disentangled Geometry and Appearance Control
Gengdai Liu
Bigo Technology PTE LTD
SingaporeTalk Persona: Real-time Neural 3D Face Reconstruction for Visual Effects on Mobile Devices
Hsueh-Ti Derek Liu
University of Toronto
CanadaTechnical Paper A Surface Multigrid via Intrinsic Prolongation
Course An Introduction to Deep Learning on Meshes
Jeffery Chieh Liu
Monash University
AustraliaTalk Cartographic Relief Shading with Neural Networks
Jiafeng Liu
State Key Lab of CAD and CG, Zhejiang University
ChinaTechnical Paper QuanTaichi: A Compiler for Quantized Simulations
Jing Liu
ByteDance
United States of AmericaTechnical Paper AgileGAN: Stylizing Portraits by Inversion-consistent Transfer Learning
Jinyuan Liu
Dartmouth College
United States of AmericaTechnical Paper Clebsch Gauge Fluid
Technical Paper Solid-fluid Interaction With Surface-tension-dominant Contact
Libin Liu
CFCS, Peking University
ChinaTechnical Paper Learning Skeletal Articulations With Neural Blend Shapes
Ligang Liu
University of Science and Technology of China
ChinaTechnical Paper Modeling and Fabrication With Specified Discrete Equivalence Classes
Technical Paper Real-time Locally Injective Volumetric Deformation
Lingjie Liu
Max Planck Institute for Informatics
GermanyCourse Advances in Neural Rendering (Part 1)
Course Advances in Neural Rendering (Part 2)
Technical Paper Real-time Deep Dynamic Characters
Ming-Yu Liu
NVIDIA
United States of AmericaReal-Time Live! I am AI: AI-driven Digital Avatar Made Easy
Exhibitor Session Vid2Vid Cameo & GANs - Presented by NVIDIA
Xiaopei Liu
ShanghaiTech University
School of Information Science & Technology
ChinaTechnical Paper Dynamic Upsampling of Smoke Through Dictionary-based Learning
Xinhang Liu
ShanghaiTech University
ChinaTechnical Paper Editable Free-viewpoint Video using a Layered Neural Representation
Xueting Liu
Caritas Institute of Higher Education
Hong KongTechnical Paper Seamless Manga Inpainting With Semantics Awareness
Yuntao Liu
State Key Lab for Novel Software Technology, Nanjing University
ChinaTechnical Paper Volumetric Appearance Stylization With Stylizing Kernel Prediction Network
Yuxin Liu
South China University of Technology
School of Computer Science and Engineering
ChinaTechnical Paper PanoMan: Sparse Localized Components Based Model for Full Human Motions
Zhong-Yuan Liu
University of Science and Technology of China
ChinaTechnical Paper Modeling and Fabrication With Specified Discrete Equivalence Classes
Zishun Liu
Delft University of Technology
Centre for Perceptual and Interactive Intelligence (CPII) Limited
NetherlandsTechnical Paper Knitting 4D Garments With Elasticity Controlled for Body Motion
Joan Llobera
Artanim Foundation
SwitzerlandCourse New Techniques for Interactive Character Animation
Adam Loften
DirectorWisdomVR Project
United States of AmericaVR Theater 'Inside COVID19'
Wei Sen Loi
University of British Columbia
CanadaPoster Multi-scale Computational Visualization of Angle-dependent and Roughness-sensitive Plasmonic Structural Coloration
Stephen Lombardi
Facebook Reality Labs
United States of AmericaCourse Advances in Neural Rendering (Part 1)
Course Advances in Neural Rendering (Part 2)
Technical Paper Deep Relightable Appearance Models for Animatable Faces
Technical Paper Mixture of Volumetric Primitives for Efficient Neural Rendering
Robert Long
Mozilla
United States of AmericaEducator's Forum Virtual Reality Live Theatre on No Budget
Joe Longson
Walt Disney Animation Studios
United States of AmericaTalk The Atmospherics of 'Raya and the Last Dragon'
Ben Looram
Chapeau Studios
United States of AmericaExhibitor Session Recover in a Snap[shot] with Intel® Optane™ Persistent Memory & MemVerge (Chapeau Studios, MemVerge & Intel) - Presented by Intel
Daniel Lopes
INESC ID Lisboa
Instituto Superior Técnico, Universidade de Lisboa
PortugalAppy Hour From A-Pose to AR-Pose: Animating Characters in Mobile AR
Pedro Lopes
University of Chicago
United States of AmericaEmerging Technologies Demonstrating MagnetIO: Passive Yet Interactive Soft Haptic Patches Anywhere
Emerging Technologies Demonstrating Touch&Fold: A Foldable Haptic Actuator for Rendering Touch in Mixed Reality
Timothy Lottes
Unity Technologies
United States of AmericaCourse Advances in Real-Time Rendering in Games, Part 1
Di Lu
Ringling College of Art and Design
dlu@c.ringling.edu
United States of AmericaComputer Animation Festival - Electronic Theater Super Generic
Luke Lu
Tourmato
Unusly Inc.
United States of AmericaAppy Hour Take K-12 Students for Global Field Trips by Interactive Droneography
Sandy Lu
Taiwan Extended Reality Company
TaiwanAppy Hour Take K-12 Students for Global Field Trips by Interactive Droneography
Anat Lubetzky
New York University
United States of AmericaImmersive Pavilion Walking Balance Assessment With Eye-tracking and Spatial Data Visualization
Laurent Lucas
University of Reims Champagne-Ardenne
FranceTechnical Paper Transfer Matrix Based Layered Materials Rendering
Alberto Luceno Ros
Walt Disney Animation Studios
United States of AmericaTalk Populating the World of Kumandra: Animation at Scale for Disney's 'Raya and the Last Dragon'
Huiwen Luo
Pinscreen
United States of AmericaReal-Time Live! Normalized Avatar Digitization for Communication in VR
Jieliang Luo
Autodesk Research
United States of AmericaTechnical Paper Fusion 360 Gallery: A Dataset and Environment for Programmatic CAD Construction From Human Design Sequences
Linjie Luo
ByteDance Inc.
United States of AmericaTechnical Paper AgileGAN: Stylizing Portraits by Inversion-consistent Transfer Learning
Yiyue Luo
Massachusetts Institute of Technology (MIT)
United States of AmericaTechnical Paper Knit Sketching: from Cut and Sew Patterns to Machine-Knit Garments
Adolph Lusinsky
Head of Cinematography, LightingWalt Disney Animation Studios
Production Session Learning to Trust - The Making of "Raya and the Last Dragon"
Mickaël Ly
INRIA
FranceTechnical Paper Physical Validation of Simulators in Computer Graphics: A New Framework Dedicated to Slender Elastic Structures and Frictional Contact
Nick Lydatakis
ORamaVR
GreeceImmersive Pavilion COVID-19 — VR Strikes Back: Innovative Medical VR Training
Deirdre V. Lyons
The Ferryman Collective
United States of AmericaPanel Live Performance in VR
Geng Lyu
Edinburgh Napier University
United KingdomBirds of a Feather Dancing in XR
Ruimin Lyu
School of Artificial Intelligence and Computer Science, Jiangnan University
Jiangsu Key Laboratory of Media Design and Software Technology, Jiangnan University
ChinaArt Paper Imaginary Stroke Movement Measurement and Visualization
Art Paper Visualization of the Imaginary Stroke Movement of Painting and Calligraphy
M
Pingchuan Ma
MIT CSAIL
United States of AmericaTechnical Paper DiffAqua: A Differentiable Computational Design Pipeline for Soft Underwater Swimmers with Shape Interpolation
Wan Chun Ma
ByteDance
United States of AmericaTechnical Paper AgileGAN: Stylizing Portraits by Inversion-consistent Transfer Learning
Xiaohe Ma
Zhejiang University
ChinaTechnical Paper Free-form Scanning of Non-planar Appearance With Neural Trace Photography
Ze Ma
Shanghai Jiao Tong University
ChinaTechnical Paper AMP: Adversarial Motion Priors for Stylized Physics-based Character Control
Carmen Mac Williams
Grassroots Arts
GermanyBirds of a Feather Dancing in XR
Katsutoshi Machiba
ProducerSupership Inc.
JapanVR Theater 'Beat'
Kutay Macit
University of Utah
United States of AmericaTechnical Paper Capturing Detailed Deformations of Moving Human Bodies
Wayne Mackey
Statespace
United States of AmericaPanel Esports as a Driving Problem in Computer Graphics
Miles Macklin
NVIDIA, University of Copenhagen
New ZealandTechnical Paper Summary and Q&A: Simulation Solvers
Mara MacMahon
Character Modeling LeadPixar Animation Studios
Production Session Pixar's 'Soul' and the Search for Authenticity
Azumi Maekawa
University of Tokyo
JapanEmerging Technologies Behind the Game: Implicit Spatio-temporal Intervention in Inter-personal Remote Physical Interactions on Playing Air Hockey
Ahmed Mahmoud
University of California, Davis
Autodesk Research
CanadaTechnical Paper RXMesh: A GPU Mesh Data Structure
Zander Majercik
NVIDIA
United States of AmericaTalk Dynamic Diffuse Global Illumination Resampling
Liane Makatura
Massachusetts Institute of Technology (MIT)
United States of AmericaTechnical Paper Knit Sketching: from Cut and Sew Patterns to Machine-Knit Garments
Technical Paper Pareto Gamuts: Exploring Optimal Designs Across Varying Contexts
Nahomi Maki
Tokyo University of the Arts
JapanEducator's Forum VR Animation Assignment for Students With a Background in Traditional Hand-drawing Techniques
Sandrine Malary
Independent Artist
United States of AmericaArt Gallery Suga’ — A Live Virtual Dance Performance
Arun Mallya
NVIDIA
United States of AmericaReal-Time Live! I am AI: AI-driven Digital Avatar Made Easy
Exhibitor Session Vid2Vid Cameo & GANs - Presented by NVIDIA
Maya Man
Independent
United States of AmericaTalk Joji - 777: Animated Multi-Character Paintings with a Single Performer
Manish Mandad
Osnabrück University
GermanyTechnical Paper Guaranteed-Quality Higher-Order Triangular Meshing of 2D Domains
Avirup Mandal
Indian Institute of Technology Bombay
IndiaPoster Scalable Visual Simulation of Ductile and Brittle Fracture
Katerina Mania
Technical University of Crete
GreeceCourse Gaze-Aware Displays and Interaction
Poster Holo-Box: Level-of-detail Glanceable Interfaces for Augmented Reality
Fahim Mannan
Algolux
CanadaTechnical Paper Differentiable Compound Optics and Processing Pipeline Optimization for End-to-end Camera Design
Dinesh Manocha
University of Maryland
United States of AmericaTalk ARC: Alignment-based Redirection Controller for Redirected Walking in Complex Environments
Adriana Manrique Gutierrez
AnimatorNASA
USRA
United States of AmericaComputer Animation Festival - Electronic Theater Tour of Asteroid Bennu
Thomas Mansencal
Weta Digital
New ZealandCourse Spectral Imaging in Production
Rafal Mantiuk
University of Cambridge
United KingdomTechnical Paper FovVideoVDP: A Visible Difference Predictor for Wide Field-of-view Video
Alexandre Manzanares
Ecole des Nouvelles Images
FranceComputer Animation Festival - Electronic Theater Trésor
Michael Mara
Stanford University
United States of AmericaTechnical Paper Thallo - Scheduling for High-performance Large-scale Non-linear Least-squares Solvers
Maud Marchal
Univ. Rennes, INSA, IRISA
FranceTechnical Paper Summary and Q&A: Simulating Deformations 2
Richard Marks
Google ATAP
United States of AmericaTalk Q&A: Machine Learning
Emerging Technologies Q&A: Taking Flight
Alan Marquez-Razon
University of California, Los Angeles
United States of AmericaTechnical Paper A Momentum-conserving Implicit Material Point Method for Surface Tension With Contact Angles and Spatial Gradients
Thomas Marrinan
University of St. Thomas
Argonne National Laboratory
United States of AmericaTalk Real-Time Omnidirectional Stereo Rendering: Generating 360° Surround-View Panoramic Images for Comfortable Immersive Viewing
Vadim Marshalkovskiy
Zati Studio
ThailandComputer Animation Festival - Electronic Theater Blood Song: A Silent Ballad
Barbara Marshall
HP
United States of AmericaExhibitor Session Remote Collaboration with HP ZCentral Remote Boost and NVIDIA Omniverse - Presented by HP
Carl Marshall
Intel Labs
United States of AmericaExhibitor Session Building Trust in a Synthetic World with Intel® AI - Presented by Intel
Course Practical Machine Learning for Rendering: From Research to Deployment
Julien N. P. Martel
Stanford University
United States of AmericaTechnical Paper ACORN: Adaptive Coordinate Networks for Neural Scene Representation
Alison Martin
Independent
ItalyTechnical Paper 3D Weaving With Curved Ribbons
Dr. Margaret Martin
Founder and Former National Director of Harmony Project
United States of AmericaPanel Creating a Diverse Workplace With Authentic Multicultural Voices: How Can We Create Real Long-Term Equality?
Avril Martinez
Tinker Studio
United States of AmericaImmersive Pavilion Tinker
Noé Martinez
DreamWorks Animation
United States of AmericaDiversity Equity & Inclusion Summit From STEAM to Dream: College to Career Connections with Latinx Technical Directors
George Matcuk
University of Southern California
United States of AmericaTechnical Paper Modeling of Personalized Anatomy Using Plastic Strains
Phil Matich
Victoria University of Wellington
Weta Digital
New ZealandEducator's Forum From Creative Coding to Digital Humans: Proceduralism as a Catalyst for Storytelling
Nathan Matsuda
Facebook Reality Labs
United States of AmericaEmerging Technologies Reverse Pass-through VR
Alex Matthews
The Australian National University
AustraliaCourse Visual Analytics for Large Networks: Theory, Art and Practice
Anna-Liisa Mattila
AateKorjaamo^Dekadence^Empathy^Paraguay
FinlandFrontiers Limitations Driven Creativity Through Demoscene Lenses
Frontiers Q&A: Workshop: Limitations Driven Creativity Through Demoscene Lenses
Wojciech Matusik
Massachusetts Institute of Technology (MIT)
United States of AmericaTechnical Paper DiffAqua: A Differentiable Computational Design Pipeline for Soft Underwater Swimmers with Shape Interpolation
Technical Paper Fusion 360 Gallery: A Dataset and Environment for Programmatic CAD Construction From Human Design Sequences
Technical Paper Knit Sketching: from Cut and Sew Patterns to Machine-Knit Garments
Technical Paper Pareto Gamuts: Exploring Optimal Designs Across Varying Contexts
Technical Paper PhotoApp: Photorealistic Appearance Editing of Head Portraits
Joe Mawson
Music/SoundStudio Syro
United KingdomVR Theater 'Tales From Soda Island — The Neon Jungle'
Dale Mayeda
Walt Disney Animation Studios
United States of AmericaTalk Cooking Southeast Asia-inspired Soup in Animated Film
Maximilian Mayer
Hasso Plattner Institute for Digital Engineering, University of Potsdam
GermanyAppy Hour MotionViz: Artistic Visualization of Human Motion on Mobile Devices
Shai Mazor
Amazon Web Services
IsraelTechnical Paper Learning Multimodal Affinities for Textual Editing in Images
Alex Mazursky
University of Chicago
United States of AmericaEmerging Technologies Demonstrating MagnetIO: Passive Yet Interactive Soft Haptic Patches Anywhere
Stephen McAuley
Sony Santa Monica Studio
United States of AmericaCourse Rendering Engine Architecture for Games, Part I
Course Rendering Engine Architecture for Games, Part II
Tim McBride
Zoic Studios
United States of AmericaDiversity Equity & Inclusion Summit Small Steps to Lasting Impact: How You Can Bring Diversity, Inclusion, and Equity Into the VFX and Animation Industries
Lauren McCallum
Scanline VFX
United KingdomDiversity Equity & Inclusion Summit Mental Health and Wellbeing panel discussion
Diversity Equity & Inclusion Summit Pride Advocacy in VFX
Jim McCann
Robotics Institute, CMU
United States of AmericaFrontiers Measurable Creative AI
Frontiers Q&A: Workshop: Measurable Creative AI
Mike McCarty
Vertex Software
United States of AmericaExhibitor Session Scalable 3D Cloud Visualization for Industrial Applications - Presented by Vertex Software
Daniel McCoy
Pixar Animation Studios
United States of AmericaTalk UsdShade in the Pixar Pipeline
Rachel McDonnell
Trinity College Dublin
IrelandTechnical Paper Summary and Q&A: Face Animation
Alex McDowell
Experimental Design
United States of AmericaFrontiers Q&A: Workshop: Realtime Architecture Perspectives [CANCELLED]
Frontiers Realtime Architecture Perspectives [CANCELLED]
Iona McEwan
Alchemy Immersive
United KingdomAppy Hour Museum Alive With David Attenborough
Caitlin McGee
1HP
United States of AmericaPanel Esports as a Driving Problem in Computer Graphics
Mark McGuire
Blue Sky Studios
United States of AmericaTalk A Pipeline Retrospective on USD and Conduit
Morgan McGuire
Roblox
CanadaTalk Dynamic Diffuse Global Illumination Resampling
Mark McLaughlin
Walt Disney Animation Studios
United States of AmericaBirds of a Feather Dynamic Simulation in Production
Tim McLaughlin
Department of Visualization, Texas A&M University
United States of AmericaProduction Session Live From the Metaverse: Virtual XR Performances for Audiences On-stage, Online, In-game, and In-VR
David A. McLean
Digital Domain
United States of AmericaTalk Simplified Facial Capture With Head Mounted Cameras
Leonard McMillan
University of North Carolina Chapel Hill
United States of AmericaTechnical Paper Tracing Versus Freehand for Evaluating Computer-Generated Drawings
Ann McNamara
Texas A&M University
United States of AmericaEducator's Forum An Introduction to Python Scripting in Autodesk Maya
Course Gaze-Aware Displays and Interaction
Poster Holo-Box: Level-of-detail Glanceable Interfaces for Augmented Reality
Art Paper Q&A: Performances, Installations and Reconstructions
Kevin McNulty
Middle Tennessee State University
United States of AmericaEducator's Forum Q&A: An Introduction to Python Scripting in Autodesk Maya
Kevyn McPhail
Facebook Reality Labs
United States of AmericaTechnical Paper Deep Relightable Appearance Models for Animatable Faces
Scott Mease
Render EngineerBaobab Studios
United States of AmericaVR Theater Baba Yaga
Merel Meekes
Utrecht University
NetherlandsTechnical Paper Unconventional Patterns on Surfaces
Ian Megibben
Director of PhotographyPixar Animation Studios
United States of AmericaProduction Session Pixar's 'Soul' and the Search for Authenticity
Abhimitra Meka
Google Inc.
Max Planck Institute for Informatics
United States of AmericaTechnical Paper Real-time Global Illumination Decomposition of Videos
Vinod Melapudi
Blizzard Entertainment
United States of AmericaTalk Real-time Interactive Deformer Rig Evaluations in Maya Using GPUs
Talk Time and Memory Efficient Displacement Map Extraction
Dayna Meltzer
Walt Disney Animation Studios
United States of AmericaBirds of a Feather Production Sessions Meet & Greet: Learning to Trust - The Making of "Raya and the Last Dragon"
Pooran Memari
CNRS, LIX, Ecole Polytechnique, IP Paris
FranceTechnical Paper Authoring Consistent Landscapes With Flora and Fauna
Technical Paper Summary and Q&A: Surfaces 1
Ed Mendez
PowerHouse VFX
Amazon Web Services
United States of AmericaExhibitor Session The future of visual effects - Presented by Amazon Web Services
Caroline Menezes
Independent
GermanyRetrospective From Brazil: A Forest of Computer Graphics and Interactive Techniques
Joe Mercado
Unity Technologies
United States of AmericaExhibitor Session Training Digital Avatars in the Metaverse with ML Agents - Presented by Unity
Philipp Merten
Ecole des Nouvelles Images
Miyu Distribution
FranceComputer Animation Festival - Electronic Theater Trésor
Jan Meseth
Dassault Systèmes
FranceExhibitor Session Boosting Cloud Global Illumination Rendering Capabilities with Stellar Physically Correct and Intel® oneAPI Rendering Toolkit (Dassault Systèmes) - Presented by Intel
Marc Messenger
Blizzard Entertainment
United States of AmericaComputer Animation Festival - Electronic Theater World of Warcraft: Beyond the Veil
Gal Metzer
Tel Aviv University
IsraelTechnical Paper Orienting Point Clouds With Dipole Propagation
Andreas Meuleman
Korea Advanced Institute of Science and Technology (KAIST)
South KoreaTechnical Paper DeepFormableTag: End-to-end Generation and Recognition of Deformable Fiducial Markers
Adrian Meyer
Adrian Meyer
GermanyExhibitor Session Fractals & other Procedural Madness in 3D 360°VR - Presented by SideFX
Mark Meyer
Pixar
United States of AmericaTechnical Paper Hierarchical Neural Reconstruction for Path Guiding Using Hybrid Path and Photon Samples
Talk Towards Large-scale Super Resolution Datasets via Learned Downsampling of Ray-traced Renderings
Élie Michel
LTCI - Telecom Paris
FranceTechnical Paper DAG Amendment for Inverse Control of Parametric Shapes
Poster OpenMfx: An API for Cross-software Non-destructible Mesh Effects
Jesse Michel
MIT CSAIL
United States of AmericaTechnical Paper Systematically Differentiating Parametric Discontinuities
Dominik L. Michels
King Abdullah University of Science and Technology (KAUST)
Saudi ArabiaTechnical Paper Fire in Paradise: Mesoscale Simulation of Wildfires
Alberto Mielo
UBISOFT
SpainComputer Animation Festival - Electronic Theater Tipping Point
Nicholas Milef
Texas A&M University
United States of AmericaPoster Foveated Monte-Carlo Denoising
Roman Miletitch
N/A
BelgiumEducator's Forum Virtual Reality Live Theatre on No Budget
Grant Miller
Ingenuity Studios
United States of AmericaExhibitor Session Worldbuilding with USD at Ingenuity Studios - Presented by SideFX
Keith Miller
Weta Digital
New ZealandComputer Animation Festival - Electronic Theater Electronic Theater Directors' Special Session
Keith Miller
Visual Effects SupervisorWeta Digital
New ZealandComputer Animation Festival - Electronic Theater Meerkat
Erica Milsom
Pixar Animation Studios
United States of AmericaDiversity Equity & Inclusion Summit Let's Talk About Autism
Computer Animation Festival - Electronic Theater Loop
Sehee Min
Seoul National University
South KoreaTechnical Paper Learning Time-critical Responses for Interactive Character Control
Poster Why You Walk Like That: Inferring Body Conditions From Single Gait Cycle
Tatsuya Minagawa
University of Tsukuba
JapanPoster Goshuin 2.0: Construction of the World's Largest Goshuin Dataset and Automatic Generation System of Goshuin by Neural Style Transfer
Peter Mindek
Animation, Story, ProgrammingNanographics GmbH
AustriaComputer Animation Festival - Electronic Theater What does a virus actually look like?
Ben Mindenhall
Google Inc.
United States of AmericaCourse Advances in Neural Rendering (Part 1)
Course Advances in Neural Rendering (Part 2)
Natt Mintrasak
Marvel Studios
United States of AmericaExhibitor Session Fireside Chat with Marvel Studios: Adapting to Our New (Virtual) Normal (presented by Autodesk Vision Series)
Maliha Miriam
CCCU
United KingdomDiversity Equity & Inclusion Summit Equality, Diversity and Inclusion in British Pre-School Animation
Mariya Mishurenko
Synesthetic Echo, LLC
United States of AmericaLabs Hands-On Class: MIDI Usage for Modeling and Animation in Houdini
Bonnie Mitchell
Bowling Green State University
United States of AmericaACM SIGGRAPH Village Digital Arts: Getting Involved in the DAC Year-Round Community, SPARKS Lighting Talks, and Online Exhibitions
ACM SIGGRAPH Village Digital Arts: Interconnections - New Media Art Online Archives Roundtable
ACM SIGGRAPH Village Digital Arts: New Media Art History - ISEA (International Symposium on Electronic Art) Archives
ACM SIGGRAPH Village History: SIGGRAPH History Online Archives - A Journey into the Past
Retrospective Sisters of Code
Brennan Mitchell
Pixar Animation Studios
United States of AmericaTalk Underwater Procedural Vegetation on Pixar’s 'Luca'
Kenny Mitchell
Edinburgh Napier University
Roblox
United KingdomBirds of a Feather Dancing in XR
Niloy Mitra
University College London (UCL)
United KingdomBirds of a Feather ACM SIGGRAPH Town Hall: Technical Papers
Birds of a Feather ACM SIGGRAPH Town Hall: Technical Papers II
Technical Paper ShapeMOD: Macro Operation Discovery for 3D Shape Programs
Technical Paper StyleFlow: Attribute-conditioned Exploration of StyleGAN-generated Images Using Conditional Continuous Normalizing Flows
Shio Miyafuji
Tokyo Institute of Technology
JapanPoster Real-time Projection of Lip Animation Onto Face Masks Using OmniProcam
Yoko Miyatake
Ochanomizu University
JapanLabs JetController: High-speed Ungrounded 3-DoF Force Feedback Controllers Using Air Propulsion Jets
Ryusuke Miyazaki
University of Electro-Communications
JapanPoster Omnidirectional display that presents information to the ambient environment with optical transparency
Haoran Mo
Sun Yat-sen University
ChinaTechnical Paper General Virtual Sketching Framework for Vector Line Art
Hsiang Chin Moe
SVA
Women in Animation
United States of AmericaACM SIGGRAPH Village International Resources: Women in CG
Jeremy Mogk
Autodesk
CanadaTalk Simulation and Visualization of Virus Transmission for Architectural Design Analysis
Anne-Marie Moigne
Muséum national d’Histoire naturelle – UMR 7194, HnHp, MNHN, UPVD, CNRS
FranceTechnical Paper Authoring Consistent Landscapes With Flora and Fauna
Barbara Mones
University of Washington
United States of AmericaEducator's Forum Q&A: Educator's Forum Talks
Birds of a Feather XR Education and Hybrid Horizons
Karyn Buczek Monschein
Blue Sky Studios
United States of AmericaTalk A Pipeline Retrospective on USD and Conduit
Marco Monteiro
Stanford University
United States of AmericaTechnical Paper ACORN: Adaptive Coordinate Networks for Neural Scene Representation
Valentina Montero
Universidad Finis Terrae
PAM / Plataforma Arte y Medios
ChileArt Paper Spinning the Conductive Threads of an Indigenous Tradition. Toward a Continuity Between the Traditional Andean Fabric and the New Electronic Technologies
Nicholas Moon
University of Virginia
United States of AmericaPoster Non-photorealistic Ray Tracing With Paint and Toon Shading
Amy Moorcroft
Industrial Light & Magic
CanadaACM SIGGRAPH Village International Resources: The International Workplace: During and Post pandemic approach
Jason Moore
Institution Jason Moore Productions / The MetaMovie
United States of AmericaPanel Live Performance in VR
Saad Moosajee
Independent
United States of AmericaTalk Joji - 777: Animated Multi-Character Paintings with a Single Performer
Laura Morales
Hochschule Darmstadt
GermanyACM SIGGRAPH Village International Resources: A Tropical Approach to Animation in Latin America
ACM SIGGRAPH Village International Resources: Women in CG
Alexander Mordvintsev
Google Inc.
SwitzerlandArt Gallery Hexells: Self-Organising Textures
Ivan Moreno
Plus 360 Degrees GmbH
GermanyAppy Hour 3D Meister Planner
Alejandro Moreo
ISTI-CNR
ItalyTalk NoR-VDPNet++: Efficient Training and Architecture for Deep No-reference Image Quality Metrics
Anna Morgan
Cinematic DirectorBlizzard Entertainment
Production Session Making Blizzard Entertainment's "Diablo IV" Announcement Cinematic
Yuki Morimoto
Kyushu University
JapanPoster Dynamic Projection Mapping for Silkworms
Labs Dynamic Projection Mapping for Thin Plants Using a Robust Tracking Method Against Occlusion
Poster Global Illumination-Aware Color Remapping with Fidelity for Texture Values
Poster Interactive DPM for Thin Plants With the Latency Measurement
David Morin
Epic Games
Featured Speakers Presented by Amazon Web Services: Through the Looking Glass: The Next Reality for Content Production
Shigeo Morishima
Waseda Research Institute for Science and Engineering
JapanPoster Bowing-Net: Motion Generation for String Instruments Based on Bowing Information
Tsubasa Morita
Tokyo Metropolitan University
JapanPoster Feedback of Rotational Sensation Experienced by Body for Immersive Telepresence
Adam Morris
Target
The Khronos Group
United States of AmericaBirds of a Feather Hands on with glTF: Making 3D pervasive
James Harry Morris
University of Tsukuba
JapanPoster Goshuin 2.0: Construction of the World's Largest Goshuin Dataset and Automatic Generation System of Goshuin by Neural Style Transfer
Lucio Moser
Digital Domain
CanadaTalk Simplified Facial Capture With Head Mounted Cameras
Ali Mosleh
Algolux
CanadaTechnical Paper Differentiable Compound Optics and Processing Pipeline Optimization for End-to-end Camera Design
Maÿlis Mosny
Rubika
FranceComputer Animation Festival - Electronic Theater A Tiny Tale
Vanessa Moss
CSIRO
TFOM
AustraliaBirds of a Feather The Future of Meetings: Working in XR?
Jeff Mottle
CGarchitect
CanadaFrontiers Q&A: Workshop: Realtime Architecture Perspectives [CANCELLED]
Frontiers Realtime Architecture Perspectives [CANCELLED]
Silvan Moutte-Roulet
Ecole des Nouvelles Images
FranceComputer Animation Festival - Electronic Theater Trésor
Kevin Mu
MIT CSAIL
United States of AmericaTechnical Paper Systematically Differentiating Parametric Discontinuities
Gregor Mückl
Facebook Reality Labs
GermanyTechnical Paper Fast Diffraction Pathfinding for Dynamic Sound Propagation
Joerg H. Mueller
Graz University of Technology
AustriaTechnical Paper Temporally Adaptive Shading Reuse for Real-time Rendering and Virtual Reality
Klaus Mueller
Stony Brook University
Talk Q&A: TVCG Session on Data Visualization (Invited Talks)
Thomas Mueller
NVIDIA
GermanyTalk Dynamic Diffuse Global Illumination Resampling
Thomas Müller
NVIDIA
GermanyTechnical Paper Real-time Neural Radiance Caching for Path Tracing
Krishna Mullia
Adobe Research
United States of AmericaTechnical Paper Interactive Monte Carlo Denoising Using Affinity of Neural Features
Technical Paper NeuMIP: Multi-resolution Neural Materials
David Munier
Pixar
United States of AmericaTalk Imagining the Great Before
Adolfo Muñoz
Universidad de Zaragoza
SpainTechnical Paper Primary-space Adaptive Control Variates Using Piecewise-polynomial Approximations
Andy Murdock
AnimatorLots of Robots
United States of AmericaVR Theater 'Inside COVID19'
Kai Müri
Lucerne University of Applied Sciences and Arts
SwitzerlandComputer Animation Festival - Electronic Theater La vida de una Piñata
Sean Muriithi
AnimatorPixar Animation Studios
Production Session Pixar's 'Soul' and the Search for Authenticity
Ella Musaeva
Dopl
United States of AmericaACM SIGGRAPH Village International Resources: Creative Journey in and from East Europe
Ken Museth
NVIDIA
United States of AmericaTalk NanoVDB: A GPU-friendly and Portable VDB Data Structure for Real-time Rendering and Simulation
Course OpenVDB
Ondrej Musil
MAI (Augmented Intelligence)
Czech RepublicImmersive Pavilion BodyMap
Karol Myszkowski
Max-Planck-Institut für Informatik
GermanyTechnical Paper The Effect of Shape and Illumination on Material Perception: Model and Applications
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N/A N/A
N/A
United States of AmericaDiversity Equity & Inclusion Summit Wao Kiʻi, A Mixed Reality Exhibition Space for Pacific Island Cultural Heritage Visualization
Mohammad Sina Nabizadeh
University of California San Diego
United States of AmericaTechnical Paper Kelvin Transformations for Simulations on Infinite Domains
Georges Nader
Panasonic RnD Center Singapore
SingaporeTechnical Paper KnitKit: A Flexible System for Machine Knitting of Customizable Textiles
Koki Nagano
NVIDIA
United States of AmericaReal-Time Live! I am AI: AI-driven Digital Avatar Made Easy
Real-Time Live! Normalized Avatar Digitization for Communication in VR
Hammadi Nait-Charif
Bournemouth University
United KingdomPoster Enabling Reflective and Refractive Depth Representation in Computer-generated Holography
Ken Nakada
Amazon Studios
United States of AmericaFeatured Speakers Presented by Amazon Web Services: Through the Looking Glass: The Next Reality for Content Production
Exhibitor Session Pushing innovation and accessibility with real-time and the cloud - Presented by Amazon Web Services
Shinobu Nakagawa
Osaka University of Arts
JapanTalk Interacting With Humanoid Robots: Affective Robot Motion Design With 3D Squash and Stretch Using Japanese Jo-ha-kyu Principles in Bunraku
Takuto Nakamura
Tokyo Institute of Technology
JapanPoster PushToSki — An Indoor Ski Training System Using Haptic Feedback
Kazutaka Nakashima
University of Tokyo
JapanPoster A Suggestive Interface for Designing Dance Formations
Takuma Nakata
BASSDRUM
JapanExhibitor Session Rendered vs. Real Time: A Deep Dive into the World of Real Time Graphics (Bassdrum) - Presented by Intel
Hye Yeon Nam
Louisiana State University
United States of AmericaACM SIGGRAPH Village Digital Arts: Online Art Community Mixer
ACM SIGGRAPH Village International Resources: Women in CG
Kosaku Namikawa
University of Tsukuba, Research and Development Center for Digital Nature
JapanPoster TeraFoils: Design and Rapid Fabrication Techniques for Binary Holographic Structures in the Terahertz Region
Munkhtsetseg Nandigjav
Savannah College of Art and Design
MongoliaBirds of a Feather ACM SIGGRAPH Town Hall: Feedback on the Virtual Experience
Birds of a Feather ACM SIGGRAPH Town Hall: Technical Papers
Birds of a Feather ACM SIGGRAPH Town Hall: Technical Papers II
Diversity Equity & Inclusion Summit Mentoring Women
Birds of a Feather Mentoring Women: Open Discussion
Rahul Narain
Indian Institute of Technology Delhi
IndiaTechnical Paper Mechanics-aware Deformation of Yarn Pattern Geometry
Technical Paper WRAPD: Weighted Rotation-aware ADMM for Parameterization and Deformation
Inaki Navarro
Roblox
SwitzerlandTalk Fast Facial Animation From Video
Mike Navarro
Walt Disney Animation Studios
United States of AmericaTalk Stylizing Volumes With Neural Networks
Thomas Neff
Graz University of Technology
AustriaTechnical Paper Temporally Adaptive Shading Reuse for Real-time Rendering and Virtual Reality
Alexander Neugebauer
Institute for Ophthalmic Research, ZEISS Vision Science Lab, University of Tuebingen, Germany
GermanyPoster Applying Virtual Reality for Systematic Gaze Pattern Evaluation in Simulated Retinitis Pigmentosa Patients
Sébastien Neukirch
Sorbonne Université, CNRS
FranceTechnical Paper Physical Validation of Simulators in Computer Graphics: A New Framework Dedicated to Slender Elastic Structures and Frictional Contact
Holly Newlands
Independent
United States of AmericaArt Gallery Suga’ — A Live Virtual Dance Performance
Alfred Newman
VividQ Ltd
United KingdomPoster Enabling Reflective and Refractive Depth Representation in Computer-generated Holography
Adele Newton
ACM SIGGRAPH
CanadaBirds of a Feather Conversations with SIGGRAPH Trailblazers
Birds of a Feather Conversations with SIGGRAPH Trailblazers - East Coast/Europe Session
Retrospective Making Computer Graphics History Public
Vlad Neykov
Unity Technologies
United States of AmericaExhibitor Session The Power for Artists to Create: Unity’s Visual Effect Graph - Presented by Unity
Kelly NG WAN
Autodesk
United States of AmericaExhibitor Session Recreating the Past Using VFX with 3ds Max (presented by Autodesk Vision Series)
Cindy Ng
Intel Corporation
United States of AmericaExhibitor Session 360 Filmmaking Workflow, Including 3D Assets' Compute Capability, Using Intel® Optane™ Memory (SPACEINVR) - Presented by Intel
Exhibitor Session Advantages of Powerful CPU Rendering with Intel (renderbaron) - Presented by Intel
Exhibitor Session Boosting Cloud Global Illumination Rendering Capabilities with Stellar Physically Correct and Intel® oneAPI Rendering Toolkit (Dassault Systèmes) - Presented by Intel
Exhibitor Session Empowered 3D Modeling & Animation with Modo 15's 3D Asset Creation Tools (Foundry) - Presented by Intel
Exhibitor Session Innovative Projection Mapping for Augmented Restoration (Craig Winslow Studio) - Presented by Intel
Exhibitor Session Rendered vs. Real Time: A Deep Dive into the World of Real Time Graphics (Bassdrum) - Presented by Intel
Nicolas Nghiem
Walt Disney Animation Studios
United States of AmericaTalk Mathematical Tricks for Scalable and Appealing Crowds in Walt Disney Animation Studios' 'Raya and the Last Dragon'
Talk Populating the World of Kumandra: Animation at Scale for Disney's 'Raya and the Last Dragon'
Christopher Nichols
Chaos
United States of AmericaFrontiers Q&A: Workshop: Realtime Architecture Perspectives [CANCELLED]
Frontiers Realtime Architecture Perspectives [CANCELLED]
Alain Nicolas
Nicolas Tessellation
FranceTechnical Paper Self-similar Fractal Drawings Inspired by M.C. Escher's Print Square Limit
Yongwei Nie
South China University of Technology
School of Computer Science and Engineering
ChinaTechnical Paper PanoMan: Sparse Localized Components Based Model for Full Human Motions
Kiona H. Niehaus
Independent
GermanyArt Paper Making Up 3D Bodies: Artistic and Serendipitous Modeling of Digital Human Figures
Michael Bang Nielsen
Autodesk
DenmarkTalk Spatially Adaptive Volume Tools in Bifrost
Bob Niemack
ProducerGriffith Observatory
United States of AmericaComputer Animation Festival - Electronic Theater Signs of Life
Erik Niemeyer
Intel
United States of AmericaExhibitor Session Get Powerful CPU Rendering with Arnold, Optimized by Intel (Autodesk) - Presented by Intel
Matthias Niessner
Technical University of Munich
United States of AmericaCourse Advances in Neural Rendering (Part 1)
Course Advances in Neural Rendering (Part 2)
Matthias Nießner
Technische Universität München
Visual Computing and Artificial Intelligence
GermanyTechnical Paper Thallo - Scheduling for High-performance Large-scale Non-linear Least-squares Solvers
Pawel Nikiel
CGTrader
The Khronos Group
PolandBirds of a Feather 3D Commerce: The art and business of using 3D models in retail at pervasive scale
Nikos Nikolopoulos
Creative Lighting
United KingdomFrontiers Q&A: Workshop: Realtime Architecture Perspectives [CANCELLED]
Frontiers Realtime Architecture Perspectives [CANCELLED]
Thomas Klaus Nindel
Charles University, Prague
Berufsakademie Sachsen
GermanyTechnical Paper A Gradient-based Framework for 3D Print Appearance Optimization
Romain Nith
University of Chicago
United States of AmericaEmerging Technologies Demonstrating MagnetIO: Passive Yet Interactive Soft Haptic Patches Anywhere
Emerging Technologies Demonstrating Touch&Fold: A Foldable Haptic Actuator for Rendering Touch in Mixed Reality
Yotam Nitzan
Tel Aviv University
IsraelTechnical Paper Designing an Encoder for StyleGAN Image Manipulation
Mike Nixon
FX leadDNEG
Production Session "Greyhound": A Dive Into the Depths of Colossal Photorealism
Kari Noe
University of Hawaiʻi at Mānoa
United States of AmericaDiversity Equity & Inclusion Summit Wao Kiʻi, A Mixed Reality Exhibition Space for Pacific Island Cultural Heritage Visualization
Seung-Tak Noh
University of Tokyo
JapanPoster A Suggestive Interface for Designing Dance Formations
Kieran Nolan
Dundalk Institute of Technology
IrelandImmersive Pavilion VR SuperGun: Interfacing 1980s Arcade Hardware With Online Virtual Reality
Norbert Nopper
UX3D
The Khronos Group
GermanyBirds of a Feather Hands on with glTF: Making 3D pervasive
Mitchell Nordine
mentl.Lab
GermanyLabs Hands-On Class: MORPH
Jonathan North
AnimatorNASA
USRA
United States of AmericaComputer Animation Festival - Electronic Theater Tour of Asteroid Bennu
Sasha Novack
ATLAS Institute, University of Colorado, Boulder
United States of AmericaLabs Electriflow: Augmenting Books With Tangible Animation Using Soft Electrohydraulic Actuators
Jan Novák
NVIDIA
SwitzerlandTechnical Paper An Unbiased Ray-marching Transmittance Estimator
Technical Paper Neural Scene Graph Rendering
Technical Paper Real-time Neural Radiance Caching for Path Tracing
Kamil Nowakowski
CD PROJEKT RED
PolandTalk Area Light Sources in 'Cyberpunk 2077'
Talk Transparency Rendering in 'Cyberpunk 2077'
Derek Nowrouzezahrai
McGill University
CanadaTechnical Paper Differentiable Compound Optics and Processing Pipeline Optimization for End-to-end Camera Design
Talk Dynamic Diffuse Global Illumination Resampling
Stefano Nuvoli
University of Cagliari
ItalyTechnical Paper Reliable Feature-line Driven Quad-remeshing
Jeff Nyhoff
Trinity Christian College
United States of AmericaArt Paper Q&A: Contemporary Computational Art, Methods and Techniques of Creative Practices
O
Michael K. O'Brien
Pixar Animation Studios
United States of AmericaTalk Cartoons in the Cloud
Danielle O'Hare
ILM/Lucasfilm
United States of AmericaDiversity Equity & Inclusion Summit Small Steps to Lasting Impact: How You Can Bring Diversity, Inclusion, and Equity Into the VFX and Animation Industries
Rob O'Neill
DreamWorks Animation
United States of AmericaTalk Wig: The Hair Story From 'Shrek 2' to 'The Croods: A New Age'
Sara Oberst
Unity Technologies
United States of AmericaExhibitor Session YVR Gateway to the New Economy - Presented by Unity
Yoichi Ochiai
University of Tsukuba
JapanPoster Goshuin 2.0: Construction of the World's Largest Goshuin Dataset and Automatic Generation System of Goshuin by Neural Style Transfer
ACM SIGGRAPH Village International Resources: CG in Japan
Poster TeraFoils: Design and Rapid Fabrication Techniques for Binary Holographic Structures in the Terahertz Region
Kyle Odermatt
VFX SupervisorWalt Disney Animation Studios
United States of AmericaProduction Session Learning to Trust - The Making of "Raya and the Last Dragon"
Eszter Offertaler
Blue Sky Studios
United States of AmericaTalk Stylizing Metals and More With the Glint Filter
Cennet Oguz
DFKI
GermanyPoster Text-based Motion Synthesis With a Hierarchical Two-stream RNN
Erick Oh
Writer/DirectorBaobab Studios
United States of AmericaProduction Session From Quest to Quill: Pushing the Boundaries of VR Storytelling in Baobab's Baba Yaga and Namoo
Art Gallery Opera
Erick Oh
Writer/DirectorBaobab Studios
United States of AmericaVR Theater Namoo
Jean Oh
Robotics Institute, CMU
United States of AmericaFrontiers Measurable Creative AI
Frontiers Q&A: Workshop: Measurable Creative AI
Joi Oh
Waseda University
JapanEmerging Technologies Experiment Assisting System With Local Augmented Body (EASY-LAB) for Subject Experiments Under the COVID-19 Pandemic
Tetsuya Ohashi
Assistant ProducerCinemaLeap Inc.
JapanVR Theater 'Beat'
Tina Ohnmacht
Filmakademie Baden-Württemberg GmbH
GermanyACM SIGGRAPH Village International Resources: Women in CG
Narin Okazaki
University of Tokyo
JapanEmerging Technologies Behind the Game: Implicit Spatio-temporal Intervention in Inter-personal Remote Physical Interactions on Playing Air Hockey
Judith Okonkwo
Imisi 3D
NigeriaACM SIGGRAPH Village International Resources: Stories of Resilience and Cultural Manifestation in Africa
Hiromasa Oku
Gunma University
JapanPoster Wide Angular Range Dynamic Projection Mapping Method Applied to the Projection on a Flying Drone
Petur Olaffson
ONANOFF
United States of AmericaExhibitor Session Building a Best-in-Class Interactive 3D Product Configurator – Presented by Unity
Félix Olart
Université Gustave Eiffel
FrancePoster Quantum Nodes: Quantum Computing Applied to 3D Modeling
Lindsey Olivares
Production Designer/Lead Character DesignerSony Pictures Animation
Production Session Sony Pictures Imageworks and Sony Pictures Animation Presents: "The Mitchells vs. The Machines"
Manuel M. Oliveira
UFRGS
Technical Paper Summary and Q&A: Perception and Displays
Marcus Olson
Varjo
United States of AmericaExhibitor Session Aston Martin Uses Immersive Technology for the Ultimate Customer Experience - Presented by Unity
Tom Olson
Arm
The Khronos Group
United States of AmericaBirds of a Feather Vulkan Without Boundaries: Case Studies from the Real World
Tom Olson
Arm
The Khronos Group
United States of AmericaBirds of a Feather Khronos Fast Forward: Rapid-fire overview of all things Khronos including Vulkan, WebGL, OpenXR, ANARI, glTF and 3D Commerce
Cristian Opazo
NYU College of Dentistry
United States of AmericaEducator's Forum LocalAnesthesiaVR
David Oppenheim
National Film Board of Canada
CanadaImmersive Pavilion Agence
Sergio Orts Escolano
Google Research
United States of AmericaTechnical Paper Total Relighting: Learning to Relight Portraits for Background Replacement
Sergio Orts-Escolano
Google Inc.
United States of AmericaCourse Advances in Neural Rendering (Part 1)
Course Advances in Neural Rendering (Part 2)
Technical Paper Neural Light Transport for Relighting and View Synthesis
Miguel A. Otaduy
Universidad Rey Juan Carlos
SpainTechnical Paper Learning Contact Corrections for Handle-based Subspace Dynamics
Delia Otetea
Plus 360 Degrees GmbH
GermanyAppy Hour 3D Meister Planner
Ryoji Otsu
Chinougijutsu
JapanEmerging Technologies Sustainable Society With a Touchless Solution Using UbiMouse Under the Pandemic of COVID-19
Peichang Ouyang
Guangxi University of Science and Technology
Jinggangshan University
ChinaTechnical Paper Self-similar Fractal Drawings Inspired by M.C. Escher's Print Square Limit
Gruff Owen
DFX SupervisorDNEG
Production Session "Greyhound": A Dive Into the Depths of Colossal Photorealism
John D. Owens
University of California, Davis
United States of AmericaTechnical Paper RXMesh: A GPU Mesh Data Structure
Melinda Ozel
Face the FACS
United States of AmericaDiversity Equity & Inclusion Summit Mental Health and Wellbeing panel discussion
Cengiz Oztireli
Google Inc.
University of Cambridge
SwitzerlandCourse Differentiable Graphics With TensorFlow
P
Sergio Pablos
The SPA Studios
Featured Speakers How to Build an Animation Studio
Romain Pacanowski
INRIA
FranceTechnical Paper An Inverse Method for the Exploration of Layered Material Appearance
Graham Page
VFX SupervisorFramestore
United KingdomComputer Animation Festival - Electronic Theater The Midnight Sky
Chris Pagoria
Blue Sky Studios
United States of AmericaTalk Reinventing a Character Creation Pipeline Using Landmarking, Simulation, and Shared Character Data
Dave Pagurek van Mossel
University of British Columbia
CanadaTechnical Paper StrokeStrip: Joint Parameterization and Fitting of Stroke Clusters
Dinesh K. Pai
University of British Columbia
CanadaTechnical Paper Frictional Contact on Smooth Elastic Solids
Technical Paper SIERE: A Hybrid Semi-implicit Exponential Integrator for Efficiently Simulating Stiff Deformable Objects
Su-yong Pak
Dankook University
South KoreaImmersive Pavilion Exposition of Music
Wojtek Palubicki
Adam Mickiewicz University in Poznań
PolandTechnical Paper Fire in Paradise: Mesoscale Simulation of Wildfires
Laxmi Pandey
University of California Merced
United States of AmericaPoster Silent Speech and Emotion Recognition From Vocal Tract Shape Dynamics in Real-time MRI
Rohit Pandey
Google Inc.
United States of AmericaCourse Advances in Neural Rendering (Part 1)
Course Advances in Neural Rendering (Part 2)
Technical Paper Neural Light Transport for Relighting and View Synthesis
Technical Paper Total Relighting: Learning to Relight Portraits for Background Replacement
Julian Panetta
UC Davis
United States of AmericaTechnical Paper 3D Weaving With Curved Ribbons
Technical Paper Bistable Auxetic Surface Structures
Technical Paper Computational Inverse Design of Surface-based Inflatables
Selvakumar Panneer
Intel Corporation
United States of AmericaExhibitor Session Simplify Data Collection for AI on CPU/GPU Platforms, Using Blender/Unity/Graphics APIs - Presented by Intel
Daniele Panozzo
New York University
United States of AmericaTechnical Paper Bijective and Coarse High-order Tetrahedral Meshes
Technical Paper Intersection-free Rigid Body Dynamics
Technical Paper Orienting Point Clouds With Dipole Propagation
Jacopo Pantaleoni
NVIDIA
GermanyTechnical Paper An Unbiased Ray-marching Transmittance Estimator
George Papagiannakis
ORamaVR
GreeceImmersive Pavilion COVID-19 — VR Strikes Back: Innovative Medical VR Training
Michael E. Papka
Argonne National Laboratory
Northern Illinois University
United States of AmericaTalk Real-Time Omnidirectional Stereo Rendering: Generating 360° Surround-View Panoramic Images for Comfortable Immersive Viewing
Dylan Paré
Queer Code Collective
University of Calgary
CanadaImmersive Pavilion Mementorium
Sylvain Paris
SIGGRAPH 2021 Technical Papers Chair
United States of AmericaBirds of a Feather ACM SIGGRAPH Town Hall: Technical Papers
Birds of a Feather ACM SIGGRAPH Town Hall: Technical Papers II
Dallim Park
Seoul Metropolitan Government
South KoreaACM SIGGRAPH Village International Resources: CG in Asia
Haekyu Park
Georgia Institute of Technology
United States of AmericaTalk CNN Explainer: Learning Convolutional Neural Networks with Interactive Visualization
Hyojoon Park
University of Utah
United States of AmericaTechnical Paper Capturing Detailed Deformations of Moving Human Bodies
Eddie Parker
Valve
United States of AmericaTalk The Right Foot in the Wrong Place - Character Locomotion in Half-Life:ALYX
Sandra Parks
Drexel University
United States of AmericaEducator's Forum Virtual Production for Remote Teaching Modalities
Aileen Paron
Tinker Studio
United States of AmericaImmersive Pavilion Tinker
Jesslyn Parrish
University of Central Florida
United States of AmericaDiversity Equity & Inclusion Summit Utilizing Interactive Web Experiences to Understand Hearing Loss
Zach Parrish
Walt Disney Animation Studios
United States of AmericaComputer Animation Festival - Electronic Theater Us Again
Joyce Parukanil
Foundry
United States of AmericaExhibitor Session Foundry's Nuke and Dell HDR Monitor - A Love Story - Presented by Dell
Sebastian Pasewaldt
Digital Masterpieces GmbH
GermanyAppy Hour Forward Selfies
Appy Hour MotionViz: Artistic Visualization of Human Motion on Mobile Devices
Appy Hour StyleTune: Interactive Style Transfer Enhancement on Mobile Devices
Chloe Pasquet
HP
United States of AmericaExhibitor Session GPU acceleration for Kaggle competitions - Presented by HP
Aderson Passos
UFC/LED laboratory of digital experience
BrazilBirds of a Feather Rendering Data Confluences: Machine Learning Gaussian Mixture in The Generative Design of Data Sculptures
Or Patashnik
Tel Aviv University
IsraelTechnical Paper Designing an Encoder for StyleGAN Image Manipulation
Technical Paper Only a Matter of Style: Age Transformation Using a Style-based Regression Model
Bhaumik Patel
Alchemy Immersive
United KingdomAppy Hour Museum Alive With David Attenborough
Anjul Patney
Facebook Reality Labs
United States of AmericaTechnical Paper FovVideoVDP: A Visible Difference Predictor for Wide Field-of-view Video
Jasmin Patry
Sucker Punch Productions
United States of AmericaCourse Advances in Real-Time Rendering in Games, Part 2
Eric Patterson
Clemson University
United States of AmericaPoster Procedural Shading for Rendering the Appearance of Feathers
Mark Pauly
EPFL
SwitzerlandTechnical Paper 3D Weaving With Curved Ribbons
Technical Paper Bistable Auxetic Surface Structures
Technical Paper Computational Design of Weingarten Surfaces
Technical Paper Computational Inverse Design of Surface-based Inflatables
Technical Paper MOCCA: Modeling and Optimizing Cone-joints for Complex Assemblies
Carol Payne
Netflix
United States of AmericaCourse Color Management With OpenColorIO v2
Diversity Equity & Inclusion Summit Community Approach to Diversity, Equity
Aruquia PEIXOTO
CEFET/RJ
BrazilACM SIGGRAPH Village International Resources: A Tropical Approach to Animation in Latin America
ACM SIGGRAPH Village International Resources: CG in Brazil: “Encontro dos brasileiros” - Brazilian Meeting
ACM SIGGRAPH Village International Resources: The International Workplace: During and Post pandemic approach
ACM SIGGRAPH Village International Resources: Women in CG
Davide Pellis
EPFL
SwitzerlandTechnical Paper Computational Design of Weingarten Surfaces
Mike Pelton
Dimension
United KingdomPoster Reflectance Estimation for Free-viewpoint Video
Xue Bin Peng
University of California, Berkeley
United States of AmericaTechnical Paper AMP: Adversarial Motion Priors for Stylized Physics-based Character Control
Yifan (Evan) Peng
Algolux
CanadaTechnical Paper Differentiable Compound Optics and Processing Pipeline Optimization for End-to-end Camera Design
Patrick Pennefather
UBC, Centre for Digital Media
CanadaVR Theater VR Theater Director’s Special Session
Or Perel
Amazon Web Services
IsraelTechnical Paper Learning Multimodal Affinities for Textual Editing in Images
Jesús Pérez
Universidad Rey Juan Carlos
SpainTechnical Paper Learning Contact Corrections for Handle-based Subspace Dynamics
Patrick Pérez
Valeo.ai
FranceTechnical Paper Neural Monocular 3D Human Motion Capture With Physical Awareness
Nicholas Perillo
mentl.Lab
GermanyLabs Hands-On Class: MORPH
Miles Perkins
Epic Games
United States of AmericaExhibitor Session Pushing innovation and accessibility with real-time and the cloud - Presented by Amazon Web Services
Ken Perlin
NYU Future Reality Lab
United States of AmericaReal-Time Live! Future Classroom
Course Inventing the Future
Talk Q&A: Facial Animation
Immersive Pavilion Walking Balance Assessment With Eye-tracking and Spatial Data Visualization
Stepan Perminov
Skolkovo Institute of Science and Technology
RussiaEmerging Technologies DronePaint: Swarm Light Painting With DNN-based Gesture Recognition
Emerging Technologies SwarmPlay: A Swarm of Nano-quadcopters Playing Tic-tac-toe Board Game Against a Human
Angelo Pesce
Roblox
CanadaCourse Rendering Engine Architecture for Games, Part I
Course Rendering Engine Architecture for Games, Part II
Mark Pesce
University of Sydney
AustraliaFrontiers Talk: AR Dilemmas
Christoph Peters
Karlsruhe Institute of Technology
GermanyTechnical Paper BRDF Importance Sampling for Polygonal Lights
Lohit Petikam
Computational Media Innovation Centre
Victoria University of Wellington
New ZealandReal-Time Live! Shading Rig: Dynamic Art-directable Stylised Shading for 3D Characters
Marc Petit
Epic Games
United States of AmericaBirds of a Feather Building the Open Metaverse
Hanspeter Pfister
Harvard University
United States of AmericaTechnical Paper PhotoApp: Photorealistic Appearance Editing of Head Portraits
Technical Paper Selective Region-based Photo Color Adjustment for Graphic Designs
Raphael Pfyffer
DirectorLucerne University of Applied Sciences and Arts
SwitzerlandComputer Animation Festival - Electronic Theater La vida de una Piñata
Rob Pieké
SideFX
Production Session "Greyhound": A Dive Into the Depths of Colossal Photorealism
Talk Q&A: Art Installations
Andrew Pienaar
Pixar Animation Studios
United States of AmericaTalk Pixar's 'OUT': Experimental Look Development in the SparkShorts Program
Anna Marie Piersimoni
New Directions in Electronic and Digital Media, Dept. of Cinema & TV; California State University, Northridge
United States of AmericaACM SIGGRAPH Village Education: Skilling up a Diverse Workforce: Content Creation in a Post Pandemic World
Nico Pietroni
University of Technology Sydney
AustraliaTechnical Paper Reliable Feature-line Driven Quad-remeshing
Daniel Pillis
Daniel Pillis
United States of AmericaBirds of a Feather LGBTQIA+ Rainbow Meetup
Birds of a Feather Mentoring Women: Open Discussion
Wei Ping
NVIDIA
United States of AmericaReal-Time Live! I am AI: AI-driven Digital Avatar Made Easy
Luc Pinguet
Université Gustave Eiffel
FrancePoster Quantum Nodes: Quantum Computing Applied to 3D Modeling
Ulrich Pinkall
TU Berlin
GermanyTechnical Paper Constrained Willmore Surfaces
Michal Piovarči
IST Austria
AustriaTechnical Paper The Effect of Shape and Illumination on Material Perception: Model and Applications
Sören Pirk
Google AI
United States of AmericaTechnical Paper Fire in Paradise: Mesoscale Simulation of Wildfires
Dana Plepys
University of Illinois at Chicago
United States of AmericaACM SIGGRAPH Village History: SIGGRAPH History Online Archives - A Journey into the Past
Kacper Pluta
Technion - Israel Institute of Technology
IsraelTechnical Paper PH-CPF: Planar Hexagonal Meshing Using Coordinate Power Fields
Brian Pohl
Epic Games
United States of AmericaExhibitor Session Taking a Look at The Unreal Fellowship for Virtual Production - Presented by Epic Games
Samuel Poincloux
EPFL
SwitzerlandTechnical Paper 3D Weaving With Curved Ribbons
Deb Polson
RMIT
AustraliaFrontiers Interaction @ SIGGRAPH
Frontiers Q&A: Workshop: Interaction @ SIGGRAPH
Andrew polychronakis
Technical University of Crete
GreeceCourse Gaze-Aware Displays and Interaction
Stewart Pomeroy
Pixar
United States of AmericaProduction Session Hollow Earth and Revisiting Kong
Gerard Pons-Moll
Max Planck Institute for Informatics
GermanyTechnical Paper Real-time Deep Dynamic Characters
Bobby Pontillas
Walt Disney Company
United States of AmericaComputer Animation Festival - Electronic Theater One Small Step
Roi Poranne
University of Haifa
ETH
IsraelTechnical Paper Designing Actuation Systems for Animatronic Figures via Globally Optimal Discrete Search
Tala Porbaha
CreatorHoorakhsh Studios
IranVR Theater H2ope
Alexandria Porter
Mod Tech Labs
United States of AmericaDiversity Equity & Inclusion Summit Mitigating Bias in Production Using Modern Tech
Timothy Porter
Mod Tech Labs
United States of AmericaDiversity Equity & Inclusion Summit Mitigating Bias in Production Using Modern Tech
Serban D. Porumbescu
University of California, Davis
United States of AmericaTechnical Paper RXMesh: A GPU Mesh Data Structure
Marc Potocnik
renderbaron
GermanyExhibitor Session Advantages of Powerful CPU Rendering with Intel (renderbaron) - Presented by Intel
Helmut Pottmann
King Abdullah University of Science and Technology (KAUST)
TU Wien
Saudi ArabiaTechnical Paper Computational Design of Weingarten Surfaces
Technical Paper Geometry and Tool Motion Planning for Curvature Adapted CNC Machining
Technical Paper Using Isometries for Computational Design and Fabrication
James Power
Electronic Arts
United States of AmericaTalk Swish: Neural Network Cloth Simulation on Madden NFL 21
Fabian Andres Prada
Facebook
United States of AmericaTechnical Paper Driving-signal Aware Full-body Avatars
Aditya Prasad
Dartmouth College
United States of AmericaTechnical Paper Thin-film Smoothed Particle Hydrodynamics Fluid
Corinne Price
ACM SIGGRAPH Membership Committee
United States of AmericaACM SIGGRAPH Village ACM SIGGRAPH Village: Meet-and-Greet (8/09, 12PM PT)
ACM SIGGRAPH Village ACM SIGGRAPH Village: Meet-and-Greet (8/11, 12PM PT)
ACM SIGGRAPH Village ACM SIGGRAPH Village: Meet-and-Greet (8/12, 12PM PT)
ACM SIGGRAPH Village ACM SIGGRAPH Village: Meet-and-Greet (8/09, 4:30PM PT)
ACM SIGGRAPH Village ACM SIGGRAPH Village: Meet-and-Greet (8/10, 12PM PT)
ACM SIGGRAPH Village ACM SIGGRAPH Village: Meet-and-Greet (8/10, 4:30PM PT)
ACM SIGGRAPH Village ACM SIGGRAPH Village: Meet-and-Greet (8/11, 4:30PM PT)
ACM SIGGRAPH Village ACM SIGGRAPH Village: Meet-and-Greet (8/12, 4:30PM PT)
Jane Prophet
University of Michigan
United States of AmericaArt Gallery Common Datum
François PROTAIS
INRIA
FranceTechnical Paper Foldover-free Maps in 50 Lines of Code
ACM SIGGRAPH PSCC
ACM SIGGRAPH
United States of AmericaACM SIGGRAPH Village Chapters Party: 3D Guessing Game
ACM SIGGRAPH Village Chapters Party: Colombia's Magic Realism Vol. 2 - Drawing Fiesta!
ACM SIGGRAPH Village Chapters Party: Drink & Draw
ACM SIGGRAPH Village Chapters Party: Exquisite Corpse - Creative Collaborative Drawing
ACM SIGGRAPH Village Chapters Party: Potpourri - Farewell Friday
ACM SIGGRAPH Village Chapters Party: Potpourri - Manic Monday
ACM SIGGRAPH Village Chapters Party: Potpourri - Tech Tuesday
ACM SIGGRAPH Village Chapters Party: Potpourri - Throwback Thursday
ACM SIGGRAPH Village Chapters Party: Potpourri - Walkabout Wednesday
ACM SIGGRAPH Village Chapters Party: Toronto Morning Coffee - Friday
ACM SIGGRAPH Village Chapters Party: Toronto Morning Coffee - Monday
ACM SIGGRAPH Village Chapters Party: Toronto Morning Coffee - Thursday
ACM SIGGRAPH Village Chapters Party: Toronto Morning Coffee - Tuesday
ACM SIGGRAPH Village Chapters Party: Toronto Morning Coffee - Wednesday
ACM SIGGRAPH Village Chapters Party: Welcome to LA!
ACM SIGGRAPH Village Chapters: All About Chapters!
ACM SIGGRAPH Village Chapters: Creating an Online Community for All of ACM SIGGRAPH
Yewen Pu
Autodesk Research
United States of AmericaTechnical Paper Fusion 360 Gallery: A Dataset and Environment for Programmatic CAD Construction From Human Design Sequences
Frédéric PURGAL
ArtofCorner
FranceImmersive Pavilion SCULPTURE EXPERIENCE: VR Discovery Tour of 6 Sculpture Masterpieces, From Prehistoric to Modern Times
Q
Yiyue Qiao
Empathic Computing Lab, The University of Auckland
New ZealandPoster A Hybrid 2D-3D Tangible Interface for Virtual Reality
Sherry Qiu
Yale University
United States of AmericaTechnical Paper Tracing Versus Freehand for Evaluating Computer-Generated Drawings
Ante Qu
Stanford University
United States of AmericaTechnical Paper Fast Linking Numbers for Topology Verification of Loopy Structures
Pengfei Qu
Intel Corporation
ChinaExhibitor Session Building Trust in a Synthetic World with Intel® AI - Presented by Intel
Yu Han Quek
Singapore University of Technology and Design
SingaporeTechnical Paper KnitKit: A Flexible System for Machine Knitting of Customizable Textiles
R
Ben Radcliffe
Unity Technologies
United States of AmericaExhibitor Session It's Showtime! New Tools for Cinematic Creators - Presented by Unity
Dennis Rådell
Tobii
SwedenExhibitor Session A Lightweight Foveation Codec for VR - Presented by Tobii
Jonathan Ragan-Kelley
MIT CSAIL
United States of AmericaTechnical Paper Systematically Differentiating Parametric Discontinuities
Ashkan Rahgozar
DirectorHoorakhsh Studios
IranVR Theater H2ope
Ravi Ramamoorthi
University of California San Diego
United States of AmericaTechnical Paper Deep Relightable Appearance Models for Animatable Faces
Technical Paper Hierarchical Neural Reconstruction for Path Guiding Using Hybrid Path and Photon Samples
Technical Paper Kelvin Transformations for Simulations on Infinite Domains
Technical Paper NeuMIP: Multi-resolution Neural Materials
Technical Paper Neural Light Transport for Relighting and View Synthesis
Technical Paper Vectorization for Fast, Analytic, and Differentiable Visibility
Joël Randrianandrasana
University of Reims Champagne-Ardenne
United Visual Researchers
FranceTechnical Paper Transfer Matrix Based Layered Materials Rendering
Abdullah Haroon Rasheed
INRIA
FranceTechnical Paper Physical Validation of Simulators in Computer Graphics: A New Framework Dedicated to Slender Elastic Structures and Frictional Contact
Scott Rawlings
HP
United States of AmericaExhibitor Session How VR and Bio-Analytics are transforming Human-Machine Interaction - Presented by HP
Alvy Smith
MIT Press
Pixar
United States of AmericaRetrospective Making Computer Graphics History Public
Nicolas Ray
INRIA
FranceTechnical Paper Foldover-free Maps in 50 Lines of Code
Course Least Squares for Programmers
Maxime Recuyer
New3dge
FranceComputer Animation Festival - Electronic Theater Dead End
Megan Reddy
University of Virginia
United States of AmericaPoster Non-photorealistic Ray Tracing With Paint and Toon Shading
Chris Redmann
Unity Technologies
Talk Q&A: Pipeline 1: USD
Talk Q&A: Pipeline 2
Michael Reed
RightHand Robotics
United States of AmericaLabs Hands-On Class: How a Basement Inventor Builds Volumetric Displays
Labs Hands-On Class: MIDI Usage for Modeling and Animation in Houdini
Labs Hands-On Class: MORPH
Labs Hands-On Class: Rapid Prototyping Approach for Audio Augmented Reality User Experiences
Labs Labs Technical Papers Demo
Glen Rees
TFOM
AustraliaBirds of a Feather The Future of Meetings: Working in XR?
Carolin Reichherzer
Lucerne University of Applied Sciences and Arts
AustraliaImmersive Pavilion SecondSight: Demonstrating Cross-device AR Interaction
Max Reimann
Hasso Plattner Institute for Digital Engineering, University of Potsdam
GermanyAppy Hour StyleTune: Interactive Style Transfer Enhancement on Mobile Devices
Susan Reiser
University of North Carolina Asheville
United States of AmericaDiversity Equity & Inclusion Summit STEAM Studio: Inclusive by Design
Konstantinos Rematas
Google Inc.
SwitzerlandCourse Differentiable Graphics With TensorFlow
Bo Ren
Nankai University
ChinaTechnical Paper Unified Particle System for Multiple-fluid Flow and Porous Material
Donghao Ren
University of California, Santa Barbara
United States of AmericaArt Paper Cangjie's Poetry
Art Paper Cangjie's Poetry: An Interactive Art Experience of A Semantic Human-Machine Reality
Yingying Ren
EPFL
SwitzerlandTechnical Paper 3D Weaving With Curved Ribbons
Zvi Reznic
Co-Founder and Chief Technology OfficerAmimon
Special Sessions THE ACADEMY: BEYOND THE OSCARS®, THE OTHER 364 DAYS - Production Session Special Session
Taehyun Rhee
Computational Media Innovation Centre
Victoria University of Wellington
New ZealandReal-Time Live! Shading Rig: Dynamic Art-directable Stylised Shading for 3D Characters
Christoph Rhemann
Google Inc.
United States of AmericaTechnical Paper Neural Light Transport for Relighting and View Synthesis
Technical Paper Total Relighting: Learning to Relight Portraits for Background Replacement
Theresa-Marie Rhyne
Indepdendent
United States of AmericaBirds of a Feather ACM SIGGRAPH Cartographic Visualization (Carto) Birds of a Feather
Course Color Matters for Digital Media and Visualization
Delphine Ribes
École Polytechnique Fédérale de Lausanne
SwitzerlandArt Paper Ming Shan Digital Experience: Immersive Technology for Traditional Taoist Meditation
Jacob Benjamin Rice
Walt Disney Animation Studios
United States of AmericaTalk Stylizing Volumes With Neural Networks
Talk Weaving the Druun's Webbing
Tivon Rice
University of Washington - DXARTS
United States of AmericaArt Gallery Models for Environmental Literacy
Christian Richardt
University of Bath
United KingdomTechnical Paper Real-time Global Illumination Decomposition of Videos
Lubomir Riha
IT4Innovations, VSB - Technical University of Ostrava
Czech RepublicTechnical Paper GPU Accelerated Path Tracing of Massive Scenes
Kees Rijnen
Unity Technologies
United States of AmericaCourse Advances in Real-Time Rendering in Games, Part 1
Florian Rist
King Abdullah University of Science and Technology (KAUST)
TU Wien
Saudi ArabiaTechnical Paper Geometry and Tool Motion Planning for Curvature Adapted CNC Machining
Technical Paper Using Isometries for Computational Design and Fabrication
Daniel Ritchie
Brown University
United States of AmericaTechnical Paper ShapeMOD: Macro Operation Discovery for 3D Shape Programs
Technical Paper Summary and Q&A: Shape Generation
Tobias Ritschel
University College London (UCL)
United KingdomTechnical Paper Beyond Blur: Real-time Ventral Metamers for Foveated Rendering
Tobias Rittig
Charles University, Prague
Czech RepublicTechnical Paper A Fitted Radiance and Attenuation Model for Realistic Atmospheres
Technical Paper A Gradient-based Framework for 3D Print Appearance Optimization
Doug Rizeakos
DreamWorks Animation
United States of AmericaTalk 'Trolls World Tour': Desert Bling
Andrew Roberts
Associate Visual Effects SupervisorIndustrial Light & Magic
Special Sessions THE ACADEMY: BEYOND THE OSCARS®, THE OTHER 364 DAYS - Production Session Special Session
Doug Roble
Senior Director of Software R&DDigital Domain
Special Sessions THE ACADEMY: BEYOND THE OSCARS®, THE OTHER 364 DAYS - Production Session Special Session
Doug Roble
Digital Domain
United States of AmericaTalk Simplified Facial Capture With Head Mounted Cameras
Jenny Rodgers
Distillery VFX
CanadaExhibitor Booth Presentation Distillery VFX - Booth Schedule
Peter Roe
Pixar
United States of AmericaTalk Imagining the Great Before
Junior Rojas
University of Utah
United States of AmericaTechnical Paper Learning Active Quasistatic Physics-based Models From Data
Benoit Roman
ESPCI
FranceTechnical Paper Computational Inverse Design of Surface-based Inflatables
Sami Romdhani
IDEMIA
FranceTechnical Paper 3D Morphable Face Models — Past, Present, and Future
Cristian Romero
Universidad Rey Juan Carlos
SpainTechnical Paper Learning Contact Corrections for Handle-based Subspace Dynamics
Victor Romero Gramegna
INRIA
FranceTechnical Paper Physical Validation of Simulators in Computer Graphics: A New Framework Dedicated to Slender Elastic Structures and Frictional Contact
Mikki Rose
Walt Disney Animation Studios
United States of AmericaBirds of a Feather ACM SIGGRAPH Town Hall: Feedback on the Virtual Experience
Birds of a Feather ACM SIGGRAPH Town Hall: Technical Papers
Birds of a Feather ACM SIGGRAPH Town Hall: Technical Papers II
ACM SIGGRAPH Village International Resources: The International Workplace: During and Post pandemic approach
Birds of a Feather Mentoring Women: Open Discussion
Rachel Rose
R&D SupervisorIndustrial Light & Magic
United States of AmericaDiversity Equity & Inclusion Summit Community Approach to Diversity, Equity
Production Session ILM Presents: The Visual Effects & Virtual Production of "The Mandalorian"
Margit Rosen
Zentrum für Kunst und Medien
GermanyRetrospective Museums, Computer History and Institutional Challenges
Paul Rosin
Cardiff University
United KingdomTechnical Paper DeepFaceEditing: Deep Face Generation and Editing With Disentangled Geometry and Appearance Control
Natalie Roundtree
SIGGRAPH
United States of AmericaBirds of a Feather LGBTQIA+ Rainbow Meetup
Fabrice Rousselle
NVIDIA
SwitzerlandTechnical Paper Neural Scene Graph Rendering
Technical Paper Real-time Neural Radiance Caching for Path Tracing
Liangwang Ruan
CFCS, Peking University
AICFVE Beijing Film Academy
ChinaTechnical Paper Solid-fluid Interaction With Surface-tension-dominant Contact
Kathleen Ruffalo
Framestore
United States of AmericaDiversity Equity & Inclusion Summit Small Steps to Lasting Impact: How You Can Bring Diversity, Inclusion, and Equity Into the VFX and Animation Industries
Gizem Rufo
Facebook Reality Labs
United States of AmericaTechnical Paper FovVideoVDP: A Visible Difference Predictor for Wide Field-of-view Video
Holly Rushmeier
Yale University
United States of AmericaBirds of a Feather Countering Racial Bias in Computer Graphics Requires Structural Change
Technical Paper Tracing Versus Freehand for Evaluating Computer-Generated Drawings
Ken Russell
Google
The Khronos Group
United States of AmericaBirds of a Feather Khronos Fast Forward: Rapid-fire overview of all things Khronos including Vulkan, WebGL, OpenXR, ANARI, glTF and 3D Commerce
Annina Rüst
Florida Atlantic University
Harriet L. Wilkes Honors College
United States of AmericaArt Paper Bad Mother / Good Mother: The Poetics and Politics of the Sounds of Invisible Labor
Chris Rydalch
Blue Sky Studios
United States of AmericaTalk A Pipeline Retrospective on USD and Conduit
Talk Procedural Block-based USD Workflows in Conduit
Bektur Ryskeldiev
Mercari R4D
JapanFrontiers Interaction @ SIGGRAPH
ACM SIGGRAPH Village International Resources: CG in Japan
ACM SIGGRAPH Village International Resources: Creative Journey in and from East Europe
Frontiers Q&A: Workshop: Interaction @ SIGGRAPH
Mathias Røyrvik
Rodeo FX
United States of AmericaExhibitor Session Rodeo FX: Harnessing the Power of Rigging in Maya (presented by Autodesk Vision Series)
S
Hirad Sab
University of California, Los Angeles
Ohio State University
United States of AmericaArt Gallery Figure 1.
Ahmed Arif
University of California Merced
United States of AmericaPoster Silent Speech and Emotion Recognition From Vocal Tract Shape Dynamics in Real-time MRI
Ian Sachs
Roblox
United States of AmericaTalk Fast Facial Animation From Video
Shrenik Sadalgi
Wayfair
United States of AmericaImmersive Pavilion Home Studio: DIY Interior Design in Mixed Reality
Nema Safvati
Blizzard Entertainment
United States of AmericaExhibitor Session Building and Tearing a Flesh Portal for "Diablo IV: By Three They Come" - Presented by SideFX
Talk FLIP Fluids as a Bi-directional Fuel Source in a Volumetric Fluid Simulation
Hiroto Saito
RCAST, The University of Tokyo
JapanEmerging Technologies Behind the Game: Implicit Spatio-temporal Intervention in Inter-personal Remote Physical Interactions on Playing Air Hockey
Shunsuke Saito
Facebook Reality Labs
United States of AmericaTechnical Paper Deep Relightable Appearance Models for Animatable Faces
Kariem Saleh
RainDogs Berlin
GermanyComputer Animation Festival - Electronic Theater Song of a Toad
Marcelina Salwin
Makreting Communication ManagerPlatige Image S.A.
PolandComputer Animation Festival - Electronic Theater Julian Tuwim: To Everyman
Johannes Sambs
VFX SupervisorFramestore
United KingdomComputer Animation Festival - Electronic Theater Jingle Jangle: A Christmas Journey - animated sequences
Gabriela Sanchez Balcazar
revistassxxis
ColombiaACM SIGGRAPH Village International Resources: Women in CG
Sara Sanders
University of North Carolina Asheville
United States of AmericaDiversity Equity & Inclusion Summit STEAM Studio: Inclusive by Design
Grant Sanderson
Featured Speakers Programmatic Visualizations in Mathematics
Florent Sanglard
ESMA
FranceComputer Animation Festival - Electronic Theater Stranded
Masanori Sano
Japan Broadcasting Corporation (NHK)
Science and Technology Research Laboratories
JapanPoster Real-time Sports Video Analysis for Video Content Viewing With Haptic Information
Jason Saragih
Facebook Reality Labs
United States of AmericaTechnical Paper Deep Relightable Appearance Models for Animatable Faces
Technical Paper Driving-signal Aware Full-body Avatars
Technical Paper Mixture of Volumetric Primitives for Efficient Neural Rendering
Technical Paper Real-time 3D Neural Facial Animation From Binocular Video
Lior Sassy
Lightricks
IsraelTechnical Paper Endless Loops: Detecting and Animating Periodic Patterns in Still Images
Issei Sato
University of Tokyo
JapanCourse User Interfaces for High-Dimensional Design Problems: From Theories to Implementations
Mie Sato
Utsunomiya University
JapanPoster An Examination of View-settings for Long Texts in VR Reading
Syuhei Sato
University of Toyama
Prometech CG Research
JapanTechnical Paper Stream-guided Smoke Simulations
Toshiki Sato
Japan Advanced Institute of Science and Technology
JapanPoster Omnidirectional display that presents information to the ambient environment with optical transparency
Poster Real-time Projection of Lip Animation Onto Face Masks Using OmniProcam
Valkyrie Savage
unaffiliated
Emerging Technologies Q&A: Display and Imaging
Laura Savidge
Pixar Animation Studios
United States of AmericaTalk Cartoons in the Cloud
Brent Scannell
Autodesk
The Khronos Group
United States of AmericaBirds of a Feather Khronos Fast Forward: Rapid-fire overview of all things Khronos including Vulkan, WebGL, OpenXR, ANARI, glTF and 3D Commerce
Brent Scannell
Autodesk
The Khronos Group
United States of AmericaBirds of a Feather Hands on with glTF: Making 3D pervasive
Paulo Scatena
Filmakademie Baden-Württemberg GmbH
Animationsinstitut
GermanyTalk Freezing Fire – Automated Light-passes for Stop-motion VFX
Florian Schäfer
California Institute of Technology
United States of AmericaTechnical Paper Multiscale Cholesky Preconditioning for Ill-conditioned Problems
Peter Schaldenbrand
Carnegie Mellon University
United States of AmericaFrontiers Measurable Creative AI
Frontiers Q&A: Workshop: Measurable Creative AI
Max Schaubelt
Technische Universität München
EPFL
SwitzerlandTechnical Paper Bistable Auxetic Surface Structures
Susan Schell
RealTime Conference
FranceFrontiers Q&A: Workshop: Realtime Architecture Perspectives [CANCELLED]
Frontiers Realtime Architecture Perspectives [CANCELLED]
Carl Schissler
Facebook Reality Labs
United States of AmericaTechnical Paper Fast Diffraction Pathfinding for Dynamic Sound Propagation
Jason Schleifer
Amazon Web Services
United States of AmericaExhibitor Session The making of the animated short "Spanner" - Presented by Amazon Web Services
Dieter Schmalstieg
Graz University of Technology
AustriaTechnical Paper Temporally Adaptive Shading Reuse for Real-time Rendering and Virtual Reality
Jerran Schmidt
Autodesk
The Khronos Group
United States of AmericaBirds of a Feather Vulkan Without Boundaries: Case Studies from the Real World
Till Schnabel
NVIDIA
SwitzerlandTechnical Paper Neural Scene Graph Rendering
Teseo Schneider
New York University
University of Victoria
United States of AmericaTechnical Paper Bijective and Coarse High-order Tetrahedral Meshes
Technical Paper Intersection-free Rigid Body Dynamics
Peter Schröder
California Institute of Technology
United States of AmericaTechnical Paper Constrained Willmore Surfaces
Adriana Schulz
University of Washington
United States of AmericaTechnical Paper Pareto Gamuts: Exploring Optimal Designs Across Varying Contexts
Gabriel Schwartz
Facebook Reality Labs
United States of AmericaTechnical Paper Mixture of Volumetric Primitives for Efficient Neural Rendering
Eston Schweickart
Weta Digital
New ZealandTalk Simulating Cloth Using Bilinear Elements
Cristobal Sciutto
Stanford University
Computer Science Department
United States of AmericaTechnical Paper Vid2Player: Controllable Video Sprites That Behave and Appear Like Professional Tennis Players
Jan Searleman
Clarkson University
United States of AmericaACM SIGGRAPH Village Digital Arts: Getting Involved in the DAC Year-Round Community, SPARKS Lighting Talks, and Online Exhibitions
ACM SIGGRAPH Village Digital Arts: Interconnections - New Media Art Online Archives Roundtable
ACM SIGGRAPH Village Digital Arts: New Media Art History - ISEA (International Symposium on Electronic Art) Archives
ACM SIGGRAPH Village History: SIGGRAPH History Online Archives - A Journey into the Past
Retrospective Sisters of Code
Hans-Peter Seidel
Max-Planck-Institut für Informatik
GermanyTechnical Paper Learning Meaningful Controls for Fluids
Technical Paper PhotoApp: Photorealistic Appearance Editing of Head Portraits
Technical Paper The Effect of Shape and Illumination on Material Perception: Model and Applications
Silvia González Sellán
University of Toronto
CanadaTechnical Paper Swept Volumes via Spacetime Numerical Continuation
Amir Semmo
Digital Masterpieces GmbH
GermanyAppy Hour MotionViz: Artistic Visualization of Human Motion on Mobile Devices
Pradeep Sen
University of California Santa Barbara
United States of AmericaTechnical Paper Neural Complex Luminaires: Representation and Rendering
Jaewoo Seo
NVIDIA
United States of AmericaReal-Time Live! I am AI: AI-driven Digital Avatar Made Easy
Yeongho Seol
NVIDIA
United States of AmericaReal-Time Live! I am AI: AI-driven Digital Avatar Made Easy
Ahmed A. Sereidi
Waseda University
JapanEmerging Technologies Experiment Assisting System With Local Augmented Body (EASY-LAB) for Subject Experiments Under the COVID-19 Pandemic
Valerii Serpiva
Skolkovo Institute of Science and Technology
RussiaEmerging Technologies DronePaint: Swarm Light Painting With DNN-based Gesture Recognition
Emerging Technologies SwarmPlay: A Swarm of Nano-quadcopters Playing Tic-tac-toe Board Game Against a Human
Jose Serra
Digital Domain
CanadaTalk Simplified Facial Capture With Head Mounted Cameras
Ana Serrano
Max-Planck-Institut für Informatik
Centro Universitario de la Defensa Zaragoza
GermanyTechnical Paper Summary and Q&A: Layered Materials
Technical Paper The Effect of Shape and Illumination on Material Perception: Model and Applications
Frederic Servant
Autodesk
United States of AmericaExhibitor Session Get Powerful CPU Rendering with Arnold, Optimized by Intel (Autodesk) - Presented by Intel
Mohammad Shafiei Rezvani Nezhad
Max Planck Institute for Informatics
Saarland Informatics Campus
GermanyTechnical Paper Real-time Global Illumination Decomposition of Videos
Omar Shaikh
Georgia Institute of Technology
United States of AmericaTalk CNN Explainer: Learning Convolutional Neural Networks with Interactive Visualization
Ariel Shamir
Reichman University
IsraelTechnical Paper Summary and Q&A: Portrait Editing
Nimrod Shanit
Blimey
Holy CIty VR
CanadaImmersive Pavilion Once Upon a Sea
Tianjia Shao
State Key Lab of CAD and CG, Zhejiang University
ChinaTechnical Paper High-order Differentiable Autoencoder for Nonlinear Model Reduction
Nim Shapira
nimshap
United States of AmericaImmersive Pavilion Bystanding: The Feingold Syndrome
Avinash Sharma
Algolux
CanadaTechnical Paper Differentiable Compound Optics and Processing Pipeline Optimization for End-to-end Camera Design
Rajesh Sharma
Spire Animation Studios
United States of AmericaTalk Q&A: Crowds and Hair
Nicholas Sharp
University of Toronto
Carnegie Mellon University
CanadaCourse Geometry Processing With Intrinsic Triangulations
Don Shay
FounderCinefex
Special Sessions Celebration of Cinefex - Production Session Special Session
Gregg Shay
PublisherCinefex
Special Sessions Celebration of Cinefex - Production Session Special Session
Kelly Shay
DreamWorks Animation
United States of AmericaBirds of a Feather State of Hair in the Industry
Seung Heon Sheen
University of British Columbia
CanadaTechnical Paper SIERE: A Hybrid Semi-implicit Exponential Integrator for Efficiently Simulating Stiff Deformable Objects
Alla Sheffer
University of British Columbia
CanadaTechnical Paper StrokeStrip: Joint Parameterization and Fitting of Stroke Clusters
Yaser Sheikh
Facebook Reality Labs
United States of AmericaTechnical Paper Deep Relightable Appearance Models for Animatable Faces
Technical Paper Driving-signal Aware Full-body Avatars
Technical Paper Mixture of Volumetric Primitives for Efficient Neural Rendering
Technical Paper Real-time 3D Neural Facial Animation From Binocular Video
Avishag Shemesh
Technion - Israel Institute of Technology
IsraelFrontiers Q&A: Workshop: Realtime Architecture Perspectives [CANCELLED]
Frontiers Realtime Architecture Perspectives [CANCELLED]
Liyong Shen
University of Chinese Academy of Sciences
ChinaPoster Developable Surface Segmentation for CAD Models
Siyuan Shen
State Key Lab of CAD and CG, Zhejiang University
ChinaTechnical Paper High-order Differentiable Autoencoder for Nonlinear Model Reduction
Doug Sherman
DreamWorks
United States of AmericaBirds of a Feather Going Cloud Native
William Sherman
NIST
United States of AmericaBirds of a Feather Immersive Visualization for Science, Research, Art and Education
Ripley Shi
Victoria University of Wellington
Weta Digital
New ZealandEducator's Forum From Creative Coding to Digital Humans: Proceduralism as a Catalyst for Storytelling
Zheng Shi
Princeton University
United States of AmericaTechnical Paper Low-cost SPAD Sensing for Non-line-of-sight Tracking, Material Classification, and Depth Imaging
Kevin J. Shih
NVIDIA
United States of AmericaReal-Time Live! I am AI: AI-driven Digital Avatar Made Easy
Soshi Shimada
Max Planck Institute for Informatics
Saarland Informatics Campus
GermanyTechnical Paper Neural Monocular 3D Human Motion Capture With Physical Awareness
Ryo Shimamura
Waseda University
JapanPoster Bowing-Net: Motion Generation for String Instruments Based on Bowing Information
Shuma Shimizu
University of Tsukuba
JapanPoster Goshuin 2.0: Construction of the World's Largest Goshuin Dataset and Automatic Generation System of Goshuin by Neural Style Transfer
Tamar Shinar
University of California Riverside
United States of AmericaTechnical Paper Summary and Q&A: Fluid Simulation 1
Shuzo Shiota
Polygon Pictures
JapanACM SIGGRAPH Village International Resources: CG in Japan
Takaaki Shiratori
Facebook
United States of AmericaTechnical Paper Driving-signal Aware Full-body Avatars
Technical Paper ManipNet: Neural Manipulation Synthesis With a Hand-object Spatial Representation
Dave Shreiner
Unity Technologies
United States of AmericaCourse An Interactive Introduction to Computer Graphics Using WebGL
Talk Q&A: Real-Time Rendering
Lyusil SHUBARALYAN
Hypertec
CanadaExhibitor Session The Impact of AMD Processors in Media & Entertainment - Presented by Hypertec
Masha Shugrina
NVIDIA
United States of AmericaExhibitor Session Extending Omniverse: Tools for 3D Deep Learning Research and Content Generation - Presented by NVIDIA
Shira shvadron
Movement in Capture
IsraelArt Gallery Movement in Capture
Emmanuel Siefert
Hebrew University of Jerusalem
IsraelTechnical Paper Computational Inverse Design of Surface-based Inflatables
Eftychios Sifakis
University of Wisconsin Madison
Weta Digital
United States of AmericaTechnical Paper Learning Active Quasistatic Physics-based Models From Data
Peter Sikachev
People Can Fly
PolandTalk Area Light Sources in 'Cyberpunk 2077'
Talk Transparency Rendering in 'Cyberpunk 2077'
Matthew Silas
Pixar Animation Studios
United States of AmericaTalk Pixar's 'OUT': Experimental Look Development in the SparkShorts Program
Cláudio T. Silva
NYU
United States of AmericaTalk Interactive Visualization of Atmospheric Effects for Celestial Bodies
Ari Silvennoinen
Activision
United States of AmericaCourse Advances in Real-Time Rendering in Games, Part 1
Christine Simmons
Chief Operating OfficerAcademy of Motion Picture Arts and Sciences
Special Sessions THE ACADEMY: BEYOND THE OSCARS®, THE OTHER 364 DAYS - Production Session Special Session
Maryann Simmons
Walt Disney Animation Studios
United States of AmericaTalk Q&A: Cloth Simulation
Scott Simmons
Open Geospatial Consortium
United States of AmericaBirds of a Feather An exploration of pervasive 3D in geospatial with glTF
Edgar Simo-Serra
Waseda University
JapanTechnical Paper General Virtual Sketching Framework for Vector Line Art
Gilles Simon
Université de Lorraine
FranceArt Paper Jan van Eyck's Perspectival System Elucidated Through Computer Vision
Jaclyn Simon
Production ManagerPixar Animation Studios
Production Session Pixar's 'Soul' and the Search for Authenticity
Tomas Simon
Facebook Reality Labs
United States of AmericaCourse Advances in Neural Rendering (Part 1)
Course Advances in Neural Rendering (Part 2)
Technical Paper Deep Relightable Appearance Models for Animatable Faces
Technical Paper Driving-signal Aware Full-body Avatars
Technical Paper Mixture of Volumetric Primitives for Efficient Neural Rendering
Technical Paper Real-time 3D Neural Facial Animation From Binocular Video
Bradford SIMONSEN
Walt Disney Animation Studios
United States of AmericaComputer Animation Festival - Electronic Theater Us Again
Aubrey Simonson
MIT Media Lab
United States of AmericaPoster Pockets: User-assigned Menus Based on Physical Buttons for Virtual Environments
Élise Simoulin
Supinfocom Rubika
FranceComputer Animation Festival - Electronic Theater Stuffed
FunShing Sin
Blizzard Entertainment
United States of AmericaTalk Real-time Interactive Deformer Rig Evaluations in Maya Using GPUs
Dilpreet Singh
Monash University
AustraliaTalk Cartographic Relief Shading with Neural Networks
Karan Singh
University of Toronto
CanadaTechnical Paper Interactive Modelling of Volumetric Musculoskeletal Anatomy
Technical Paper Mid-air Drawing of Curves on 3D Surfaces in Virtual Reality
Technical Paper Optimizing UI Layouts for Deformable Face-rig Manipulation
Thomas Sito
University of Southern California
United States of AmericaBirds of a Feather Animation Educators Forum. Topic: Teaching Under Covid, What Have We Learned?
Vincent Sitzmann
MIT CSAIL
United States of AmericaCourse Advances in Neural Rendering (Part 1)
Course Advances in Neural Rendering (Part 2)
Vincent Sitzmann
Stanford University
Massachusetts Institute of Technology (MIT)
United States of AmericaTechnical Paper Dirty Pixels: Towards End-to-end Image Processing and Perception
Cory Sivek
DreamWorks Animation
United States of AmericaBirds of a Feather State of Hair in the Industry
Kathryn Skorpil
DreamWorks Animation
United States of AmericaBirds of a Feather Women in Technology: Knocking Down Barriers
Melina Skouras
INRIA, Université Grenoble Alpes
Technical Paper Summary and Q&A: Fabrication 2: Knitting and Sewing
Scott Sleap
NSW Government
AustraliaACM SIGGRAPH Village International Resources: Scene of Art, Science, Education and [Responsible]Technology in Australia now!
Szymon Ślęga
CD PROJEKT RED
PolandTalk Transparency Rendering in 'Cyberpunk 2077'
Oleksii Sliusarenko
Basque Center for Applied Mathematics (BCAM)
SpainTechnical Paper Geometry and Tool Motion Planning for Curvature Adapted CNC Machining
Joel Sloss
Microsoft
United States of AmericaExhibitor Session Reimagining the Moviegoing Experience - Presented by Microsoft
Philipp Slusallek
DFKI
Saarland Informatics Campus
GermanyBirds of a Feather Dancing in XR
Poster Text-based Motion Synthesis With a Hierarchical Two-stream RNN
Dmitriy Smirnov
Massachusetts Institute of Technology (MIT)
United States of AmericaTechnical Paper HodgeNet: Learning Spectral Geometry on Triangle Meshes
Kevin Smith
Visual Effects SupervisorWeta Digital
Production Session Hollow Earth and Revisiting Kong
William Smith
University of York
United KingdomTechnical Paper 3D Morphable Face Models — Past, Present, and Future
Eliot K Smyrl
Pixar Animation Studios
United States of AmericaTalk Using USD in Pixar's Digital Backlot
William Sokoloski
DreamWorks Animation
United States of AmericaTalk DreamWorks Art-driven Shot Sculpting Toolset
Dmitry Sokolov
Université de Lorraine
FranceTechnical Paper Foldover-free Maps in 50 Lines of Code
Course Least Squares for Programmers
Armando Solar-Lezama
MIT CSAIL
United States of AmericaTechnical Paper Fusion 360 Gallery: A Dataset and Environment for Programmatic CAD Construction From Human Design Sequences
Yousuf Soliman
California Institute of Technology
United States of AmericaTechnical Paper Constrained Willmore Surfaces
Justin Solomon
Massachusetts Institute of Technology (MIT)
United States of AmericaTechnical Paper Fast Quasi-harmonic Weights for Geometric Data Interpolation
Technical Paper HodgeNet: Learning Spectral Geometry on Triangle Meshes
Technical Paper Pareto Gamuts: Exploring Optimal Designs Across Varying Contexts
Max Solomon
Animation SupervisorFramestore
United KingdomComputer Animation Festival - Electronic Theater The Midnight Sky
Arunachalam Somasundaram
DreamWorks Animation
United States of AmericaTalk DreamWorks Art-driven Shot Sculpting Toolset
Hyeongseok Son
POSTECH
South KoreaTechnical Paper Recurrent Video Deblurring With Blur-invariant Motion Estimation and Pixel Volumes
Andreas Sonderegger
Bern University of Applied Sciences, Business School, Institute for New Work
University of Fribourg
SwitzerlandArt Paper Ming Shan Digital Experience: Immersive Technology for Traditional Taoist Meditation
Ariel Song
Ringling College of Art and Design
United States of AmericaComputer Animation Festival - Electronic Theater The Very Hungry Duck
Guoxian Song
Nanyang Technological University
SingaporeTechnical Paper AgileGAN: Stylizing Portraits by Inversion-consistent Transfer Learning
Peng Song
Singapore University of Technology and Design
SingaporeTechnical Paper MOCCA: Modeling and Optimizing Cone-joints for Complex Assemblies
Shuran Song
Columbia University
United States of AmericaTechnical Paper Summary and Q&A: Hands and Muscles
Sinan Sonlu
Bilkent University
TurkeyTechnical Paper A Conversational Agent Framework With Multi-modal Personality Expression
Olga Sorkine-Hornung
ETH Zürich
AICFVE Beijing Film Academy
SwitzerlandTechnical Paper Learning Skeletal Articulations With Neural Blend Shapes
Sébastien Speierer
Ecole Polytechnique Fédérale de Lausanne
SwitzerlandTechnical Paper Monte Carlo Estimators for Differential Light Transport
Technical Paper Path Replay Backpropagation: Differentiating Light Paths Using Constant Memory and Linear Time
Ian Spendloff
Animation DirectorFramestore
United KingdomComputer Animation Festival - Electronic Theater Jingle Jangle: A Christmas Journey - animated sequences
Georg Sperl
IST Austria
AustriaTechnical Paper Mechanics-aware Deformation of Yarn Pattern Geometry
Matej Spetko
IT4Innovations, VSB - Technical University of Ostrava
Czech RepublicTechnical Paper GPU Accelerated Path Tracing of Massive Scenes
Andrew Spielberg
MIT CSAIL
United States of AmericaTechnical Paper DiffAqua: A Differentiable Computational Design Pipeline for Soft Underwater Swimmers with Shape Interpolation
Simon Spielmann
Filmakademie Baden-Württemberg GmbH
Animationsinstitut
GermanyTalk Beeing — Nature Inspired VR Journey
Rejane Spitz
Laboratório de Arte Eletronica (LAE)
PUC-Rio University
BrazilACM SIGGRAPH Village International Resources: CG in Brazil: “Encontro dos brasileiros” - Brazilian Meeting
Birds of a Feather VRestaurant: What does VR Education taste like?
Josef Spjut
NVIDIA Research
United States of AmericaPanel Esports as a Driving Problem in Computer Graphics
Emerging Technologies Gaming at Warp Speed: Improving Aiming With Late Warp
Talk Q&A: Real-Time Technology
Janis Sprenger
DFKI GmbH
GermanyBirds of a Feather How to combine various motion synthesis approaches in a uniform motion synthesis framework?
Boris Springborn
Technische Universität Berlin
GermanyTechnical Paper Discrete Conformal Equivalence of Polyhedral Surfaces
Dharani Sree Sree Middela
Texas A&M University
United States of AmericaBirds of a Feather Massive Collaborative Animation Projects annual SIGGRAPH meeting 2021
Pratul Srinivasan
Google Inc.
United States of AmericaCourse Advances in Neural Rendering (Part 1)
Course Advances in Neural Rendering (Part 2)
Karl St-Arnaud
Algolux
CanadaTechnical Paper Differentiable Compound Optics and Processing Pipeline Optimization for End-to-end Camera Design
Jerome St. Louis
Ecere
CanadaBirds of a Feather An exploration of pervasive 3D in geospatial with glTF
Star St.Germain
Aconite
United States of AmericaAppy Hour HoloVista
Noah Stacey
Senior ArtistBlackbird Interactive
CanadaComputer Animation Festival - Electronic Theater Hardspace: Shipbreaker - Opening Cinematic (Early Access)
Oliver Staeubli
Blue Sky Studios
United States of AmericaTalk A Pipeline Retrospective on USD and Conduit
Scot Stafford
Sound SupervisorPollen Music Group
Production Session From Quest to Quill: Pushing the Boundaries of VR Storytelling in Baobab's Baba Yaga and Namoo
Alana Staiti
National Museum of American History, Smithsonian Institution
United States of AmericaRetrospective Museums, Computer History and Institutional Challenges
Kosta Stamatelos
Autodesk
United States of AmericaExhibitor Session Expedition Bifrost: Exploring New Tools and the Next Frontier (presented by Autodesk Vision Series)
Talk Spatially Adaptive Volume Tools in Bifrost
Sebastian Starke
Electronic Arts
University of Edinburgh
United States of AmericaTechnical Paper Neural Animation Layering for Synthesizing Martial Arts Movements
Courtney Starrett
Texas A&M University
United States of AmericaProduction Session ILM Presents: The Visual Effects & Virtual Production of "The Mandalorian"
Gavriel State
NVIDIA
United States of AmericaExhibitor Session Extending Omniverse: Tools for 3D Deep Learning Research and Content Generation - Presented by NVIDIA
Anthony Steed
University College London (UCL)
United KingdomTechnical Paper Beyond Blur: Real-time Ventral Metamers for Foveated Rendering
Shlomi Steinberg,
University of California Santa Barbara
United States of AmericaTechnical Paper A Generic Framework for Physical Light Transport
Markus Steinberger
Graz University of Technology
AustriaTechnical Paper Temporally Adaptive Shading Reuse for Real-time Rendering and Virtual Reality
David Stephens
Blizzard Entertainment
United States of AmericaComputer Animation Festival - Electronic Theater World of Warcraft: Beyond the Veil
Felix Stief
Environment ArtistStudio Syro
Oculus
GermanyVR Theater 'Tales From Soda Island — The Neon Jungle'
Katarina Stingl
University Eye Hospital, Center for Ophthalmology, Center for Rare Eye Diseases, University of Tuebingen, Germany
GermanyPoster Applying Virtual Reality for Systematic Gaze Pattern Evaluation in Simulated Retinitis Pigmentosa Patients
Petr Strakos
IT4Innovations, VSB - Technical University of Ostrava
Czech RepublicTechnical Paper GPU Accelerated Path Tracing of Massive Scenes
Gracie Arenas Strittmatter
Electronic Arts
United States of AmericaProduction Session From Quest to Quill: Pushing the Boundaries of VR Storytelling in Baobab’s Baba Yaga and Namoo
Diversity Equity & Inclusion Summit Mentoring Women
Ondrej Strnad
Model CreationKing Abdullah University of Science and Technology (KAUST)
Saudi ArabiaComputer Animation Festival - Electronic Theater What does a virus actually look like?
Rune Stubbe
Epic Games
DenmarkCourse Advances in Real-Time Rendering in Games, Part 1
Hao Su
University of California San Diego
United States of AmericaTechnical Paper Hierarchical Neural Reconstruction for Path Guiding Using Hybrid Path and Photon Samples
Haozhe Su
Rutgers University
United States of AmericaTechnical Paper A Unified Second-order Accurate in Time MPM Formulation for Simulating Viscoelastic Liquids With Phase Change
Shinjiro Sueda
Texas A&M University
United States of AmericaTechnical Paper Solid-fluid Interaction With Surface-tension-dominant Contact
Gaku Sueta
Tokyo Metropolitan University
JapanLabs Action Reproducer: Virtual Reality Rehabilitation System to Reduce Fear of Walking
Tomoki Sueyoshi
Kyushu University
JapanLabs Dynamic Projection Mapping for Thin Plants Using a Robust Tracking Method Against Occlusion
Poster Interactive DPM for Thin Plants With the Latency Measurement
Sam Suhag
Cesium
The Khronos Group
United States of AmericaBirds of a Feather An exploration of pervasive 3D in geospatial with glTF
Qilin Sun
King Abdullah University of Science and Technology (KAUST)
Saudi ArabiaTechnical Paper End-to-end Complex Lens Design With Differentiable Ray Tracing
Tiancheng Sun
University of California San Diego
United States of AmericaTechnical Paper Hierarchical Neural Reconstruction for Path Guiding Using Hybrid Path and Photon Samples
Technical Paper Neural Light Transport for Relighting and View Synthesis
Phanuthep Sutthithepthamrong
DirectorZati Studio
Thai Media Fund
ThailandComputer Animation Festival - Electronic Theater Blood Song: A Silent Ballad
David Swapp
University College London (UCL)
United KingdomTechnical Paper Beyond Blur: Real-time Ventral Metamers for Foveated Rendering
Kyoung Swearingen
Ohio State University
United States of AmericaArt Paper "The Woods": A Mixed Reality Two-Player Cooperative Game
Scott Swearingen
Ohio State University
United States of AmericaArt Paper "The Woods": A Mixed Reality Two-Player Cooperative Game
Oskar Swierad
CD PROJEKT RED
PolandTalk The Tech and Art of Cyberspaces in 'Cyberpunk 2077'
Raqi Syed
Victoria University of Wellington
New ZealandBirds of a Feather Countering Racial Bias in Computer Graphics Requires Structural Change
Educator's Forum From Creative Coding to Digital Humans: Proceduralism as a Catalyst for Storytelling
Victoria Szabo
Duke University
United States of AmericaACM SIGGRAPH Village ACM SIGGRAPH Village: Meet-and-Greet (8/09, 12PM PT)
ACM SIGGRAPH Village ACM SIGGRAPH Village: Meet-and-Greet (8/11, 12PM PT)
ACM SIGGRAPH Village ACM SIGGRAPH Village: Meet-and-Greet (8/12, 12PM PT)
ACM SIGGRAPH Village ACM SIGGRAPH Village: Meet-and-Greet (8/09, 4:30PM PT)
ACM SIGGRAPH Village ACM SIGGRAPH Village: Meet-and-Greet (8/10, 12PM PT)
ACM SIGGRAPH Village ACM SIGGRAPH Village: Meet-and-Greet (8/10, 4:30PM PT)
ACM SIGGRAPH Village ACM SIGGRAPH Village: Meet-and-Greet (8/11, 4:30PM PT)
ACM SIGGRAPH Village ACM SIGGRAPH Village: Meet-and-Greet (8/12, 4:30PM PT)
ACM SIGGRAPH Village Digital Arts: Getting Involved in the DAC Year-Round Community, SPARKS Lighting Talks, and Online Exhibitions
ACM SIGGRAPH Village Digital Arts: ISEA International
ACM SIGGRAPH Village Digital Arts: Online Art Community Mixer
Lukasz Szalankiewicz
Polish Demoscene Chronicles^Oftenhide
Collegium Da Vinci
PolandFrontiers Limitations Driven Creativity Through Demoscene Lenses
Frontiers Q&A: Workshop: Limitations Driven Creativity Through Demoscene Lenses
T
Giuseppe Tagliavini
Compositing SupervisorWeta Digital
Production Session Hollow Earth and Revisiting Kong
Frank Tai
Pixar
United States of AmericaTalk Imagining the Great Before
Luna Takagi
Tokyo Institute of Technology
JapanPoster Real-time Projection of Lip Animation Onto Face Masks Using OmniProcam
Masaki Takahashi
Japan Broadcasting Corporation (NHK)
Science and Technology Research Laboratories
JapanPoster Real-time Sports Video Analysis for Video Content Viewing With Haptic Information
Junichi Takatsu
Chinougijutsu
JapanEmerging Technologies Sustainable Society With a Touchless Solution Using UbiMouse Under the Pandemic of COVID-19
Takafumi Taketomi
CyberAgent, Inc.
JapanACM SIGGRAPH Village International Resources: CG in Japan
MaryAnn Talavera
New York University
United States of AmericaDiversity Equity & Inclusion Summit Riding the Virtual New Wave: How to Utilize Virtual Production for Inclusive Cinematic Storytelling
Jianchao Tan
Kwai Inc.
United States of AmericaTechnical Paper Video Recoloring via Spatial-temporal Geometric Palettes
Nicole Tan
Wayfair
United States of AmericaImmersive Pavilion Home Studio: DIY Interior Design in Mixed Reality
Zhipeng Tan
NetEase Games AI Lab
ChinaTechnical Paper ChoreoMaster: Choreography-oriented Music-driven Dance Synthesis
Keitaro Tanaka
Waseda University
JapanPoster Bowing-Net: Motion Generation for String Instruments Based on Bowing Information
Daiki Taniguchi
Akatsuki
JapanImmersive Pavilion Garage: GPU Particle-based AR Content for Futuristic Experiences
Chengzhi Tao
State Key Lab for Novel Software Technology, Nanjing University
ChinaTechnical Paper Highlight-aware Two-stream Network for Single-image SVBRDF Acquisition
Rui Tao
Dartmouth College
Dalian Maritime University
United States of AmericaTechnical Paper Incompressible Flow Simulation on Vortex Segment Clouds
Marco Tarini
University of Milan
ItalyTechnical Paper Reliable Feature-line Driven Quad-remeshing
Eloïse Tassin
Université Gustave Eiffel
FrancePoster Quantum Nodes: Quantum Computing Applied to 3D Modeling
Natalya Tatarchuk
Unity Technologies
United States of AmericaCourse Advances in Real-Time Rendering in Games, Part 1
Course Advances in Real-Time Rendering in Games, Part 2
Course Rendering Engine Architecture for Games, Part I
Course Rendering Engine Architecture for Games, Part II
Jake Taylor
Logicoma
Graphcore
NorwayFrontiers Limitations Driven Creativity Through Demoscene Lenses
Frontiers Q&A: Workshop: Limitations Driven Creativity Through Demoscene Lenses
Laura Teclemariam
Netflix
Featured Speakers Presented by Amazon Web Services: Through the Looking Glass: The Next Reality for Content Production
Will Telford
Autodesk
United States of AmericaExhibitor Session Rodeo FX: Harnessing the Power of Rigging in Maya (presented by Autodesk Vision Series)
Daniel Temkin
Independent
United States of AmericaArt Gallery Straightened Trees
Shan-Yuan Teng
University of Chicago
United States of AmericaEmerging Technologies Demonstrating MagnetIO: Passive Yet Interactive Soft Haptic Patches Anywhere
Emerging Technologies Demonstrating Touch&Fold: A Foldable Haptic Actuator for Rendering Touch in Mixed Reality
Joseph Teran
University of California, Davis
United States of AmericaTechnical Paper A Momentum-conserving Implicit Material Point Method for Surface Tension With Contact Angles and Spatial Gradients
Alexander Tessier
Autodesk
CanadaTalk Simulation and Visualization of Virus Transmission for Architectural Design Analysis
Samuel Tetreault
Artistic DirectorLes 7 Doigts / The 7 Fingers
CanadaProduction Session Live From the Metaverse: Virtual XR Performances for Audiences On-stage, Online, In-game, and In-VR
Real-Time Live! Project LiViCi: Real-time Immersive Circus Performance
Ayush Tewari
Max-Planck-Institute for Informatics & Saarland Informatics Campus
GermanyTechnical Paper 3D Morphable Face Models — Past, Present, and Future
Course Advances in Neural Rendering (Part 1)
Course Advances in Neural Rendering (Part 2)
Technical Paper PhotoApp: Photorealistic Appearance Editing of Head Portraits
Alex Thaman
Unity Technologies
United States of AmericaExhibitor Session Bring AR Experiences to Life with Synthetic Data - Presented by Unity
Christian Theobalt
Max-Planck-Institut für Informatik
Saarland Informatics Campus
GermanyTechnical Paper 3D Morphable Face Models — Past, Present, and Future
Course Advances in Neural Rendering (Part 1)
Course Advances in Neural Rendering (Part 2)
Technical Paper Learning Meaningful Controls for Fluids
Technical Paper Neural Monocular 3D Human Motion Capture With Physical Awareness
Technical Paper PhotoApp: Photorealistic Appearance Editing of Head Portraits
Technical Paper Real-time Deep Dynamic Characters
Technical Paper Real-time Global Illumination Decomposition of Videos
Poster Text-based Motion Synthesis With a Hierarchical Two-stream RNN
Justus Thies
Technical University of Munich
GermanyCourse Advances in Neural Rendering (Part 1)
Course Advances in Neural Rendering (Part 2)
Jordan Thistlewood
Epic Games
United States of AmericaExhibitor Session Unreal Engine 4.27 - The Next Step in Virtual Production - Presented by Epic Games
Shannon Thomas
Modeling SupervisorBlizzard Entertainment
Production Session Making Blizzard Entertainment's "Diablo IV" Announcement Cinematic
Colin Thompson
Pixar Animation Studios
United States of AmericaTalk Pixar's 'OUT': Experimental Look Development in the SparkShorts Program
Pam Thompson
The 911 Recruiter/Creative Career Coach
United States of AmericaBirds of a Feather Going Viral--Career Comeback Strategies After COVID
Nils Thuerey
Technical University of Munich
GermanyTechnical Paper Learning Meaningful Controls for Fluids
Yifei Tian
BNRist and School of Software
Tsinghua University
ChinaTechnical Paper Single Depth View Based Real-time Reconstruction of Hand-object Interactions
Joy Tien
BUCK DESIGN
United States of AmericaProduction Session Sony Pictures Imageworks and Sony Pictures Animation Presents: "The Mitchells vs. The Machines"
Yusuke Tokuyoshi
AMD Japan Ltd.
JapanTalk Unbiased VNDF Sampling for Backfacing Shading Normals
Juraj Tomori
Dimension
United KingdomPoster Reflectance Estimation for Free-viewpoint Video
Stephen Tong
CG SupervisorWeta Digital
Production Session Hollow Earth and Revisiting Kong
Xin Tong
Microsoft Research Asia
ChinaTechnical Paper StyleCariGAN: Caricature Generation via StyleGAN Feature Map Modulation
Technical Paper Summary and Q&A: Neural Rendering
Marisa Tontaveetong
SIGGRAPH S3 Committee
United States of AmericaACM SIGGRAPH Village S3 Early Career Development: Online SV Alumni Reunion
Nakamura Toshikatsu
Japan Advanced Institute of Science and Technology
JapanPoster Omnidirectional display that presents information to the ambient environment with optical transparency
Omer Tov
Tel Aviv University
IsraelTechnical Paper Designing an Encoder for StyleGAN Image Manipulation
David Tracy
LAB at Rockwell Group
United States of AmericaFrontiers Q&A: Workshop: Realtime Architecture Perspectives [CANCELLED]
Frontiers Realtime Architecture Perspectives [CANCELLED]
Jessica Tran
Pixar Animation Studios
United States of AmericaBirds of a Feather USD, Hydra and OpenSubdiv: Pixar's Open Source Meetup
Matthias Trapp
Hasso Plattner Institute for Digital Engineering, University of Potsdam
GermanyAppy Hour Forward Selfies
Appy Hour MotionViz: Artistic Visualization of Human Motion on Mobile Devices
Appy Hour StyleTune: Interactive Style Transfer Enhancement on Mobile Devices
Philipp Trenz
Hasso Plattner Institute for Digital Engineering, University of Potsdam
GermanyAppy Hour Forward Selfies
Appy Hour MotionViz: Artistic Visualization of Human Motion on Mobile Devices
Edgar Tretschk
Max-Planck-Institut für Informatik
United States of AmericaCourse Advances in Neural Rendering (Part 1)
Course Advances in Neural Rendering (Part 2)
Neil Trevett
NVIDIA
The Khronos Group
United States of AmericaBirds of a Feather Khronos Fast Forward: Rapid-fire overview of all things Khronos including Vulkan, WebGL, OpenXR, ANARI, glTF and 3D Commerce
Brock Trewavas
Victoria University of Wellington
New ZealandEducator's Forum From Creative Coding to Digital Humans: Proceduralism as a Catalyst for Storytelling
Taz Tron Delix
COMPULSORY Talent
United KingdomComputer Animation Festival - Electronic Theater Stormzy - Superheroes
Ty M. Trusty
University of Toronto
CanadaTechnical Paper The Shape Matching Element Method: Direct Animation of Curved Surface Models
Ching-Yi Tsai
National Taiwan University
TaiwanLabs JetController: High-speed Ungrounded 3-DoF Force Feedback Controllers Using Air Propulsion Jets
Yun-Ta Tsai
Google Inc.
United States of AmericaTechnical Paper Neural Light Transport for Relighting and View Synthesis
Ethan Tseng
Princeton University
United States of AmericaTechnical Paper Differentiable Compound Optics and Processing Pipeline Optimization for End-to-end Camera Design
Dzmitry Tsetserukou
Skolkovo Institute of Science and Technology
RussiaEmerging Technologies DronePaint: Swarm Light Painting With DNN-based Gesture Recognition
Emerging Technologies SwarmPlay: A Swarm of Nano-quadcopters Playing Tic-tac-toe Board Game Against a Human
Daria Tsoupikova
University of Illinois at Chicago, Electronic Visualization Laboratory
United States of AmericaArt Paper Q&A: Special Joint Session - Art Gallery and Art Papers
Reiji Tsuruno
Kyushu University
JapanPoster Global Illumination-Aware Color Remapping with Fidelity for Texture Values
Richard Tucker
Google Inc.
United States of AmericaTechnical Paper Consistent Depth of Moving Objects in Video
Meng-Jen TUNG
Independent
TaiwanImmersive Pavilion Speak to Awaken: Ep.1 Diving Into Siraya
Robert Turko
Georgia Institute of Technology
United States of AmericaTalk CNN Explainer: Learning Convolutional Neural Networks with Interactive Visualization
Robert Twomey
Johnny Carson Center for Emerging Media Arts, UNL
Arthur C. Clarke Center for Human Imagination, UCSD
United States of AmericaFrontiers Measurable Creative AI
Frontiers Q&A: Workshop: Measurable Creative AI
Frontiers Q&A: Workshop: Measurable Creative AI
Luther Tychonievich
University of Virginia
United States of AmericaPoster Non-photorealistic Ray Tracing With Paint and Toon Shading
U
Shun Ueda
Tohoku University
JapanEmerging Technologies MetamorHockey: A Projection-based Virtual Air Hockey Platform Featuring Transformable Mallet Shapes
Kiwon Um
Telecom Paris
FranceTechnical Paper Constrained Projective Dynamics: Real-time Simulation of Deformable Objects With Energy-momentum Conservation
Minori Unno
Tokyo Metropolitan University
JapanLabs Action Reproducer: Virtual Reality Rehabilitation System to Reduce Fear of Walking
Anna Ursyn
University of Northern Colorado
United States of AmericaBirds of a Feather Massive Collaborative Animation Projects annual SIGGRAPH meeting 2021
V
Agustin Valcarenghi
Executive DirectorDesign & Animation
ArgentinaComputer Animation Festival - Electronic Theater Stormzy - Superheroes
Andreia Valente
Instituto Superior Técnico, Universidade de Lisboa
PortugalAppy Hour From A-Pose to AR-Pose: Animating Characters in Mobile AR
Rafael Valle
NVIDIA
United States of AmericaReal-Time Live! I am AI: AI-driven Digital Avatar Made Easy
Benjamin Vallet
Chinougijutsu
JapanEmerging Technologies Sustainable Society With a Touchless Solution Using UbiMouse Under the Pandemic of COVID-19
Michiel van de Panne
Univeristy of British Columbia
CanadaTechnical Paper Discovering Diverse Athletic Jumping Strategies
Thomas van den Berge
The Aviary
NetherlandsImmersive Pavilion Vermillion: Realistic Virtual Reality Oil Painting
Joe van den Heuvel
Valve
United States of AmericaTalk The Right Foot in the Wrong Place - Character Locomotion in Half-Life:ALYX
Pieter van der Linden
Vivitnet
FranceBirds of a Feather Dancing in XR
Wim van der Plas
ISEA International
NetherlandsACM SIGGRAPH Village Digital Arts: Interconnections - New Media Art Online Archives Roundtable
ACM SIGGRAPH Village Digital Arts: New Media Art History - ISEA (International Symposium on Electronic Art) Archives
Antony Vance
Intel Corporation
IndiaExhibitor Session Building Trust in a Synthetic World with Intel® AI - Presented by Intel
Michael Vance
Activision Publishing
United States of AmericaCourse Rendering Engine Architecture for Games, Part I
Course Rendering Engine Architecture for Games, Part II
Kevin Vanderjagt
Blizzard Entertainment
United States of AmericaComputer Animation Festival - Electronic Theater World of Warcraft: Beyond the Veil
Orestis Vantzos
Lightricks
IsraelTechnical Paper Endless Loops: Detecting and Animating Periodic Patterns in Still Images
Srivatsan Varadharajan
Google Research
United States of AmericaTechnical Paper TryOnGAN: Body-aware Try-on via Layered Interpolation
Xanat Vargas Meza
University of Tsukuba
JapanPoster Goshuin 2.0: Construction of the World's Largest Goshuin Dataset and Automatic Generation System of Goshuin by Neural Style Transfer
Vaibhav Vavilala
Pixar
University of Illinois at Urbana-Champaign
United States of AmericaTalk Towards Large-scale Super Resolution Datasets via Learned Downsampling of Ray-traced Renderings
Amir Vaxman
Utrecht University
NetherlandsTechnical Paper PH-CPF: Planar Hexagonal Meshing Using Coordinate Power Fields
Technical Paper Unconventional Patterns on Surfaces
Christian Vazquez
Wayfair
United States of AmericaImmersive Pavilion Home Studio: DIY Interior Design in Mixed Reality
Alex Veaux
Tendril
CanadaExhibitor Session Why do I keep coming back to Houdini? - Presented by SideFX
Ashok Veeraraghavan
Rice University
United States of AmericaTechnical Paper Summary and Q&A: Computational Photography
Technical Paper Summary and Q&A: Design Exploration
Edgar Velázquez-Armendáriz
Pure Storage
United States of AmericaTechnical Paper Neural Complex Luminaires: Representation and Rendering
Deepak S. Vembar
Intel Labs
United States of AmericaCourse Practical Machine Learning for Rendering: From Research to Deployment
Jonathan Ventura
California Polytechnic State University
United States of AmericaPoster PanoSynthVR: View Synthesis From a Single Input Panorama With Multi-cylinder Images
Poster View Synthesis in Casually Captured Scenes Using a Cylindrical Neural Radiance Field With Exposure Compensation
Annemieke Verbraeck
Delft University of Technology
NetherlandsTalk Interactive Black-Hole Visualization
TIjmen Verhulsdonck
Roblox
SwedenTalk Fast Facial Animation From Video
Vivek Verma
Roblox
United States of AmericaTalk Fast Facial Animation From Video
Filip Vesely
Ouroboro Soft Inc.
CanadaImmersive Pavilion Orders of Magnitude
Marin Vesely
Independent
United States of AmericaArt Gallery Suga’ — A Live Virtual Dance Performance
Thomas Vetter
University of Basel
SwitzerlandTechnical Paper 3D Morphable Face Models — Past, Present, and Future
Petr Vevoda
Charles University, Prague
Czech RepublicTechnical Paper A Fitted Radiance and Attenuation Model for Realistic Atmospheres
Delio Vicini
Ecole Polytechnique Fédérale de Lausanne
SwitzerlandTechnical Paper A Non-exponential Transmittance Model for Volumetric Scene Representations
Technical Paper Path Replay Backpropagation: Differentiating Light Paths Using Constant Memory and Linear Time
Pablo Vielma
Texas A&M University
United States of AmericaPoster Animated Futurist Sculpting as 4D Implicit Shapes Immersed in 3D
Lukas Vilim
MAI (Augmented Intelligence)
AustriaImmersive Pavilion BodyMap
Noel Villegas
Walt Disney Animation Studios
United States of AmericaTalk The Atmospherics of 'Raya and the Last Dragon'
Keven Villeneuve
Electronic Arts
United States of AmericaTechnical Paper Direct Delta Mush Skinning Compression With Continuous Examples
Vitvasin Vimolmongkolporn
Waseda University
JapanEmerging Technologies Experiment Assisting System With Local Augmented Body (EASY-LAB) for Subject Experiments Under the COVID-19 Pandemic
Nicholas Vining
University of British Columbia
NVIDIA Research
CanadaTechnical Paper StrokeStrip: Joint Parameterization and Fitting of Stroke Clusters
Samantha Vinzon
Marvel Studios
United States of AmericaBirds of a Feather Production Sessions Watch Me Work: Marvel Studios' What If? "Draw with Me" featuring Amelia Vidal
Ivan Viola
Model CreationNanographics GmbH
King Abdullah University of Science and Technology (KAUST)
AustriaComputer Animation Festival - Electronic Theater What does a virus actually look like?
Tony Vladusich
Complexion Software
AustraliaAppy Hour Colors - One: Perceptually Based Color Photo Editing
Philip Voglreiter
Graz University of Technology
AustriaTechnical Paper Temporally Adaptive Shading Reuse for Real-time Rendering and Virtual Reality
Rob Vogt
DreamWorks Animation
United States of AmericaTalk Wig: The Hair Story From 'Shrek 2' to 'The Croods: A New Age'
Betsey Vold
Vertex Software
United States of AmericaExhibitor Session Scalable 3D Cloud Visualization for Industrial Applications - Presented by Vertex Software
Sebastian von Overheidt
VFX SupervisorDNEG
Production Session "Greyhound": A Dive Into the Depths of Colossal Photorealism
Etienne Vouga
University of Texas at Austin
Technical Paper Summary and Q&A: Cloth Simulation
W
Siegfried Wahl
Institute for Ophthalmic Research, ZEISS Vision Science Lab, University of Tuebingen, Germany
Carl Zeiss Vision International GmbH
GermanyPoster Applying Virtual Reality for Systematic Gaze Pattern Evaluation in Simulated Retinitis Pigmentosa Patients
Doug Walker
Autodesk
CanadaCourse Color Management With OpenColorIO v2
La Mer Walker
Valence Community
United States of AmericaACM SIGGRAPH Village Education: Skilling up a Diverse Workforce: Content Creation in a Post Pandemic World
Kimberly W
NGA
United States of AmericaBirds of a Feather 3D challenges in DoD
Laura Waller
University of California Berkeley
United States of AmericaTechnical Paper Summary and Q&A: Computational Light Transport
Johannes Wallner
TU Graz
AustriaTechnical Paper Using Isometries for Computational Design and Fabrication
David R. Walton
University College London (UCL)
United KingdomTechnical Paper Beyond Blur: Real-time Ventral Metamers for Foveated Rendering
Bin Wang
AICFVE Beijing Film Academy
ChinaTechnical Paper Solid-fluid Interaction With Surface-tension-dominant Contact
Bohan Wang
University of Southern California
United States of AmericaTechnical Paper Modeling of Personalized Anatomy Using Plastic Strains
Carrie Wang
New York University
United States of AmericaArt Gallery An Interview With ALEX
Chao Wang
Max-Planck-Institut für Informatik
GermanyTechnical Paper The Effect of Shape and Illumination on Material Perception: Model and Applications
Charlie C. L. Wang
University of Manchester
United KingdomTechnical Paper Knitting 4D Garments With Elasticity Controlled for Body Motion
Cong Wang
Walt Disney Animation Studios
United States of AmericaTalk Cooking Southeast Asia-inspired Soup in Animated Film
Congli Wang
King Abdullah University of Science and Technology (KAUST)
Saudi ArabiaTechnical Paper End-to-end Complex Lens Design With Differentiable Ray Tracing
He Wang
University of Leeds
United KingdomTechnical Paper High-order Differentiable Autoencoder for Nonlinear Model Reduction
Huamin Wang
The Ohio State University
United States of AmericaTechnical Paper A Safe and Fast Repulsion Method for GPU-based Cloth Self Collisions
Technical Paper GPU-based Simulation of Cloth Wrinkles at Submillimeter Levels
Hui Wang
King Abdullah University of Science and Technology (KAUST)
Saudi ArabiaTechnical Paper Using Isometries for Computational Design and Fabrication
Lei Wang
Guangdong OPPO Mobile Telecommunications Corp Ltd
ChinaTechnical Paper Highlight-aware Two-stream Network for Single-image SVBRDF Acquisition
Lu Wang
Independent
United States of AmericaTalk Unfinished Farewell
Lu Wang
Shandong University
ChinaTechnical Paper Neural Complex Luminaires: Representation and Rendering
Mengdi Wang
Dartmouth College
United States of AmericaTechnical Paper Thin-film Smoothed Particle Hydrodynamics Fluid
Qisi Wang
University of Wisconsin Madison
United States of AmericaTechnical Paper Learning Active Quasistatic Physics-based Models From Data
Ruomei Wang
Sun Yat-sen University
ChinaTechnical Paper General Virtual Sketching Framework for Vector Line Art
Stephanie Wang
University of California San Diego
United States of AmericaTechnical Paper Computing Minimal Surfaces With Differential Forms
Ting-Chun Wang
NVIDIA
United States of AmericaReal-Time Live! I am AI: AI-driven Digital Avatar Made Easy
Exhibitor Session Vid2Vid Cameo & GANs - Presented by NVIDIA
Yu Wang
Massachusetts Institute of Technology (MIT)
United States of AmericaTechnical Paper Fast Quasi-harmonic Weights for Geometric Data Interpolation
Yu-Wei Wang
National Taiwan University
TaiwanLabs JetController: High-speed Ungrounded 3-DoF Force Feedback Controllers Using Air Propulsion Jets
Yupan Wang
NetEase Games AI Lab
ChinaTechnical Paper PanoMan: Sparse Localized Components Based Model for Full Human Motions
Yupan Wang
NetEase Games AI Lab
ChinaTechnical Paper MoCap-Solver: A Neural Solver for Optical Motion Capture Data
Zejian Wang
Pinscreen
United States of AmericaReal-Time Live! Normalized Avatar Digitization for Communication in VR
Zeyu Wang
Yale University
United States of AmericaTechnical Paper Tracing Versus Freehand for Evaluating Computer-Generated Drawings
Zhu Wang
New York University
United States of AmericaImmersive Pavilion Walking Balance Assessment With Eye-tracking and Spatial Data Visualization
Zijie J. Wang
Georgia Institute of Technology
United States of AmericaTalk CNN Explainer: Learning Convolutional Neural Networks with Interactive Visualization
Ziqi Wang
EPFL
SwitzerlandTechnical Paper MOCCA: Modeling and Optimizing Cone-joints for Complex Assemblies
Michael Warch
Pixar Animation Studios
United States of AmericaComputer Animation Festival - Electronic Theater Loop
Lou Ward
Tinker Studio
United States of AmericaImmersive Pavilion Tinker
Taichi Watanabe
University of Electro-Communications
JapanPoster Light Field Projection for Tangible Projection Mapping
Benjamin A. Watson
North Carolina State University
United States of AmericaPanel Esports as a Driving Problem in Computer Graphics
Panel Esports as a Driving Problem in Computer Graphics
Ferris Webby
Blue Sky Studios
United States of AmericaTalk Reinventing a Character Creation Pipeline Using Landmarking, Simulation, and Shared Character Data
Marc Weber
Computer History Museum
United States of AmericaRetrospective Museums, Computer History and Institutional Challenges
Retrospective Silicon Graphics Legacy
Retrospective Silicon Graphics Legacy
Ofir Weber
Bar-Ilan University
IsraelTechnical Paper Real-time Locally Injective Volumetric Deformation
Oliver Weeger
Technische Universität Darmstadt
GermanyTechnical Paper KnitKit: A Flexible System for Machine Knitting of Customizable Textiles
Jeffrey Weekley
UC Santa Cruz
United States of AmericaBirds of a Feather LGBTQIA+ Rainbow Meetup
Lingyu Wei
Pinscreen
United States of AmericaReal-Time Live! Normalized Avatar Digitization for Communication in VR
Shih-En Wei
Facebook Reality Labs
United States of AmericaTechnical Paper Deep Relightable Appearance Models for Animatable Faces
Technical Paper Driving-signal Aware Full-body Avatars
Yu Wei
Bigo Technology PTE LTD
SingaporeTalk Persona: Real-time Neural 3D Face Reconstruction for Visual Effects on Mobile Devices
Andrea Weidlich
Weta Digital
CanadaCourse Spectral Imaging in Production
Jonathan Weiner
The Forum School
United States of AmericaDiversity Equity & Inclusion Summit Chocolate Milk - VR and Autism
Will Welch
Roblox
United States of AmericaTalk Fast Facial Animation From Video
Anna West
Co-Director, Writeridontloveyouanymore
United KingdomVR Theater To Miss The Ending
Timoni West
Unity
Featured Speakers Presented by Unity: Omni, Meta, Uni, and All the Other Verses You Care About
Thomas Wester
Independent
United States of AmericaArt Gallery Suga’ — A Live Virtual Dance Performance
Gordon Wetzstein
Stanford University
United States of AmericaTechnical Paper A Perceptual Model for Eccentricity-dependent Spatio-temporal Flicker Fusion and Its Applications to Foveated Graphics
Technical Paper ACORN: Adaptive Coordinate Networks for Neural Scene Representation
Course Advances in Neural Rendering (Part 1)
Course Advances in Neural Rendering (Part 2)
Gordon Wetzstein
Stanford University
United States of AmericaTechnical Paper Dirty Pixels: Towards End-to-end Image Processing and Perception
Tim Weyrich
University College London (UCL)
United KingdomTechnical Paper PhotoApp: Photorealistic Appearance Editing of Head Portraits
Brian Wheelwright
Facebook Reality Labs
United States of AmericaEmerging Technologies Reverse Pass-through VR
Emily Whiting
Boston University
United States of AmericaTechnical Paper Knitting 4D Garments With Elasticity Controlled for Body Motion
Mary Whitton
ACM SIGGRAPH
United States of AmericaACM SIGGRAPH Village History: SIGGRAPH History Online Archives - A Journey into the Past
Retrospective Making Computer Graphics History Public
Chris Wiggum
Pixar Animation Studios
United States of AmericaComputer Animation Festival - Electronic Theater Loop
Graham Wihlidal
Epic Games
United States of AmericaCourse Advances in Real-Time Rendering in Games, Part 1
Jordan Wild
Blue Sky Studios
United States of AmericaPanel Artist-Centered Design for Feature Animation
Alexander Wilkie
Charles University, Prague
Czech RepublicTechnical Paper A Fitted Radiance and Attenuation Model for Realistic Atmospheres
Technical Paper A Gradient-based Framework for 3D Print Appearance Optimization
Course Spectral Imaging in Production
Gabriel Williams
Unity Technologies
United States of AmericaExhibitor Session New Contextual Workflows for Faster Prototyping - Presented by Unity
Jamie Williams
Pixar Animation Studios
United States of AmericaTalk Underwater Procedural Vegetation on Pixar’s 'Luca'
Niall L. Williams
University of Maryland, College Park
United States of AmericaTalk ARC: Alignment-based Redirection Controller for Redirected Walking in Complex Environments
Karl D.D. Willis
Autodesk Research
United States of AmericaTechnical Paper Fusion 360 Gallery: A Dataset and Environment for Programmatic CAD Construction From Human Design Sequences
Britta Wilson
VP, Inclusion StrategiesPixar Animation Studios
Production Session Pixar's 'Soul' and the Search for Authenticity
Michael Wimmer
TU Wien
AustriaTechnical Paper Summary and Q&A: Real-Time Rendering
Rene Winchenbach
University of Siegen
GermanyTechnical Paper Optimized Refinement for Spatially Adaptive SPH
Scout Windsor
Queer Code Collective
University of Calgary
CanadaImmersive Pavilion Mementorium
Craig Winslow
Craig Winslow Studio
United States of AmericaExhibitor Session Innovative Projection Mapping for Augmented Restoration (Craig Winslow Studio) - Presented by Intel
Steven Winston
Holochip
The Khronos Group
United States of AmericaBirds of a Feather Vulkan Without Boundaries: Case Studies from the Real World
Mitch Wishart
Madmicrobe Studios
United States of AmericaComputer Animation Festival - Electronic Theater PV: The Dangers of Polycythemia Vera
Michał Witanowski
CD PROJEKT RED
PolandTalk Shadows Optimizations in 'Cyberpunk 2077'
Nora Wixom
Apple
United States of AmericaEmerging Technologies Q&A: Speed and Precision
Talk Q&A: Volumes
Chris Wojtan
IST Austria
AustriaTechnical Paper Mechanics-aware Deformation of Yarn Pattern Geometry
Technical Paper Summary and Q&A: Fluid Simulation 2
Tomasz Wojtowicz
Agenda
Motorola Solutions
PolandFrontiers Limitations Driven Creativity Through Demoscene Lenses
Frontiers Q&A: Workshop: Limitations Driven Creativity Through Demoscene Lenses
Katrin Wolf
Beuth University of Applied Sciences
GermanyFrontiers Interaction @ SIGGRAPH
Frontiers Q&A: Workshop: Interaction @ SIGGRAPH
Jungdam Won
Facebook AI Research
United States of AmericaTechnical Paper Control Strategies for Physically Simulated Characters Performing Two-player Competitive Sports
Terry Wong
Simon Fraser University
CanadaACM SIGGRAPH Village Digital Arts: New Media Art History - ISEA (International Symposium on Electronic Art) Archives
Tien-Tsin Wong
The Chinese University of Hong Kong
Hong KongTechnical Paper Seamless Manga Inpainting With Semantics Awareness
Peter Wonka
King Abdullah University of Science and Technology (KAUST)
Saudi ArabiaTechnical Paper Optimizing Dyadic Nets
Technical Paper StyleFlow: Attribute-conditioned Exploration of StyleGAN-generated Images Using Conditional Continuous Normalizing Flows
Youxi Woo
DreamWorks Animation
United States of AmericaTalk 'Trolls World Tour': Desert Bling
Brady Woods
Microsoft
United States of AmericaExhibitor Session The Future of Virtual Production at WPP, Empowering Creativity and Sustainability with NVIDIA and Microsoft - Presented by Microsoft
Daniel Wright
Epic Games
United States of AmericaCourse Advances in Real-Time Rendering in Games, Part 2
Ernie Wright
VisualizerNASA
USRA
United States of AmericaComputer Animation Festival - Electronic Theater Tour of Asteroid Bennu
Botao Wu
Frilly Inc.
United States of AmericaTechnical Paper A Safe and Fast Repulsion Method for GPU-based Cloth Self Collisions
Chenglei Wu
Facebook
United States of AmericaTechnical Paper Driving-signal Aware Full-body Avatars
Erwin Wu
Tokyo Institute of Technology
JapanPoster PushToSki — An Indoor Ski Training System Using Haptic Feedback
Hongzhi Wu
Zhejiang University
State Key Lab of CAD and CG, Zhejiang University
ChinaTechnical Paper Free-form Scanning of Non-planar Appearance With Neural Trace Photography
Kui Wu
Massachusetts Institute of Technology (MIT)
United States of AmericaTechnical Paper DiffAqua: A Differentiable Computational Design Pipeline for Soft Underwater Swimmers with Shape Interpolation
Technical Paper Knit Sketching: from Cut and Sew Patterns to Machine-Knit Garments
Laobai Wu
Independent
ChinaTalk Unfinished Farewell
Larry Wu
Head of EnvironmentsWalt Disney Animation Studios
Production Session Learning to Trust - The Making of "Raya and the Last Dragon"
Lifan Wu
University of California, San Diego
NVIDIA
United States of AmericaTechnical Paper Vectorization for Fast, Analytic, and Differentiable Visibility
Lingze Wu
Chengdu University of Information Technology
ChinaPoster WhiteStone: A Tangible Interactive Device for Revitalizing Qiang Language and Culture
Longhua Wu
The Ohio State University
United States of AmericaTechnical Paper A Safe and Fast Repulsion Method for GPU-based Cloth Self Collisions
Minye Wu
ShanghaiTech University
ChinaTechnical Paper Editable Free-viewpoint Video using a Layered Neural Representation
Peiyuan Wu
National Taiwan University
TaiwanAppy Hour Take K-12 Students for Global Field Trips by Interactive Droneography
Qin Wu
Chengdu University of Information Technology
University of Auckland
ChinaPoster WhiteStone: A Tangible Interactive Device for Revitalizing Qiang Language and Culture
Rundong Wu
Tencent Game AI Research Center
United States of AmericaTechnical Paper Revisiting Integration in the Material Point Method: A Scheme for Easier Separation and Less Dissipation
Wayne Wu
Blue Sky Studios
United States of AmericaTalk Procedural Block-based USD Workflows in Conduit
Wenying Wu
Independent
United States of AmericaTalk Unfinished Farewell
Xiuchao Wu
State Key Lab of CAD and CG, Zhejiang University
ChinaTechnical Paper Scalable Image-based Indoor Scene Rendering With Reflections
Yiqian Wu
State Key Lab CAD&CG, Zhejiang University, ZJU-Tencent Game and Intelligent Graphics Innovation Technology Joint Lab
ChinaTechnical Paper Coarse-to-fine: Facial Structure Editing of Portrait Images via Latent Space Classifications
Ziwei Wu
Hong Kong University of Science and Technology
Goldsmiths University of London
ChinaArt Paper Mimicry: Genetic-Algorithm-Based Real-Time System of Virtual Insects in a Living Environment - A New and Altered Nature
Stefanie Wuhrer
Université Grenoble Alpes Inria, CNRS, Grenoble INP
FranceTechnical Paper 3D Morphable Face Models — Past, Present, and Future
Robert Wuss
Interactive Architecture Lab, University College London (UCL)
United KingdomArt Paper Instruments of Vision: Eye Tracking and Robotics as an Embodied Interface
X
Haoqi Xia
Digital Tiger
ChinaACM SIGGRAPH Village International Resources: CG in Asia
Menghan Xia
The Chinese University of Hong Kong
Hong KongTechnical Paper Seamless Manga Inpainting With Semantics Awareness
Sitao Xiang
University of Southern California
United States of AmericaTechnical Paper Eliminating Topological Errors in Neural Network Rotation Estimation Using Self-selecting Ensembles
Qinjie Xiao
State Key Lab CAD&CG, Zhejiang University, ZJU-Tencent Game and Intelligent Graphics Innovation Technology Joint Lab
ChinaTechnical Paper Coarse-to-fine: Facial Structure Editing of Portrait Images via Latent Space Classifications
Minshan Xie
The Chinese University of Hong Kong
Hong KongTechnical Paper Seamless Manga Inpainting With Semantics Awareness
Shiying Xiong
Dartmouth College
United States of AmericaTechnical Paper Clebsch Gauge Fluid
Technical Paper Incompressible Flow Simulation on Vortex Segment Clouds
Technical Paper Thin-film Smoothed Particle Hydrodynamics Fluid
Ben Xu
Nankai University
ChinaTechnical Paper Unified Particle System for Multiple-fluid Flow and Porous Material
Feng Xu
BNRist and School of Software
Tsinghua University
ChinaTechnical Paper Single Depth View Based Real-time Reconstruction of Hand-object Interactions
Technical Paper TransPose: Real-time 3D Human Translation and Pose Estimation With Six Inertial Sensors
Jiamin Xu
State Key Lab of CAD and CG, Zhejiang University
ChinaTechnical Paper Scalable Image-based Indoor Scene Rendering With Reflections
Kai Xu
National University of Defense Technology
ChinaTechnical Paper ROSEFusion: Random Optimization for Online Dense Reconstruction Under Fast Camera Motion
Kun Xu
Tsinghua University
ChinaTechnical Paper Video Recoloring via Spatial-temporal Geometric Palettes
Lan Xu
ShanghaiTech University
ChinaTechnical Paper Editable Free-viewpoint Video using a Layered Neural Representation
Mingkuan Xu
Taichi Graphics
Tsinghua University
ChinaTechnical Paper QuanTaichi: A Compiler for Quantized Simulations
Pengfei Xu
Shenzhen University
ChinaTechnical Paper WireRoom: Model-guided Explorative Design of Abstract Wire Art
Rao Xu
Chengdu University of Information Technology
ChinaPoster WhiteStone: A Tangible Interactive Device for Revitalizing Qiang Language and Culture
Rick Xu
GDC IDMT
ChinaACM SIGGRAPH Village International Resources: CG in Asia
Sen-Zhe Xu
Tsinghua University, China
ChinaTechnical Paper MoCap-Solver: A Neural Solver for Optical Motion Capture Data
Weipeng Xu
Facebook
United States of AmericaTechnical Paper Driving-signal Aware Full-body Avatars
Technical Paper Neural Monocular 3D Human Motion Capture With Physical Awareness
Technical Paper Real-time Deep Dynamic Characters
Weiwei Xu
State Key Lab of CAD and CG, Zhejiang University
ChinaTechnical Paper QuanTaichi: A Compiler for Quantized Simulations
Technical Paper Scalable Image-based Indoor Scene Rendering With Reflections
Zexiang Xu
Adobe Research
United States of AmericaCourse Advances in Neural Rendering (Part 1)
Course Advances in Neural Rendering (Part 2)
Technical Paper Hierarchical Neural Reconstruction for Path Guiding Using Hybrid Path and Photon Samples
Technical Paper NeuMIP: Multi-resolution Neural Materials
Zilin Xu
Shandong University
ChinaTechnical Paper Neural Complex Luminaires: Representation and Rendering
Tao Xue
Rutgers University
United States of AmericaTechnical Paper A Unified Second-order Accurate in Time MPM Formulation for Simulating Viscoelastic Liquids With Phase Change
Tianfan Xue
Google Inc.
United States of AmericaTechnical Paper Neural Light Transport for Relighting and View Synthesis
Y
Yaara Yacoby
tbd
United States of AmericaImmersive Pavilion Bystanding: The Feingold Syndrome
Mustafa B. Yaldiz
Korea Advanced Institute of Science and Technology (KAIST)
South KoreaTechnical Paper DeepFormableTag: End-to-end Generation and Recognition of Deformable Fiducial Markers
Jinichi Yamaguchi
Yamaguchi Robotics Institute
JapanTalk Interacting With Humanoid Robots: Affective Robot Motion Design With 3D Squash and Stretch Using Japanese Jo-ha-kyu Principles in Bunraku
Kenta Yamamoto
University of Tsukuba
JapanPoster TeraFoils: Design and Rapid Fabrication Techniques for Binary Holographic Structures in the Terahertz Region
Ryosuke Yamamura
Mercari R4D
JapanACM SIGGRAPH Village International Resources: CG in Japan
Thaisa Yamamura
Sony Electronics
United States of AmericaExhibitor Session Digital Creation in the Physical World - Presented by Unity
Yuko Yamanouchi
Japan Broadcasting Corporation (NHK)
Science and Technology Research Laboratories
JapanPoster Real-time Sports Video Analysis for Video Content Viewing With Haptic Information
Kentaro Yamaoka
Tokyo Metropolitan University
JapanLabs Action Reproducer: Virtual Reality Rehabilitation System to Reduce Fear of Walking
Lingqi Yan
University of California, Santa Barbara
United States of AmericaTechnical Paper A Generic Framework for Physical Light Transport
Technical Paper Highlight-aware Two-stream Network for Single-image SVBRDF Acquisition
Technical Paper Neural Complex Luminaires: Representation and Rendering
Technical Paper Vectorization for Fast, Analytic, and Differentiable Visibility
Technical Paper Volumetric Appearance Stylization With Stylizing Kernel Prediction Network
Jiaolong Yang
Microsoft Research Asia
ChinaTechnical Paper StyleCariGAN: Caricature Generation via StyleGAN Feature Map Modulation
Kaizhi Yang
University of Science and Technology of China
ChinaTechnical Paper Unsupervised Learning for Cuboid Shape Abstraction via Joint Segmentation From Point Clouds
Shuqi Yang
Dartmouth College
United States of AmericaTechnical Paper Clebsch Gauge Fluid
Xi Yang
University of Tokyo
JapanPoster A Suggestive Interface for Designing Dance Formations
Xuanda Yang
Zhejiang University
ChinaTechnical Paper QuanTaichi: A Compiler for Quantized Simulations
Yin Yang
Clemson University
United States of AmericaTechnical Paper A Safe and Fast Repulsion Method for GPU-based Cloth Self Collisions
Technical Paper High-order Differentiable Autoencoder for Nonlinear Model Reduction
Technical Paper Medial IPC: Accelerated Incremental Potential Contact With Medial Elastics
Technical Paper Scalable Image-based Indoor Scene Rendering With Reflections
Yongliang Yang
University of Bath
United KingdomTechnical Paper Coarse-to-fine: Facial Structure Editing of Portrait Images via Latent Space Classifications
Zeshi Yang
Simon Fraser University
CanadaTechnical Paper Discovering Diverse Athletic Jumping Strategies
Zhijin Yang
Shenzhen University
ChinaTechnical Paper WireRoom: Model-guided Explorative Design of Abstract Wire Art
Junfeng Yao
Xiamen University
ChinaTechnical Paper Medial IPC: Accelerated Incremental Potential Contact With Medial Elastics
Xiaoling Yao
Unity Technologies
United States of AmericaCourse Advances in Real-Time Rendering in Games, Part 1
Xinwei Yao
Stanford University
United States of AmericaTechnical Paper Iterative Text-based Editing of Talking-heads Using Neural Retargeting
Chunyang Ye
University of Science and Technology of China
ChinaTechnical Paper Modeling and Fabrication With Specified Discrete Equivalence Classes
Xinyi Ye
ShanghaiTech University
ChinaTechnical Paper Editable Free-viewpoint Video using a Layered Neural Representation
Yuting Ye
Facebook Reality Labs
United States of AmericaTechnical Paper ManipNet: Neural Manipulation Synthesis With a Hand-object Spatial Representation
Zijing ye
DirectorRubika
FranceComputer Animation Festival - Electronic Theater A Tiny Tale
Nate Yellig
nyellig@gmail.com
United States of AmericaTalk DreamWorks Art-driven Shot Sculpting Toolset
Vibol Yem
Tokyo Metropolitan University
JapanLabs Action Reproducer: Virtual Reality Rehabilitation System to Reduce Fear of Walking
Poster Feedback of Rotational Sensation Experienced by Body for Immersive Telepresence
Sai-Kit Yeung
Hong Kong University of Science and Technology
Hong KongTechnical Paper KnitKit: A Flexible System for Machine Knitting of Customizable Textiles
Technical Paper Summary and Q&A: Fabrication 1: Deployables and Discrete Pieces
Changyoon Yi
Yonsei University
South KoreaArt Paper ReMember: Using Biosignals to Recall Memories of Companion Animals
Xinyu Yi
Tsinghua University
ChinaTechnical Paper TransPose: Real-time 3D Human Translation and Pose Estimation With Six Inertial Sensors
KangKang Yin
Simon Fraser University
CanadaTechnical Paper Discovering Diverse Athletic Jumping Strategies
Zhiqi YIN
Simon Fraser University
CanadaTechnical Paper Discovering Diverse Athletic Jumping Strategies
Anders Ynnerman
Linköping University
SwedenTalk Interactive Visualization of Atmospheric Effects for Celestial Bodies
Kureha Yokoo
Pixar Animation Studios
United States of AmericaTalk Pixar's 'OUT': Experimental Look Development in the SparkShorts Program
Jun-Hai Yong
BNRist and School of Software
Tsinghua University
ChinaTechnical Paper Single Depth View Based Real-time Reconstruction of Hand-object Interactions
Sung-eui Yoon
Korea Advanced Institute of Science and Technology (KAIST)
South KoreaTechnical Paper Weakly Supervised Contrastive Learning in Path Manifold for Monte Carlo Image Reconstruction
Kouga Yoshida
University of Electro-Communications
JapanPoster Omnidirectional display that presents information to the ambient environment with optical transparency
Kazuma Yoshimura
University of Electro-Communications
JapanPoster Adaptive Radiometric Compensation on Deforming Surfaces
Gary YOST
DirectorWisdomVR Project
United States of AmericaVR Theater 'Inside COVID19'
Charlie Yu
MemVerge Inc.
United States of AmericaExhibitor Session Recover in a Snap[shot] with Intel® Optane™ Persistent Memory & MemVerge (Chapeau Studios, MemVerge & Intel) - Presented by Intel
Jingyi Yu
ShanghaiTech University
ChinaTechnical Paper Editable Free-viewpoint Video using a Layered Neural Representation
Neng-Hao Yu
ProducerNational Taiwan University of Science and Technology
TaiwanVR Theater She
Zihan Yu
University of California Irvine
United States of AmericaTechnical Paper Path-space Differentiable Rendering of Participating Media
Zhaolin Yuan
School of Artificial Intelligence and Computer Science, Jiangnan University
Jiangsu Key Laboratory of Media Design and Software Technology, Jiangnan University
ChinaArt Paper Imaginary Stroke Movement Measurement and Visualization
Art Paper Visualization of the Imaginary Stroke Movement of Painting and Calligraphy
Yonghao Yue
Aoyama Gakuin University
JapanCourse User Interfaces for High-Dimensional Design Problems: From Theories to Implementations
Simon Yuen
NVIDIA
United States of AmericaReal-Time Live! I am AI: AI-driven Digital Avatar Made Easy
Z
Rhaleb Zayer
Max Planck Institute for Informatics
GermanyTechnical Paper Learning Meaningful Controls for Fluids
Nathan Zeichner
Blue Sky Studios
United States of AmericaTalk Stylizing Metals and More With the Glint Filter
Tizian Zeltner
Ecole Polytechnique Fédérale de Lausanne
SwitzerlandTechnical Paper Monte Carlo Estimators for Differential Light Transport
Wei-Zhe Zeng
Sound DesignerNational Taiwan University of Science and Technology
TaiwanVR Theater She
Zheng Zeng
Academy of Mathematics and Systems Science, Chinese Academy of Sciences
University of Chinese Academy of Sciences
ChinaPoster Developable Surface Segmentation for CAD Models
Xiao Zhai
Weta Digital
New ZealandTalk Simulating Cloth Using Bilinear Elements
Cheng Zhang
University of California Irvine
United States of AmericaTechnical Paper Antithetic Sampling for Monte Carlo Differentiable Rendering
Technical Paper Path-space Differentiable Rendering of Participating Media
Di Zhang
University of Science and Technology of China
ChinaTechnical Paper Modeling and Fabrication With Specified Discrete Equivalence Classes
Feiqian Zhang
Bigo Technology PTE LTD
SingaporeTalk Persona: Real-time Neural 3D Face Reconstruction for Visual Effects on Mobile Devices
Hao Zhang
BNRist and School of Software
Tsinghua University
ChinaTechnical Paper Single Depth View Based Real-time Reconstruction of Hand-object Interactions
Hao (Richard) Zhang
Simon Fraser University
Technical Paper Summary and Q&A: Fabrication 3: Printing Machining and More
Haotian Zhang
Stanford University
Computer Science Department
United States of AmericaTechnical Paper Vid2Player: Controllable Video Sprites That Behave and Appear Like Professional Tennis Players
He Zhang
University of Edinburgh
United KingdomTechnical Paper ManipNet: Neural Manipulation Synthesis With a Hand-object Spatial Representation
Huiqian Zhang
South China University of Technology
School of Computer Science and Engineering
ChinaTechnical Paper PanoMan: Sparse Localized Components Based Model for Full Human Motions
Jiakai Zhang
ShanghaiTech University
Stereye Intelligent Technology (Shanghai) Co.,Ltd.
ChinaTechnical Paper Editable Free-viewpoint Video using a Layered Neural Representation
Jiayi Eris Zhang
University of Toronto
CanadaTechnical Paper A Surface Multigrid via Intrinsic Prolongation
Jiazhao Zhang
National University of Defense Technology
ChinaTechnical Paper ROSEFusion: Random Optimization for Online Dense Reconstruction Under Fast Camera Motion
John Z. Zhang
Massachusetts Institute of Technology (MIT)
United States of America