Presentation

Moving 'Cyberpunk 2077' to D3D12
SessionTalks
Contributor
Event Type
Talk
Interest Areas
Gaming & Interactive
Production & Animation
Research & Education
Registration Levels
Ultimate Supporter
Ultimate Attendee
Exhibitor Ultimate
Time
Location
DescriptionTake a look into the approach taken by "Cyberpunk 2077" in integrating D3D12. We start with the transition from D3D11 to D3D12, then highlight some specifics regarding both implementation and tradeoffs, and finally we show an example of a material shader that was made possible with D3D12.