Presentation

Moving 'Cyberpunk 2077' to D3D12
Contributor
Event Type
Talk
Keywords
Games
Rendering
Recordings
This session WILL NOT be recorded.
Interest Areas
Gaming & Interactive
Registration Levels
Ultimate Supporter
Ultimate Attendee
Exhibitor Ultimate
TimeFriday, 13 August 20219:30am - 10am PDT
Location
DescriptionTake a look into the approach taken by "Cyberpunk 2077" in integrating D3D12. We start with the transition from D3D11 to D3D12, then highlight some specifics regarding both implementation and tradeoffs, and finally we show an example of a material shader that was made possible with D3D12.