Presentation

Transparency Rendering in 'Cyberpunk 2077'
SessionTalks
Event Type
Talk
Interest Areas
Gaming & Interactive
Production & Animation
Research & Education
Registration Levels
Ultimate Supporter
Ultimate Attendee
Exhibitor Ultimate
Time
Location
DescriptionThis talk details the transparencies pipeline of "Cyberpunk 2077." Particularly, we discuss our take on decoupled particle lighting (DPL), our distortion approach, a parallel slab refraction approximation, and other features, such as rain. We also provide performance details on target platforms for these features.