Presentation

Transparency Rendering in 'Cyberpunk 2077'
Event Type
Talk
Keywords
Games
Rendering
Recordings
This session WILL NOT be recorded.
Interest Areas
Gaming & Interactive
Registration Levels
Ultimate Supporter
Ultimate Attendee
Exhibitor Ultimate
TimeFriday, 13 August 20219:30am - 10am PDT
Location
DescriptionThis talk details the transparencies pipeline of "Cyberpunk 2077." Particularly, we discuss our take on decoupled particle lighting (DPL), our distortion approach, a parallel slab refraction approximation, and other features, such as rain. We also provide performance details on target platforms for these features.